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authordiva2008-12-15 16:23:34 +0000
committerdiva2008-12-15 16:23:34 +0000
commit4b71b88114c6ac149571512c57ea005d85147f54 (patch)
tree18b638632d5a85b1670c9e1832398fa2d0dfb6e7 /OpenSim/Region/Environment
parentUpdate svn properties. (diff)
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Bug fix in new child agents management. Thanks DigiDaz for helping identify this issue.
We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs82
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs17
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs131
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs60
4 files changed, 174 insertions, 116 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 9e23831..595ac09 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -169,6 +169,17 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
169 // once we reach here... 169 // once we reach here...
170 //avatar.Scene.RemoveCapsHandler(avatar.UUID); 170 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
171 171
172 // Let's close some agents
173 if (isHyperLink) // close them all except this one
174 {
175 List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
176 regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
177 SendCloseChildAgentConnections(avatar.UUID, regions);
178 }
179 else // close just a few
180 avatar.CloseChildAgents(newRegionX, newRegionY);
181
182 string capsPath = String.Empty;
172 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 183 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
173 agent.BaseFolder = UUID.Zero; 184 agent.BaseFolder = UUID.Zero;
174 agent.InventoryFolder = UUID.Zero; 185 agent.InventoryFolder = UUID.Zero;
@@ -178,38 +189,39 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
178 { 189 {
179 // brand new agent 190 // brand new agent
180 agent.CapsPath = Util.GetRandomCapsPath(); 191 agent.CapsPath = Util.GetRandomCapsPath();
192 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
193 {
194 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
195 return;
196 }
197
198 // TODO Should construct this behind a method
199 capsPath =
200 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
201 + "/CAPS/" + agent.CapsPath + "0000/";
202
203 if (eq != null)
204 {
205 OSD Item = EventQueueHelper.EnableSimulator(realHandle, reg.ExternalEndPoint);
206 eq.Enqueue(Item, avatar.UUID);
207
208 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
209 eq.Enqueue(Item, avatar.UUID);
210 }
211 else
212 {
213 avatar.ControllingClient.InformClientOfNeighbour(realHandle, reg.ExternalEndPoint);
214 // TODO: make Event Queue disablable!
215 }
181 } 216 }
182 else 217 else
183 { 218 {
184 // child agent already there 219 // child agent already there
185 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); 220 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
221 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
222 + "/CAPS/" + agent.CapsPath + "0000/";
186 } 223 }
187 224
188 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
189 {
190 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
191 return;
192 }
193
194 // TODO Should construct this behind a method
195 string capsPath =
196 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
197 + "/CAPS/" + agent.CapsPath + "0000/";
198
199 if (eq != null)
200 {
201 OSD Item = EventQueueHelper.EnableSimulator(realHandle, reg.ExternalEndPoint);
202 eq.Enqueue(Item, avatar.UUID);
203
204 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
205 eq.Enqueue(Item, avatar.UUID);
206 }
207 else
208 {
209 avatar.ControllingClient.InformClientOfNeighbour(realHandle, reg.ExternalEndPoint);
210 // TODO: make Event Queue disablable!
