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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ICommander.cs2
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs2
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs52
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs22
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs86
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs38
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs54
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs42
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs46
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs18
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs85
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs20
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs10
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs16
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs35
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs42
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs73
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs82
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs1571
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs78
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs98
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/UndoState.cs8
52 files changed, 1370 insertions, 1396 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ICommander.cs b/OpenSim/Region/Environment/Interfaces/ICommander.cs
index f2260c3..c4102af 100644
--- a/OpenSim/Region/Environment/Interfaces/ICommander.cs
+++ b/OpenSim/Region/Environment/Interfaces/ICommander.cs
@@ -27,8 +27,6 @@
27 27
28namespace OpenSim.Region.Environment.Interfaces 28namespace OpenSim.Region.Environment.Interfaces
29{ 29{
30
31
32 public interface ICommander 30 public interface ICommander
33 { 31 {
34 void ProcessConsoleCommand(string function, string[] args); 32 void ProcessConsoleCommand(string function, string[] args);
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index ad5983c..4e716a2 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Interfaces
47 /// <param name="obj"></param> 47 /// <param name="obj"></param>
48 /// <param name="regionUUID"></param> 48 /// <param name="regionUUID"></param>
49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID); 49 void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
50 50
51 /// <summary> 51 /// <summary>
52 /// Entirely removes the object, including inventory 52 /// Entirely removes the object, including inventory
53 /// </summary> 53 /// </summary>
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Interfaces
55 /// <param name="regionUUID"></param> 55 /// <param name="regionUUID"></param>
56 /// <returns></returns> 56 /// <returns></returns>
57 void RemoveObject(LLUUID uuid, LLUUID regionUUID); 57 void RemoveObject(LLUUID uuid, LLUUID regionUUID);
58 58
59 /// <summary> 59 /// <summary>
60 /// Store a prim's inventory 60 /// Store a prim's inventory
61 /// </summary> 61 /// </summary>
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
index aa34c45..4bcb14b 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Interfaces
38 /// </summary> 38 /// </summary>
39 /// <returns></returns> 39 /// <returns></returns>
40 float[] GetFloatsSerialised(); 40 float[] GetFloatsSerialised();
41 41
42 double[,] GetDoubles(); 42 double[,] GetDoubles();
43 bool Tainted(int x, int y); 43 bool Tainted(int x, int y);
44 ITerrainChannel MakeCopy(); 44 ITerrainChannel MakeCopy();
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 3f8b9ff..09f2dda 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment
320 public void UnloadModule(IRegionModule rm) 320 public void UnloadModule(IRegionModule rm)
321 { 321 {
322 rm.Close(); 322 rm.Close();
323 323
324 m_loadedModules.Remove(rm); 324 m_loadedModules.Remove(rm);
325 } 325 }
326 } 326 }
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index 10ef766..e6ee75f 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
46 { 46 {
47 private static readonly ILog m_log 47 private static readonly ILog m_log
48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 /// <summary> 50 /// <summary>
51 /// True if the service has been closed, probably because a user with texture requests still queued 51 /// True if the service has been closed, probably because a user with texture requests still queued
52 /// logged out. 52 /// logged out.
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
175 public void TextureCallback(LLUUID textureID, AssetBase texture) 175 public void TextureCallback(LLUUID textureID, AssetBase texture)
176 { 176 {
177 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); 177 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
178 178
179 // There may still be texture requests pending for a logged out client 179 // There may still be texture requests pending for a logged out client
180 if (closed) 180 if (closed)
181 return; 181 return;
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
247 internal void Close() 247 internal void Close()
248 { 248 {
249 closed = true; 249 closed = true;
250 250
251 lock (m_textureSenders) 251 lock (m_textureSenders)
252 { 252 {
253 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) 253 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
257 257
258 m_textureSenders.Clear(); 258 m_textureSenders.Clear();
259 } 259 }
260 260
261 // XXX: It might be possible to also remove pending texture requests from the asset cache queues, 261 // XXX: It might be possible to also remove pending texture requests from the asset cache queues,
262 // though this might also be more trouble than it's worth. 262 // though this might also be more trouble than it's worth.
263 } 263 }
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
index c5a4a96..4a98622 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
186 client.OnTerminateFriendship += OnTerminateFriendship; 186 client.OnTerminateFriendship += OnTerminateFriendship;
187 187
188 doFriendListUpdateOnline(client.AgentId); 188 doFriendListUpdateOnline(client.AgentId);
189 189
190 } 190 }
191 191
192 private void doFriendListUpdateOnline(LLUUID AgentId) 192 private void doFriendListUpdateOnline(LLUUID AgentId)
@@ -386,7 +386,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
386 { 386 {
387 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); 387 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
388 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); 388 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
389 389
390 List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>(); 390 List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>();
391 lock (StoredFriendListUpdates) 391 lock (StoredFriendListUpdates)
392 { 392 {
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
546 546
547 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 547 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
548 SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); 548 SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
549 549
550 550
551 //LLUUID[] Agents = new LLUUID[1]; 551 //LLUUID[] Agents = new LLUUID[1];
552 //Agents[0] = msg.toAgentID; 552 //Agents[0] = msg.toAgentID;
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
index a83730e..eaa5013 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
62 scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage; 62 scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
63 lock (m_groupUUIDGroup) 63 lock (m_groupUUIDGroup)
64 { 64 {
65 65
66 GroupData OpenSimulatorGroup = new GroupData(); 66 GroupData OpenSimulatorGroup = new GroupData();
67 OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester"; 67 OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
68 OpenSimulatorGroup.GroupID = opensimulatorGroupID; 68 OpenSimulatorGroup.GroupID = opensimulatorGroupID;
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
136 } 136 }
137 137
138 } 138 }
139 139
140 lock (m_groupmap) 140 lock (m_groupmap)
141 { 141 {
142 if (!m_groupmap.ContainsKey(client.AgentId)) 142 if (!m_groupmap.ContainsKey(client.AgentId))
@@ -159,8 +159,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
159 updateGroups[0] = OpenSimulatorGroup; 159 updateGroups[0] = OpenSimulatorGroup;
160 160
161 client.SendGroupMembership(updateGroups); 161 client.SendGroupMembership(updateGroups);
162
163
164 } 162 }
165 163
166 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID) 164 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
@@ -275,6 +273,4 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
275 GC.Collect(); 273 GC.Collect();
276 } 274 }
277 } 275 }
278 276}
279
280} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index a3452ab..15ce584 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 208 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
209 byte[] assetData; 209 byte[] assetData;
210 AssetBase oldAsset = null; 210 AssetBase oldAsset = null;
211 211
212 if (BlendWithOldTexture) 212 if (BlendWithOldTexture)
213 { 213 {
214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; 214 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
228 assetData = new byte[data.Length]; 228 assetData = new byte[data.Length];
229 Array.Copy(data, assetData, data.Length); 229 Array.Copy(data, assetData, data.Length);
230 } 230 }
231 231
232 // Create a new asset for user 232 // Create a new asset for user
233 AssetBase asset = new AssetBase(); 233 AssetBase asset = new AssetBase();
234 asset.FullID = LLUUID.Random(); 234 asset.FullID = LLUUID.Random();
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
244 244
245 // mostly keep the values from before 245 // mostly keep the values from before
246 LLObject.TextureEntry tmptex = part.Shape.Textures; 246 LLObject.TextureEntry tmptex = part.Shape.Textures;
247 247
248 // remove the old asset from the cache 248 // remove the old asset from the cache
249 LLUUID oldID = tmptex.DefaultTexture.TextureID; 249 LLUUID oldID = tmptex.DefaultTexture.TextureID;
250 scene.AssetCache.ExpireAsset(oldID); 250 scene.AssetCache.ExpireAsset(oldID);
@@ -298,4 +298,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
298 298
299 #endregion 299 #endregion
300 } 300 }
301} \ No newline at end of file 301}
diff --git a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
index 1162c25..bcf3e76 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
@@ -68,14 +68,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
68 { 68 {
69 m_Config = config; 69 m_Config = config;
70 IConfig SMTPConfig; 70 IConfig SMTPConfig;
71 71
72 //FIXME: RegionName is correct?? 72 //FIXME: RegionName is correct??
73 //m_RegionName = scene.RegionInfo.RegionName; 73 //m_RegionName = scene.RegionInfo.RegionName;
74 74
75 IConfig startupConfig = m_Config.Configs["Startup"]; 75 IConfig startupConfig = m_Config.Configs["Startup"];
76 76
77 m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule"); 77 m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
78 78
79 //Load SMTP SERVER config 79 //Load SMTP SERVER config
80 try 80 try
81 { 81 {
@@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
85 m_Enabled = false; 85 m_Enabled = false;
86 return; 86 return;
87 } 87 }
88 88
89 if (!SMTPConfig.GetBoolean("enabled", false)) 89 if (!SMTPConfig.GetBoolean("enabled", false))
90 { 90 {
91 m_log.InfoFormat("[SMTP] module disabled in configuration"); 91 m_log.InfoFormat("[SMTP] module disabled in configuration");
92 m_Enabled = false; 92 m_Enabled = false;
93 return; 93 return;
94 } 94 }
95 95
96 m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName); 96 m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
97 SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME); 97 SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
98 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); 98 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
99 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); 99 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
100 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); 100 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
124 m_Scenes.Add(scene.RegionInfo.RegionHandle, scene); 124 m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
125 } 125 }
126 } 126 }
127 127
128 m_log.Info("[EMAIL] Activated DefaultEmailModule"); 128 m_log.Info("[EMAIL] Activated DefaultEmailModule");
129 } 129 }
130 } 130 }
@@ -146,9 +146,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
146 { 146 {
147 get { return true; } 147 get { return true; }
148 } 148 }
149 149
150 /// <summary> 150 /// <summary>
151 /// 151 ///
152 /// </summary> 152 /// </summary>
153 /// <param name="seconds"></param> 153 /// <param name="seconds"></param>
154 private void DelayInSeconds(int seconds) 154 private void DelayInSeconds(int seconds)
@@ -156,11 +156,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
156 TimeSpan DiffDelay = new TimeSpan(0, 0, seconds); 156 TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
157 DateTime EndDelay = DateTime.Now.Add(DiffDelay); 157 DateTime EndDelay = DateTime.Now.Add(DiffDelay);
158 while (DateTime.Now < EndDelay) 158 while (DateTime.Now < EndDelay)
159 { 159 {
160 ;//Do nothing!! 160 ;//Do nothing!!
161 } 161 }
162 } 162 }
163 163
164 private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName) 164 private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
165 { 165 {
166 lock (m_Scenes) 166 lock (m_Scenes)
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
187 { 187 {
188 ObjectAbsolutePosition = part.AbsolutePosition.ToString(); 188 ObjectAbsolutePosition = part.AbsolutePosition.ToString();
189 ObjectName = part.Name; 189 ObjectName = part.Name;
190 ObjectRegionName = m_ObjectRegionName; 190 ObjectRegionName = m_ObjectRegionName;
191 return; 191 return;
192 } 192 }
193 ObjectAbsolutePosition = part.AbsolutePosition.ToString(); 193 ObjectAbsolutePosition = part.AbsolutePosition.ToString();
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
195 ObjectRegionName = m_ObjectRegionName; 195 ObjectRegionName = m_ObjectRegionName;
196 return; 196 return;
197 } 197 }
198 198
199 /// <summary> 199 /// <summary>
200 /// SendMail function utilized by llEMail 200 /// SendMail function utilized by llEMail
201 /// </summary> 201 /// </summary>
@@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
206 public void SendEmail(LLUUID objectID, string address, string subject, string body) 206 public void SendEmail(LLUUID objectID, string address, string subject, string body)
207 { 207 {
208 //Check if address is empty 208 //Check if address is empty
209 if (address == string.Empty) 209 if (address == string.Empty)
210 return; 210 return;
211 211
212 //FIXED:Check the email is correct form in REGEX 212 //FIXED:Check the email is correct form in REGEX
213 string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+" 213 string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
214 + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" 214 + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
215 + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" 215 + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
216 + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" 216 + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
217 + @"[a-zA-Z]{2,}))$"; 217 + @"[a-zA-Z]{2,}))$";
218 Regex EMailreStrict = new Regex(EMailpatternStrict); 218 Regex EMailreStrict = new Regex(EMailpatternStrict);
219 bool isEMailStrictMatch = EMailreStrict.IsMatch(address); 219 bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
@@ -226,9 +226,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
226 if ((subject.Length + body.Length) > 1024) 226 if ((subject.Length + body.Length) > 1024)
227 { 227 {
228 m_log.Error("[EMAIL] subject + body > 1024 Byte"); 228 m_log.Error("[EMAIL] subject + body > 1024 Byte");
229 return; 229 return;
230 } 230 }
231 231
232 try 232 try
233 { 233 {
234 string LastObjectName = string.Empty; 234 string LastObjectName = string.Empty;
@@ -242,21 +242,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
242 //From 242 //From
243 emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName); 243 emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
244 //To - Only One 244 //To - Only One
245 emailMessage.AddToAddress(new EmailAddress(address)); 245 emailMessage.AddToAddress(new EmailAddress(address));
246 //Subject 246 //Subject
247 emailMessage.Subject = subject; 247 emailMessage.Subject = subject;
248 //TEXT Body 248 //TEXT Body
249 resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName); 249 resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
250 emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName + 250 emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
251 "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " + 251 "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
252 LastObjectPosition+"\r\n\r\n\r\n" + body); 252 LastObjectPosition+"\r\n\r\n\r\n" + body);
253 //HTML Body 253 //HTML Body
254 emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" + 254 emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
255 "<BR>Object-Name: " + LastObjectName + 255 "<BR>Object-Name: " + LastObjectName +
256 "<BR>Region: " + LastObjectRegionName + 256 "<BR>Region: " + LastObjectRegionName +
257 "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>" 257 "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
258 +body+"\r\n</p></body><html>"); 258 +body+"\r\n</p></body><html>");
259 259
260 //Set SMTP SERVER config 260 //Set SMTP SERVER config
261 SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT); 261 SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
262 //Authentication 262 //Authentication
@@ -272,9 +272,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
272 return; 272 return;
273 } 273 }
274 } 274 }
275 275
276 /// <summary> 276 /// <summary>
277 /// 277 ///
278 /// </summary> 278 /// </summary>
279 /// <param name="objectID"></param> 279 /// <param name="objectID"></param>
280 /// <param name="sender"></param> 280 /// <param name="sender"></param>
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index a5688ef..a76ff0d 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -39,33 +39,33 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
39 /// The location of the archive control file 39 /// The location of the archive control file
40 /// </summary> 40 /// </summary>
41 public static readonly string CONTROL_FILE_PATH = "archive.xml"; 41 public static readonly string CONTROL_FILE_PATH = "archive.xml";
42 42
43 /// <summary> 43 /// <summary>
44 /// Path for the assets held in an archive 44 /// Path for the assets held in an archive
45 /// </summary> 45 /// </summary>
46 public static readonly string ASSETS_PATH = "assets/"; 46 public static readonly string ASSETS_PATH = "assets/";
47 47
48 /// <summary> 48 /// <summary>
49 /// Path for the assets metadata file 49 /// Path for the assets metadata file
50 /// </summary> 50 /// </summary>
51 //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; 51 //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
52 52
53 /// <summary> 53 /// <summary>
54 /// Path for the prims file 54 /// Path for the prims file
55 /// </summary> 55 /// </summary>
56 public static readonly string OBJECTS_PATH = "objects/"; 56 public static readonly string OBJECTS_PATH = "objects/";
57 57
58 /// <summary> 58 /// <summary>
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </summary> 60 /// </summary>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public static readonly string TERRAINS_PATH = "terrains/";
62 62
63 /// <summary> 63 /// <summary>
64 /// Extensions used for asset types in the archive 64 /// Extensions used for asset types in the archive
65 /// </summary> 65 /// </summary>
66 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); 66 public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
67 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); 67 public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
68 68
69 static ArchiveConstants() 69 static ArchiveConstants()
70 { 70 {
71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; 71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh";
@@ -79,11 +79,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this 79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this
80 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; 80 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso";
81 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; 81 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl";
82 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; 82 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt";
83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; 83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml";
84 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this 84 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this
85// disable warning: we know Script is obsolete, but need to support it 85// disable warning: we know Script is obsolete, but need to support it
86// anyhow 86// anyhow
87#pragma warning disable 0612 87#pragma warning disable 0612
88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this 88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this
89#pragma warning restore 0612 89#pragma warning restore 0612
@@ -93,8 +93,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
93 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; 93 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav";
94 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; 94 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2";
95 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; 95 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga";
96 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this 96 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this
97 97
98 EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; 98 EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation;
99 EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; 99 EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart;
100 EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; 100 EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard;
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
110 EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; 110 EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object;
111 EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; 111 EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder;
112// disable warning: we know Script is obsolete, but need to support it 112// disable warning: we know Script is obsolete, but need to support it
113// anyhow 113// anyhow
114#pragma warning disable 0612 114#pragma warning disable 0612
115 EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; 115 EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script;
116#pragma warning restore 0612 116#pragma warning restore 0612
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 1340f8b..87106fb 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
53 53
54 private Scene m_scene; 54 private Scene m_scene;
55 private string m_loadPath; 55 private string m_loadPath;
56 56
57 /// <summary> 57 /// <summary>
58 /// Used to cache lookups for valid uuids. 58 /// Used to cache lookups for valid uuids.
59 /// </summary> 59 /// </summary>
@@ -68,15 +68,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
68 } 68 }
69 69
70 private void DearchiveRegion() 70 private void DearchiveRegion()
71 { 71 {
72 TarArchiveReader archive 72 TarArchiveReader archive
73 = new TarArchiveReader( 73 = new TarArchiveReader(
74 new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress)); 74 new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress));
75 //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); 75 //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
76 76
77 List<string> serialisedSceneObjects = new List<string>(); 77 List<string> serialisedSceneObjects = new List<string>();
78 string filePath = "ERROR"; 78 string filePath = "ERROR";
79 79
80 int successfulAssetRestores = 0; 80 int successfulAssetRestores = 0;
81 int failedAssetRestores = 0; 81 int failedAssetRestores = 0;
82 82
@@ -111,30 +111,30 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
111 //m_log.Debug("[ARCHIVER]: Reached end of archive"); 111 //m_log.Debug("[ARCHIVER]: Reached end of archive");
112 112
113 archive.Close(); 113 archive.Close();
114 114
115 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 115 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
116 116
117 if (failedAssetRestores > 0) 117 if (failedAssetRestores > 0)
118 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); 118 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
119 119
120 m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); 120 m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
121 m_scene.DeleteAllSceneObjects(); 121 m_scene.DeleteAllSceneObjects();
122 122
123 // Reload serialized prims 123 // Reload serialized prims
124 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 124 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
125 125
126 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); 126 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
127 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 127 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
128 128
129 foreach (string serialisedSceneObject in serialisedSceneObjects) 129 foreach (string serialisedSceneObject in serialisedSceneObjects)
130 { 130 {
131 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 131 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
132 132
133 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 133 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
134 // on the same region server and multiple examples a single object archive to be imported 134 // on the same region server and multiple examples a single object archive to be imported
135 // to the same scene (when this is possible). 135 // to the same scene (when this is possible).
136 sceneObject.ResetIDs(); 136 sceneObject.ResetIDs();
137 137
138 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 138 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
139 // otherwise, use the master avatar uuid instead 139 // otherwise, use the master avatar uuid instead
140 LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; 140 LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@@ -144,41 +144,41 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
144 { 144 {
145 if (!resolveUserUuid(part.CreatorID)) 145 if (!resolveUserUuid(part.CreatorID))
146 part.CreatorID = masterAvatarId; 146 part.CreatorID = masterAvatarId;
147 147
148 if (!resolveUserUuid(part.OwnerID)) 148 if (!resolveUserUuid(part.OwnerID))
149 part.OwnerID = masterAvatarId; 149 part.OwnerID = masterAvatarId;
150 150
151 if (!resolveUserUuid(part.LastOwnerID)) 151 if (!resolveUserUuid(part.LastOwnerID))
152 part.LastOwnerID = masterAvatarId; 152 part.LastOwnerID = masterAvatarId;
153 153
154 // And zap any troublesome sit target information 154 // And zap any troublesome sit target information
155 part.SitTargetOrientation = new Quaternion(0,0,0,1); 155 part.SitTargetOrientation = new Quaternion(0,0,0,1);
156 part.SitTargetPosition = new Vector3(0,0,0); 156 part.SitTargetPosition = new Vector3(0,0,0);
157 } 157 }
158 158
159 if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) 159 if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
160 { 160 {
161 sceneObjects.Add(sceneObject); 161 sceneObjects.Add(sceneObject);
162 } 162 }
163 } 163 }
164 164
165 m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count); 165 m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count);
166 166
167 int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; 167 int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count;
168 168
169 if (ignoredObjects > 0) 169 if (ignoredObjects > 0)
170 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); 170 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
171 171
172 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 172 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
173 173
174 m_log.Debug("[ARCHIVER]: Starting scripts"); 174 m_log.Debug("[ARCHIVER]: Starting scripts");
175 175
176 foreach (SceneObjectGroup sceneObject in sceneObjects) 176 foreach (SceneObjectGroup sceneObject in sceneObjects)
177 { 177 {
178 sceneObject.CreateScriptInstances(0, true); 178 sceneObject.CreateScriptInstances(0, true);
179 } 179 }
180 } 180 }
181 181
182 /// <summary> 182 /// <summary>
183 /// Look up the given user id to check whether it's one that is valid for this grid. 183 /// Look up the given user id to check whether it's one that is valid for this grid.
