diff options
author | Jeff Ames | 2008-02-10 01:57:59 +0000 |
---|---|---|
committer | Jeff Ames | 2008-02-10 01:57:59 +0000 |
commit | e207284fefa60637e35405ebc87e5e151bd2eabd (patch) | |
tree | 6e9954502ea44fe8f6327cb65cfd0026c3322578 /OpenSim/Region/Environment | |
parent | Set svn:ignore in OpenSim/Tests. (diff) | |
download | opensim-SC_OLD-e207284fefa60637e35405ebc87e5e151bd2eabd.zip opensim-SC_OLD-e207284fefa60637e35405ebc87e5e151bd2eabd.tar.gz opensim-SC_OLD-e207284fefa60637e35405ebc87e5e151bd2eabd.tar.bz2 opensim-SC_OLD-e207284fefa60637e35405ebc87e5e151bd2eabd.tar.xz |
Clean up logging calls using String.Format explicitly
Diffstat (limited to 'OpenSim/Region/Environment')
10 files changed, 129 insertions, 138 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index d4031d9..bc0bbaf 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment | |||
78 | DynamicTextureModule dynamicModule = new DynamicTextureModule(); | 78 | DynamicTextureModule dynamicModule = new DynamicTextureModule(); |
79 | if (m_loadedSharedModules.ContainsKey(dynamicModule.Name)) | 79 | if (m_loadedSharedModules.ContainsKey(dynamicModule.Name)) |
80 | { | 80 | { |
81 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule")); | 81 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule"); |
82 | } | 82 | } |
83 | else | 83 | else |
84 | { | 84 | { |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment | |||
88 | ChatModule chat = new ChatModule(); | 88 | ChatModule chat = new ChatModule(); |
89 | if (m_loadedSharedModules.ContainsKey(chat.Name)) | 89 | if (m_loadedSharedModules.ContainsKey(chat.Name)) |
90 | { | 90 | { |
91 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule")); | 91 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule"); |
92 | } | 92 | } |
93 | else | 93 | else |
94 | { | 94 | { |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment | |||
98 | InstantMessageModule imMod = new InstantMessageModule(); | 98 | InstantMessageModule imMod = new InstantMessageModule(); |
99 | if (m_loadedSharedModules.ContainsKey(imMod.Name)) | 99 | if (m_loadedSharedModules.ContainsKey(imMod.Name)) |
100 | { | 100 | { |
101 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule")); | 101 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule"); |
102 | } | 102 | } |
103 | else | 103 | else |
104 | { | 104 | { |
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment | |||
108 | LoadImageURLModule loadMod = new LoadImageURLModule(); | 108 | LoadImageURLModule loadMod = new LoadImageURLModule(); |
109 | if (m_loadedSharedModules.ContainsKey(loadMod.Name)) | 109 | if (m_loadedSharedModules.ContainsKey(loadMod.Name)) |
110 | { | 110 | { |
111 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule")); | 111 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule"); |
112 | } | 112 | } |
113 | else | 113 | else |
114 | { | 114 | { |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment | |||
118 | AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); | 118 | AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); |
119 | if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) | 119 | if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) |
120 | { | 120 | { |
121 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule")); | 121 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"); |
122 | } | 122 | } |
123 | else | 123 | else |
124 | { | 124 | { |
@@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment | |||
128 | XMLRPCModule xmlRpcMod = new XMLRPCModule(); | 128 | XMLRPCModule xmlRpcMod = new XMLRPCModule(); |
129 | if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) | 129 | if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) |
130 | { | 130 | { |
131 | m_log.Error(String.Format("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule")); | 131 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule"); |
132 | } | 132 | } |
133 | else | 133 | else |
134 | { | 134 | { |
@@ -186,17 +186,17 @@ namespace OpenSim.Region.Environment | |||
186 | 186 | ||
187 | if (modules.Length > 0) | 187 | if (modules.Length > 0) |
188 | { | 188 | { |
189 | m_log.Info(String.Format("[MODULES]: Found Module Library [{0}]", dllName)); | 189 | m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName); |
190 | foreach (IRegionModule module in modules) | 190 | foreach (IRegionModule module in modules) |
191 | { | 191 | { |
