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authorMW2007-07-15 21:10:05 +0000
committerMW2007-07-15 21:10:05 +0000
commitbf2f3ea29ab045cf8fe1e8223adb176e11c14569 (patch)
tree5355aeb3e1dfd6d9cf2aaaf6bc58d7940004b6c8 /OpenSim/Region/Environment
parent*Added support for the "show" button that highlights objects over the selecte... (diff)
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Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs3
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs7
3 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 1445edf..6431bc7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -139,8 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
139 /// <param name="fromAgentID"></param> 139 /// <param name="fromAgentID"></param>
140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 140 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
141 { 141 {
142 // Console.WriteLine("Chat message"); 142 ScenePresence avatar = null;
143 ScenePresence avatar = null;
144 if (this.Avatars.ContainsKey(fromAgentID)) 143 if (this.Avatars.ContainsKey(fromAgentID))
145 { 144 {
146 avatar = this.Avatars[fromAgentID]; 145 avatar = this.Avatars[fromAgentID];
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a06679a..bb9fa61 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
55 protected Timer m_heartbeatTimer = new Timer(); 55 protected Timer m_heartbeatTimer = new Timer();
56 protected Dictionary<LLUUID, ScenePresence> Avatars; 56 protected Dictionary<LLUUID, ScenePresence> Avatars;
57 protected Dictionary<LLUUID, SceneObject> Prims; 57 protected Dictionary<LLUUID, SceneObject> Prims;
58 private PhysicsScene phyScene; 58 protected PhysicsScene phyScene;
59 private float timeStep = 0.1f; 59 protected float timeStep = 0.1f;
60 private Random Rand = new Random(); 60 private Random Rand = new Random();
61 private uint _primCount = 702000; 61 private uint _primCount = 702000;
62 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 62 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6966989..3558ca3 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -57,7 +57,10 @@ namespace OpenSim.Region.Environment.Scenes
57 private byte[] visualParams; 57 private byte[] visualParams;
58 private AvatarWearable[] Wearables; 58 private AvatarWearable[] Wearables;
59 private ulong m_regionHandle; 59 private ulong m_regionHandle;
60 private bool childAgent = false; 60
61 public bool childAgent = false;
62 public bool IsRestrictedToRegion = false;
63
61 private bool newForce = false; 64 private bool newForce = false;
62 private bool newAvatar = false; 65 private bool newAvatar = false;
63 private IScenePresenceBody m_body; 66 private IScenePresenceBody m_body;
@@ -72,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
72 DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, 75 DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
73 DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, 76 DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
74 DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, 77 DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
75 DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG 78 DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG
76 } 79 }
77 /// <summary> 80 /// <summary>
78 /// Position at which a significant movement was made 81 /// Position at which a significant movement was made