211 }
212
213 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, 225 m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
214 position, false); 226 position, false);
215 227
@@ -258,28 +270,24 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
258 } 270 }
259 271
260 272
261 // Let's close some children agents
262 if (isHyperLink) // close them all
263 SendCloseChildAgentConnections(avatar.UUID, avatar.KnownChildRegionHandles);
264 else // close just a few
265 avatar.CloseChildAgents(newRegionX, newRegionY);
266
267 //avatar.Close(); 273 //avatar.Close();
268 274
269 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 275 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
270 /// 276 ///
271 /// Hypergrid mod: extra check for isHyperLink 277 /// Hypergrid mod: extra check for isHyperLink
272 /// 278 ///
273 //if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 279 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
274 //{ 280 {
275 // CloseConnection(avatar.UUID); 281 CloseConnection(avatar.UUID);
276 //} 282 }
277 // if (teleport success) // seems to be always success here 283 // if (teleport success) // seems to be always success here
278 // the user may change their profile information in other region, 284 // the user may change their profile information in other region,
279 // so the userinfo in UserProfileCache is not reliable any more, delete it 285 // so the userinfo in UserProfileCache is not reliable any more, delete it
280 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) 286 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
287 {
281 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); 288 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
282 m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID); 289 m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
290 }
283 } 291 }
284 else 292 else
285 { 293 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 6ce19c6..9497043 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2657,7 +2657,7 @@ namespace OpenSim.Region.Environment.Scenes
2657 GetAvatarAppearance(client, out appearance); 2657 GetAvatarAppearance(client, out appearance);
2658 2658
2659 ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance); 2659 ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
2660 avatar.KnownRegions = GetChildrenSeeds(avatar.UUID); 2660 //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
2661 return avatar; 2661 return avatar;
2662 } 2662 }
2663 2663
@@ -2871,9 +2871,6 @@ namespace OpenSim.Region.Environment.Scenes
2871 /// <param name="agent"></param> 2871 /// <param name="agent"></param>
2872 public void NewUserConnection(AgentCircuitData agent) 2872 public void NewUserConnection(AgentCircuitData agent)
2873 { 2873 {
2874 m_log.DebugFormat("[CONNECTION DEBUGGING] Adding NewUserConnection for {0} in {1} with CC of {2}", agent.AgentID,
2875 RegionInfo.RegionName, agent.circuitcode);
2876
2877 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 2874 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
2878 { 2875 {
2879 m_log.WarnFormat( 2876 m_log.WarnFormat(
@@ -2883,9 +2880,19 @@ namespace OpenSim.Region.Environment.Scenes
2883 2880
2884 /// Diva: Horrible stuff! 2881 /// Diva: Horrible stuff!
2885 capsPaths[agent.AgentID] = agent.CapsPath; 2882 capsPaths[agent.AgentID] = agent.CapsPath;
2886 //m_log.DebugFormat("------------>child seeds in {0}: {1}", RegionInfo.RegionName, ((agent.ChildrenCapSeeds == null) ? "null" : agent.ChildrenCapSeeds.Count.ToString()));
2887 childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds); 2883 childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
2888 2884
2885 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
2886 if (sp != null)
2887 {
2888 m_log.DebugFormat("[CONNECTION DEBUGGING]: Updated agent {0} in {1}", agent.AgentID, RegionInfo.RegionName);
2889 sp.AdjustKnownSeeds();
2890 return;
2891 }
2892
2893 m_log.DebugFormat("[CONNECTION DEBUGGING]: Adding NewUserConnection for {0} in {1} with CC of {2}", agent.AgentID,
2894 RegionInfo.RegionName, agent.circuitcode);
2895
2889 AddCapsHandler(agent.AgentID); 2896 AddCapsHandler(agent.AgentID);
2890 2897
2891 if (!agent.child) 2898 if (!agent.child)
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index b89f753..10b0759 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -255,7 +255,7 @@ namespace OpenSim.Region.Environment.Scenes
255 #region Inform Client of Neighbours 255 #region Inform Client of Neighbours
256 256
257 private delegate void InformClientOfNeighbourDelegate( 257 private delegate void InformClientOfNeighbourDelegate(
258 ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint); 258 ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent);
259 259
260 private void InformClientOfNeighbourCompleted(IAsyncResult iar) 260 private void InformClientOfNeighbourCompleted(IAsyncResult iar)
261 { 261 {
@@ -274,8 +274,12 @@ namespace OpenSim.Region.Environment.Scenes
274 /// <param name="regionHandle"></param> 274 /// <param name="regionHandle"></param>
275 /// <param name="endPoint"></param> 275 /// <param name="endPoint"></param>