192 | if (!module.IsSharedModule) | 192 | if (!module.IsSharedModule) |
193 | { | 193 | { |
194 | m_log.Info(String.Format("[MODULES]: [{0}]: Initializing.", module.Name)); | 194 | m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name); |
195 | InitializeModule(module, scene); | 195 | InitializeModule(module, scene); |
196 | } | 196 | } |
197 | else | 197 | else |
198 | { | 198 | { |
199 | m_log.Info(String.Format("[MODULES]: [{0}]: Loading Shared Module.", module.Name)); | 199 | m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name); |
200 | LoadSharedModule(module); | 200 | LoadSharedModule(module); |
201 | } | 201 | } |
202 | } | 202 | } |
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment | |||
246 | } | 246 | } |
247 | catch (BadImageFormatException) | 247 | catch (BadImageFormatException) |
248 | { | 248 | { |
249 | //m_log.Info(String.Format("[MODULES]: The file [{0}] is not a module assembly.", e.FileName)); | 249 | //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName); |
250 | } | 250 | } |
251 | } | 251 | } |
252 | 252 | ||
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment | |||
270 | } | 270 | } |
271 | catch (ReflectionTypeLoadException) | 271 | catch (ReflectionTypeLoadException) |
272 | { | 272 | { |
273 | m_log.Info(String.Format("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName)); | 273 | m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName); |
274 | } | 274 | } |
275 | } | 275 | } |
276 | 276 | ||
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 4f877be..cf558e0 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules | |||
174 | // Make sure that any sender we currently have can get garbage collected | 174 | // Make sure that any sender we currently have can get garbage collected |
175 | sender = null; | 175 | sender = null; |
176 | 176 | ||
177 | //m_log.Info(String.Format("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count())); | 177 | //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); |
178 | } | 178 | } |
179 | } | 179 | } |
180 | 180 | ||
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 999f4a2..32bc7c3 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | |||
@@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules | |||
104 | EnqueueTextureSender(textureSender); | 104 | EnqueueTextureSender(textureSender); |
105 | } | 105 | } |
106 | 106 | ||
107 | //m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); | 107 | //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); |
108 | m_textureSenders.Remove(textureID); | 108 | m_textureSenders.Remove(textureID); |
109 | //m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); | 109 | //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); |
110 | } | 110 | } |
111 | else | 111 | else |
112 | { | 112 | { |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 3a38bd2..19213fd 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -925,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
925 | } | 925 | } |
926 | else | 926 | else |
927 | { | 927 | { |
928 | m_log.Info(String.Format("[SCENE]: " + | 928 | m_log.InfoFormat("[SCENE]: " + |
929 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", | 929 | "DelinkObjects(): Could not find a root prim out of {0} as given to a delink request!", |
930 | primIds)); | 930 | primIds); |
931 | } | 931 | } |
932 | } | 932 | } |
933 | 933 | ||
@@ -975,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
975 | } | 975 | } |
976 | else | 976 | else |
977 | { | 977 | { |
978 | m_log.Warn(String.Format("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID)); | 978 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
979 | } | 979 | } |
980 | } | 980 | } |
981 | 981 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 28760fd..cc9d294 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -83,8 +83,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
83 | 83 | ||
84 | if (!TryGetAvatar(avatarId, out avatar)) | 84 | if (!TryGetAvatar(avatarId, out avatar)) |
85 | { | 85 | { |
86 | m_log.Error(String.Format( | 86 | m_log.ErrorFormat( |
87 | "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId)); | 87 | "[AGENTINVENTORY]: Could not find avatar {0} to add inventory item", avatarId); |
88 | return; | 88 | return; |
89 | } | 89 | } |
90 | 90 | ||
@@ -146,10 +146,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
146 | } | 146 | } |
147 | else | 147 | else |
