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author | Charles Krinke | 2007-11-05 04:33:06 +0000 |
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committer | Charles Krinke | 2007-11-05 04:33:06 +0000 |
commit | 7eff1572cbe4ca75d133361ebc7a3f59ac9b8016 (patch) | |
tree | 7b29eee7d4014c6f5f885be2ad9c491c785ed60c /OpenSim/Region/Environment | |
parent | removed duplicated BOMs (diff) | |
download | opensim-SC_OLD-7eff1572cbe4ca75d133361ebc7a3f59ac9b8016.zip opensim-SC_OLD-7eff1572cbe4ca75d133361ebc7a3f59ac9b8016.tar.gz opensim-SC_OLD-7eff1572cbe4ca75d133361ebc7a3f59ac9b8016.tar.bz2 opensim-SC_OLD-7eff1572cbe4ca75d133361ebc7a3f59ac9b8016.tar.xz |
Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 1852ba7..4c6865a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -579,7 +579,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
579 | { | 579 | { |
580 | AddTerseUpdateToAllAvatars(); | 580 | AddTerseUpdateToAllAvatars(); |
581 | ClearUpdateSchedule(); | 581 | ClearUpdateSchedule(); |
582 | ScheduleTerseUpdate(); | 582 | if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0) |
583 | { | ||
584 | // Only send the constant terse updates on physical objects! | ||
585 | ScheduleTerseUpdate(); | ||
586 | } | ||
583 | } | 587 | } |
584 | else | 588 | else |
585 | { | 589 | { |