184 /// </summary> 184 /// </summary>
@@ -194,13 +194,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
194 else 194 else
195 m_validUserUuids.Add(uuid, false); 195 m_validUserUuids.Add(uuid, false);
196 } 196 }
197 197
198 if (m_validUserUuids[uuid]) 198 if (m_validUserUuids[uuid])
199 return true; 199 return true;
200 else 200 else
201 return false; 201 return false;
202 } 202 }
203 203
204 /// <summary> 204 /// <summary>
205 /// Load an asset 205 /// Load an asset
206 /// </summary> 206 /// </summary>
@@ -212,20 +212,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
212 // Right now we're nastily obtaining the lluuid from the filename 212 // Right now we're nastily obtaining the lluuid from the filename
213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
214 string extension = filename.Substring(filename.LastIndexOf("_")); 214 string extension = filename.Substring(filename.LastIndexOf("_"));
215 string uuid = filename.Remove(filename.Length - extension.Length); 215 string uuid = filename.Remove(filename.Length - extension.Length);
216 216
217 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) 217 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
218 { 218 {
219 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; 219 sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
220 220
221 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 221 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
222 222
223 AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); 223 AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty);
224 asset.Type = assetType; 224 asset.Type = assetType;
225 asset.Data = data; 225 asset.Data = data;
226 226
227 m_scene.AssetCache.AddAsset(asset); 227 m_scene.AssetCache.AddAsset(asset);
228 228
229 return true; 229 return true;
230 } 230 }
231 else 231 else
@@ -233,11 +233,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
233 m_log.ErrorFormat( 233 m_log.ErrorFormat(
234 "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", 234 "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
235 assetPath, extension); 235 assetPath, extension);
236 236
237 return false; 237 return false;
238 } 238 }
239 } 239 }
240 240
241 /// <summary> 241 /// <summary>
242 /// Load terrain data 242 /// Load terrain data
243 /// </summary> 243 /// </summary>
@@ -249,13 +249,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
249 private bool LoadTerrain(string terrainPath, byte[] data) 249 private bool LoadTerrain(string terrainPath, byte[] data)
250 { 250 {
251 ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); 251 ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>();
252 252
253 MemoryStream ms = new MemoryStream(data); 253 MemoryStream ms = new MemoryStream(data);
254 terrainModule.LoadFromStream(terrainPath, ms); 254 terrainModule.LoadFromStream(terrainPath, ms);
255 ms.Close(); 255 ms.Close();
256 256
257 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); 257 m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath);
258 258
259 return true; 259 return true;
260 } 260 }
261 } 261 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 0341a70..26d4797 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -61,8 +61,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
61 61
62 public ArchiveWriteRequestExecution( 62 public ArchiveWriteRequestExecution(
63 List<SceneObjectGroup> sceneObjects, 63 List<SceneObjectGroup> sceneObjects,
64 ITerrainModule terrainModule, 64 ITerrainModule terrainModule,
65 IRegionSerialiser serialiser, 65 IRegionSerialiser serialiser,
66 string sceneName, 66 string sceneName,
67 string savePath) 67 string savePath)
68 { 68 {
@@ -79,37 +79,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
79 { 79 {
80 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); 80 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
81 } 81 }
82 82
83 m_log.InfoFormat( 83 m_log.InfoFormat(
84 "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); 84 "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count);
85 85
86 TarArchiveWriter archive = new TarArchiveWriter(); 86 TarArchiveWriter archive = new TarArchiveWriter();
87 87
88 // Write out control file 88 // Write out control file
89 archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile()); 89 archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile());
90 90
91 // Write out terrain 91 // Write out terrain
92 string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName); 92 string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName);
93 MemoryStream ms = new MemoryStream(); 93 MemoryStream ms = new MemoryStream();
94 m_terrainModule.SaveToStream(terrainPath, ms); 94 m_terrainModule.SaveToStream(terrainPath, ms);
95 archive.AddFile(terrainPath, ms.ToArray()); 95 archive.AddFile(terrainPath, ms.ToArray());
96 ms.Close(); 96 ms.Close();
97 97
98 // Write out scene object metadata 98 // Write out scene object metadata
99 foreach (SceneObjectGroup sceneObject in m_sceneObjects) 99 foreach (SceneObjectGroup sceneObject in m_sceneObjects)
100 { 100 {
101 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); 101 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
102 102
103 LLVector3 position = sceneObject.AbsolutePosition; 103 LLVector3 position = sceneObject.AbsolutePosition;
104 104
105 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); 105 string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
106 string filename 106 string filename
107 = string.Format( 107 = string.Format(
108 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", 108 "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
109 ArchiveConstants.OBJECTS_PATH, sceneObject.Name, 109 ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
110 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), 110 Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
111 sceneObject.UUID); 111 sceneObject.UUID);
112 112
113 archive.AddFile(filename, serializedObject); 113 archive.AddFile(filename, serializedObject);
114 } 114 }
115 115
@@ -120,8 +120,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
120 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); 120 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
121 121
122 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); 122 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
123 } 123 }
124 124
125 /// <summary> 125 /// <summary>
126 /// Create the control file for this archive 126 /// Create the control file for this archive
127 /// </summary> 127 /// </summary>
@@ -136,13 +136,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
136 xtw.WriteAttributeString("major_version", "0"); 136 xtw.WriteAttributeString("major_version", "0");
137 xtw.WriteAttributeString("minor_version", "1"); 137 xtw.WriteAttributeString("minor_version", "1");
138 xtw.WriteEndElement(); 138 xtw.WriteEndElement();
139 139
140 xtw.Flush(); 140 xtw.Flush();
141 xtw.Close(); 141 xtw.Close();
142 142
143 String s = sw.ToString(); 143 String s = sw.ToString();
144 sw.Close(); 144 sw.Close();
145 145
146 return s; 146 return s;
147 } 147 }
148 } 148 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 327808a..20e15ab 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -52,14 +52,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
52 52
53 protected Scene m_scene; 53 protected Scene m_scene;
54 protected string m_savePath; 54 protected string m_savePath;
55 55
56 /// <summary> 56 /// <summary>
57 /// Used for identifying uuids embedded in scripts 57 /// Used for identifying uuids embedded in scripts
58 /// </summary> 58 /// </summary>
59 protected static readonly Regex m_uuidRegex 59 protected static readonly Regex m_uuidRegex
60 = new Regex( 60 = new Regex(
61 "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}", 61 "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}",
62 RegexOptions.Compiled); 62 RegexOptions.Compiled);
63 63
64 /// <summary> 64 /// <summary>
65 /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate 65 /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
@@ -93,9 +93,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
93 Monitor.Pulse(this); 93 Monitor.Pulse(this);
94 } 94 }
95 } 95 }
96 96
97 /// <summary> 97 /// <summary>
98 /// Get an asset synchronously, potentially using an asynchronous callback. If the 98 /// Get an asset synchronously, potentially using an asynchronous callback. If the
99 /// asynchronous callback is used, we will wait for it to complete. 99 /// asynchronous callback is used, we will wait for it to complete.
100 /// </summary> 100 /// </summary>
101 /// <param name="uuid"></param> 101 /// <param name="uuid"></param>
@@ -118,11 +118,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
118 Monitor.Wait(this); 118 Monitor.Wait(this);
119 m_waitingForObjectAsset = false; 119 m_waitingForObjectAsset = false;
120 } 120 }
121 } 121 }
122 122
123 return m_requestedObjectAsset; 123 return m_requestedObjectAsset;
124 } 124 }
125 125
126 /// <summary> 126 /// <summary>
127 /// Record the asset uuids embedded within the given script. 127 /// Record the asset uuids embedded within the given script.
128 /// </summary> 128 /// </summary>
@@ -138,16 +138,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
138 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); 138 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
139 MatchCollection uuidMatches = m_uuidRegex.Matches(script); 139 MatchCollection uuidMatches = m_uuidRegex.Matches(script);
140 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); 140 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count);
141 141
142 foreach (Match uuidMatch in uuidMatches) 142 foreach (Match uuidMatch in uuidMatches)
143 { 143 {
144 LLUUID uuid = new LLUUID(uuidMatch.Value); 144 LLUUID uuid = new LLUUID(uuidMatch.Value);
145 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); 145 //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid);
146 assetUuids[uuid] = 1; 146 assetUuids[uuid] = 1;
147 } 147 }
148 } 148 }
149 } 149 }
150 150
151 /// <summary> 151 /// <summary>
152 /// Record the uuids referenced by the given wearable asset 152 /// Record the uuids referenced by the given wearable asset
153 /// </summary> 153 /// </summary>
@@ -159,25 +159,25 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
159 //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); 159 //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
160 AssetWearable wearableAsset = new AssetBodypart(assetBase.Data); 160 AssetWearable wearableAsset = new AssetBodypart(assetBase.Data);
161 wearableAsset.Decode(); 161 wearableAsset.Decode();
162 162
163 //m_log.DebugFormat( 163 //m_log.DebugFormat(
164 // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); 164 // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count);
165 165
166 foreach (LLUUID uuid in wearableAsset.Textures.Values) 166 foreach (LLUUID uuid in wearableAsset.Textures.Values)
167 { 167 {
168 //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); 168 //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid);
169 assetUuids[uuid] = 1; 169 assetUuids[uuid] = 1;
170 } 170 }
171 } 171 }
172 172
173 /// <summary> 173 /// <summary>
174 /// Get all the asset uuids associated with a given object. This includes both those directly associated with 174 /// Get all the asset uuids associated with a given object. This includes both those directly associated with
175 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained 175 /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained
176 /// within this object). 176 /// within this object).
177 /// </summary> 177 /// </summary>
178 /// <param name="sceneObject"></param> 178 /// <param name="sceneObject"></param>
179 /// <param name="assetUuids"></param> 179 /// <param name="assetUuids"></param>
180 protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids) 180 protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids)
181 { 181 {
182 AssetBase objectAsset = GetAsset(sceneObjectUuid); 182 AssetBase objectAsset = GetAsset(sceneObjectUuid);
183 183
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
186 string xml = Helpers.FieldToUTF8String(objectAsset.Data); 186 string xml = Helpers.FieldToUTF8String(objectAsset.Data);
187 SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); 187 SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml);
188 GetSceneObjectAssetUuids(sog, assetUuids); 188 GetSceneObjectAssetUuids(sog, assetUuids);
189 } 189 }
190 } 190 }
191 191
192 /// <summary> 192 /// <summary>
@@ -209,10 +209,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
209 try 209 try
210 { 210 {
211 LLObject.TextureEntry textureEntry = part.Shape.Textures; 211 LLObject.TextureEntry textureEntry = part.Shape.Textures;
212 212
213 // Get the prim's default texture. This will be used for faces which don't have their own texture 213 // Get the prim's default texture. This will be used for faces which don't have their own texture
214 assetUuids[textureEntry.DefaultTexture.TextureID] = 1; 214 assetUuids[textureEntry.DefaultTexture.TextureID] = 1;
215 215
216 // XXX: Not a great way to iterate through face textures, but there's no 216 // XXX: Not a great way to iterate through face textures, but there's no
217 // other method available to tell how many faces there actually are 217 // other method available to tell how many faces there actually are
218 //int i = 0; 218 //int i = 0;
@@ -224,15 +224,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
224 assetUuids[texture.TextureID] = 1; 224 assetUuids[texture.TextureID] = 1;
225 } 225 }
226 } 226 }
227 227
228 foreach (TaskInventoryItem tii in part.TaskInventory.Values) 228 foreach (TaskInventoryItem tii in part.TaskInventory.Values)
229 { 229 {
230 //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); 230 //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type);
231 231
232 if (!assetUuids.ContainsKey(tii.AssetID)) 232 if (!assetUuids.ContainsKey(tii.AssetID))
233 { 233 {
234 assetUuids[tii.AssetID] = 1; 234 assetUuids[tii.AssetID] = 1;
235 235
236 if ((int)AssetType.Bodypart == tii.Type || ((int)AssetType.Clothing == tii.Type)) 236 if ((int)AssetType.Bodypart == tii.Type || ((int)AssetType.Clothing == tii.Type))
237 { 237 {
238 GetWearableAssetUuids(tii.AssetID, assetUuids); 238 GetWearableAssetUuids(tii.AssetID, assetUuids);
@@ -275,20 +275,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
275 if (entity is SceneObjectGroup) 275 if (entity is SceneObjectGroup)
276 sceneObjects.Add((SceneObjectGroup)entity); 276 sceneObjects.Add((SceneObjectGroup)entity);
277 } 277 }
278 278
279 foreach (SceneObjectGroup sceneObject in sceneObjects) 279 foreach (SceneObjectGroup sceneObject in sceneObjects)
280 { 280 {
281 GetSceneObjectAssetUuids(sceneObject, assetUuids); 281 GetSceneObjectAssetUuids(sceneObject, assetUuids);
282 } 282 }
283 283
284 m_log.DebugFormat( 284 m_log.DebugFormat(
285 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", 285 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
286 sceneObjects.Count, assetUuids.Count); 286 sceneObjects.Count, assetUuids.Count);
287 287
288 // Asynchronously request all the assets required to perform this archive operation 288 // Asynchronously request all the assets required to perform this archive operation
289 ArchiveWriteRequestExecution awre 289 ArchiveWriteRequestExecution awre
290 = new ArchiveWriteRequestExecution( 290 = new ArchiveWriteRequestExecution(
291 sceneObjects, 291 sceneObjects,
292 m_scene.RequestModuleInterface<ITerrainModule>(), 292 m_scene.RequestModuleInterface<ITerrainModule>(),
293 m_scene.RequestModuleInterface<IRegionSerialiser>(), 293 m_scene.RequestModuleInterface<IRegionSerialiser>(),
294 m_scene.RegionInfo.RegionName, 294 m_scene.RegionInfo.RegionName,
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 2704224..708bed3 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -41,17 +41,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
41 public class AssetsArchiver 41 public class AssetsArchiver
42 { 42 {
43 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 /// <summary> 45 /// <summary>
46 /// Archive assets 46 /// Archive assets
47 /// </summary> 47 /// </summary>
48 protected IDictionary<LLUUID, AssetBase> m_assets; 48 protected IDictionary<LLUUID, AssetBase> m_assets;
49 49
50 public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets) 50 public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets)
51 { 51 {
52 m_assets = assets; 52 m_assets = assets;
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Archive the assets given to this archiver to the given archive. 56 /// Archive the assets given to this archiver to the given archive.
57 /// </summary> 57 /// </summary>
@@ -70,44 +70,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
70 { 70 {
71 StringWriter sw = new StringWriter(); 71 StringWriter sw = new StringWriter();
72 XmlTextWriter xtw = new XmlTextWriter(sw); 72 XmlTextWriter xtw = new XmlTextWriter(sw);
73 73
74 xtw.Formatting = Formatting.Indented; 74 xtw.Formatting = Formatting.Indented;
75 xtw.WriteStartDocument(); 75 xtw.WriteStartDocument();
76 76
77 xtw.WriteStartElement("assets"); 77 xtw.WriteStartElement("assets");
78 78
79 foreach (LLUUID uuid in m_assets.Keys) 79 foreach (LLUUID uuid in m_assets.Keys)
80 { 80 {
81 AssetBase asset = m_assets[uuid]; 81 AssetBase asset = m_assets[uuid];
82 82
83 if (asset != null) 83 if (asset != null)
84 { 84 {
85 xtw.WriteStartElement("asset"); 85 xtw.WriteStartElement("asset");
86 86
87 string extension = string.Empty; 87 string extension = string.Empty;
88 88
89 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) 89 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
90 { 90 {
91 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; 91 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
92 } 92 }
93 93
94 xtw.WriteElementString("filename", uuid.ToString() + extension); 94 xtw.WriteElementString("filename", uuid.ToString() + extension);
95 95
96 xtw.WriteElementString("name", asset.Name); 96 xtw.WriteElementString("name", asset.Name);
97 xtw.WriteElementString("description", asset.Description); 97 xtw.WriteElementString("description", asset.Description);
98 xtw.WriteElementString("asset-type", asset.Type.ToString()); 98 xtw.WriteElementString("asset-type", asset.Type.ToString());
99 99
100 xtw.WriteEndElement(); 100 xtw.WriteEndElement();
101 } 101 }
102 } 102 }
103 103
104 xtw.WriteEndElement(); 104 xtw.WriteEndElement();
105 105
106 xtw.WriteEndDocument(); 106 xtw.WriteEndDocument();
107 107
108 archive.AddFile("assets.xml", sw.ToString()); 108 archive.AddFile("assets.xml", sw.ToString());
109 } 109 }
110 110
111 /// <summary> 111 /// <summary>
112 /// Write asset data files to the given archive 112 /// Write asset data files to the given archive
113 /// </summary> 113 /// </summary>
@@ -116,18 +116,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
116 { 116 {
117 // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar 117 // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
118 //archive.AddDir("assets"); 118 //archive.AddDir("assets");
119 119
120 foreach (LLUUID uuid in m_assets.Keys) 120 foreach (LLUUID uuid in m_assets.Keys)
121 { 121 {
122 AssetBase asset = m_assets[uuid]; 122 AssetBase asset = m_assets[uuid];
123 123
124 string extension = string.Empty; 124 string extension = string.Empty;
125 125
126 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) 126 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
127 { 127 {
128 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; 128 extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
129 } 129 }
130 130
131 archive.AddFile( 131 archive.AddFile(
132 ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, 132 ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension,
133 asset.Data); 133 asset.Data);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 284a39e..17abb24 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -43,9 +43,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
43 public class AssetsDearchiver 43 public class AssetsDearchiver
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); 47 protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
48 48
49 /// <summary> 49 /// <summary>
50 /// Store for asset data we received before we get the metadata 50 /// Store for asset data we received before we get the metadata
51 /// </summary> 51 /// </summary>
@@ -55,17 +55,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
55 /// Asset metadata. Is null if asset metadata isn't yet available. 55 /// Asset metadata. Is null if asset metadata isn't yet available.