148 | { | 148 | { |
149 | m_log.Error(String.Format( | 149 | m_log.ErrorFormat( |
150 | "[AGENTINVENTORY]: " + | 150 | "[AGENTINVENTORY]: " + |
151 | "Avatar {0} cannot be found to update its inventory item asset", | 151 | "Avatar {0} cannot be found to update its inventory item asset", |
152 | avatarId)); | 152 | avatarId); |
153 | } | 153 | } |
154 | 154 | ||
155 | return LLUUID.Zero; | 155 | return LLUUID.Zero; |
@@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | SceneObjectGroup group = part.ParentGroup; | 171 | SceneObjectGroup group = part.ParentGroup; |
172 | if (null == group) | 172 | if (null == group) |
173 | { | 173 | { |
174 | m_log.Error(String.Format( | 174 | m_log.ErrorFormat( |
175 | "[PRIMINVENTORY]: " + | 175 | "[PRIMINVENTORY]: " + |
176 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", | 176 | "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist", |
177 | itemId, primId)); | 177 | itemId, primId); |
178 | 178 | ||
179 | return; | 179 | return; |
180 | } | 180 | } |
@@ -220,10 +220,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | } | 220 | } |
221 | else | 221 | else |
222 | { | 222 | { |
223 | m_log.Error(String.Format( | 223 | m_log.ErrorFormat( |
224 | "[PRIMINVENTORY]: " + | 224 | "[PRIMINVENTORY]: " + |
225 | "Avatar {0} cannot be found to update its prim item asset", | 225 | "Avatar {0} cannot be found to update its prim item asset", |
226 | avatarId)); | 226 | avatarId); |
227 | } | 227 | } |
228 | } | 228 | } |
229 | 229 | ||
@@ -498,8 +498,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
498 | } | 498 | } |
499 | else | 499 | else |
500 | { | 500 | { |
501 | m_log.Error(String.Format( | 501 | m_log.ErrorFormat( |
502 | "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID)); | 502 | "[PRIMINVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID); |
503 | } | 503 | } |
504 | } | 504 | } |
505 | 505 | ||
@@ -524,11 +524,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
524 | } | 524 | } |
525 | else | 525 | else |
526 | { | 526 | { |
527 | m_log.Error(String.Format( | 527 | m_log.ErrorFormat( |
528 | "[PRIMINVENTORY]: " + | 528 | "[PRIMINVENTORY]: " + |
529 | "Removal of item {0} requested of prim {1} but this prim does not exist", | 529 | "Removal of item {0} requested of prim {1} but this prim does not exist", |
530 | itemID, | 530 | itemID, |
531 | localID)); | 531 | localID); |
532 | } | 532 | } |
533 | } | 533 | } |
534 | 534 | ||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
548 | { | 548 | { |
549 | // TODO Retrieve itemID from client's inventory to pass on | 549 | // TODO Retrieve itemID from client's inventory to pass on |
550 | //group.AddInventoryItem(remoteClient, primLocalID, null); | 550 | //group.AddInventoryItem(remoteClient, primLocalID, null); |
551 | m_log.Info(String.Format( | 551 | m_log.InfoFormat( |
552 | "[PRIMINVENTORY]: " + | 552 | "[PRIMINVENTORY]: " + |
553 | "Non script prim inventory not yet implemented!" | 553 | "Non script prim inventory not yet implemented!" |
554 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", | 554 | + "\nUpdateTaskInventory called with item {0}, folder {1}, primLocalID {2}, user {3}", |
555 | itemID, folderID, primLocalID, remoteClient.Name)); | 555 | itemID, folderID, primLocalID, remoteClient.Name); |
556 | } | 556 | } |
557 | else | 557 | else |
558 | { | 558 | { |
559 | m_log.Warn(String.Format( | 559 | m_log.WarnFormat( |
560 | "[PRIMINVENTORY]: " + | 560 | "[PRIMINVENTORY]: " + |
561 | "Update with item {0} requested of prim {1} for {2} but this prim does not exist", | 561 | "Update with item {0} requested of prim {1} for {2} but this prim does not exist", |
562 | itemID, primLocalID, remoteClient.Name)); | 562 | itemID, primLocalID, remoteClient.Name); |
563 | } | 563 | } |
564 | } | 564 | } |
565 | 565 | ||
@@ -604,18 +604,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
604 | } | 604 | } |
605 | else | 605 | else |
606 | { | 606 | { |
607 | m_log.Error(String.Format( | 607 | m_log.ErrorFormat( |
608 | "[PRIMINVENTORY]: " + | 608 | "[PRIMINVENTORY]: " + |
609 | "Could not rez script {0} into prim local ID {1} for user {2}" | 609 | "Could not rez script {0} into prim local ID {1} for user {2}" |
610 | + " because the prim could not be found in the region!", | 610 | + " because the prim could not be found in the region!", |
611 | item.inventoryName, localID, remoteClient.Name)); | 611 | item.inventoryName, localID, remoteClient.Name); |
