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author | Teravus Ovares | 2008-08-18 03:25:23 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-08-18 03:25:23 +0000 |
commit | f842ad4192e993586e5af014122781663acf8960 (patch) | |
tree | fe2366433d7882d257ebf147fb19ae41284a77cb /OpenSim/Region/Environment | |
parent | * Text/comment cleanup in MapImageModule (diff) | |
download | opensim-SC_OLD-f842ad4192e993586e5af014122781663acf8960.zip opensim-SC_OLD-f842ad4192e993586e5af014122781663acf8960.tar.gz opensim-SC_OLD-f842ad4192e993586e5af014122781663acf8960.tar.bz2 opensim-SC_OLD-f842ad4192e993586e5af014122781663acf8960.tar.xz |
* Maptile prim volume drawing change from manually drawing the rectangles using Bitmap.setpixel to a drawing2d graphics context.
* Z-sort the prim volumes before drawing.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | 85 |
1 files changed, 65 insertions, 20 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index ac6d9b5..52ee84d 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -26,8 +26,11 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Drawing; | 31 | using System.Drawing; |
32 | using System.Drawing.Drawing2D; | ||
33 | using System.Drawing.Imaging; | ||
31 | using System.Reflection; | 34 | using System.Reflection; |
32 | using Axiom.Math; | 35 | using Axiom.Math; |
33 | using Nini.Config; | 36 | using Nini.Config; |
@@ -39,6 +42,12 @@ using libsecondlife; | |||
39 | 42 | ||
40 | namespace OpenSim.Region.Environment.Modules.World.WorldMap | 43 | namespace OpenSim.Region.Environment.Modules.World.WorldMap |
41 | { | 44 | { |
45 | public struct RectangleDrawStruct | ||
46 | { | ||
47 | public Rectangle rect; | ||
48 | public SolidBrush brush; | ||
49 | } | ||
50 | |||
42 | public class MapImageModule : IMapImageGenerator, IRegionModule | 51 | public class MapImageModule : IMapImageGenerator, IRegionModule |
43 | { | 52 | { |
44 | private static readonly ILog m_log = | 53 | private static readonly ILog m_log = |
@@ -352,6 +361,10 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
352 | tc = System.Environment.TickCount; | 361 | tc = System.Environment.TickCount; |
353 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 362 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
354 | List<EntityBase> objs = whichScene.GetEntities(); | 363 | List<EntityBase> objs = whichScene.GetEntities(); |
364 | Dictionary<uint, RectangleDrawStruct> z_sort = new Dictionary<uint, RectangleDrawStruct>(); | ||
365 | //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); | ||
366 | List<float> z_sortheights = new List<float>(); | ||
367 | List<uint> z_localIDs = new List<uint>(); | ||
355 | 368 | ||
356 | lock (objs) | 369 | lock (objs) |
357 | { | 370 | { |
@@ -476,33 +489,65 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
476 | 489 | ||
477 | bool breakYN = false; // If we run into an error drawing, break out of the | 490 | bool breakYN = false; // If we run into an error drawing, break out of the |
478 | // loop so we don't lag to death on error handling | 491 | // loop so we don't lag to death on error handling |
479 | for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | 492 | RectangleDrawStruct ds = new RectangleDrawStruct(); |
480 | { | 493 | ds.brush = new SolidBrush(mapdotspot); |
481 | for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | 494 | ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY); |
482 | { | 495 | z_sort.Add(part.LocalId, ds); |
496 | z_localIDs.Add(part.LocalId); | ||
497 | z_sortheights.Add(pos.Z); | ||
498 | |||
499 | |||
500 | |||
501 | //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | ||
502 | //{ | ||
503 | //for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | ||
504 | //{ | ||
483 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); | 505 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); |
484 | try | 506 | //try |
485 | { | 507 | //{ |
486 | // Remember, flip the y! | 508 | // Remember, flip the y! |
487 | mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | 509 | // mapbmp.SetPixel(wx, (255 - wy), mapdotspot); |
488 | } | 510 | //} |
489 | catch (ArgumentException) | 511 | //catch (ArgumentException) |
490 | { | 512 | //{ |
491 | breakYN = true; | 513 | // breakYN = true; |
492 | } | 514 | //} |
493 | 515 | ||
494 | if (breakYN) | 516 | //if (breakYN) |
495 | break; | 517 | // break; |
496 | } | 518 | //} |
497 | 519 | ||
498 | if (breakYN) | 520 | //if (breakYN) |
499 | break; | 521 | // break; |
500 | } | 522 | //} |
501 | } // Object is within 256m Z of terrain | 523 | } // Object is within 256m Z of terrain |
502 | } // object is at least a meter wide | 524 | } // object is at least a meter wide |
503 | } // loop over group children | 525 | } // loop over group children |
504 | } // entitybase is sceneobject group | 526 | } // entitybase is sceneobject group |
505 | } // foreach loop over entities | 527 | } // foreach loop over entities |
528 | |||
529 | float[] sortedZHeights = z_sortheights.ToArray(); | ||
530 | uint[] sortedlocalIds = z_localIDs.ToArray(); | ||
531 | |||
532 | // Sort prim by Z position | ||
533 | Array.Sort(sortedZHeights, sortedlocalIds); | ||
534 | |||
535 | |||
536 | |||
537 | Graphics g = Graphics.FromImage(mapbmp); | ||
538 | |||
539 | for (int s = 0; s < sortedZHeights.Length; s++) | ||
540 | { | ||
541 | |||
542 | if (z_sort.ContainsKey(sortedlocalIds[s])) | ||
543 | { | ||
544 | RectangleDrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]]; | ||
545 | g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect); | ||
546 | } | ||
547 | } | ||
548 | |||
549 | |||
550 | g.Dispose(); | ||
506 | } // lock entities objs | 551 | } // lock entities objs |
507 | 552 | ||
508 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); | 553 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); |