56 /// </summary> 56 /// </summary>
57 protected Dictionary<string, AssetMetadata> m_metadata; 57 protected Dictionary<string, AssetMetadata> m_metadata;
58 58
59 /// <summary> 59 /// <summary>
60 /// Cache to which dearchived assets will be added 60 /// Cache to which dearchived assets will be added
61 /// </summary> 61 /// </summary>
62 protected AssetCache m_cache; 62 protected AssetCache m_cache;
63 63
64 public AssetsDearchiver(AssetCache cache) 64 public AssetsDearchiver(AssetCache cache)
65 { 65 {
66 m_cache = cache; 66 m_cache = cache;
67 } 67 }
68 68
69 /// <summary> 69 /// <summary>
70 /// Add asset data to the dearchiver 70 /// Add asset data to the dearchiver
71 /// </summary> 71 /// </summary>
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
82 ResolveAssetData(assetFilename, data); 82 ResolveAssetData(assetFilename, data);
83 } 83 }
84 } 84 }
85 85
86 /// <summary> 86 /// <summary>
87 /// Add asset metadata xml 87 /// Add asset metadata xml
88 /// </summary> 88 /// </summary>
@@ -90,39 +90,39 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
90 public void AddAssetMetadata(string xml) 90 public void AddAssetMetadata(string xml)
91 { 91 {
92 m_metadata = new Dictionary<string, AssetMetadata>(); 92 m_metadata = new Dictionary<string, AssetMetadata>();
93 93
94 StringReader sr = new StringReader(xml); 94 StringReader sr = new StringReader(xml);
95 XmlTextReader reader = new XmlTextReader(sr); 95 XmlTextReader reader = new XmlTextReader(sr);
96 96
97 reader.ReadStartElement("assets"); 97 reader.ReadStartElement("assets");
98 reader.Read(); 98 reader.Read();
99 99
100 while (reader.Name.Equals("asset")) 100 while (reader.Name.Equals("asset"))
101 { 101 {
102 reader.Read(); 102 reader.Read();
103 103
104 AssetMetadata metadata = new AssetMetadata(); 104 AssetMetadata metadata = new AssetMetadata();
105 105
106 string filename = reader.ReadElementString("filename"); 106 string filename = reader.ReadElementString("filename");
107 m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename); 107 m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename);
108 108
109 metadata.Name = reader.ReadElementString("name"); 109 metadata.Name = reader.ReadElementString("name");
110 metadata.Description = reader.ReadElementString("description"); 110 metadata.Description = reader.ReadElementString("description");
111 metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type")); 111 metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type"));
112 112
113 m_metadata[filename] = metadata; 113 m_metadata[filename] = metadata;
114 114
115 // Read asset end tag 115 // Read asset end tag
116 reader.ReadEndElement(); 116 reader.ReadEndElement();
117 117
118 reader.Read(); 118 reader.Read();
119 } 119 }
120 120
121 m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count); 121 m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count);
122 122
123 ResolvePendingAssetData(); 123 ResolvePendingAssetData();
124 } 124 }
125 125
126 /// <summary> 126 /// <summary>
127 /// Resolve asset data that we collected before receiving the metadata 127 /// Resolve asset data that we collected before receiving the metadata
128 /// </summary> 128 /// </summary>
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
133 ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]); 133 ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]);
134 } 134 }
135 } 135 }
136 136
137 /// <summary> 137 /// <summary>
138 /// Resolve a new piece of asset data against stored metadata 138 /// Resolve a new piece of asset data against stored metadata
139 /// </summary> 139 /// </summary>
@@ -143,11 +143,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
143 { 143 {
144 // Right now we're nastily obtaining the lluuid from the filename 144 // Right now we're nastily obtaining the lluuid from the filename
145 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 145 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
146 146
147 if (m_metadata.ContainsKey(filename)) 147 if (m_metadata.ContainsKey(filename))
148 { 148 {
149 AssetMetadata metadata = m_metadata[filename]; 149 AssetMetadata metadata = m_metadata[filename];
150 150
151 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType)) 151 if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType))
152 { 152 {
153 string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType]; 153 string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType];
@@ -166,11 +166,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
166 else 166 else
167 { 167 {
168 m_log.ErrorFormat( 168 m_log.ErrorFormat(
169 "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata", 169 "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata",
170 assetPath); 170 assetPath);
171 } 171 }
172 } 172 }
173 173
174 /// <summary> 174 /// <summary>
175 /// Metadata for an asset 175 /// Metadata for an asset
176 /// </summary> 176 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index 6ffbcbb..2164f7e 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -43,12 +43,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
43 class AssetsRequest 43 class AssetsRequest
44 { 44 {
45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 /// <summary> 47 /// <summary>
48 /// uuids to request 48 /// uuids to request
49 /// </summary> 49 /// </summary>
50 protected ICollection<LLUUID> m_uuids; 50 protected ICollection<LLUUID> m_uuids;
51 51
52 /// <summary> 52 /// <summary>
53 /// Callback used when all the assets requested have been received. 53 /// Callback used when all the assets requested have been received.
54 /// </summary> 54 /// </summary>
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
58 /// Assets retrieved in this request 58 /// Assets retrieved in this request
59 /// </summary> 59 /// </summary>
60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); 60 protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>();
61 61
62 /// <summary> 62 /// <summary>
63 /// Maintain a list of assets that could not be found. This will be passed back to the requester. 63 /// Maintain a list of assets that could not be found. This will be passed back to the requester.
64 /// </summary> 64 /// </summary>
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
81 m_assetCache = assetCache; 81 m_assetCache = assetCache;
82 m_repliesRequired = uuids.Count; 82 m_repliesRequired = uuids.Count;
83 } 83 }
84 84
85 protected internal void Execute() 85 protected internal void Execute()
86 { 86 {
87 // We can stop here if there are no assets to fetch 87 // We can stop here if there are no assets to fetch
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
105 m_assets[assetID] = asset; 105 m_assets[assetID] = asset;
106 else 106 else
107 m_notFoundAssetUuids.Add(assetID); 107 m_notFoundAssetUuids.Add(assetID);
108 108
109 //m_log.DebugFormat( 109 //m_log.DebugFormat(
110 // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); 110 // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count);
111 111
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs
index 585d1d4..4e000cc 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs
@@ -69,9 +69,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
69 public byte[] ReadEntry(out string filePath) 69 public byte[] ReadEntry(out string filePath)
70 { 70 {
71 filePath = String.Empty; 71 filePath = String.Empty;
72 72
73 TarHeader header = ReadHeader(); 73 TarHeader header = ReadHeader();
74 74
75 if (null == header) 75 if (null == header)
76 return null; 76 return null;
77 77
@@ -98,14 +98,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
98 /// </summary> 98 /// </summary>
99 /// <returns>A tar header struct. null if we have reached the end of the archive.</returns> 99 /// <returns>A tar header struct. null if we have reached the end of the archive.</returns>
100 protected TarHeader ReadHeader() 100 protected TarHeader ReadHeader()
101 { 101 {
102 byte[] header = m_br.ReadBytes(512); 102 byte[] header = m_br.ReadBytes(512);
103 103
104 // If we've reached the end of the archive we'll be in null block territory, which means 104 // If we've reached the end of the archive we'll be in null block territory, which means
105 // the next byte will be 0 105 // the next byte will be 0
106 if (header[0] == 0) 106 if (header[0] == 0)
107 return null; 107 return null;
108 108
109 TarHeader tarHeader = new TarHeader(); 109 TarHeader tarHeader = new TarHeader();
110 110
111 tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); 111 tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs
index f70a93d..83b9250 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs
@@ -54,10 +54,10 @@ namespace OpenSim.Region.Environment
54 // Directories are signalled by a final / 54 // Directories are signalled by a final /
55 if (!dirName.EndsWith("/")) 55 if (!dirName.EndsWith("/"))
56 dirName += "/"; 56 dirName += "/";
57 57
58 AddFile(dirName, new byte[0]); 58 AddFile(dirName, new byte[0]);
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
62 /// Add a file to the tar archive 62 /// Add a file to the tar archive
63 /// </summary> 63 /// </summary>
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment
161 if (data.Length % 512 != 0) 161 if (data.Length % 512 != 0)
162 { 162 {
163 int paddingRequired = 512 - (data.Length % 512); 163 int paddingRequired = 512 - (data.Length % 512);
164 164
165 //m_log.DebugFormat("[TAR ARCHIVE WRITER]: Padding data with {0} bytes", paddingRequired); 165 //m_log.DebugFormat("[TAR ARCHIVE WRITER]: Padding data with {0} bytes", paddingRequired);
166 166
167 byte[] padding = new byte[paddingRequired]; 167 byte[] padding = new byte[paddingRequired];
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 1e622be..28347d0 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
223 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) 223 if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
224 { 224 {
225 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; 225 EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
226 226
227 bool alreadyInList = false; 227 bool alreadyInList = false;
228 228
229 for (int i = 0; i < banlistcheck.Length; i++) 229 for (int i = 0; i < banlistcheck.Length; i++)
@@ -407,8 +407,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
407 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; 407 args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
408 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 408 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
409 args.simName = m_scene.RegionInfo.RegionName; 409 args.simName = m_scene.RegionInfo.RegionName;
410 410
411
412 remote_client.SendRegionInfoToEstateMenu(args); 411 remote_client.SendRegionInfoToEstateMenu(args);
413 } 412 }
414 413
@@ -416,6 +415,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
416 { 415 {
417 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); 416 remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant);
418 } 417 }
418
419 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 419 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
420 { 420 {
421 Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); 421 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
472 continue; 472 continue;
473 } 473 }
474 } 474 }
475 475
476 SceneReport.Add(lsri); 476 SceneReport.Add(lsri);
477 } 477 }
478 } 478 }
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
481 } 481 }
482 } 482 }
483 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); 483 remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
484 484
485 if (uuidNameLookupList.Count > 0) 485 if (uuidNameLookupList.Count > 0)
486 LookupUUID(uuidNameLookupList); 486 LookupUUID(uuidNameLookupList);
487 } 487 }
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
502 private void LookupUUIDsAsync(List<LLUUID> uuidLst) 502 private void LookupUUIDsAsync(List<LLUUID> uuidLst)
503 { 503 {
504 LLUUID[] uuidarr = new LLUUID[0]; 504 LLUUID[] uuidarr = new LLUUID[0];
505 505
506 lock (uuidLst) 506 lock (uuidLst)
507 { 507 {
508 uuidarr = uuidLst.ToArray(); 508 uuidarr = uuidLst.ToArray();
@@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
539 if (EstateManagers[i] == remoteClient.AgentId) 539 if (EstateManagers[i] == remoteClient.AgentId)
540 estatemanager = true; 540 estatemanager = true;
541 } 541 }
542 542
543 args.isEstateManager = estatemanager; 543 args.isEstateManager = estatemanager;
544 544
545 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; 545 args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
@@ -729,11 +729,11 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
729 client.OnLandStatRequest += HandleLandStatRequest; 729 client.OnLandStatRequest += HandleLandStatRequest;
730 sendRegionHandshake(client); 730 sendRegionHandshake(client);
731 } 731 }
732 732
733 public uint GetRegionFlags() 733 public uint GetRegionFlags()
734 { 734 {
735 Simulator.RegionFlags flags = Simulator.RegionFlags.None; 735 Simulator.RegionFlags flags = Simulator.RegionFlags.None;
736 736
737 // Fully implemented 737 // Fully implemented
738 // 738 //
739 if (m_scene.RegionInfo.RegionSettings.AllowDamage) 739 if (m_scene.RegionInfo.RegionSettings.AllowDamage)
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 9b1b9b5..00994fb 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -47,14 +47,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land
47 { 47 {
48 private static readonly ILog m_log = 48 private static readonly ILog m_log =
49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private static readonly string remoteParcelRequestPath = "0009/"; 51 private static readonly string remoteParcelRequestPath = "0009/";
52 52
53 private LandChannel landChannel; 53 private LandChannel landChannel;
54 private Scene m_scene; 54 private Scene m_scene;
55 55
56
57
58 private readonly int[,] landIDList = new int[64, 64]; 56 private readonly int[,] landIDList = new int[64, 64];
59 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); 57 private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
60 58
@@ -115,8 +113,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
115 } 113 }
116 } 114 }
117 115
118
119
120 public void PostInitialise() 116 public void PostInitialise()
121 { 117 {
122 } 118 }
@@ -153,8 +149,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
153 } 149 }
154 } 150 }
155 151
156
157
158 public bool AllowedForcefulBans 152 public bool AllowedForcefulBans
159 { 153 {
160 get { return m_allowedForcefulBans; } 154 get { return m_allowedForcefulBans; }
@@ -185,11 +179,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
185 public List<ILandObject> ParcelsNearPoint(LLVector3 position) 179 public List<ILandObject> ParcelsNearPoint(LLVector3 position)
186 { 180 {
187 List<ILandObject> parcelsNear = new List<ILandObject>(); 181 List<ILandObject> parcelsNear = new List<ILandObject>();
188 int x; 182 for (int x = -4; x <= 4; x += 4)
189 for (x = -4; x <= 4; x += 4)
190 { 183 {
191 int y; 184 for (int y = -4; y <= 4; y += 4)
192 for (y = -4; y <= 4; y += 4)
193 { 185 {
194 ILandObject check = GetLandObject(position.X + x, position.Y + y); 186 ILandObject check = GetLandObject(position.X + x, position.Y + y);
195 if (check != null) 187 if (check != null)
@@ -286,7 +278,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
286 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 278 ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
287 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 279 (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
288 280
289
290 if (over != null) 281 if (over != null)
291 { 282 {
292 if (force) 283 if (force)
@@ -387,6 +378,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
387 Console.WriteLine("INVALID LOCAL LAND ID"); 378 Console.WriteLine("INVALID LOCAL LAND ID");
388 } 379 }
389 } 380 }
381
390 /// <summary> 382 /// <summary>
391 /// Creates a basic Parcel object without an owner (a zeroed key) 383 /// Creates a basic Parcel object without an owner (a zeroed key)
392 /// </summary> 384 /// </summary>
@@ -406,13 +398,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
406 new_land.landData.LocalID = lastLandLocalID; 398 new_land.landData.LocalID = lastLandLocalID;
407 landList.Add(lastLandLocalID, new_land.Copy()); 399 landList.Add(lastLandLocalID, new_land.Copy());
408 400
409
410 bool[,] landBitmap = new_land.getLandBitmap(); 401 bool[,] landBitmap = new_land.getLandBitmap();
411 int x; 402 for (int x = 0; x < 64; x++)
412 for (x = 0; x < 64; x++)
413 { 403 {
414 int y; 404 for (int y = 0; y < 64; y++)
415 for (y = 0; y < 64; y++)
416 { 405 {
417 if (landBitmap[x, y]) 406 if (landBitmap[x, y])
418 { 407 {
@@ -431,11 +420,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
431 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 420 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
432 public void removeLandObject(int local_id) 421 public void removeLandObject(int local_id)
433 { 422 {
434 int x; 423 for (int x = 0; x < 64; x++)
435 for (x = 0; x < 64; x++)
436 { 424 {
437 int y; 425 for (int y = 0; y < 64; y++)
438 for (y = 0; y < 64; y++)
439 { 426 {
440 if (landIDList[x, y] == local_id) 427 if (landIDList[x, y] == local_id)
441 { 428 {
@@ -451,12 +438,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
451 438
452 private void performFinalLandJoin(ILandObject master, ILandObject slave) 439 private void performFinalLandJoin(ILandObject master, ILandObject slave)
453 { 440 {
454 int x;
455 bool[,] landBitmapSlave = slave.getLandBitmap(); 441 bool[,] landBitmapSlave = slave.getLandBitmap();
456 for (x = 0; x < 64; x++) 442 for (int x = 0; x < 64; x++)
457 { 443 {
458 int y; 444 for (int y = 0; y < 64; y++)
459 for (y = 0; y < 64; y++)
460 { 445 {
461 if (landBitmapSlave[x, y]) 446 if (landBitmapSlave[x, y])
462 { 447 {
@@ -519,6 +504,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
519 } 504 }
520 return landList[landIDList[x / 4, y / 4]]; 505 return landList[landIDList[x / 4, y / 4]];
521 } 506 }
507
522 #endregion 508 #endregion
523 509
524 #region Parcel Modification 510 #region Parcel Modification
@@ -601,7 +587,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
601 ResetAllLandPrimCounts(); 587 ResetAllLandPrimCounts();
602 lock (m_scene.Entities) 588 lock (m_scene.Entities)
603 { 589 {
604 foreach (EntityBase obj in m_scene.Entities.Values) 590 foreach (EntityBase obj in m_scene.Entities.Values)
605 { 591 {
606 if (obj != null) 592 if (obj != null)
607 { 593 {
@@ -647,11 +633,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
647 { 633 {
648 int totalX = end_x - start_x; 634 int totalX = end_x - start_x;
649 int totalY = end_y - start_y; 635 int totalY = end_y - start_y;
650 int y; 636 for (int y = 0; y < totalY; y++)
651 for (y = 0; y < totalY; y++)
652 { 637 {
653 int x; 638 for (int x = 0; x < totalX; x++)
654 for (x = 0; x < totalX; x++)
655 { 639 {
656 ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); 640 ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y);
657 if (tempLandObject == null) return; 641 if (tempLandObject == null) return;
@@ -690,9 +674,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
690 ILandObject result = AddLandObject(newLand); 674 ILandObject result = AddLandObject(newLand);
691 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); 675 UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData);
692 result.sendLandUpdateToAvatarsOverMe(); 676 result.sendLandUpdateToAvatarsOverMe();
693
694
695 return;
696 } 677 }
697 678
698 /// <summary> 679 /// <summary>
@@ -730,7 +711,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
730 ILandObject masterLandObject = selectedLandObjects[0]; 711 ILandObject masterLandObject = selectedLandObjects[0];
731 selectedLandObjects.RemoveAt(0); 712 selectedLandObjects.RemoveAt(0);
732 713
733
734 if (selectedLandObjects.Count < 1) 714 if (selectedLandObjects.Count < 1)
735 { 715 {
736 return; 716 return;
@@ -753,12 +733,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
753 performFinalLandJoin(masterLandObject, slaveLandObject); 733 performFinalLandJoin(masterLandObject, slaveLandObject);
754 } 734 }
755 735
756
757 SetPrimsTainted(); 736 SetPrimsTainted();
758 737
759 masterLandObject.sendLandUpdateToAvatarsOverMe(); 738 masterLandObject.sendLandUpdateToAvatarsOverMe();
760
761 return;
762 } 739 }
763 740
764 #endregion 741 #endregion
@@ -777,17 +754,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
777 int byteArrayCount = 0; 754 int byteArrayCount = 0;
778 int sequenceID = 0; 755 int sequenceID = 0;
779 756
780 int y; 757 for (int y = 0; y < 64; y++)
781 for (y = 0; y < 64; y++)
782 { 758 {
783 int x; 759 for (int x = 0; x < 64; x++)
784 for (x = 0; x < 64; x++)
785 { 760 {
786 byte tempByte = 0; //This represents the byte for the current 4x4 761 byte tempByte = 0; //This represents the byte for the current 4x4
787 762
788 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); 763 ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4);
789 764
790
791 if (currentParcelBlock != null) 765 if (currentParcelBlock != null)
792 { 766 {
793 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) 767 if (currentParcelBlock.landData.OwnerID == remote_client.AgentId)
@@ -813,7 +787,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
813 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); 787 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER);
814 } 788 }
815 789
816
817 //Now for border control 790 //Now for border control
818 791
819 ILandObject westParcel = null; 792 ILandObject westParcel = null;
@@ -864,14 +837,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
864 { 837 {
865 //Get the land objects within the bounds 838 //Get the land objects within the bounds
866 List<ILandObject> temp = new List<ILandObject>(); 839 List<ILandObject> temp = new List<ILandObject>();
867 int x;
868 int i;
869 int inc_x = end_x - start_x; 840 int inc_x = end_x - start_x;
870 int inc_y = end_y - start_y; 841 int inc_y = end_y - start_y;
871 for (x = 0; x < inc_x; x++) 842 for (int x = 0; x < inc_x; x++)
872 { 843 {
873 int y; 844 for (int y = 0; y < inc_y; y++)
874 for (y = 0; y < inc_y; y++)
875 { 845 {
876 ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); 846 ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
877 847
@@ -892,12 +862,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
892 requestResult = LandChannel.LAND_RESULT_MULTIPLE; 862 requestResult = LandChannel.LAND_RESULT_MULTIPLE;
893 } 863 }
894 864
895 for (i = 0; i < temp.Count; i++) 865 for (int i = 0; i < temp.Count; i++)
896 { 866 {
897 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 867 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
898 } 868 }
899 869
900
901 SendParcelOverlay(remote_client); 870 SendParcelOverlay(remote_client);
902 } 871 }
903 872
@@ -921,7 +890,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
921 890
922 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 891 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
923 { 892 {
924
925 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 893 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
926 } 894 }
927 895
@@ -954,7 +922,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
954 landList[local_id].sendLandUpdateToClient(remote_client); 922 landList[local_id].sendLandUpdateToClient(remote_client);
955 } 923 }
956 } 924 }
957
958 } 925 }
959 926
960 public void handleParcelReclaim(int local_id, IClientAPI remote_client) 927 public void handleParcelReclaim(int local_id, IClientAPI remote_client)
@@ -972,7 +939,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
972 landList[local_id].sendLandUpdateToClient(remote_client); 939 landList[local_id].sendLandUpdateToClient(remote_client);
973 } 940 }
974 } 941 }
975
976 } 942 }
977 #endregion 943 #endregion
978 944
@@ -1076,7 +1042,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1076 { 1042 {
1077 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient); 1043 selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient);
1078 } 1044 }
1079
1080 } 1045 }
1081 1046
1082 public void NoLandDataFromStorage() 1047 public void NoLandDataFromStorage()
@@ -1093,11 +1058,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1093 obj.setParcelObjectMaxOverride(overrideDel); 1058 obj.setParcelObjectMaxOverride(overrideDel);
1094 } 1059 }
1095 } 1060 }
1061
1096 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) 1062 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
1097 { 1063 {
1098 } 1064 }
1099 1065
1100 #region CAPS handler 1066 #region CAPS handler
1067
1101 private void OnRegisterCaps(LLUUID agentID, Caps caps) 1068 private void OnRegisterCaps(LLUUID agentID, Caps caps)
1102 { 1069 {
1103 string capsBase = "/CAPS/" + caps.CapsObjectPath; 1070 string capsBase = "/CAPS/" + caps.CapsObjectPath;
@@ -1109,7 +1076,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1109 return RemoteParcelRequest(request, path, param, agentID, caps); 1076 return RemoteParcelRequest(request, path, param, agentID, caps);
1110 })); 1077 }));
1111 } 1078 }
1112 1079
1113 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the 1080 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
1114 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. 1081 // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
1115 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x 1082 // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
@@ -1171,11 +1138,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1171 { 1138 {
1172 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); 1139 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
1173 } 1140 }
1174 1141
1175 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); 1142 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
1176 response.parcel_id = parcelID; 1143 response.parcel_id = parcelID;
1177 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); 1144 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
1178 1145
1179 return LLSDHelpers.SerialiseLLSDReply(response); 1146 return LLSDHelpers.SerialiseLLSDReply(response);
1180 } 1147 }
1181 1148
@@ -1191,7 +1158,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1191 uint x, y; 1158 uint x, y;
1192 Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y); 1159 Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y);
1193 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y); 1160 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
1194 1161
1195 LandData landData; 1162 LandData landData;
1196 if (regionHandle == m_scene.RegionInfo.RegionHandle) 1163 if (regionHandle == m_scene.RegionInfo.RegionHandle)
1197 landData = this.GetLandObject(x, y).landData; 1164 landData = this.GetLandObject(x, y).landData;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 305e236..6388a1c 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
116 return newLand; 116 return newLand;
117 } 117 }
118 118
119 119
120 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 120 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
121 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 121 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
122 122
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
156 } 156 }
157 } 157 }
158 #endregion 158 #endregion
159 159
160 #region Packet Request Handling 160 #region Packet Request Handling
161 161
162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 162 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index 7b05027..09f12b2 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
305 305
306 public event RegionHandleRequest OnRegionHandleRequest; 306 public event RegionHandleRequest OnRegionHandleRequest;
307 public event ParcelInfoRequest OnParcelInfoRequest; 307 public event ParcelInfoRequest OnParcelInfoRequest;
308 308
309#pragma warning restore 67 309#pragma warning restore 67
310 310
311 #endregion 311 #endregion
@@ -368,7 +368,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
368 { 368 {
369 get { return 0; } 369 get { return 0; }
370 } 370 }
371 371
372 public ulong GetGroupPowers(LLUUID groupID) 372 public ulong GetGroupPowers(LLUUID groupID)
373 { 373 {
374 return 0; 374 return 0;
@@ -820,13 +820,13 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
820 820
821 821
822 public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) 822 public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time)
823 { 823 {
824 } 824 }
825 825
826 public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID, 826 public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID,
827 byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, 827 byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight,
828 byte mediaLoop) 828 byte mediaLoop)
829 { 829 {
830 } 830 }
831 831
832 public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters) 832 public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters)
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
index 6107f48..071e3af 100644
--- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
146 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); 146 m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
147 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); 147 m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
148 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); 148 m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
149 149
150 if (m_bypassPermissions) 150 if (m_bypassPermissions)
151 m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks"); 151 m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks");
152 else 152 else
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index 0df19d9..22c9b29 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
44 public class SceneXmlLoader 44 public class SceneXmlLoader
45 { 45 {
46 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) 48 public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
49 { 49 {
50 XmlDocument doc = new XmlDocument(); 50 XmlDocument doc = new XmlDocument();
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
114 doc.Load(reader); 114 doc.Load(reader);
115 reader.Close(); 115 reader.Close();
116 rootNode = doc.FirstChild; 116 rootNode = doc.FirstChild;
117 117
118 // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> 118 // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
119 // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or 119 // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
120 // when some other changes forces all regions to upgrade). 120 // when some other changes forces all regions to upgrade).