276 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, 276 private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg,
277 IPEndPoint endPoint) 277 IPEndPoint endPoint, bool newAgent)
278 { 278 {
279 // Let's wait just a little to give time to originating regions to catch up with closing child agents
280 // after a cross here
281 Thread.Sleep(200);
282
279 uint x, y; 283 uint x, y;
280 Utils.LongToUInts(reg.RegionHandle, out x, out y); 284 Utils.LongToUInts(reg.RegionHandle, out x, out y);
281 x = x / Constants.RegionSize; 285 x = x / Constants.RegionSize;
@@ -287,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
287 291
288 bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a); 292 bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
289 293
290 if (regionAccepted) 294 if (regionAccepted && newAgent)
291 { 295 {
292 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); 296 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
293 if (eq != null) 297 if (eq != null)
@@ -362,6 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
362 366
363 /// Collect as many seeds as possible 367 /// Collect as many seeds as possible
364 Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID)); 368 Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID));
369 //Console.WriteLine(" !!! No. of seeds: " + seeds.Count);
365 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle)) 370 if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
366 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath); 371 seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
367 372
@@ -369,22 +374,26 @@ namespace OpenSim.Region.Environment.Scenes
369 List<AgentCircuitData> cagents = new List<AgentCircuitData>(); 374 List<AgentCircuitData> cagents = new List<AgentCircuitData>();
370 foreach (SimpleRegionInfo neighbour in neighbours) 375 foreach (SimpleRegionInfo neighbour in neighbours)
371 { 376 {
372 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 377 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
373 agent.BaseFolder = UUID.Zero;
374 agent.InventoryFolder = UUID.Zero;
375 agent.startpos = new Vector3(128, 128, 70);
376 agent.child = true;
377
378 if (newRegions.Contains(neighbour.RegionHandle))
379 { 378 {
380 agent.CapsPath = Util.GetRandomCapsPath();
381 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
382 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
383 }
384 else
385 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
386 379
387 cagents.Add(agent); 380 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
381 agent.BaseFolder = UUID.Zero;
382 agent.InventoryFolder = UUID.Zero;
383 agent.startpos = new Vector3(128, 128, 70);
384 agent.child = true;
385
386 if (newRegions.Contains(neighbour.RegionHandle))
387 {
388 agent.CapsPath = Util.GetRandomCapsPath();
389 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
390 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
391 }
392 else
393 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
394
395 cagents.Add(agent);
396 }
388 } 397 }
389 398
390 /// Update all child agent with everyone's seeds 399 /// Update all child agent with everyone's seeds
@@ -398,16 +407,22 @@ namespace OpenSim.Region.Environment.Scenes
398 //avatar.Scene.DumpChildrenSeeds(avatar.UUID); 407 //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
399 //avatar.DumpKnownRegions(); 408 //avatar.DumpKnownRegions();
400 409
410 bool newAgent = false;
401 int count = 0; 411 int count = 0;
402 foreach (SimpleRegionInfo neighbour in neighbours) 412 foreach (SimpleRegionInfo neighbour in neighbours)
403 { 413 {
404 // Don't do it if there's already an agent in that region 414 // Don't do it if there's already an agent in that region
405 if (newRegions.Contains(neighbour.RegionHandle)) 415 if (newRegions.Contains(neighbour.RegionHandle))
416 newAgent = true;
417 else
418 newAgent = false;
419
420 if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
406 { 421 {
407 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 422 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
408 try 423 try
409 { 424 {
410 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, 425 d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
411 InformClientOfNeighbourCompleted, 426 InformClientOfNeighbourCompleted,
412 d); 427 d);
413 } 428 }
@@ -429,11 +444,7 @@ namespace OpenSim.Region.Environment.Scenes
429 444
430 } 445 }
431 } 446 }
432 else
433 m_log.Debug("[SCM]: Skipping common neighbor " + neighbour.RegionLocX + ", " + neighbour.RegionLocY);
434
435 count++; 447 count++;
436
437 } 448 }
438 } 449 }
439 450
@@ -450,7 +461,7 @@ namespace OpenSim.Region.Environment.Scenes
450 agent.child = true; 461 agent.child = true;
451 462
452 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 463 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
453 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, 464 d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
454 InformClientOfNeighbourCompleted, 465 InformClientOfNeighbourCompleted,
455 d); 466 d);
456 } 467 }
@@ -748,6 +759,10 @@ namespace OpenSim.Region.Environment.Scenes
748 // once we reach here... 759 // once we reach here...
