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author | Justin Clarke Casey | 2008-11-10 21:06:26 +0000 |
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committer | Justin Clarke Casey | 2008-11-10 21:06:26 +0000 |
commit | 0bda2cf5bcc8204eb3487e287a33d7289544947e (patch) | |
tree | 7fa43aca9f50e258c5dc735a14151ff4a88d3e35 /OpenSim/Region/Environment | |
parent | Restore the independent LocalID numbering for avatars. Fixes an issue where (diff) | |
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* refactor: clean up SOG xml2 reloading to reuse more code
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 2 |
2 files changed, 4 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 9afe8cd..f5c5838 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -454,11 +454,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
454 | reader.Read(); | 454 | reader.Read(); |
455 | 455 | ||
456 | reader.ReadStartElement("SceneObjectGroup"); | 456 | reader.ReadStartElement("SceneObjectGroup"); |
457 | m_rootPart = SceneObjectPart.FromXml(reader); | 457 | SetRootPart(SceneObjectPart.FromXml(reader)); |
458 | m_rootPart.SetParent(this); | ||
459 | m_parts.Add(m_rootPart.UUID, m_rootPart); | ||
460 | m_rootPart.ParentID = 0; | ||
461 | m_rootPart.LinkNum = 0; | ||
462 | 458 | ||
463 | reader.Read(); | 459 | reader.Read(); |
464 | bool more = true; | 460 | bool more = true; |
@@ -470,12 +466,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
470 | case XmlNodeType.Element: | 466 | case XmlNodeType.Element: |
471 | if (reader.Name == "SceneObjectPart") | 467 | if (reader.Name == "SceneObjectPart") |
472 | { | 468 | { |
473 | SceneObjectPart Part = SceneObjectPart.FromXml(reader); | 469 | SceneObjectPart part = SceneObjectPart.FromXml(reader); |
474 | if (m_rootPart.LinkNum == 0) | 470 | AddPart(part); |
475 | m_rootPart.LinkNum++; | 471 | part.StoreUndoState(); |
476 | AddPart(Part); | ||
477 | Part.LinkNum = m_parts.Count; | ||
478 | Part.StoreUndoState(); | ||
479 | } | 472 | } |
480 | else | 473 | else |
481 | { | 474 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 4d54634..05b23aa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -2414,8 +2414,6 @@ if (m_shape != null) { | |||
2414 | } | 2414 | } |
2415 | } | 2415 | } |
2416 | 2416 | ||
2417 | |||
2418 | |||
2419 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 2417 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
2420 | { | 2418 | { |
2421 | UndoState nUndo = new UndoState(this); | 2419 | UndoState nUndo = new UndoState(this); |