@@ -127,13 +127,13 @@ namespace OpenSim.Region.Environment.Scenes
127 // There is only ever one prim. This oddity should be removeable post 0.5.9 127 // There is only ever one prim. This oddity should be removeable post 0.5.9
128 return new SceneObjectGroup(aPrimNode.OuterXml); 128 return new SceneObjectGroup(aPrimNode.OuterXml);
129 } 129 }
130 130
131 return null; 131 return null;
132 } 132 }
133 else 133 else
134 { 134 {
135 return new SceneObjectGroup(rootNode.OuterXml); 135 return new SceneObjectGroup(rootNode.OuterXml);
136 } 136 }
137 } 137 }
138 138
139 /// <summary> 139 /// <summary>
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes
171 reader.Close(); 171 reader.Close();
172 XmlNode rootNode = doc.FirstChild; 172 XmlNode rootNode = doc.FirstChild;
173 173
174 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 174 ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
175 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 175 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
176 { 176 {
177 SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); 177 SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml);
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
195 { 195 {
196 SceneObjectGroup obj = new SceneObjectGroup(xmlData); 196 SceneObjectGroup obj = new SceneObjectGroup(xmlData);
197 197
198 if (scene.AddRestoredSceneObject(obj, true, false)) 198 if (scene.AddRestoredSceneObject(obj, true, false))
199 return obj; 199 return obj;
200 else 200 else
201 return null; 201 return null;
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes
254 if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) 254 if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)
255 continue; 255 continue;
256 } 256 }
257 257
258 stream.WriteLine(g.ToXmlString2()); 258 stream.WriteLine(g.ToXmlString2());
259 primCount++; 259 primCount++;
260 } 260 }
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index 5682de3..9690433 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules
94 private LLVector3 Position = new LLVector3(0,0,0); 94 private LLVector3 Position = new LLVector3(0,0,0);
95 private LLVector3 Velocity = new LLVector3(0,0,0); 95 private LLVector3 Velocity = new LLVector3(0,0,0);
96 private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); 96 private LLQuaternion Tilt = new LLQuaternion(1,0,0,0);
97 97
98 private long LindenHourOffset = 0; 98 private long LindenHourOffset = 0;
99 private bool sunFixed = false; 99 private bool sunFixed = false;
100 100
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Environment.Modules
111 private float GetLindenEstateHourFromCurrentTime() 111 private float GetLindenEstateHourFromCurrentTime()
112 { 112 {
113 float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); 113 float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle);
114 114
115 float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6; 115 float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6;
116 116
117 return hour; 117 return hour;
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules
132 float hour = (24 * (ticksleftover / SecondsPerSunCycle)); 132 float hour = (24 * (ticksleftover / SecondsPerSunCycle));
133 133
134 float offsethours = 0; 134 float offsethours = 0;
135 135
136 if (LindenHour - 6 > hour) 136 if (LindenHour - 6 > hour)
137 { 137 {
138 offsethours = hour + ((LindenHour-6) - hour); 138 offsethours = hour + ((LindenHour-6) - hour);
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules
142 offsethours = hour - (hour - (LindenHour - 6)); 142 offsethours = hour - (hour - (LindenHour - 6));
143 } 143 }
144 //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString()); 144 //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString());
145 145
146 LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length)); 146 LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length));
147 m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString()); 147 m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
148 148
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Environment.Modules
422 } 422 }
423 } 423 }
424 } 424 }
425 425
426 public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) 426 public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour)
427 { 427 {
428 if (m_scene.RegionInfo.RegionHandle == regionHandle) 428 if (m_scene.RegionInfo.RegionHandle == regionHandle)
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
index 34bbf78..48da96d 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 51
52 colours.Save(filename, ImageFormat.Bmp); 52 colours.Save(filename, ImageFormat.Bmp);
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Exports a stream using a System.Drawing exporter. 56 /// Exports a stream using a System.Drawing exporter.
57 /// </summary> 57 /// </summary>
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
62 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 62 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
63 63
64 colours.Save(stream, ImageFormat.Png); 64 colours.Save(stream, ImageFormat.Png);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// The human readable version of the file format(s) this loader handles 68 /// The human readable version of the file format(s) this loader handles
@@ -73,4 +73,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
73 return "BMP"; 73 return "BMP";
74 } 74 }
75 } 75 }
76} \ No newline at end of file 76}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
index 0cd9000..accffd2 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
40 40
41 colours.Save(filename, ImageFormat.Gif); 41 colours.Save(filename, ImageFormat.Gif);
42 } 42 }
43 43
44 /// <summary> 44 /// <summary>
45 /// Exports a stream using a System.Drawing exporter. 45 /// Exports a stream using a System.Drawing exporter.
46 /// </summary> 46 /// </summary>
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 51 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
52 52
53 colours.Save(stream, ImageFormat.Gif); 53 colours.Save(stream, ImageFormat.Gif);
54 } 54 }
55 55
56 public override string ToString() 56 public override string ToString()
57 { 57 {
58 return "GIF"; 58 return "GIF";
59 } 59 }
60 } 60 }
61} \ No newline at end of file 61}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index 4d213e0..983ad29 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -58,19 +58,19 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
58 /// <returns>A terrain channel generated from the image.</returns> 58 /// <returns>A terrain channel generated from the image.</returns>
59 public virtual ITerrainChannel LoadFile(string filename) 59 public virtual ITerrainChannel LoadFile(string filename)
60 { 60 {
61 return LoadBitmap(new Bitmap(filename)); 61 return LoadBitmap(new Bitmap(filename));
62 } 62 }
63 63
64 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 64 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
65 { 65 {
66 throw new NotImplementedException(); 66 throw new NotImplementedException();
67 } 67 }
68 68
69 public virtual ITerrainChannel LoadStream(Stream stream) 69 public virtual ITerrainChannel LoadStream(Stream stream)
70 { 70 {
71 return LoadBitmap(new Bitmap(stream)); 71 return LoadBitmap(new Bitmap(stream));
72 } 72 }
73 73
74 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) 74 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
75 { 75 {
76 ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height); 76 ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
85 } 85 }
86 } 86 }
87 87
88 return retval; 88 return retval;
89 } 89 }
90 90
91 /// <summary> 91 /// <summary>
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
99 99
100 colours.Save(filename, ImageFormat.Png); 100 colours.Save(filename, ImageFormat.Png);
101 } 101 }
102 102
103 /// <summary> 103 /// <summary>
104 /// Exports a stream using a System.Drawing exporter. 104 /// Exports a stream using a System.Drawing exporter.
105 /// </summary> 105 /// </summary>
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
110 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 110 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
111 111
112 colours.Save(stream, ImageFormat.Png); 112 colours.Save(stream, ImageFormat.Png);
113 } 113 }
114 114
115 #endregion 115 #endregion
116 116
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
index 9886b81..35576c7 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 { 51 {
52 throw new NotImplementedException(); 52 throw new NotImplementedException();
53 } 53 }
54 54
55 public ITerrainChannel LoadStream(Stream stream) 55 public ITerrainChannel LoadStream(Stream stream)
56 { 56 {
57 throw new NotImplementedException(); 57 throw new NotImplementedException();
58 } 58 }
59 59
60 public void SaveFile(string filename, ITerrainChannel map) 60 public void SaveFile(string filename, ITerrainChannel map)
61 { 61 {
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
63 63
64 colours.Save(filename, ImageFormat.Jpeg); 64 colours.Save(filename, ImageFormat.Jpeg);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// Exports a stream using a System.Drawing exporter. 68 /// Exports a stream using a System.Drawing exporter.
69 /// </summary> 69 /// </summary>
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
74 Bitmap colours = CreateBitmapFromMap(map); 74 Bitmap colours = CreateBitmapFromMap(map);
75 75
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
@@ -109,4 +109,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
109 return bmp; 109 return bmp;
110 } 110 }
111 } 111 }
112} \ No newline at end of file 112}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 21fba2b..5f13d01 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
74 FileInfo file = new FileInfo(filename); 74 FileInfo file = new FileInfo(filename);
75 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 75 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
76 ITerrainChannel retval = LoadStream(s); 76 ITerrainChannel retval = LoadStream(s);
77 77
78 s.Close(); 78 s.Close();
79 79
80 return retval; 80 return retval;
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
113 // i.e. eat X upto where we start 113 // i.e. eat X upto where we start
114 while (currFileXOffset < offsetX) 114 while (currFileXOffset < offsetX)
115 { 115 {
116 bs.ReadBytes(sectionWidth * 13); 116 bs.ReadBytes(sectionWidth * 13);
117 currFileXOffset++; 117 currFileXOffset++;
118 } 118 }
119 119
@@ -143,11 +143,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
143 143
144 return retval; 144 return retval;
145 } 145 }
146 146
147 public ITerrainChannel LoadStream(Stream s) 147 public ITerrainChannel LoadStream(Stream s)
148 { 148 {
149 TerrainChannel retval = new TerrainChannel(); 149 TerrainChannel retval = new TerrainChannel();
150 150
151 BinaryReader bs = new BinaryReader(s); 151 BinaryReader bs = new BinaryReader(s);
152 int y; 152 int y;
153 for (y = 0; y < retval.Height; y++) 153 for (y = 0; y < retval.Height; y++)
@@ -160,8 +160,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
160 } 160 }
161 } 161 }
162 162
163 bs.Close(); 163 bs.Close();
164 164
165 return retval; 165 return retval;
166 } 166 }
167 167
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
173 173
174 s.Close(); 174 s.Close();
175 } 175 }
176 176
177 public void SaveStream(Stream s, ITerrainChannel map) 177 public void SaveStream(Stream s, ITerrainChannel map)
178 { 178 {
179 BinaryWriter binStream = new BinaryWriter(s); 179 BinaryWriter binStream = new BinaryWriter(s);
@@ -224,9 +224,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
224 } 224 }
225 } 225 }
226 226
227 binStream.Close(); 227 binStream.Close();
228 } 228 }
229 229
230 public string FileExtension 230 public string FileExtension
231 { 231 {
232 get { return ".raw"; } 232 get { return ".raw"; }
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
index cf95486..19e181e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
40 40
41 colours.Save(filename, ImageFormat.Png); 41 colours.Save(filename, ImageFormat.Png);
42 } 42 }
43 43
44 /// <summary> 44 /// <summary>
45 /// Exports a stream using a System.Drawing exporter. 45 /// Exports a stream using a System.Drawing exporter.
46 /// </summary> 46 /// </summary>
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 51 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
52 52
53 colours.Save(stream, ImageFormat.Png); 53 colours.Save(stream, ImageFormat.Png);
54 } 54 }
55 55
56 public override string ToString() 56 public override string ToString()
57 { 57 {
58 return "PNG"; 58 return "PNG";
59 } 59 }
60 } 60 }
61} \ No newline at end of file 61}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
index bb8b0f7..758821a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
@@ -112,11 +112,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
112 112
113 return retval; 113 return retval;
114 } 114 }
115 115
116 public ITerrainChannel LoadStream(Stream s) 116 public ITerrainChannel LoadStream(Stream s)
117 { 117 {
118 TerrainChannel retval = new TerrainChannel(); 118 TerrainChannel retval = new TerrainChannel();
119 119
120 BinaryReader bs = new BinaryReader(s); 120 BinaryReader bs = new BinaryReader(s);
121 int y; 121 int y;
122 for (y = 0; y < retval.Height; y++) 122 for (y = 0; y < retval.Height; y++)
@@ -129,10 +129,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
129 } 129 }
130 130
131 bs.Close(); 131 bs.Close();
132 132
133 return retval; 133 return retval;
134 } 134 }
135 135
136 public void SaveFile(string filename, ITerrainChannel map) 136 public void SaveFile(string filename, ITerrainChannel map)
137 { 137 {
138 FileInfo file = new FileInfo(filename); 138 FileInfo file = new FileInfo(filename);
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
141 141
142 s.Close(); 142 s.Close();
143 } 143 }
144 144
145 public void SaveStream(Stream s, ITerrainChannel map) 145 public void SaveStream(Stream s, ITerrainChannel map)
146 { 146 {
147 BinaryWriter bs = new BinaryWriter(s); 147 BinaryWriter bs = new BinaryWriter(s);
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
156 } 156 }
157 } 157 }
158 158
159 bs.Close(); 159 bs.Close();
160 } 160 }
161 161
162 #endregion 162 #endregion
@@ -166,4 +166,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
166 return "RAW32"; 166 return "RAW32";
167 } 167 }
168 } 168 }
169} \ No newline at end of file 169}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
index 3f98f40..95b43b0 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
40 40
41 colours.Save(filename, ImageFormat.Tiff); 41 colours.Save(filename, ImageFormat.Tiff);
42 } 42 }
43 43
44 /// <summary> 44 /// <summary>
45 /// Exports a stream using a System.Drawing exporter. 45 /// Exports a stream using a System.Drawing exporter.
46 /// </summary> 46 /// </summary>
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 51 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
52 52
53 colours.Save(stream, ImageFormat.Tiff); 53 colours.Save(stream, ImageFormat.Tiff);
54 } 54 }
55 55
56 public override string ToString() 56 public override string ToString()
57 { 57 {
58 return "TIFF"; 58 return "TIFF";
59 } 59 }
60 } 60 }
61} \ No newline at end of file 61}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
index 5dc2aa5..2bf029e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
51 51
52 return retval; 52 return retval;
53 } 53 }
54 54
55 public ITerrainChannel LoadStream(Stream s) 55 public ITerrainChannel LoadStream(Stream s)
56 { 56 {
57 TerrainChannel retval = new TerrainChannel(); 57 TerrainChannel retval = new TerrainChannel();
58 58
59 BinaryReader bs = new BinaryReader(s); 59 BinaryReader bs = new BinaryReader(s);
60 60
61 bool eof = false; 61 bool eof = false;
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
107 } 107 }
108 108
109 bs.Close(); 109 bs.Close();
110 110
111 return retval; 111 return retval;
112 } 112 }
113 113
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
115 { 115 {
116 throw new NotImplementedException(); 116 throw new NotImplementedException();
117 } 117 }
118 118
119 public void SaveStream(Stream stream, ITerrainChannel map) 119 public void SaveStream(Stream stream, ITerrainChannel map)
120 { 120 {
121 throw new NotImplementedException(); 121 throw new NotImplementedException();
@@ -138,4 +138,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
138 return "Terragen"; 138 return "Terragen";
139 } 139 }
140 } 140 }
141} \ No newline at end of file 141}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
index e255515..beeff03 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
33 { 33 {
34 void LoadFromFile(string filename); 34 void LoadFromFile(string filename);
35 void SaveToFile(string filename); 35 void SaveToFile(string filename);
36 36
37 /// <summary> 37 /// <summary>
38 /// Load a terrain from a stream. 38 /// Load a terrain from a stream.
39 /// </summary> 39 /// </summary>
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
42 /// </param> 42 /// </param>
43 /// <param name="stream"></param> 43 /// <param name="stream"></param>
44 void LoadFromStream(string filename, Stream stream); 44 void LoadFromStream(string filename, Stream stream);
45 45
46 /// <summary> 46 /// <summary>
47 /// Save a terrain to a stream. 47 /// Save a terrain to a stream.
48 /// </summary> 48 /// </summary>
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
51 /// </param> 51 /// </param>
52 /// <param name="stream"></param> 52 /// <param name="stream"></param>
53 void SaveToStream(string filename, Stream stream); 53 void SaveToStream(string filename, Stream stream);
54 54
55 void InstallPlugin(string name, ITerrainEffect plug); 55 void InstallPlugin(string name, ITerrainEffect plug);
56 } 56 }
57} 57}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 8fbc62e..4a62446 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
221 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); 221 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
222 } 222 }
223 } 223 }
224 224
225 /// <summary> 225 /// <summary>
226 /// Loads a terrain file from a stream and installs it in the scene. 226 /// Loads a terrain file from a stream and installs it in the scene.
227 /// </summary> 227 /// </summary>
@@ -281,7 +281,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
281 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); 281 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
282 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); 282 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
283 } 283 }
284 } 284 }
285 285
286 #region Plugin Loading Methods 286 #region Plugin Loading Methods
287 287
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
450 m_tainted = false; 450 m_tainted = false;
451 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 451 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
452 m_scene.SaveTerrain(); 452 m_scene.SaveTerrain();
453 453
454 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 454 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
455 //m_scene.CreateTerrainTexture(true); 455 //m_scene.CreateTerrainTexture(true);
456 } 456 }
@@ -517,11 +517,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
517 // fixup and height deltas that don't respect them 517 // fixup and height deltas that don't respect them
518 if (respectEstateSettings && LimitChannelChanges(x, y)) 518 if (respectEstateSettings && LimitChannelChanges(x, y))
519 { 519 {
520 // this has been vetoed, so update 520 // this has been vetoed, so update
521 // what we are going to send to the client 521 // what we are going to send to the client
522 serialised = m_channel.GetFloatsSerialised(); 522 serialised = m_channel.GetFloatsSerialised();
523 } 523 }
524 524
525 SendToClients(serialised, x, y); 525 SendToClients(serialised, x, y);
526 shouldTaint = true; 526 shouldTaint = true;
527 } 527 }
@@ -580,9 +580,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
580 private void SendToClients(float[] serialised, int x, int y) 580 private void SendToClients(float[] serialised, int x, int y)
581 { 581 {
582 m_scene.ForEachClient( 582 m_scene.ForEachClient(
583 delegate(IClientAPI controller) 583 delegate(IClientAPI controller)
584 { controller.SendLayerData( 584 { controller.SendLayerData(
585 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); 585 x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
586 } 586 }
587 ); 587 );
588 } 588 }
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
647 { 647 {
648 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. 648 // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
649 // for now check a point in the centre of the region 649 // for now check a point in the centre of the region
650 650
651 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0))) 651 if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0)))
652 { 652 {
653 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter 653 InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
index a331d37..9b8dc75 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
162 { 162 {
163 int tc = System.Environment.TickCount; 163 int tc = System.Environment.TickCount;
164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
165 165
166 double[,] hm = whichScene.Heightmap.GetDoubles(); 166 double[,] hm = whichScene.Heightmap.GetDoubles();
167 bool ShadowDebugContinue = true; 167 bool ShadowDebugContinue = true;
168 //Color prim = Color.FromArgb(120, 120, 120); 168 //Color prim = Color.FromArgb(120, 120, 120);
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
247 //X 247 //X
248 // . 248 // .