612 | } | 612 | } |
613 | } | 613 | } |
614 | else | 614 | else |
615 | { | 615 | { |
616 | m_log.Error(String.Format( | 616 | m_log.ErrorFormat( |
617 | "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", | 617 | "[PRIMINVENTORY]: Could not find script inventory item {0} to rez for {1}!", |
618 | itemID, remoteClient.Name)); | 618 | itemID, remoteClient.Name); |
619 | } | 619 | } |
620 | } | 620 | } |
621 | } | 621 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a4f5028..5026688 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1432,7 +1432,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1432 | { | 1432 | { |
1433 | if (m_scenePresences.Remove(agentID)) | 1433 | if (m_scenePresences.Remove(agentID)) |
1434 | { | 1434 | { |
1435 | //m_log.Info(String.Format("[SCENE] Removed scene presence {0}", agentID)); | 1435 | //m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID); |
1436 | } | 1436 | } |
1437 | else | 1437 | else |
1438 | { | 1438 | { |
@@ -1445,7 +1445,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | { | 1445 | { |
1446 | if (Entities.Remove(agentID)) | 1446 | if (Entities.Remove(agentID)) |
1447 | { | 1447 | { |
1448 | //m_log.Info(String.Format("[SCENE] Removed scene presence {0} from entities list", agentID)); | 1448 | //m_log.InfoFormat("[SCENE] Removed scene presence {0} from entities list", agentID); |
1449 | } | 1449 | } |
1450 | else | 1450 | else |
1451 | { | 1451 | { |
@@ -1470,8 +1470,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1470 | // Remove client agent from profile, so new logins will work | 1470 | // Remove client agent from profile, so new logins will work |
1471 | CommsManager.UserService.clearUserAgent(agentID); | 1471 | CommsManager.UserService.clearUserAgent(agentID); |
1472 | 1472 | ||
1473 | //m_log.Info(String.Format("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false))); | 1473 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
1474 | //m_log.Info(String.Format("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true))); | 1474 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
1475 | } | 1475 | } |
1476 | 1476 | ||
1477 | public override void CloseAllAgents(uint circuitcode) | 1477 | public override void CloseAllAgents(uint circuitcode) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 17d2959..0b88050 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -296,10 +296,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
296 | { | 296 | { |
297 | if (!scenePresence.IsChildAgent) | 297 | if (!scenePresence.IsChildAgent) |
298 | { | 298 | { |
299 | m_log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 299 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", |
300 | scenePresence.Firstname, | 300 | scenePresence.Firstname, |
301 | scenePresence.Lastname, | 301 | scenePresence.Lastname, |
302 | newDebug)); | 302 | newDebug); |
303 | 303 | ||
304 | scenePresence.ControllingClient.SetDebug(newDebug); | 304 | scenePresence.ControllingClient.SetDebug(newDebug); |
305 | } | 305 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 6bd0575..e26ed5c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -55,10 +55,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | } | 55 | } |
56 | else | 56 | else |
57 | { | 57 | { |
58 | m_log.Error(String.Format( | 58 | m_log.ErrorFormat( |
59 | "[PRIMINVENTORY]: " + | 59 | "[PRIMINVENTORY]: " + |
60 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 60 | "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
61 | localID, Name, UUID, itemID)); | 61 | localID, Name, UUID, itemID); |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
@@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
76 | // } | 76 | // } |
77 | // else | 77 | // else |
78 | // { | 78 | // { |
79 | // m_log.Error(String.Format( | 79 | // m_log.ErrorFormat( |
80 | // "[PRIMINVENTORY]: " + | 80 | // "[PRIMINVENTORY]: " + |
81 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", | 81 | // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}", |
82 | // localID, Name, UUID, itemID)); | 82 | // localID, Name, UUID, itemID); |
83 | // } | 83 | // } |
84 | // } | 84 | // } |
85 | 85 | ||
@@ -123,10 +123,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | } | 123 | } |
124 | else | 124 | else |
125 | { | 125 | { |
126 | m_log.Error(String.Format( | 126 | m_log.ErrorFormat( |
127 | "[PRIMINVENTORY]: " + | 127 | "[PRIMINVENTORY]: " + |