749 //avatar.Scene.RemoveCapsHandler(avatar.UUID); 760 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
750 761
762 // Let's close some agents
763 avatar.CloseChildAgents(newRegionX, newRegionY);
764
765 string capsPath = String.Empty;
751 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); 766 AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
752 agent.BaseFolder = UUID.Zero; 767 agent.BaseFolder = UUID.Zero;
753 agent.InventoryFolder = UUID.Zero; 768 agent.InventoryFolder = UUID.Zero;
@@ -757,36 +772,37 @@ namespace OpenSim.Region.Environment.Scenes
757 { 772 {
758 // brand new agent 773 // brand new agent
759 agent.CapsPath = Util.GetRandomCapsPath(); 774 agent.CapsPath = Util.GetRandomCapsPath();
775 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
776 {
777 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
778 return;
779 }
780
781 // TODO Should construct this behind a method
782 capsPath =
783 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
784 + "/CAPS/" + agent.CapsPath + "0000/";
785
786 if (eq != null)
787 {
788 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, reg.ExternalEndPoint);
789 eq.Enqueue(Item, avatar.UUID);
790
791 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
792 eq.Enqueue(Item, avatar.UUID);
793 }
794 else
795 {
796 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint);
797 }
760 } 798 }
761 else 799 else
762 { 800 {
763 // child agent already there
764 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); 801 agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
802 capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
803 + "/CAPS/" + agent.CapsPath + "0000/";
765 } 804 }
766 805
767 if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
768 {
769 avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
770 return;
771 }
772
773 // TODO Should construct this behind a method
774 string capsPath =
775 "http://" + reg.ExternalHostName + ":" + reg.HttpPort
776 + "/CAPS/" + agent.CapsPath + "0000/";
777
778 if (eq != null)
779 {
780 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, reg.ExternalEndPoint);
781 eq.Enqueue(Item, avatar.UUID);
782
783 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
784 eq.Enqueue(Item, avatar.UUID);
785 }
786 else
787 {
788 avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint);
789 }
790 806
791 if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, 807 if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
792 position, false)) 808 position, false))
@@ -826,24 +842,25 @@ namespace OpenSim.Region.Environment.Scenes
826 } 842 }
827 843
828 844
829 // Let's close some children agents
830 avatar.CloseChildAgents(newRegionX, newRegionY);
831 // Close this ScenePresence too
832 //avatar.Close();
833
834 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 845 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
835 846
836 //if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 847 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
837 //{ 848 {
838 // CloseConnection(avatar.UUID); 849 CloseConnection(avatar.UUID);
839 //} 850 }
840 851
841 // if (teleport success) // seems to be always success here 852 // if (teleport success) // seems to be always success here
842 // the user may change their profile information in other region, 853 // the user may change their profile information in other region,
843 // so the userinfo in UserProfileCache is not reliable any more, delete it 854 // so the userinfo in UserProfileCache is not reliable any more, delete it
844 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) 855 if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
856 {
845 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID); 857 m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
846 m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID); 858 m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID);
859 }
860
861 // Close this ScenePresence too
862 //avatar.Close();
863
847 } 864 }
848 else 865 else
849 { 866 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f139ba5..4668dae 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -505,6 +505,28 @@ namespace OpenSim.Region.Environment.Scenes
505 } 505 }
506 } 506 }
507 507
508 public void AdjustKnownSeeds()
509 {
510 Dictionary<ulong, string> seeds = Scene.GetChildrenSeeds(UUID);
511 List<ulong> old = new List<ulong>();
512 foreach (ulong handle in seeds.Keys)
513 {
514 uint x, y;
515 Utils.LongToUInts(handle, out x, out y);
516 x = x / Constants.RegionSize;
517 y = y / Constants.RegionSize;
518 if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
519 {
520 old.Add(handle);
521 }
522 }
523 DropOldNeighbours(old);
524 Scene.SetChildrenSeed(UUID, seeds);
525 KnownRegions = seeds;
526 //Console.WriteLine(" ++++++++++AFTER+++++++++++++ ");
527 //DumpKnownRegions();
528 }
529
508 public void DumpKnownRegions() 530 public void DumpKnownRegions()
509 { 531 {
510 Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName); 532 Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName);
@@ -545,6 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
545 m_grouptitle = gm.GetGroupTitle(m_uuid); 567 m_grouptitle = gm.GetGroupTitle(m_uuid);
546 568
547 AbsolutePosition = m_controllingClient.StartPos; 569 AbsolutePosition = m_controllingClient.StartPos;
570 AdjustKnownSeeds();
548 571
549 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here... 572 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here...