249 // 249 //
250 // Shade the terrain for shadows 250 // Shade the terrain for shadows
251 if ((x - 1 > 0) && (y - 1 > 0)) 251 if ((x - 1 > 0) && (y - 1 > 0))
252 { 252 {
253 hfvalue = (float)hm[x, y]; 253 hfvalue = (float)hm[x, y];
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
268 else if (hfdiff < -0.3f) 268 else if (hfdiff < -0.3f)
269 { 269 {
270 // We have to desaturate and blacken the land at the same time 270 // We have to desaturate and blacken the land at the same time
271 // we use floats, colors use bytes, so shrink are space down to 271 // we use floats, colors use bytes, so shrink are space down to
272 // 0-255 272 // 0-255
273 273
274 274
@@ -368,8 +368,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
368 368
369 return mapbmp; 369 return mapbmp;
370 } 370 }
371 371
372 372
373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) 373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
374 { 374 {
375 int tc = 0; 375 int tc = 0;
@@ -570,4 +570,4 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
570 } 570 }
571 #endregion 571 #endregion
572 } 572 }
573} \ No newline at end of file 573}
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
index 2a7af87..2430822 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
@@ -54,13 +54,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static readonly string m_mapLayerPath = "0001/"; 56 private static readonly string m_mapLayerPath = "0001/";
57 57
58 //private IConfig m_config; 58 //private IConfig m_config;
59 private Scene m_scene; 59 private Scene m_scene;
60 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 60 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
61 private int cachedTime = 0; 61 private int cachedTime = 0;
62 private byte[] myMapImageJPEG; 62 private byte[] myMapImageJPEG;
63 63
64 //private int CacheRegionsDistance = 256; 64 //private int CacheRegionsDistance = 256;
65 65
66 #region IRegionModule Members 66 #region IRegionModule Members
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
85 } 85 }
86 public void PostInitialise() 86 public void PostInitialise()
87 { 87 {
88 88
89 } 89 }
90 90
91 public void Close() 91 public void Close()
@@ -102,10 +102,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
102 } 102 }
103 103
104 #endregion 104 #endregion
105
106
107
108
109 105
110 public void OnRegisterCaps(LLUUID agentID, Caps caps) 106 public void OnRegisterCaps(LLUUID agentID, Caps caps)
111 { 107 {
@@ -117,9 +113,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
117 OSHttpRequest httpRequest, OSHttpResponse httpResponse) 113 OSHttpRequest httpRequest, OSHttpResponse httpResponse)
118 { 114 {
119 return MapLayerRequest(request, path, param, 115 return MapLayerRequest(request, path, param,
120 agentID, caps); 116 agentID, caps);
121 })); 117 }));
122
123 } 118 }
124 119
125 /// <summary> 120 /// <summary>
@@ -138,12 +133,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
138 //{ 133 //{
139 //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", 134 //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
140 //request, path, param,agentID.ToString()); 135 //request, path, param,agentID.ToString());
141 136
142 // this is here because CAPS map requests work even beyond the 10,000 limit. 137 // this is here because CAPS map requests work even beyond the 10,000 limit.
143 ScenePresence avatarPresence = null; 138 ScenePresence avatarPresence = null;
144 139
145 m_scene.TryGetAvatar(agentID, out avatarPresence); 140 m_scene.TryGetAvatar(agentID, out avatarPresence);
146 141
147 if (avatarPresence != null) 142 if (avatarPresence != null)
148 { 143 {
149 bool lookup = false; 144 bool lookup = false;
@@ -168,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
168 163
169 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); 164 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
170 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); 165 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0);
171 166
172 lock (cachedMapBlocks) 167 lock (cachedMapBlocks)
173 cachedMapBlocks = mapBlocks; 168 cachedMapBlocks = mapBlocks;
174 169
@@ -262,18 +257,16 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
262 MemoryStream imgstream = new MemoryStream(); 257 MemoryStream imgstream = new MemoryStream();
263 Bitmap mapTexture = new Bitmap(1,1); 258 Bitmap mapTexture = new Bitmap(1,1);
264 System.Drawing.Image image = (System.Drawing.Image)mapTexture; 259 System.Drawing.Image image = (System.Drawing.Image)mapTexture;
265 260
266
267 try 261 try
268 { 262 {
269 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data 263 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data
270 264
271
272 imgstream = new MemoryStream(); 265 imgstream = new MemoryStream();
273 266
274 // non-async because we know we have the asset immediately. 267 // non-async because we know we have the asset immediately.
275 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); 268 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
276 269
277 // Decode image to System.Drawing.Image 270 // Decode image to System.Drawing.Image
278 image = OpenJPEG.DecodeToImage(mapasset.Data); 271 image = OpenJPEG.DecodeToImage(mapasset.Data);
279 272
@@ -293,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
293 286
294 myEncoderParameter = new EncoderParameter(myEncoder, 95L); 287 myEncoderParameter = new EncoderParameter(myEncoder, 95L);
295 myEncoderParameters.Param[0] = myEncoderParameter; 288 myEncoderParameters.Param[0] = myEncoderParameter;
296 289
297 // Save bitmap to stream 290 // Save bitmap to stream
298 mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); 291 mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters);
299 292
@@ -332,16 +325,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
332 // From msdn 325 // From msdn
333 private static ImageCodecInfo GetEncoderInfo(String mimeType) 326 private static ImageCodecInfo GetEncoderInfo(String mimeType)
334 { 327 {
335 int j;
336 ImageCodecInfo[] encoders; 328 ImageCodecInfo[] encoders;
337 encoders = ImageCodecInfo.GetImageEncoders(); 329 encoders = ImageCodecInfo.GetImageEncoders();
338 for (j = 0; j < encoders.Length; ++j) 330 for (int j = 0; j < encoders.Length; ++j)
339 { 331 {
340 if (encoders[j].MimeType == mimeType) 332 if (encoders[j].MimeType == mimeType)
341 return encoders[j]; 333 return encoders[j];
342 } 334 }
343 return null; 335 return null;
344 } 336 }
345
346 } 337 }
347} 338}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index bc3e06c..40caabc 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes
63 get { return m_name; } 63 get { return m_name; }
64 set { m_name = value; } 64 set { m_name = value; }
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
68 /// Signals whether this group was in a scene but has since been deleted from it. 68 /// Signals whether this group was in a scene but has since been deleted from it.
69 /// </summary> 69 /// </summary>
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Environment.Scenes
71 { 71 {
72 get { return m_isDeleted; } 72 get { return m_isDeleted; }
73 } 73 }
74 protected bool m_isDeleted; 74 protected bool m_isDeleted;
75 75
76 protected LLVector3 m_pos; 76 protected LLVector3 m_pos;
77 77
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index 2b1adee..1dd2273 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -131,13 +131,10 @@ namespace OpenSim.Region.Environment.Scenes
131 131
132 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; 132 public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
133 133
134
135 public delegate void SignificantClientMovement(IClientAPI remote_client); 134 public delegate void SignificantClientMovement(IClientAPI remote_client);
136 135
137 public event SignificantClientMovement OnSignificantClientMovement; 136 public event SignificantClientMovement OnSignificantClientMovement;
138 137
139
140
141 public delegate void NewGridInstantMessage(GridInstantMessage message); 138 public delegate void NewGridInstantMessage(GridInstantMessage message);
142 139
143 public event NewGridInstantMessage OnGridInstantMessageToIMModule; 140 public event NewGridInstantMessage OnGridInstantMessageToIMModule;
@@ -163,7 +160,7 @@ namespace OpenSim.Region.Environment.Scenes
163 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 160 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
164 161
165 public delegate void ScriptNotAtTargetEvent(uint localID); 162 public delegate void ScriptNotAtTargetEvent(uint localID);
166 163
167 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 164 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
168 165
169 public delegate void ScriptColliding(uint localID, ColliderArgs colliders); 166 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
@@ -172,8 +169,6 @@ namespace OpenSim.Region.Environment.Scenes
172 public event ScriptColliding OnScriptColliding; 169 public event ScriptColliding OnScriptColliding;
173 public event ScriptColliding OnScriptCollidingEnd; 170 public event ScriptColliding OnScriptCollidingEnd;
174 171
175
176
177 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 172 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
178 public event OnMakeChildAgentDelegate OnMakeChildAgent; 173 public event OnMakeChildAgentDelegate OnMakeChildAgent;
179 174
@@ -289,7 +284,6 @@ namespace OpenSim.Region.Environment.Scenes
289 public int transactionID = 0; 284 public int transactionID = 0;
290 public int amountDebited = 0; 285 public int amountDebited = 0;
291 286
292
293 public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned, 287 public LandBuyArgs(LLUUID pagentId, LLUUID pgroupId, bool pfinal, bool pgroupOwned,
294 bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, 288 bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
295 bool pauthenticated) 289 bool pauthenticated)
@@ -306,8 +300,6 @@ namespace OpenSim.Region.Environment.Scenes
306 } 300 }
307 } 301 }
308 302
309
310
311 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); 303 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
312 304
313 public delegate void LandBuy(Object sender, LandBuyArgs e); 305 public delegate void LandBuy(Object sender, LandBuyArgs e);
@@ -377,7 +369,6 @@ namespace OpenSim.Region.Environment.Scenes
377 private ScriptColliding handlerColliding = null; 369 private ScriptColliding handlerColliding = null;
378 private ScriptColliding handlerCollidingEnd = null; 370 private ScriptColliding handlerCollidingEnd = null;
379 371
380
381 private SunLindenHour handlerSunGetLindenHour = null; 372 private SunLindenHour handlerSunGetLindenHour = null;
382 373
383 public void TriggerOnScriptChangedEvent(uint localID, uint change) 374 public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -491,7 +482,6 @@ namespace OpenSim.Region.Environment.Scenes
491 if (handlerObjectBeingRemovedFromScene != null) 482 if (handlerObjectBeingRemovedFromScene != null)
492 { 483 {
493 handlerObjectBeingRemovedFromScene(obj); 484 handlerObjectBeingRemovedFromScene(obj);
494
495 } 485 }
496 } 486 }
497 487
@@ -641,7 +631,6 @@ namespace OpenSim.Region.Environment.Scenes
641 { 631 {
642 handlerGridInstantMessageToFriends(message); 632 handlerGridInstantMessageToFriends(message);
643 } 633 }
644
645 } 634 }
646 } 635 }
647 636
@@ -698,7 +687,8 @@ namespace OpenSim.Region.Environment.Scenes
698 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel); 687 handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
699 } 688 }
700 } 689 }
701 public void TriggerLandBuy (Object sender, LandBuyArgs e) 690
691 public void TriggerLandBuy(Object sender, LandBuyArgs e)
702 { 692 {
703 handlerLandBuy = OnLandBuy; 693 handlerLandBuy = OnLandBuy;
704 if (handlerLandBuy != null) 694 if (handlerLandBuy != null)
@@ -706,6 +696,7 @@ namespace OpenSim.Region.Environment.Scenes
706 handlerLandBuy(sender, e); 696 handlerLandBuy(sender, e);
707 } 697 }
708 } 698 }
699
709 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e) 700 public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
710 { 701 {
711 handlerValidateLandBuy = OnValidateLandBuy; 702 handlerValidateLandBuy = OnValidateLandBuy;
@@ -741,6 +732,7 @@ namespace OpenSim.Region.Environment.Scenes
741 handlerRequestChangeWaterHeight(height); 732 handlerRequestChangeWaterHeight(height);
742 } 733 }
743 } 734 }
735
744 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) 736 public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
745 { 737 {
746 handlerAvatarKill = OnAvatarKilled; 738 handlerAvatarKill = OnAvatarKilled;
@@ -756,7 +748,6 @@ namespace OpenSim.Region.Environment.Scenes
756 if (handlerSignificantClientMovement != null) 748 if (handlerSignificantClientMovement != null)
757 { 749 {
758 handlerSignificantClientMovement(client); 750 handlerSignificantClientMovement(client);
759
760 } 751 }
761 } 752 }
762 753
@@ -787,7 +778,6 @@ namespace OpenSim.Region.Environment.Scenes
787 } 778 }
788 } 779 }
789 780
790
791 public void TriggerNoticeNoLandDataFromStorage() 781 public void TriggerNoticeNoLandDataFromStorage()
792 { 782 {
793 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; 783 handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
@@ -818,26 +808,24 @@ namespace OpenSim.Region.Environment.Scenes
818 } 808 }
819 } 809 }
820 810
821
822
823 public void TriggerRequestParcelPrimCountUpdate() 811 public void TriggerRequestParcelPrimCountUpdate()
824 { 812 {
825 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; 813 handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
826 if (handlerRequestParcelPrimCountUpdate != null) 814 if (handlerRequestParcelPrimCountUpdate != null)
827 { 815 {
828 handlerRequestParcelPrimCountUpdate(); 816 handlerRequestParcelPrimCountUpdate();
829
830 } 817 }
831 } 818 }
819
832 public void TriggerParcelPrimCountTainted() 820 public void TriggerParcelPrimCountTainted()
833 { 821 {
834 handlerParcelPrimCountTainted = OnParcelPrimCountTainted; 822 handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
835 if (handlerParcelPrimCountTainted != null) 823 if (handlerParcelPrimCountTainted != null)
836 { 824 {
837 handlerParcelPrimCountTainted(); 825 handlerParcelPrimCountTainted();
838
839 } 826 }
840 } 827 }
828
841 // this lets us keep track of nasty script events like timer, etc. 829 // this lets us keep track of nasty script events like timer, etc.
842 public void TriggerTimerEvent(uint objLocalID, double Interval) 830 public void TriggerTimerEvent(uint objLocalID, double Interval)
843 { 831 {
@@ -845,9 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
845 if (handlerScriptTimerEvent != null) 833 if (handlerScriptTimerEvent != null)
846 { 834 {
847 handlerScriptTimerEvent(objLocalID, Interval); 835 handlerScriptTimerEvent(objLocalID, Interval);
848
849 } 836 }
850
851 } 837 }
852 838
853 public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) 839 public void TriggerEstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour)
@@ -875,19 +861,19 @@ namespace OpenSim.Region.Environment.Scenes
875 if (handlerCollidingStart != null) 861 if (handlerCollidingStart != null)
876 handlerCollidingStart(localId, colliders); 862 handlerCollidingStart(localId, colliders);
877 } 863 }
864
878 public void TriggerScriptColliding(uint localId, ColliderArgs colliders) 865 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
879 { 866 {
880
881 handlerColliding = OnScriptColliding; 867 handlerColliding = OnScriptColliding;
882 if (handlerColliding != null) 868 if (handlerColliding != null)
883 handlerColliding(localId, colliders); 869 handlerColliding(localId, colliders);
884 } 870 }
871
885 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) 872 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
886 { 873 {
887 handlerCollidingEnd = OnScriptCollidingEnd; 874 handlerCollidingEnd = OnScriptCollidingEnd;
888 if (handlerCollidingEnd != null) 875 if (handlerCollidingEnd != null)
889 handlerCollidingEnd(localId, colliders); 876 handlerCollidingEnd(localId, colliders);
890 } 877 }
891
892 } 878 }
893} 879}
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 3021891..6695dbf 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -96,7 +96,7 @@ namespace OpenSim.Region.Environment.Scenes
96 // Then we've got to remove the previous 96 // Then we've got to remove the previous
97 // event handler 97 // event handler
98 98
99 if (_PhyScene != null) 99 if (_PhyScene != null)
100 _PhyScene.OnPhysicsCrash -= physicsBasedCrash; 100 _PhyScene.OnPhysicsCrash -= physicsBasedCrash;
101 101
102 _PhyScene = value; 102 _PhyScene = value;
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
194 /// </param> 194 /// </param>
195 /// <returns> 195 /// <returns>
196 /// true if the object was added, false if an object with the same uuid was already in the scene 196 /// true if the object was added, false if an object with the same uuid was already in the scene
197 /// </returns> 197 /// </returns>
198 protected internal bool AddRestoredSceneObject( 198 protected internal bool AddRestoredSceneObject(
199 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 199 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
200 { 200 {
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
205 { 205 {
206 part.LocalId = m_parentScene.PrimIDAllocate(); 206 part.LocalId = m_parentScene.PrimIDAllocate();
207 } 207 }
208 208
209 sceneObject.UpdateParentIDs(); 209 sceneObject.UpdateParentIDs();
210 210
211 if (!alreadyPersisted) 211 if (!alreadyPersisted)
@@ -213,10 +213,10 @@ namespace OpenSim.Region.Environment.Scenes
213 sceneObject.ForceInventoryPersistence(); 213 sceneObject.ForceInventoryPersistence();
214 sceneObject.HasGroupChanged = true; 214 sceneObject.HasGroupChanged = true;
215 } 215 }
216 216
217 return AddSceneObject(sceneObject, attachToBackup); 217 return AddSceneObject(sceneObject, attachToBackup);
218 } 218 }
219 219
220 /// <summary> 220 /// <summary>
221 /// Add a newly created object to the scene. This will both update the scene, and send information about the 221 /// Add a newly created object to the scene. This will both update the scene, and send information about the
222 /// new object to all clients interested in the scene. 222 /// new object to all clients interested in the scene.
@@ -228,12 +228,12 @@ namespace OpenSim.Region.Environment.Scenes
228 /// </param> 228 /// </param>
229 /// <returns> 229 /// <returns>
230 /// true if the object was added, false if an object with the same uuid was already in the scene 230 /// true if the object was added, false if an object with the same uuid was already in the scene
231 /// </returns> 231 /// </returns>
232 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 232 protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
233 { 233 {
234 // Ensure that we persist this new scene object 234 // Ensure that we persist this new scene object
235 sceneObject.HasGroupChanged = true; 235 sceneObject.HasGroupChanged = true;
236 236
237 return AddSceneObject(sceneObject, attachToBackup); 237 return AddSceneObject(sceneObject, attachToBackup);
238 } 238 }
239 239
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
252 { 252 {
253 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim); 253 sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
254 sceneObject.ScheduleGroupForFullUpdate(); 254 sceneObject.ScheduleGroupForFullUpdate();
255 255
256 lock (Entities) 256 lock (Entities)
257 { 257 {
258 if (!Entities.ContainsKey(sceneObject.UUID)) 258 if (!Entities.ContainsKey(sceneObject.UUID))
@@ -261,8 +261,8 @@ namespace OpenSim.Region.Environment.Scenes
261 Entities.Add(sceneObject.UUID, sceneObject); 261 Entities.Add(sceneObject.UUID, sceneObject);
262 m_numPrim += sceneObject.Children.Count; 262 m_numPrim += sceneObject.Children.Count;
263 263
264 if (attachToBackup) 264 if (attachToBackup)
265 sceneObject.AttachToBackup(); 265 sceneObject.AttachToBackup();
266 266
267 return true; 267 return true;
268 } 268 }
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Scenes
342 "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e); 342 "[INNER SCENE]: Failed to update {0}, {1} - {2}", entity.Name, entity.UUID, e);
343 } 343 }
344 } 344 }
345 345
346 m_updateList.Clear(); 346 m_updateList.Clear();
347 } 347 }
348 } 348 }
@@ -555,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes
555 protected internal void AddScenePresence(ScenePresence presence) 555 protected internal void AddScenePresence(ScenePresence presence)
556 { 556 {
557 bool child = presence.IsChildAgent; 557 bool child = presence.IsChildAgent;
558 558
559 if (child) 559 if (child)
560 { 560 {
561 m_numChildAgents++; 561 m_numChildAgents++;
@@ -598,7 +598,7 @@ namespace OpenSim.Region.Environment.Scenes
598 { 598 {
599 if (!ScenePresences.Remove(agentID)) 599 if (!ScenePresences.Remove(agentID))
600 { 600 {
601 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 601 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
602 } 602 }
603// else 603// else
604// { 604// {
@@ -774,7 +774,7 @@ namespace OpenSim.Region.Environment.Scenes
774 /// Get a scene object group that contains the prim with the given uuid 774 /// Get a scene object group that contains the prim with the given uuid
775 /// </summary> 775 /// </summary>
776 /// <param name="fullID"></param> 776 /// <param name="fullID"></param>
777 /// <returns>null if no scene object group containing that prim is found</returns> 777 /// <returns>null if no scene object group containing that prim is found</returns>
778 private SceneObjectGroup GetGroupByPrim(LLUUID fullID) 778 private SceneObjectGroup GetGroupByPrim(LLUUID fullID)
779 { 779 {
780 List<EntityBase> EntityList = GetEntities(); 780 List<EntityBase> EntityList = GetEntities();
@@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
823 protected internal SceneObjectPart GetSceneObjectPart(uint localID) 823 protected internal SceneObjectPart GetSceneObjectPart(uint localID)
824 { 824 {
825 SceneObjectGroup group = GetGroupByPrim(localID); 825 SceneObjectGroup group = GetGroupByPrim(localID);
826 826
827 if (group != null) 827 if (group != null)
828 return group.GetChildPart(localID); 828 return group.GetChildPart(localID);
829 else 829 else
@@ -834,7 +834,7 @@ namespace OpenSim.Region.Environment.Scenes
834 /// Get a part contained in this scene. 834 /// Get a part contained in this scene.