128 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", | 128 | "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}", |
129 | partID, Name, UUID, itemID)); | 129 | partID, Name, UUID, itemID); |
130 | } | 130 | } |
131 | } | 131 | } |
132 | 132 | ||
@@ -144,10 +144,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | } | 144 | } |
145 | else | 145 | else |
146 | { | 146 | { |
147 | m_log.Error(String.Format( | 147 | m_log.ErrorFormat( |
148 | "[PRIMINVENTORY]: " + | 148 | "[PRIMINVENTORY]: " + |
149 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", | 149 | "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory", |
150 | localID, Name, UUID)); | 150 | localID, Name, UUID); |
151 | } | 151 | } |
152 | return false; | 152 | return false; |
153 | } | 153 | } |
@@ -161,10 +161,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
161 | } | 161 | } |
162 | else | 162 | else |
163 | { | 163 | { |
164 | m_log.Error(String.Format( | 164 | m_log.ErrorFormat( |
165 | "[PRIMINVENTORY]: " + | 165 | "[PRIMINVENTORY]: " + |
166 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", | 166 | "Couldn't find part {0} in object group {1}, {2} to request inventory data", |
167 | localID, Name, UUID)); | 167 | localID, Name, UUID); |
168 | } | 168 | } |
169 | } | 169 | } |
170 | 170 | ||
@@ -200,10 +200,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
200 | } | 200 | } |
201 | else | 201 | else |
202 | { | 202 | { |
203 | m_log.Error(String.Format( | 203 | m_log.ErrorFormat( |
204 | "[PRIMINVENTORY]: " + | 204 | "[PRIMINVENTORY]: " + |
205 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", | 205 | "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}", |
206 | localID, Name, UUID, newItemId)); | 206 | localID, Name, UUID, newItemId); |
207 | } | 207 | } |
208 | 208 | ||
209 | return false; | 209 | return false; |
@@ -224,10 +224,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
224 | } | 224 | } |
225 | else | 225 | else |
226 | { | 226 | { |
227 | m_log.Error(String.Format( | 227 | m_log.ErrorFormat( |
228 | "[PRIMINVENTORY]: " + | 228 | "[PRIMINVENTORY]: " + |
229 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", | 229 | "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}", |
230 | primID, part.Name, part.UUID, itemID)); | 230 | primID, part.Name, part.UUID, itemID); |
231 | } | 231 | } |
232 | 232 | ||
233 | return null; | 233 | return null; |
@@ -250,10 +250,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
250 | } | 250 | } |
251 | else | 251 | else |
252 | { | 252 | { |
253 | m_log.Error(String.Format( | 253 | m_log.ErrorFormat( |
254 | "[PRIMINVENTORY]: " + | 254 | "[PRIMINVENTORY]: " + |
255 | "Couldn't find prim ID {0} to update item {1}, {2}", | 255 | "Couldn't find prim ID {0} to update item {1}, {2}", |
256 | item.ParentPartID, item.Name, item.ItemID)); | 256 | item.ParentPartID, item.Name, item.ItemID); |
257 | } | 257 | } |
258 | 258 | ||
259 | return false; | 259 | return false; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 5ae657e..c204389 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1003,9 +1003,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1003 | } | 1003 | } |
1004 | else | 1004 | else |
1005 | { | 1005 | { |
1006 | m_log.Info(String.Format("[SCENE]: " + | 1006 | m_log.InfoFormat("[SCENE]: " + |
1007 | "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", | 1007 | "DelinkFromGroup(): Child prim local id {0} not found in object with root prim id {1}", |
1008 | partID, LocalId)); | 1008 | partID, LocalId); |
1009 | } | 1009 | } |
1010 | } | 1010 | } |
1011 | 1011 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 62c3436..a27432d 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -147,10 +147,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
147 | /// <returns></returns> | 147 | /// <returns></returns> |
148 | public void StartScript(TaskInventoryItem item) | 148 | public void StartScript(TaskInventoryItem item) |
149 | { | 149 | { |
150 | // m_log.Info(String.Format( | 150 | // m_log.InfoFormat( |
151 | // "[PRIMINVENTORY]: " + | 151 | // "[PRIMINVENTORY]: " + |
152 | // "Starting script {0}, {1} in prim {2}, {3}", | 152 | // "Starting script {0}, {1} in prim {2}, {3}", |
153 | // item.Name, item.ItemID, Name, UUID)); | 153 | // item.Name, item.ItemID, Name, UUID); |
154 | AddFlag(LLObject.ObjectFlags.Scripted); | 154 | AddFlag(LLObject.ObjectFlags.Scripted); |