550 573
@@ -935,7 +958,7 @@ namespace OpenSim.Region.Environment.Scenes
935 if (m_knownChildRegions.ContainsKey(regionHandle)) 958 if (m_knownChildRegions.ContainsKey(regionHandle))
936 { 959 {
937 m_knownChildRegions.Remove(regionHandle); 960 m_knownChildRegions.Remove(regionHandle);
938 //Console.WriteLine(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); 961 //Console.WriteLine(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count);
939 } 962 }
940 } 963 }
941 } 964 }
@@ -1949,9 +1972,6 @@ namespace OpenSim.Region.Environment.Scenes
1949 CheckForBorderCrossing(); 1972 CheckForBorderCrossing();
1950 CheckForSignificantMovement(); // sends update to the modules. 1973 CheckForSignificantMovement(); // sends update to the modules.
1951 } 1974 }
1952
1953 //if ((x++ % 30) == 0)
1954 // Console.WriteLine(" >> In {0} known regions: {0}, seeds:{1}", Scene.RegionInfo.RegionName, KnownRegions.Count, Scene.GetChildrenSeeds(UUID));
1955 } 1975 }
1956 1976
1957 #endregion 1977 #endregion
@@ -2412,6 +2432,9 @@ namespace OpenSim.Region.Environment.Scenes
2412 m_physicsActor.Flying); 2432 m_physicsActor.Flying);
2413 if (crossingSuccessful) 2433 if (crossingSuccessful)
2414 { 2434 {
2435 // Next, let's close the child agent connections that are too far away.
2436 CloseChildAgents(neighbourx, neighboury);
2437
2415 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 2438 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
2416 2439
2417 //Console.WriteLine("BEFORE CROSS"); 2440 //Console.WriteLine("BEFORE CROSS");
@@ -2446,15 +2469,15 @@ namespace OpenSim.Region.Environment.Scenes
2446 CrossAttachmentsIntoNewRegion(neighbourHandle, true); 2469 CrossAttachmentsIntoNewRegion(neighbourHandle, true);
2447 2470
2448 // m_scene.SendKillObject(m_localId); 2471 // m_scene.SendKillObject(m_localId);
2449 // Next, let's close the child agent connections that are too far away.
2450 CloseChildAgents(neighbourx, neighboury);
2451 2472
2452 m_scene.NotifyMyCoarseLocationChange(); 2473 m_scene.NotifyMyCoarseLocationChange();
2453 // the user may change their profile information in other region, 2474 // the user may change their profile information in other region,
2454 // so the userinfo in UserProfileCache is not reliable any more, delete it 2475 // so the userinfo in UserProfileCache is not reliable any more, delete it
2455 if (m_scene.NeedSceneCacheClear(UUID)) 2476 if (m_scene.NeedSceneCacheClear(UUID))
2477 {
2456 m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID); 2478 m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
2457 m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID); 2479 m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID);
2480 }
2458 } 2481 }
2459 else 2482 else
2460 { 2483 {
@@ -2487,16 +2510,20 @@ namespace OpenSim.Region.Environment.Scenes
2487 { 2510 {
2488 foreach (ulong handle in m_knownChildRegions.Keys) 2511 foreach (ulong handle in m_knownChildRegions.Keys)
2489 { 2512 {
2490 uint x, y; 2513 // Don't close the agent on this region yet
2491 Utils.LongToUInts(handle, out x, out y); 2514 if (handle != Scene.RegionInfo.RegionHandle)
2492 x = x / Constants.RegionSize;
2493 y = y / Constants.RegionSize;
2494
2495 //Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
2496 //Console.WriteLine("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
2497 if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
2498 { 2515 {
2499 byebyeRegions.Add(handle); 2516 uint x, y;
2517 Utils.LongToUInts(handle, out x, out y);
2518 x = x / Constants.RegionSize;
2519 y = y / Constants.RegionSize;
2520
2521 //Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
2522 //Console.WriteLine("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
2523 if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
2524 {
2525 byebyeRegions.Add(handle);
2526 }
2500 } 2527 }
2501 } 2528 }
2502 } 2529 }
@@ -2510,7 +2537,6 @@ namespace OpenSim.Region.Environment.Scenes
2510 RemoveNeighbourRegion(handle); 2537 RemoveNeighbourRegion(handle);
2511 } 2538 }
2512 2539
2513
2514 } 2540 }
2515 2541
2516 #endregion 2542 #endregion