835 /// </summary> 835 /// </summary>
836 /// <param name="fullID"></param> 836 /// <param name="fullID"></param>
837 /// <returns>null if the part was not found</returns> 837 /// <returns>null if the part was not found</returns>
838 protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID) 838 protected internal SceneObjectPart GetSceneObjectPart(LLUUID fullID)
839 { 839 {
840 SceneObjectGroup group = GetGroupByPrim(fullID); 840 SceneObjectGroup group = GetGroupByPrim(fullID);
@@ -1089,7 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes
1089 group.SendGroupTerseUpdate(); 1089 group.SendGroupTerseUpdate();
1090 return; 1090 return;
1091 } 1091 }
1092 1092
1093 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) 1093 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment)
1094 { 1094 {
1095 group.UpdateSinglePosition(pos, localID); 1095 group.UpdateSinglePosition(pos, localID);
@@ -1119,7 +1119,7 @@ namespace OpenSim.Region.Environment.Scenes
1119 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment) 1119 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.IsAttachment)
1120 { 1120 {
1121 group.SendGroupTerseUpdate(); 1121 group.SendGroupTerseUpdate();
1122 1122
1123 return; 1123 return;
1124 } 1124 }
1125 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment) 1125 if (m_parentScene.ExternalChecks.ExternalChecksCanMoveObject(group.UUID, remoteClient.AgentId) || group.RootPart.IsAttachment)
@@ -1397,14 +1397,14 @@ namespace OpenSim.Region.Environment.Scenes
1397 if (sendEvents) 1397 if (sendEvents)
1398 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1398 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1399 } 1399 }
1400 else 1400 else
1401 { 1401 {
1402 // The link set has prims remaining. This path is taken 1402 // The link set has prims remaining. This path is taken
1403 // when a subset of a link set's prims are selected 1403 // when a subset of a link set's prims are selected
1404 // and the root prim is part of that selection 1404 // and the root prim is part of that selection
1405 // 1405 //
1406 List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values); 1406 List<SceneObjectPart> parts = new List<SceneObjectPart>(parenPrim.Children.Values);
1407 1407
1408 List<uint> unlink_ids = new List<uint>(); 1408 List<uint> unlink_ids = new List<uint>();
1409 foreach (SceneObjectPart unlink_part in parts) 1409 foreach (SceneObjectPart unlink_part in parts)
1410 unlink_ids.Add(unlink_part.LocalId); 1410 unlink_ids.Add(unlink_part.LocalId);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index fe66dd5..0148d76 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -242,9 +242,9 @@ namespace OpenSim.Region.Environment.Scenes
242 242
243 // Retrieve item 243 // Retrieve item
244 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId); 244 TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);
245 245
246 if (null == item) 246 if (null == item)
247 { 247 {
248 m_log.ErrorFormat( 248 m_log.ErrorFormat(
249 "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update " 249 "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
250 + " but the item does not exist in this inventory", 250 + " but the item does not exist in this inventory",
@@ -338,7 +338,6 @@ namespace OpenSim.Region.Environment.Scenes
338 item.CreationDate = Util.UnixTimeSinceEpoch(); 338 item.CreationDate = Util.UnixTimeSinceEpoch();
339 else 339 else
340 item.CreationDate = itemUpd.CreationDate; 340 item.CreationDate = itemUpd.CreationDate;
341
342 341
343 // TODO: Check if folder changed and move item 342 // TODO: Check if folder changed and move item
344 //item.NextPermissions = itemUpd.Folder; 343 //item.NextPermissions = itemUpd.Folder;
@@ -577,7 +576,7 @@ namespace OpenSim.Region.Environment.Scenes
577 asset.Type = assetType; 576 asset.Type = assetType;
578 asset.FullID = LLUUID.Random(); 577 asset.FullID = LLUUID.Random();
579 asset.Data = (data == null) ? new byte[1] : data; 578 asset.Data = (data == null) ? new byte[1] : data;
580 579
581 return asset; 580 return asset;
582 } 581 }
583 582
@@ -958,7 +957,7 @@ namespace OpenSim.Region.Environment.Scenes
958 agentItem.Folder = folderId; 957 agentItem.Folder = folderId;
959 AddInventoryItem(remoteClient, agentItem); 958 AddInventoryItem(remoteClient, agentItem);
960 } 959 }
961 960
962 /// <summary> 961 /// <summary>
963 /// <see>ClientMoveTaskInventoryItem</see> 962 /// <see>ClientMoveTaskInventoryItem</see>
964 /// </summary> 963 /// </summary>
@@ -981,13 +980,13 @@ namespace OpenSim.Region.Environment.Scenes
981 } 980 }
982 981
983 TaskInventoryItem taskItem = part.GetInventoryItem(itemId); 982 TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
984 983
985 if (null == taskItem) 984 if (null == taskItem)
986 { 985 {
987 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed" 986 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
988 + " because the inventory item could not be found", 987 + " because the inventory item could not be found",
989 itemId, primLocalId); 988 itemId, primLocalId);
990 989
991 return; 990 return;
992 } 991 }
993 992
@@ -997,7 +996,7 @@ namespace OpenSim.Region.Environment.Scenes
997 996
998 MoveTaskInventoryItem(remoteClient, folderId, part, itemId); 997 MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
999 } 998 }
1000 999
1001 /// <summary> 1000 /// <summary>
1002 /// <see>MoveTaskInventoryItem</see> 1001 /// <see>MoveTaskInventoryItem</see>
1003 /// </summary> 1002 /// </summary>
@@ -1029,7 +1028,7 @@ namespace OpenSim.Region.Environment.Scenes
1029 AddInventoryItem(avatarId, agentItem); 1028 AddInventoryItem(avatarId, agentItem);
1030 } 1029 }
1031 } 1030 }
1032 1031
1033 /// <summary> 1032 /// <summary>
1034 /// Copy a task (prim) inventory item to another task (prim) 1033 /// Copy a task (prim) inventory item to another task (prim)
1035 /// </summary> 1034 /// </summary>
@@ -1049,7 +1048,7 @@ namespace OpenSim.Region.Environment.Scenes
1049 1048
1050 return; 1049 return;
1051 } 1050 }
1052 1051
1053 SceneObjectPart destPart = GetSceneObjectPart(destId); 1052 SceneObjectPart destPart = GetSceneObjectPart(destId);
1054 1053
1055 if (destPart == null) 1054 if (destPart == null)
@@ -1060,7 +1059,7 @@ namespace OpenSim.Region.Environment.Scenes
1060 destId); 1059 destId);
1061 return; 1060 return;
1062 } 1061 }
1063 1062
1064 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0) 1063 if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
1065 { 1064 {
1066 // object cannot copy items to an object owned by a different owner 1065 // object cannot copy items to an object owned by a different owner
@@ -1076,7 +1075,7 @@ namespace OpenSim.Region.Environment.Scenes
1076 } 1075 }
1077 1076
1078 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1077 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1079 1078
1080 destTaskItem.ItemID = LLUUID.Random(); 1079 destTaskItem.ItemID = LLUUID.Random();
1081 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1080 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1082 destTaskItem.AssetID = srcTaskItem.AssetID; 1081 destTaskItem.AssetID = srcTaskItem.AssetID;
@@ -1091,7 +1090,7 @@ namespace OpenSim.Region.Environment.Scenes
1091 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions; 1090 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
1092 destTaskItem.NextPermissions = srcTaskItem.NextPermissions; 1091 destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
1093 destTaskItem.Flags = srcTaskItem.Flags; 1092 destTaskItem.Flags = srcTaskItem.Flags;
1094 1093
1095 if (destPart.OwnerID != part.OwnerID) 1094 if (destPart.OwnerID != part.OwnerID)
1096 { 1095 {
1097 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1096 if (ExternalChecks.ExternalChecksPropagatePermissions())
@@ -1112,20 +1111,20 @@ namespace OpenSim.Region.Environment.Scenes
1112 destTaskItem.Name = srcTaskItem.Name; 1111 destTaskItem.Name = srcTaskItem.Name;
1113 destTaskItem.InvType = srcTaskItem.InvType; 1112 destTaskItem.InvType = srcTaskItem.InvType;
1114 destTaskItem.Type = srcTaskItem.Type; 1113 destTaskItem.Type = srcTaskItem.Type;
1115 1114
1116 destPart.AddInventoryItem(destTaskItem); 1115 destPart.AddInventoryItem(destTaskItem);
1117 1116
1118 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 1117 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1119 part.RemoveInventoryItem(itemId); 1118 part.RemoveInventoryItem(itemId);
1120 1119
1121 ScenePresence avatar; 1120 ScenePresence avatar;
1122 1121
1123 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1122 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
1124 { 1123 {
1125 destPart.GetProperties(avatar.ControllingClient); 1124 destPart.GetProperties(avatar.ControllingClient);
1126 } 1125 }
1127 } 1126 }
1128 1127
1129 public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items) 1128 public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items)
1130 { 1129 {
1131 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID); 1130 CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
@@ -1139,7 +1138,7 @@ namespace OpenSim.Region.Environment.Scenes
1139 } 1138 }
1140 1139
1141 LLUUID newFolderID = LLUUID.Random(); 1140 LLUUID newFolderID = LLUUID.Random();
1142 1141
1143 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID); 1142 profile.CreateFolder(category, newFolderID, 0xffff, profile.RootFolder.ID);
1144 1143
1145 foreach (LLUUID itemID in items) 1144 foreach (LLUUID itemID in items)
@@ -1346,7 +1345,7 @@ namespace OpenSim.Region.Environment.Scenes
1346 1345
1347 part.AddInventoryItem(taskItem); 1346 part.AddInventoryItem(taskItem);
1348 part.GetProperties(remoteClient); 1347 part.GetProperties(remoteClient);
1349 1348
1350 part.CreateScriptInstance(taskItem, 0, false); 1349 part.CreateScriptInstance(taskItem, 0, false);
1351 } 1350 }
1352 } 1351 }
@@ -1370,7 +1369,7 @@ namespace OpenSim.Region.Environment.Scenes
1370 1369
1371 return; 1370 return;
1372 } 1371 }
1373 1372
1374 SceneObjectPart destPart = GetSceneObjectPart(destId); 1373 SceneObjectPart destPart = GetSceneObjectPart(destId);
1375 1374
1376 if (destPart == null) 1375 if (destPart == null)
@@ -1381,7 +1380,7 @@ namespace OpenSim.Region.Environment.Scenes
1381 destId); 1380 destId);
1382 return; 1381 return;
1383 } 1382 }
1384 1383
1385 // Must own the object, and have modify rights 1384 // Must own the object, and have modify rights
1386 if (srcPart.OwnerID != destPart.OwnerID) 1385 if (srcPart.OwnerID != destPart.OwnerID)
1387 return; 1386 return;
@@ -1395,14 +1394,14 @@ namespace OpenSim.Region.Environment.Scenes
1395 "[PRIM INVENTORY]: " + 1394 "[PRIM INVENTORY]: " +
1396 "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}", 1395 "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
1397 srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin); 1396 srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
1398 // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL - 1397 // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
1399 // "Object: Task Object trying to illegally load script onto task Other_Object!" 1398 // "Object: Task Object trying to illegally load script onto task Other_Object!"
1400 // How do we shout from in here? 1399 // How do we shout from in here?
1401 return; 1400 return;
1402 } 1401 }
1403 1402
1404 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1403 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1405 1404
1406 destTaskItem.ItemID = LLUUID.Random(); 1405 destTaskItem.ItemID = LLUUID.Random();
1407 destTaskItem.CreatorID = srcTaskItem.CreatorID; 1406 destTaskItem.CreatorID = srcTaskItem.CreatorID;
1408 destTaskItem.AssetID = srcTaskItem.AssetID; 1407 destTaskItem.AssetID = srcTaskItem.AssetID;
@@ -1417,7 +1416,7 @@ namespace OpenSim.Region.Environment.Scenes
1417 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions; 1416 destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
1418 destTaskItem.NextPermissions = srcTaskItem.NextPermissions; 1417 destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
1419 destTaskItem.Flags = srcTaskItem.Flags; 1418 destTaskItem.Flags = srcTaskItem.Flags;
1420 1419
1421 if (destPart.OwnerID != srcPart.OwnerID) 1420 if (destPart.OwnerID != srcPart.OwnerID)
1422 { 1421 {
1423 if (ExternalChecks.ExternalChecksPropagatePermissions()) 1422 if (ExternalChecks.ExternalChecksPropagatePermissions())
@@ -1438,22 +1437,22 @@ namespace OpenSim.Region.Environment.Scenes
1438 destTaskItem.Name = srcTaskItem.Name; 1437 destTaskItem.Name = srcTaskItem.Name;
1439 destTaskItem.InvType = srcTaskItem.InvType; 1438 destTaskItem.InvType = srcTaskItem.InvType;
1440 destTaskItem.Type = srcTaskItem.Type; 1439 destTaskItem.Type = srcTaskItem.Type;
1441 1440
1442 destPart.AddInventoryItemExclusive(destTaskItem); 1441 destPart.AddInventoryItemExclusive(destTaskItem);
1443 1442
1444 if (running > 0) 1443 if (running > 0)
1445 { 1444 {
1446 destPart.CreateScriptInstance(destTaskItem, 0, false); 1445 destPart.CreateScriptInstance(destTaskItem, 0, false);
1447 } 1446 }
1448 1447
1449 ScenePresence avatar; 1448 ScenePresence avatar;
1450 1449
1451 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) 1450 if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
1452 { 1451 {
1453 destPart.GetProperties(avatar.ControllingClient); 1452 destPart.GetProperties(avatar.ControllingClient);
1454 } 1453 }
1455 } 1454 }
1456 1455
1457 /// <summary> 1456 /// <summary>
1458 /// Called when an object is removed from the environment into inventory. 1457 /// Called when an object is removed from the environment into inventory.
1459 /// </summary> 1458 /// </summary>
@@ -1566,7 +1565,7 @@ namespace OpenSim.Region.Environment.Scenes
1566 private bool InventoryDeQueueAndDelete() 1565 private bool InventoryDeQueueAndDelete()
1567 { 1566 {
1568 DeleteToInventoryHolder x = null; 1567 DeleteToInventoryHolder x = null;
1569 1568
1570 try 1569 try
1571 { 1570 {
1572 lock (m_inventoryDeletes) 1571 lock (m_inventoryDeletes)
@@ -1580,13 +1579,13 @@ namespace OpenSim.Region.Environment.Scenes
1580 return true; 1579 return true;
1581 } 1580 }
1582 } 1581 }
1583 } 1582 }
1584 catch(Exception e) 1583 catch(Exception e)
1585 { 1584 {
1586 // We can't put the object group details in here since the root part may have disappeared (which is where these sit). 1585 // We can't put the object group details in here since the root part may have disappeared (which is where these sit).
1587 // FIXME: This needs to be fixed. 1586 // FIXME: This needs to be fixed.
1588 m_log.ErrorFormat( 1587 m_log.ErrorFormat(
1589 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}", 1588 "[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}",
1590 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString()); 1589 (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString());
1591 } 1590 }
1592 1591
@@ -1745,7 +1744,7 @@ namespace OpenSim.Region.Environment.Scenes
1745 } 1744 }
1746 } 1745 }
1747 } 1746 }
1748 1747
1749 AssetBase asset = CreateAsset( 1748 AssetBase asset = CreateAsset(
1750 objectGroup.GetPartName(objectGroup.LocalId), 1749 objectGroup.GetPartName(objectGroup.LocalId),
1751 objectGroup.GetPartDescription(objectGroup.LocalId), 1750 objectGroup.GetPartDescription(objectGroup.LocalId),
@@ -1792,7 +1791,7 @@ namespace OpenSim.Region.Environment.Scenes
1792 } 1791 }
1793 } 1792 }
1794 } 1793 }
1795 1794
1796 public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId) 1795 public LLUUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID AgentId)
1797 { 1796 {
1798 SceneObjectGroup objectGroup = grp; 1797 SceneObjectGroup objectGroup = grp;
@@ -2057,7 +2056,7 @@ namespace OpenSim.Region.Environment.Scenes
2057 /// <param name="param"></param> 2056 /// <param name="param"></param>
2058 /// <returns></returns> 2057 /// <returns></returns>
2059 public virtual SceneObjectGroup RezObject( 2058 public virtual SceneObjectGroup RezObject(
2060 SceneObjectPart sourcePart, TaskInventoryItem item, 2059 SceneObjectPart sourcePart, TaskInventoryItem item,
2061 LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param) 2060 LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param)
2062 { 2061 {
2063 // Rez object 2062 // Rez object
@@ -2142,10 +2141,10 @@ namespace OpenSim.Region.Environment.Scenes
2142 return rootPart.ParentGroup; 2141 return rootPart.ParentGroup;
2143 } 2142 }
2144 } 2143 }
2145 2144
2146 return null; 2145 return null;
2147 } 2146 }
2148 2147
2149 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId) 2148 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, LLUUID AgentId)
2150 { 2149 {
2151 string message = ""; 2150 string message = "";
@@ -2218,7 +2217,7 @@ namespace OpenSim.Region.Environment.Scenes
2218 item.AssetType = asset.Type; 2217 item.AssetType = asset.Type;
2219 item.InvType = (int)InventoryType.Object; 2218 item.InvType = (int)InventoryType.Object;
2220 item.Folder = folderID; 2219 item.Folder = folderID;
2221 2220
2222 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions()) 2221 if ((AgentId != returnobjects[i].RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
2223 { 2222 {
2224 uint perms = returnobjects[i].GetEffectivePermissions(); 2223 uint perms = returnobjects[i].GetEffectivePermissions();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e8a8a78..474f062 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -74,11 +74,11 @@ namespace OpenSim.Region.Environment.Scenes
74 public InnerScene m_innerScene; 74 public InnerScene m_innerScene;
75 75
76 /// <summary> 76 /// <summary>
77 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is 77 /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
78 /// dispenced. 78 /// dispenced.
79 /// </summary> 79 /// </summary>
80 private uint m_lastAllocatedLocalId = 720000; 80 private uint m_lastAllocatedLocalId = 720000;
81 81
82 private readonly Mutex _primAllocateMutex = new Mutex(false); 82 private readonly Mutex _primAllocateMutex = new Mutex(false);
83 83
84 private int m_timePhase = 24; 84 private int m_timePhase = 24;
@@ -607,7 +607,7 @@ namespace OpenSim.Region.Environment.Scenes
607 public override void Close() 607 public override void Close()
608 { 608 {
609 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); 609 m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
610 610
611 // Kick all ROOT agents with the message, 'The simulator is going down' 611 // Kick all ROOT agents with the message, 'The simulator is going down'
612 ForEachScenePresence(delegate(ScenePresence avatar) 612 ForEachScenePresence(delegate(ScenePresence avatar)
613 { 613 {
@@ -765,7 +765,7 @@ namespace OpenSim.Region.Environment.Scenes
765 if (m_frame % m_update_backup == 0) 765 if (m_frame % m_update_backup == 0)
766 { 766 {
767 UpdateStorageBackup(); 767 UpdateStorageBackup();
768 768
769 } 769 }
770 770
771 if (m_frame % m_update_terrain == 0) 771 if (m_frame % m_update_terrain == 0)
@@ -1112,7 +1112,7 @@ namespace OpenSim.Region.Environment.Scenes
1112 //X 1112 //X
1113 // . 1113 // .