155 | 155 | ||
156 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) | 156 | if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)) |
@@ -166,10 +166,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
166 | } | 166 | } |
167 | else | 167 | else |
168 | { | 168 | { |
169 | m_log.Error(String.Format( | 169 | m_log.ErrorFormat( |
170 | "[PRIMINVENTORY]: " + | 170 | "[PRIMINVENTORY]: " + |
171 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", | 171 | "Couldn't start script {0}, {1} since asset ID {2} could not be found", |
172 | item.Name, item.ItemID, item.AssetID)); | 172 | item.Name, item.ItemID, item.AssetID); |
173 | } | 173 | } |
174 | } | 174 | } |
175 | ScheduleFullUpdate(); | 175 | ScheduleFullUpdate(); |
@@ -192,10 +192,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | } | 192 | } |
193 | else | 193 | else |
194 | { | 194 | { |
195 | m_log.Error(String.Format( | 195 | m_log.ErrorFormat( |
196 | "[PRIMINVENTORY]: " + | 196 | "[PRIMINVENTORY]: " + |
197 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 197 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
198 | itemId, Name, UUID)); | 198 | itemId, Name, UUID); |
199 | } | 199 | } |
200 | } | 200 | } |
201 | } | 201 | } |
@@ -206,27 +206,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
206 | /// <param name="itemId"></param> | 206 | /// <param name="itemId"></param> |
207 | public void StopScript(LLUUID itemId) | 207 | public void StopScript(LLUUID itemId) |
208 | { | 208 | { |
209 | |||
210 | |||
211 | if (m_taskInventory.ContainsKey(itemId)) | 209 | if (m_taskInventory.ContainsKey(itemId)) |
212 | { | 210 | { |
213 | |||
214 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); | 211 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId); |
215 | m_parentGroup.AddActiveScriptCount(-1); | 212 | m_parentGroup.AddActiveScriptCount(-1); |
216 | |||
217 | |||
218 | |||
219 | |||
220 | |||
221 | } | 213 | } |
222 | else | 214 | else |
223 | { | 215 | { |
224 | m_log.Error(String.Format( | 216 | m_log.ErrorFormat( |
225 | "[PRIMINVENTORY]: " + | 217 | "[PRIMINVENTORY]: " + |
226 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | 218 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", |
227 | itemId, Name, UUID)); | 219 | itemId, Name, UUID); |
228 | } | 220 | } |
229 | |||
230 | } | 221 | } |
231 | 222 | ||
232 | /// <summary> | 223 | /// <summary> |
@@ -285,10 +276,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
285 | } | 276 | } |
286 | else | 277 | else |
287 | { | 278 | { |
288 | m_log.Error(String.Format( | 279 | m_log.ErrorFormat( |
289 | "[PRIMINVENTORY]: " + | 280 | "[PRIMINVENTORY]: " + |
290 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 281 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
291 | itemID, Name, UUID)); | 282 | itemID, Name, UUID); |
292 | } | 283 | } |
293 | } | 284 | } |
294 | 285 | ||
@@ -317,10 +308,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
317 | } | 308 | } |
318 | else | 309 | else |
319 | { | 310 | { |
320 | m_log.Error(String.Format( | 311 | m_log.ErrorFormat( |
321 | "[PRIMINVENTORY]: " + | 312 | "[PRIMINVENTORY]: " + |
322 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 313 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
323 | item.ItemID, Name, UUID)); | 314 | item.ItemID, Name, UUID); |
324 | } | 315 | } |
325 | } | 316 | } |
326 | 317 | ||
@@ -374,10 +365,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
374 | } | 365 | } |
375 | else | 366 | else |
376 | { | 367 | { |
377 | m_log.Error(String.Format( | 368 | m_log.ErrorFormat( |
378 | "[PRIMINVENTORY]: " + | 369 | "[PRIMINVENTORY]: " + |
379 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 370 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
380 | itemID, Name, UUID)); | 371 | itemID, Name, UUID); |
381 | } | 372 | } |
382 | } | 373 | } |
383 | 374 | ||
@@ -442,8 +433,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
442 | 433 | ||
443 | fileData = Helpers.StringToField(invString.BuildString); | 434 | fileData = Helpers.StringToField(invString.BuildString); |
444 | 435 | ||
445 | // m_log.Info(String.Format( | 436 | // m_log.InfoFormat( |
446 | // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData))); | 437 | // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); |
447 | 438 | ||
448 | if (fileData.Length > 2) | 439 | if (fileData.Length > 2) |
449 | { | 440 | { |