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author | mingchen | 2007-07-14 19:09:00 +0000 |
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committer | mingchen | 2007-07-14 19:09:00 +0000 |
commit | 4f5c1e40b4852943d4657a93ae15351e413c5a87 (patch) | |
tree | c1736422da71fa611548e6b312d246c830878713 /OpenSim/Region/Environment | |
parent | * Added "quit" alias for the "shutdown" console command in RegionServer (diff) | |
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*Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters)
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/ParcelManager.cs | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs index 3603caa..1b8b16f 100644 --- a/OpenSim/Region/Environment/ParcelManager.cs +++ b/OpenSim/Region/Environment/ParcelManager.cs | |||
@@ -197,11 +197,20 @@ namespace OpenSim.Region.Environment | |||
197 | /// <returns>Parcel at the point supplied</returns> | 197 | /// <returns>Parcel at the point supplied</returns> |
198 | public Parcel getParcel(float x_float, float y_float) | 198 | public Parcel getParcel(float x_float, float y_float) |
199 | { | 199 | { |
200 | int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float))); | 200 | int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0))); |
201 | int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float))); | 201 | int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0))); |
202 | 202 | ||
203 | return getParcel(x, y); | 203 | if (x > 63 || y > 63 || x < 0 || y < 0) |
204 | { | ||
205 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); | ||
210 | return parcelList[parcelIDList[x, y]]; | ||
211 | } | ||
204 | } | 212 | } |
213 | |||
205 | public Parcel getParcel(int x, int y) | 214 | public Parcel getParcel(int x, int y) |
206 | { | 215 | { |
207 | if (x > 256 || y > 256 || x < 0 || y < 0) | 216 | if (x > 256 || y > 256 || x < 0 || y < 0) |
@@ -527,9 +536,7 @@ namespace OpenSim.Region.Environment | |||
527 | public void addPrimToParcelCounts(SceneObject obj) | 536 | public void addPrimToParcelCounts(SceneObject obj) |
528 | { | 537 | { |
529 | LLVector3 position = obj.rootPrimitive.Pos; | 538 | LLVector3 position = obj.rootPrimitive.Pos; |
530 | int pos_x = Convert.ToInt32(Math.Round(position.X)); | 539 | Parcel parcelUnderPrim = getParcel(position.X, position.Y); |
531 | int pos_y = Convert.ToInt32(Math.Round(position.Y)); | ||
532 | Parcel parcelUnderPrim = getParcel(pos_x, pos_y); | ||
533 | if (parcelUnderPrim != null) | 540 | if (parcelUnderPrim != null) |
534 | { | 541 | { |
535 | parcelUnderPrim.addPrimToCount(obj); | 542 | parcelUnderPrim.addPrimToCount(obj); |