1114 // 1114 //
1115 // Shade the terrain for shadows 1115 // Shade the terrain for shadows
1116 if ((x - 1 > 0) && (y - 1 > 0)) 1116 if ((x - 1 > 0) && (y - 1 > 0))
1117 { 1117 {
1118 hfvalue = (float)hm[x, y]; 1118 hfvalue = (float)hm[x, y];
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.Environment.Scenes
1133 else if (hfdiff < -0.3f) 1133 else if (hfdiff < -0.3f)
1134 { 1134 {
1135 // We have to desaturate and blacken the land at the same time 1135 // We have to desaturate and blacken the land at the same time
1136 // we use floats, colors use bytes, so shrink are space down to 1136 // we use floats, colors use bytes, so shrink are space down to
1137 // 0-255 1137 // 0-255
1138 1138
1139 1139
@@ -1429,13 +1429,13 @@ namespace OpenSim.Region.Environment.Scenes
1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary) 1429 public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
1430 { 1430 {
1431 // Overwrites the local Asset cache with new maptile data 1431 // Overwrites the local Asset cache with new maptile data
1432 // Assets are single write, this causes the asset server to ignore this update, 1432 // Assets are single write, this causes the asset server to ignore this update,
1433 // but the local asset cache does not 1433 // but the local asset cache does not
1434 1434
1435 // this is on purpose! The net result of this is the region always has the most up to date 1435 // this is on purpose! The net result of this is the region always has the most up to date
1436 // map tile while protecting the (grid) asset database from bloat caused by a new asset each 1436 // map tile while protecting the (grid) asset database from bloat caused by a new asset each
1437 // time a mapimage is generated! 1437 // time a mapimage is generated!
1438 1438
1439 LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID; 1439 LLUUID lastMapRegionUUID = m_regInfo.lastMapUUID;
1440 1440
1441 int lastMapRefresh = 0; 1441 int lastMapRefresh = 0;
@@ -1711,7 +1711,7 @@ namespace OpenSim.Region.Environment.Scenes
1711 /// </param> 1711 /// </param>
1712 /// <returns> 1712 /// <returns>
1713 /// true if the object was added, false if an object with the same uuid was already in the scene 1713 /// true if the object was added, false if an object with the same uuid was already in the scene
1714 /// </returns> 1714 /// </returns>
1715 public bool AddRestoredSceneObject( 1715 public bool AddRestoredSceneObject(
1716 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 1716 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
1717 { 1717 {
@@ -1739,15 +1739,15 @@ namespace OpenSim.Region.Environment.Scenes
1739 lock (Entities) 1739 lock (Entities)
1740 { 1740 {
1741 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values); 1741 ICollection<EntityBase> entities = new List<EntityBase>(Entities.Values);
1742 1742
1743 foreach (EntityBase e in entities) 1743 foreach (EntityBase e in entities)
1744 { 1744 {
1745 if (e is SceneObjectGroup) 1745 if (e is SceneObjectGroup)
1746 DeleteSceneObject((SceneObjectGroup)e); 1746 DeleteSceneObject((SceneObjectGroup)e);
1747 } 1747 }
1748 } 1748 }
1749 } 1749 }
1750 1750
1751 /// <summary> 1751 /// <summary>
1752 /// Delete the given object from the scene. 1752 /// Delete the given object from the scene.
1753 /// </summary> 1753 /// </summary>
@@ -1791,8 +1791,8 @@ namespace OpenSim.Region.Environment.Scenes
1791 1791
1792 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) 1792 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
1793 { 1793 {
1794 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); 1794 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName);
1795 1795
1796 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); 1796 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
1797 } 1797 }
1798 1798
@@ -1805,29 +1805,29 @@ namespace OpenSim.Region.Environment.Scenes
1805 1805
1806 public void LoadPrimsFromXml2(string fileName) 1806 public void LoadPrimsFromXml2(string fileName)
1807 { 1807 {
1808 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName); 1808 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName);
1809 1809
1810 m_serialiser.LoadPrimsFromXml2(this, fileName); 1810 m_serialiser.LoadPrimsFromXml2(this, fileName);
1811 } 1811 }
1812 1812
1813 public void LoadPrimsFromXml2(TextReader reader, bool startScripts) 1813 public void LoadPrimsFromXml2(TextReader reader, bool startScripts)
1814 { 1814 {
1815 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName); 1815 m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName);
1816 1816
1817 m_serialiser.LoadPrimsFromXml2(this, reader, startScripts); 1817 m_serialiser.LoadPrimsFromXml2(this, reader, startScripts);
1818 } 1818 }
1819 1819
1820 public void SavePrimsToXml2(string fileName) 1820 public void SavePrimsToXml2(string fileName)
1821 { 1821 {
1822 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); 1822 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
1823 1823
1824 m_serialiser.SavePrimsToXml2(this, fileName); 1824 m_serialiser.SavePrimsToXml2(this, fileName);
1825 } 1825 }
1826 1826
1827 public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max) 1827 public void SavePrimsToXml2(TextWriter stream, LLVector3 min, LLVector3 max)
1828 { 1828 {
1829 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); 1829 m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName);
1830 1830
1831 m_serialiser.SavePrimsToXml2(this, stream, min, max); 1831 m_serialiser.SavePrimsToXml2(this, stream, min, max);
1832 } 1832 }
1833 1833
@@ -1835,7 +1835,7 @@ namespace OpenSim.Region.Environment.Scenes
1835 { 1835 {
1836 m_log.InfoFormat( 1836 m_log.InfoFormat(
1837 "[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName); 1837 "[SCENE]: Saving prims with name {0} in xml2 format for region {1} to {2}", primName, RegionInfo.RegionName, fileName);
1838 1838
1839 List<EntityBase> entityList = GetEntities(); 1839 List<EntityBase> entityList = GetEntities();
1840 List<EntityBase> primList = new List<EntityBase>(); 1840 List<EntityBase> primList = new List<EntityBase>();
1841 1841
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
1860 public void LoadPrimsFromArchive(string filePath) 1860 public void LoadPrimsFromArchive(string filePath)
1861 { 1861 {
1862 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath); 1862 m_log.InfoFormat("[SCENE]: Loading archive to region {0} from {1}", RegionInfo.RegionName, filePath);
1863 1863
1864 m_archiver.DearchiveRegion(filePath); 1864 m_archiver.DearchiveRegion(filePath);
1865 } 1865 }
1866 1866
@@ -1871,7 +1871,7 @@ namespace OpenSim.Region.Environment.Scenes
1871 public void SavePrimsToArchive(string filePath) 1871 public void SavePrimsToArchive(string filePath)
1872 { 1872 {
1873 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath); 1873 m_log.InfoFormat("[SCENE]: Writing archive for region {0} to {1}", RegionInfo.RegionName, filePath);
1874 1874
1875 m_archiver.ArchiveRegion(filePath); 1875 m_archiver.ArchiveRegion(filePath);
1876 } 1876 }
1877 1877
@@ -1986,7 +1986,7 @@ namespace OpenSim.Region.Environment.Scenes
1986 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor"); 1986 m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
1987 if (XMLMethod == 0) 1987 if (XMLMethod == 0)
1988 { 1988 {
1989 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); 1989 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
1990 AddRestoredSceneObject(sceneObject, true, false); 1990 AddRestoredSceneObject(sceneObject, true, false);
1991 1991
1992 SceneObjectPart RootPrim = GetSceneObjectPart(primID); 1992 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
@@ -1999,7 +1999,7 @@ namespace OpenSim.Region.Environment.Scenes
1999 { 1999 {
2000 DeleteSceneObject(grp); 2000 DeleteSceneObject(grp);
2001 } 2001 }
2002 2002
2003 m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar"); 2003 m_log.Info("[INTERREGION]: Denied prim crossing for banned avatar");
2004 2004
2005 return false; 2005 return false;
@@ -2075,7 +2075,7 @@ namespace OpenSim.Region.Environment.Scenes
2075 else 2075 else
2076 { 2076 {
2077 m_log.DebugFormat( 2077 m_log.DebugFormat(
2078 "[SCENE]: Adding new {0} agent {1} {2} in {3}", 2078 "[SCENE]: Adding new {0} agent {1} {2} in {3}",
2079 (child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName); 2079 (child ? "child" : "root"), client.Name, client.AgentId, RegionInfo.RegionName);
2080 2080
2081 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 2081 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
@@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Environment.Scenes
2156 client.OnScriptReset += ProcessScriptReset; 2156 client.OnScriptReset += ProcessScriptReset;
2157 client.OnGetScriptRunning += GetScriptRunning; 2157 client.OnGetScriptRunning += GetScriptRunning;
2158 client.OnSetScriptRunning += SetScriptRunning; 2158 client.OnSetScriptRunning += SetScriptRunning;
2159 2159
2160 client.OnRegionHandleRequest += RegionHandleRequest; 2160 client.OnRegionHandleRequest += RegionHandleRequest;
2161 2161
2162 client.OnUnackedTerrain += TerrainUnAcked; 2162 client.OnUnackedTerrain += TerrainUnAcked;
@@ -2310,7 +2310,7 @@ namespace OpenSim.Region.Environment.Scenes
2310 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) 2310 public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
2311 { 2311 {
2312 appearance = null; // VS needs this line, mono doesn't 2312 appearance = null; // VS needs this line, mono doesn't
2313 2313
2314 try 2314 try
2315 { 2315 {
2316 if (m_AvatarFactory == null || 2316 if (m_AvatarFactory == null ||
@@ -2323,10 +2323,10 @@ namespace OpenSim.Region.Environment.Scenes
2323 catch (Exception e) 2323 catch (Exception e)
2324 { 2324 {
2325 m_log.ErrorFormat( 2325 m_log.ErrorFormat(
2326 "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}", 2326 "[APPERANCE]: Problem when fetching appearance for avatar {0}, {1}, using default. {2}",
2327 client.Name, client.AgentId, e); 2327 client.Name, client.AgentId, e);
2328 appearance = new AvatarAppearance(); 2328 appearance = new AvatarAppearance();
2329 } 2329 }
2330 } 2330 }
2331 2331
2332 /// <summary> 2332 /// <summary>
@@ -2341,13 +2341,13 @@ namespace OpenSim.Region.Environment.Scenes
2341 { 2341 {
2342 childagentYN = avatar.IsChildAgent; 2342 childagentYN = avatar.IsChildAgent;
2343 } 2343 }
2344 2344
2345 try 2345 try
2346 { 2346 {
2347 m_log.DebugFormat( 2347 m_log.DebugFormat(
2348 "[SCENE]: Removing {0} agent {1} from region {2}", 2348 "[SCENE]: Removing {0} agent {1} from region {2}",
2349 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); 2349 (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
2350 2350
2351 if (avatar.IsChildAgent) 2351 if (avatar.IsChildAgent)
2352 { 2352 {
2353 m_innerScene.removeUserCount(false); 2353 m_innerScene.removeUserCount(false);
@@ -2378,7 +2378,7 @@ namespace OpenSim.Region.Environment.Scenes
2378 // We don't know which count to remove it from 2378 // We don't know which count to remove it from
2379 // Avatar is already disposed :/ 2379 // Avatar is already disposed :/
2380 } 2380 }
2381 2381
2382 m_eventManager.TriggerOnRemovePresence(agentID); 2382 m_eventManager.TriggerOnRemovePresence(agentID);
2383 Broadcast(delegate(IClientAPI client) 2383 Broadcast(delegate(IClientAPI client)
2384 { 2384 {
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Environment.Scenes
2717 { 2717 {
2718 m_innerScene.removeUserCount(true); 2718 m_innerScene.removeUserCount(true);
2719 } 2719 }
2720 2720
2721 // Tell a single agent to disconnect from the region. 2721 // Tell a single agent to disconnect from the region.
2722 presence.ControllingClient.SendShutdownConnectionNotice(); 2722 presence.ControllingClient.SendShutdownConnectionNotice();
2723 2723
@@ -3827,9 +3827,9 @@ namespace OpenSim.Region.Environment.Scenes
3827 { 3827 {
3828 //should be doing this by parcel, but as its only for testing 3828 //should be doing this by parcel, but as its only for testing
3829 // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4 3829 // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4
3830 // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist 3830 // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist
3831 // in the context of `<>c__CompilerGenerated17' 3831 // in the context of `<>c__CompilerGenerated17'
3832 // MW said it was okay to comment the body of this method out for now since the code is experimental 3832 // MW said it was okay to comment the body of this method out for now since the code is experimental
3833 // and will be replaced anyway 3833 // and will be replaced anyway
3834// ForEachClient(delegate(IClientAPI client) 3834// ForEachClient(delegate(IClientAPI client)
3835// { 3835// {
@@ -3840,7 +3840,7 @@ namespace OpenSim.Region.Environment.Scenes
3840// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); 3840// client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
3841// }); 3841// });
3842 } 3842 }
3843 3843
3844 public void RegionHandleRequest(IClientAPI client, LLUUID regionID) 3844 public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
3845 { 3845 {
3846 RegionInfo info; 3846 RegionInfo info;
@@ -3860,4 +3860,4 @@ namespace OpenSim.Region.Environment.Scenes
3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); 3860 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
3861 } 3861 }
3862 } 3862 }
3863} 3863}
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 35a7434..adad7d3 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
60 public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; 60 public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
61 public event LogOffUser OnLogOffUser; 61 public event LogOffUser OnLogOffUser;
62 public event GetLandData OnGetLandData; 62 public event GetLandData OnGetLandData;
63 63
64 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 64 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
65 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; 65 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
66 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim; 66 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes
70 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 70 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
71 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; 71 private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
72 private LogOffUser handlerLogOffUser = null; 72 private LogOffUser handlerLogOffUser = null;
73 private GetLandData handlerGetLandData = null; // OnGetLandData 73 private GetLandData handlerGetLandData = null; // OnGetLandData
74 74
75 public KillObjectDelegate KillObject; 75 public KillObjectDelegate KillObject;
76 public string _debugRegionName = String.Empty; 76 public string _debugRegionName = String.Empty;
@@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
240 } 240 }
241 return null; 241 return null;
242 } 242 }
243 243
244 #endregion 244 #endregion
245 245
246 #region Inform Client of Neighbours 246 #region Inform Client of Neighbours
@@ -582,7 +582,7 @@ namespace OpenSim.Region.Environment.Scenes
582 LLVector3 lookAt, uint flags) 582 LLVector3 lookAt, uint flags)
583 { 583 {
584 bool destRegionUp = false; 584 bool destRegionUp = false;
585 585
586 if (regionHandle == m_regionInfo.RegionHandle) 586 if (regionHandle == m_regionInfo.RegionHandle)
587 { 587 {
588 // Teleport within the same region 588 // Teleport within the same region
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 0b2cc9e..a0e0a37 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -45,534 +45,553 @@ namespace OpenSim.Region.Environment.Scenes
45 45
46 #region Object Permission Checks 46 #region Object Permission Checks
47 47
48 public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID); 48 public delegate uint GenerateClientFlags(LLUUID userID, LLUUID objectIDID);
49 private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>(); 49 private List<GenerateClientFlags> GenerateClientFlagsCheckFunctions = new List<GenerateClientFlags>();
50 50
51 public void addGenerateClientFlags(GenerateClientFlags delegateFunc) 51 public void addGenerateClientFlags(GenerateClientFlags delegateFunc)
52 { 52 {
53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc)) 53 if (!GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
54 GenerateClientFlagsCheckFunctions.Add(delegateFunc); 54 GenerateClientFlagsCheckFunctions.Add(delegateFunc);
55 } 55 }
56 public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
57 {
58 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
59 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
60 }
61 56
62 public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID) 57 public void removeGenerateClientFlags(GenerateClientFlags delegateFunc)
63 { 58 {
64 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID); 59 if (GenerateClientFlagsCheckFunctions.Contains(delegateFunc))
65 60 GenerateClientFlagsCheckFunctions.Remove(delegateFunc);
66 if (part == null) 61 }
67 return 0;
68
69 uint perms=part.GetEffectiveObjectFlags() |
70 (uint)LLObject.ObjectFlags.ObjectModify |
71 (uint)LLObject.ObjectFlags.ObjectCopy |
72 (uint)LLObject.ObjectFlags.ObjectMove |
73 (uint)LLObject.ObjectFlags.ObjectTransfer |
74 (uint)LLObject.ObjectFlags.ObjectYouOwner |
75 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
76 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
77 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
78
79 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
80 {
81 perms &= check(userID, objectID);
82 }
83 return perms;
84 }
85 62
86 public delegate void SetBypassPermissions(bool value); 63 public uint ExternalChecksGenerateClientFlags(LLUUID userID, LLUUID objectID)
87 private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>(); 64 {
65 SceneObjectPart part=m_scene.GetSceneObjectPart(objectID);
88 66
89 public void addSetBypassPermissions(SetBypassPermissions delegateFunc) 67 if (part == null)
90 { 68 return 0;
91 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
92 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
93 }
94 public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
95 {
96 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
97 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
98 }
99 69
100 public void ExternalChecksSetBypassPermissions(bool value) 70 uint perms=part.GetEffectiveObjectFlags() |
71 (uint)LLObject.ObjectFlags.ObjectModify |
72 (uint)LLObject.ObjectFlags.ObjectCopy |
73 (uint)LLObject.ObjectFlags.ObjectMove |
74 (uint)LLObject.ObjectFlags.ObjectTransfer |
75 (uint)LLObject.ObjectFlags.ObjectYouOwner |
76 (uint)LLObject.ObjectFlags.ObjectAnyOwner |
77 (uint)LLObject.ObjectFlags.ObjectOwnerModify |
78 (uint)LLObject.ObjectFlags.ObjectYouOfficer;
79
80 foreach (GenerateClientFlags check in GenerateClientFlagsCheckFunctions)
101 { 81 {
102 foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions) 82 perms &= check(userID, objectID);
103 {
104 check(value);
105 }
106 } 83 }
84 return perms;
85 }
107 86
108 public delegate bool BypassPermissions(); 87 public delegate void SetBypassPermissions(bool value);
109 private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>(); 88 private List<SetBypassPermissions> SetBypassPermissionsCheckFunctions = new List<SetBypassPermissions>();
110 89
111 public void addBypassPermissions(BypassPermissions delegateFunc) 90 public void addSetBypassPermissions(SetBypassPermissions delegateFunc)
112 { 91 {
113 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc)) 92 if (!SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
114 BypassPermissionsCheckFunctions.Add(delegateFunc); 93 SetBypassPermissionsCheckFunctions.Add(delegateFunc);
115 } 94 }
116 public void removeBypassPermissions(BypassPermissions delegateFunc) 95
96 public void removeSetBypassPermissions(SetBypassPermissions delegateFunc)
97 {
98 if (SetBypassPermissionsCheckFunctions.Contains(delegateFunc))
99 SetBypassPermissionsCheckFunctions.Remove(delegateFunc);
100 }
101
102 public void ExternalChecksSetBypassPermissions(bool value)
103 {
104 foreach (SetBypassPermissions check in SetBypassPermissionsCheckFunctions)
117 { 105 {
118 if (BypassPermissionsCheckFunctions.Contains(delegateFunc)) 106 check(value);
119 BypassPermissionsCheckFunctions.Remove(delegateFunc);
120 } 107 }
108 }
121 109
122 public bool ExternalChecksBypassPermissions() 110 public delegate bool BypassPermissions();
111 private List<BypassPermissions> BypassPermissionsCheckFunctions = new List<BypassPermissions>();
112
113 public void addBypassPermissions(BypassPermissions delegateFunc)
114 {
115 if (!BypassPermissionsCheckFunctions.Contains(delegateFunc))
116 BypassPermissionsCheckFunctions.Add(delegateFunc);
117 }
118
119 public void removeBypassPermissions(BypassPermissions delegateFunc)
120 {
121 if (BypassPermissionsCheckFunctions.Contains(delegateFunc))
122 BypassPermissionsCheckFunctions.Remove(delegateFunc);
123 }
124
125 public bool ExternalChecksBypassPermissions()
126 {
127 foreach (BypassPermissions check in BypassPermissionsCheckFunctions)
123 { 128 {
124 foreach (BypassPermissions check in BypassPermissionsCheckFunctions) 129 if (check() == false)
125 { 130 {
126 if (check() == false) 131 return false;
127 {
128 return false;
129 }
130 } 132 }
131 return true;
132 } 133 }
134 return true;
135 }
133 136
134 public delegate bool PropagatePermissions(); 137 public delegate bool PropagatePermissions();
135 private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>(); 138 private List<PropagatePermissions> PropagatePermissionsCheckFunctions = new List<PropagatePermissions>();
136 139
137 public void addPropagatePermissions(PropagatePermissions delegateFunc) 140 public void addPropagatePermissions(PropagatePermissions delegateFunc)
138 { 141 {
139 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc)) 142 if (!PropagatePermissionsCheckFunctions.Contains(delegateFunc))
140 PropagatePermissionsCheckFunctions.Add(delegateFunc); 143 PropagatePermissionsCheckFunctions.Add(delegateFunc);
141 } 144 }
142 public void removePropagatePermissions(PropagatePermissions delegateFunc)
143 {
144 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
145 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
146 }
147 145
148 public bool ExternalChecksPropagatePermissions() 146 public void removePropagatePermissions(PropagatePermissions delegateFunc)
147 {
148 if (PropagatePermissionsCheckFunctions.Contains(delegateFunc))
149 PropagatePermissionsCheckFunctions.Remove(delegateFunc);
150 }
151
152 public bool ExternalChecksPropagatePermissions()
153 {
154 foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions)
149 { 155 {
150 foreach (PropagatePermissions check in PropagatePermissionsCheckFunctions) 156 if (check() == false)
151 { 157 {
152 if (check() == false) 158 return false;
153 {
154 return false;
155 }
156 } 159 }
157 return true;
158 } 160 }
161 return true;
162 }
159 163
160 #region REZ OBJECT 164 #region REZ OBJECT
