aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment
diff options
context:
space:
mode:
authorCharles Krinke2008-05-28 02:10:16 +0000
committerCharles Krinke2008-05-28 02:10:16 +0000
commit82e3698f59d3ed8e60cce850c7f05953e69f1175 (patch)
treeb0d1317a9580e87539706dcafff5b2f616738be0 /OpenSim/Region/Environment
parent*Hiding the warnings about scanning assemblies when initialising (diff)
downloadopensim-SC_OLD-82e3698f59d3ed8e60cce850c7f05953e69f1175.zip
opensim-SC_OLD-82e3698f59d3ed8e60cce850c7f05953e69f1175.tar.gz
opensim-SC_OLD-82e3698f59d3ed8e60cce850c7f05953e69f1175.tar.bz2
opensim-SC_OLD-82e3698f59d3ed8e60cce850c7f05953e69f1175.tar.xz
Thank you very much, ChrisIndigo for a patch that:
If a script updates an object to the same position or rotation offset, the object triggers an update and storage of the object. This become more prevalent in sensor and timer events which may be firing frequently.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs34
1 files changed, 25 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 4b174e3..a4ca33d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2100,16 +2100,26 @@ namespace OpenSim.Region.Environment.Scenes
2100 /// <param name="pos"></param> 2100 /// <param name="pos"></param>
2101 public void UpdateOffSet(LLVector3 pos) 2101 public void UpdateOffSet(LLVector3 pos)
2102 { 2102 {
2103 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 2103 if ((pos.X != OffsetPosition.X) ||
2104 OffsetPosition = newPos; 2104 (pos.Y != OffsetPosition.Y) ||
2105 ScheduleTerseUpdate(); 2105 (pos.Z != OffsetPosition.Z))
2106 {
2107 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
2108 OffsetPosition = newPos;
2109 ScheduleTerseUpdate();
2110 }
2106 } 2111 }
2107 2112
2108 public void UpdateGroupPosition(LLVector3 pos) 2113 public void UpdateGroupPosition(LLVector3 pos)
2109 { 2114 {
2110 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 2115 if ((pos.X != GroupPosition.X) ||
2111 GroupPosition = newPos; 2116 (pos.Y != GroupPosition.Y) ||
2112 ScheduleTerseUpdate(); 2117 (pos.Z != GroupPosition.Z))
2118 {
2119 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
2120 GroupPosition = newPos;
2121 ScheduleTerseUpdate();
2122 }
2113 } 2123 }
2114 2124
2115 #endregion 2125 #endregion
@@ -2118,9 +2128,15 @@ namespace OpenSim.Region.Environment.Scenes
2118 2128
2119 public void UpdateRotation(LLQuaternion rot) 2129 public void UpdateRotation(LLQuaternion rot)
2120 { 2130 {
2121 //StoreUndoState(); 2131 if ((rot.X != RotationOffset.X) ||
2122 RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W); 2132 (rot.Y != RotationOffset.Y) ||
2123 ScheduleTerseUpdate(); 2133 (rot.Z != RotationOffset.Z) ||
2134 (rot.W != RotationOffset.W))
2135 {
2136 //StoreUndoState();
2137 RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
2138 ScheduleTerseUpdate();
2139 }
2124 } 2140 }
2125 2141
2126 #endregion 2142 #endregion