161 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); 165 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
162 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); 166 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
163 167
164 public void addCheckRezObject(CanRezObject delegateFunc) 168 public void addCheckRezObject(CanRezObject delegateFunc)
165 { 169 {
166 if (!CanRezObjectCheckFunctions.Contains(delegateFunc)) 170 if (!CanRezObjectCheckFunctions.Contains(delegateFunc))
167 CanRezObjectCheckFunctions.Add(delegateFunc); 171 CanRezObjectCheckFunctions.Add(delegateFunc);
168 } 172 }
169 public void removeCheckRezObject(CanRezObject delegateFunc)
170 {
171 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
172 CanRezObjectCheckFunctions.Remove(delegateFunc);
173 }
174 173
175 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) 174 public void removeCheckRezObject(CanRezObject delegateFunc)
175 {
176 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
177 CanRezObjectCheckFunctions.Remove(delegateFunc);
178 }
179
180 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
181 {
182 foreach (CanRezObject check in CanRezObjectCheckFunctions)
176 { 183 {
177 foreach (CanRezObject check in CanRezObjectCheckFunctions) 184 if (check(objectCount, owner,objectPosition, m_scene) == false)
178 { 185 {
179 if (check(objectCount, owner,objectPosition, m_scene) == false) 186 return false;
180 {
181 return false;
182 }
183 } 187 }
184 return true;
185 } 188 }
189 return true;
190 }
186 191
187 #endregion 192 #endregion
188 193
189 #region DELETE OBJECT 194 #region DELETE OBJECT
190 public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene); 195 public delegate bool CanDeleteObject(LLUUID objectID, LLUUID deleter, Scene scene);
191 private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>(); 196 private List<CanDeleteObject> CanDeleteObjectCheckFunctions = new List<CanDeleteObject>();
192 197
193 public void addCheckDeleteObject(CanDeleteObject delegateFunc) 198 public void addCheckDeleteObject(CanDeleteObject delegateFunc)
194 { 199 {
195 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc)) 200 if (!CanDeleteObjectCheckFunctions.Contains(delegateFunc))
196 CanDeleteObjectCheckFunctions.Add(delegateFunc); 201 CanDeleteObjectCheckFunctions.Add(delegateFunc);
197 } 202 }
198 public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
199 {
200 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
201 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
202 }
203 203
204 public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter) 204 public void removeCheckDeleteObject(CanDeleteObject delegateFunc)
205 {
206 if (CanDeleteObjectCheckFunctions.Contains(delegateFunc))
207 CanDeleteObjectCheckFunctions.Remove(delegateFunc);
208 }
209
210 public bool ExternalChecksCanDeleteObject(LLUUID objectID, LLUUID deleter)
211 {
212 foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions)
205 { 213 {
206 foreach (CanDeleteObject check in CanDeleteObjectCheckFunctions) 214 if (check(objectID,deleter,m_scene) == false)
207 { 215 {
208 if (check(objectID,deleter,m_scene) == false) 216 return false;
209 {
210 return false;
211 }
212 } 217 }
213 return true;
214 } 218 }
219 return true;
220 }
215 221
216 #endregion 222 #endregion
217 223
218 #region TAKE OBJECT 224 #region TAKE OBJECT
219 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); 225 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene);
220 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); 226 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>();
221 227
222 public void addCheckTakeObject(CanTakeObject delegateFunc) 228 public void addCheckTakeObject(CanTakeObject delegateFunc)
223 { 229 {
224 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) 230 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
225 CanTakeObjectCheckFunctions.Add(delegateFunc); 231 CanTakeObjectCheckFunctions.Add(delegateFunc);
226 } 232 }
227 public void removeCheckTakeObject(CanTakeObject delegateFunc)
228 {
229 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
230 CanTakeObjectCheckFunctions.Remove(delegateFunc);
231 }
232 233
233 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID) 234 public void removeCheckTakeObject(CanTakeObject delegateFunc)
235 {
236 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
237 CanTakeObjectCheckFunctions.Remove(delegateFunc);
238 }
239
240 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID AvatarTakingUUID)
241 {
242 foreach (CanTakeObject check in CanTakeObjectCheckFunctions)
234 { 243 {
235 foreach (CanTakeObject check in CanTakeObjectCheckFunctions) 244 if (check(objectID, AvatarTakingUUID, m_scene) == false)
236 { 245 {
237 if (check(objectID, AvatarTakingUUID, m_scene) == false) 246 return false;
238 {
239 return false;
240 }
241 } 247 }
242 return true;
243 } 248 }
249 return true;
250 }
244 251
245 #endregion 252 #endregion
246 253
247 #region TAKE COPY OBJECT 254 #region TAKE COPY OBJECT
248 public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene); 255 public delegate bool CanTakeCopyObject(LLUUID objectID, LLUUID userID, Scene inScene);
249 private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>(); 256 private List<CanTakeCopyObject> CanTakeCopyObjectCheckFunctions = new List<CanTakeCopyObject>();
250 257
251 public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc) 258 public void addCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
252 { 259 {
253 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc)) 260 if (!CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
254 CanTakeCopyObjectCheckFunctions.Add(delegateFunc); 261 CanTakeCopyObjectCheckFunctions.Add(delegateFunc);
255 } 262 }
256 public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
257 {
258 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
259 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
260 }
261 263
262 public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID) 264 public void removeCheckTakeCopyObject(CanTakeCopyObject delegateFunc)
265 {
266 if (CanTakeCopyObjectCheckFunctions.Contains(delegateFunc))
267 CanTakeCopyObjectCheckFunctions.Remove(delegateFunc);
268 }
269
270 public bool ExternalChecksCanTakeCopyObject(LLUUID objectID, LLUUID userID)
271 {
272 foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions)
263 { 273 {
264 foreach (CanTakeCopyObject check in CanTakeCopyObjectCheckFunctions) 274 if (check(objectID,userID,m_scene) == false)
265 { 275 {
266 if (check(objectID,userID,m_scene) == false) 276 return false;
267 {
268 return false;
269 }
270 } 277 }
271 return true;
272 } 278 }
279 return true;
280 }
273 281
274 #endregion 282 #endregion
275 283
276 #region DUPLICATE OBJECT 284 #region DUPLICATE OBJECT
277 public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); 285 public delegate bool CanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition);
278 private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>(); 286 private List<CanDuplicateObject> CanDuplicateObjectCheckFunctions = new List<CanDuplicateObject>();
279 287
280 public void addCheckDuplicateObject(CanDuplicateObject delegateFunc) 288 public void addCheckDuplicateObject(CanDuplicateObject delegateFunc)
281 { 289 {
282 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc)) 290 if (!CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
283 CanDuplicateObjectCheckFunctions.Add(delegateFunc); 291 CanDuplicateObjectCheckFunctions.Add(delegateFunc);
284 } 292 }
285 public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
286 {
287 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
288 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
289 }
290 293
291 public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) 294 public void removeCheckDuplicateObject(CanDuplicateObject delegateFunc)
295 {
296 if (CanDuplicateObjectCheckFunctions.Contains(delegateFunc))
297 CanDuplicateObjectCheckFunctions.Remove(delegateFunc);
298 }
299
300 public bool ExternalChecksCanDuplicateObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition)
301 {
302 foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions)
292 { 303 {
293 foreach (CanDuplicateObject check in CanDuplicateObjectCheckFunctions) 304 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
294 { 305 {
295 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) 306 return false;
296 {
297 return false;
298 }
299 } 307 }
300 return true;
301 } 308 }
309 return true;
310 }
302 311
303 #endregion 312 #endregion
304 313
305 #region EDIT OBJECT 314 #region EDIT OBJECT
306 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); 315 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene);
307 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); 316 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>();
308 317
309 public void addCheckEditObject(CanEditObject delegateFunc) 318 public void addCheckEditObject(CanEditObject delegateFunc)
310 { 319 {
311 if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) 320 if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
312 CanEditObjectCheckFunctions.Add(delegateFunc); 321 CanEditObjectCheckFunctions.Add(delegateFunc);
313 } 322 }
314 public void removeCheckEditObject(CanEditObject delegateFunc)
315 {
316 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
317 CanEditObjectCheckFunctions.Remove(delegateFunc);
318 }
319 323
320 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) 324 public void removeCheckEditObject(CanEditObject delegateFunc)
325 {
326 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
327 CanEditObjectCheckFunctions.Remove(delegateFunc);
328 }
329
330 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID)
331 {
332 foreach (CanEditObject check in CanEditObjectCheckFunctions)
321 { 333 {
322 foreach (CanEditObject check in CanEditObjectCheckFunctions) 334 if (check(objectID, editorID, m_scene) == false)
323 { 335 {
324 if (check(objectID, editorID, m_scene) == false) 336 return false;
325 {
326 return false;
327 }
328 } 337 }
329 return true;
330 } 338 }
339 return true;
340 }
331 341
332 #endregion 342 #endregion
333 343
334 #region MOVE OBJECT 344 #region MOVE OBJECT
335 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); 345 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene);
336 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); 346 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>();
337 347
338 public void addCheckMoveObject(CanMoveObject delegateFunc) 348 public void addCheckMoveObject(CanMoveObject delegateFunc)
339 { 349 {
340 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) 350 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
341 CanMoveObjectCheckFunctions.Add(delegateFunc); 351 CanMoveObjectCheckFunctions.Add(delegateFunc);
342 } 352 }
343 public void removeCheckMoveObject(CanMoveObject delegateFunc)
344 {
345 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
346 CanMoveObjectCheckFunctions.Remove(delegateFunc);
347 }
348 353
349 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) 354 public void removeCheckMoveObject(CanMoveObject delegateFunc)
355 {
356 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
357 CanMoveObjectCheckFunctions.Remove(delegateFunc);
358 }
359
360 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID)
361 {
362 foreach (CanMoveObject check in CanMoveObjectCheckFunctions)
350 { 363 {
351 foreach (CanMoveObject check in CanMoveObjectCheckFunctions) 364 if (check(objectID,moverID,m_scene) == false)
352 { 365 {
353 if (check(objectID,moverID,m_scene) == false) 366 return false;
354 {
355 return false;
356 }
357 } 367 }
358 return true;
359 } 368 }
369 return true;
370 }
360 371
361 #endregion 372 #endregion
362 373
363 #region OBJECT ENTRY 374 #region OBJECT ENTRY
364 public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene); 375 public delegate bool CanObjectEntry(LLUUID objectID, LLVector3 newPoint, Scene scene);
365 private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>(); 376 private List<CanObjectEntry> CanObjectEntryCheckFunctions = new List<CanObjectEntry>();
366 377
367 public void addCheckObjectEntry(CanObjectEntry delegateFunc) 378 public void addCheckObjectEntry(CanObjectEntry delegateFunc)
368 { 379 {
369 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc)) 380 if (!CanObjectEntryCheckFunctions.Contains(delegateFunc))
370 CanObjectEntryCheckFunctions.Add(delegateFunc); 381 CanObjectEntryCheckFunctions.Add(delegateFunc);
371 } 382 }
372 public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
373 {
374 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
375 CanObjectEntryCheckFunctions.Remove(delegateFunc);
376 }
377 383
378 public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint) 384 public void removeCheckObjectEntry(CanObjectEntry delegateFunc)
385 {
386 if (CanObjectEntryCheckFunctions.Contains(delegateFunc))
387 CanObjectEntryCheckFunctions.Remove(delegateFunc);
388 }
389
390 public bool ExternalChecksCanObjectEntry(LLUUID objectID, LLVector3 newPoint)
391 {
392 foreach (CanObjectEntry check in CanObjectEntryCheckFunctions)
379 { 393 {
380 foreach (CanObjectEntry check in CanObjectEntryCheckFunctions) 394 if (check(objectID, newPoint, m_scene) == false)
381 { 395 {
382 if (check(objectID, newPoint, m_scene) == false) 396 return false;
383 {
384 return false;
385 }
386 } 397 }
387 return true;
388 } 398 }
399 return true;
400 }
389 401
390 #endregion 402 #endregion
391 403
392 #region RETURN OBJECT 404 #region RETURN OBJECT
393 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); 405 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene);
394 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); 406 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>();
395 407
396 public void addCheckReturnObject(CanReturnObject delegateFunc) 408 public void addCheckReturnObject(CanReturnObject delegateFunc)
397 { 409 {
398 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) 410 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
399 CanReturnObjectCheckFunctions.Add(delegateFunc); 411 CanReturnObjectCheckFunctions.Add(delegateFunc);
400 } 412 }
401 public void removeCheckReturnObject(CanReturnObject delegateFunc)
402 {
403 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
404 CanReturnObjectCheckFunctions.Remove(delegateFunc);
405 }
406 413
407 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) 414 public void removeCheckReturnObject(CanReturnObject delegateFunc)
415 {
416 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
417 CanReturnObjectCheckFunctions.Remove(delegateFunc);
418 }
419
420 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID)
421 {
422 foreach (CanReturnObject check in CanReturnObjectCheckFunctions)
408 { 423 {
409 foreach (CanReturnObject check in CanReturnObjectCheckFunctions) 424 if (check(objectID,returnerID,m_scene) == false)
410 { 425 {
411 if (check(objectID,returnerID,m_scene) == false) 426 return false;
412 {
413 return false;
414 }
415 } 427 }
416 return true;
417 } 428 }
429 return true;
430 }
418 431
419 #endregion 432 #endregion
420 433
421 #region INSTANT MESSAGE 434 #region INSTANT MESSAGE
422 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); 435 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene);
423 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); 436 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>();
424 437
425 public void addCheckInstantMessage(CanInstantMessage delegateFunc) 438 public void addCheckInstantMessage(CanInstantMessage delegateFunc)
426 { 439 {
427 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) 440 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
428 CanInstantMessageCheckFunctions.Add(delegateFunc); 441 CanInstantMessageCheckFunctions.Add(delegateFunc);
429 } 442 }
430 public void removeCheckInstantMessage(CanInstantMessage delegateFunc) 443
431 { 444 public void removeCheckInstantMessage(CanInstantMessage delegateFunc)
432 if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) 445 {
433 CanInstantMessageCheckFunctions.Remove(delegateFunc); 446 if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
434 } 447 CanInstantMessageCheckFunctions.Remove(delegateFunc);
448 }
435 449
436 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) 450 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target)
451 {
452 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions)
437 { 453 {
438 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) 454 if (check(user, target, m_scene) == false)
439 { 455 {
440 if (check(user, target, m_scene) == false) 456 return false;
441 {
442 return false;
443 }
444 } 457 }
445 return true;
446 } 458 }
459 return true;
460 }
447 461
448 #endregion 462 #endregion
449 463
450 #region INVENTORY TRANSFER 464 #region INVENTORY TRANSFER
451 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); 465 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene);
452 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); 466 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>();
453 467
454 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 468 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
455 { 469 {
456 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 470 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
457 CanInventoryTransferCheckFunctions.Add(delegateFunc); 471 CanInventoryTransferCheckFunctions.Add(delegateFunc);
458 } 472 }
459 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 473
474 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
460 { 475 {
461 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 476 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
462 CanInventoryTransferCheckFunctions.Remove(delegateFunc); 477 CanInventoryTransferCheckFunctions.Remove(delegateFunc);
463 } 478 }
464 479
465 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) 480 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target)
481 {
482 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions)
466 { 483 {
467 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) 484 if (check(user, target, m_scene) == false)
468 { 485 {
469 if (check(user, target, m_scene) == false) 486 return false;
470 {
471 return false;
472 }
473 } 487 }
474 return true;
475 } 488 }
489 return true;
490 }
476 491
477 #endregion 492 #endregion
478 493
479 #region VIEW SCRIPT 494 #region VIEW SCRIPT
480 public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 495 public delegate bool CanViewScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
481 private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>(); 496 private List<CanViewScript> CanViewScriptCheckFunctions = new List<CanViewScript>();
482 497
483 public void addCheckViewScript(CanViewScript delegateFunc) 498 public void addCheckViewScript(CanViewScript delegateFunc)
484 { 499 {
485 if (!CanViewScriptCheckFunctions.Contains(delegateFunc)) 500 if (!CanViewScriptCheckFunctions.Contains(delegateFunc))
486 CanViewScriptCheckFunctions.Add(delegateFunc); 501 CanViewScriptCheckFunctions.Add(delegateFunc);
487 } 502 }
488 public void removeCheckViewScript(CanViewScript delegateFunc)
489 {
490 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
491 CanViewScriptCheckFunctions.Remove(delegateFunc);
492 }
493 503
494 public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user) 504 public void removeCheckViewScript(CanViewScript delegateFunc)
505 {
506 if (CanViewScriptCheckFunctions.Contains(delegateFunc))
507 CanViewScriptCheckFunctions.Remove(delegateFunc);
508 }
509
510 public bool ExternalChecksCanViewScript(LLUUID script, LLUUID objectID, LLUUID user)
511 {
512 foreach (CanViewScript check in CanViewScriptCheckFunctions)
495 { 513 {
496 foreach (CanViewScript check in CanViewScriptCheckFunctions) 514 if (check(script, objectID, user, m_scene) == false)
497 { 515 {
498 if (check(script, objectID, user, m_scene) == false) 516 return false;
499 {
500 return false;
501 }
502 } 517 }
503 return true;
504 } 518 }
519 return true;
520 }
505 521
506 public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 522 public delegate bool CanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
507 private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>(); 523 private List<CanViewNotecard> CanViewNotecardCheckFunctions = new List<CanViewNotecard>();
508 524
509 public void addCheckViewNotecard(CanViewNotecard delegateFunc) 525 public void addCheckViewNotecard(CanViewNotecard delegateFunc)
510 { 526 {
511 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc)) 527 if (!CanViewNotecardCheckFunctions.Contains(delegateFunc))
512 CanViewNotecardCheckFunctions.Add(delegateFunc); 528 CanViewNotecardCheckFunctions.Add(delegateFunc);
513 } 529 }
514 public void removeCheckViewNotecard(CanViewNotecard delegateFunc) 530
515 { 531 public void removeCheckViewNotecard(CanViewNotecard delegateFunc)
516 if (CanViewNotecardCheckFunctions.Contains(delegateFunc)) 532 {
517 CanViewNotecardCheckFunctions.Remove(delegateFunc); 533 if (CanViewNotecardCheckFunctions.Contains(delegateFunc))
518 } 534 CanViewNotecardCheckFunctions.Remove(delegateFunc);
535 }
519 536
520 public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user) 537 public bool ExternalChecksCanViewNotecard(LLUUID script, LLUUID objectID, LLUUID user)
538 {
539 foreach (CanViewNotecard check in CanViewNotecardCheckFunctions)
521 { 540 {
522 foreach (CanViewNotecard check in CanViewNotecardCheckFunctions) 541 if (check(script, objectID, user, m_scene) == false)
523 { 542 {
524 if (check(script, objectID, user, m_scene) == false) 543 return false;
525 {
526 return false;
527 }
528 } 544 }
529 return true;
530 } 545 }
546 return true;
547 }
548
549 #endregion
531 550
532 #endregion 551 #region EDIT SCRIPT
552 public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
553 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
533 554
534 #region EDIT SCRIPT 555 public void addCheckEditScript(CanEditScript delegateFunc)
535 public delegate bool CanEditScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 556 {
536 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); 557 if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
558 CanEditScriptCheckFunctions.Add(delegateFunc);
559 }
537 560
538 public void addCheckEditScript(CanEditScript delegateFunc) 561 public void removeCheckEditScript(CanEditScript delegateFunc)
539 { 562 {
540 if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) 563 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
541 CanEditScriptCheckFunctions.Add(delegateFunc); 564 CanEditScriptCheckFunctions.Remove(delegateFunc);
542 } 565 }
543 public void removeCheckEditScript(CanEditScript delegateFunc)
544 {
545 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
546 CanEditScriptCheckFunctions.Remove(delegateFunc);
547 }
548 566
549 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user) 567 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID objectID, LLUUID user)
568 {
569 foreach (CanEditScript check in CanEditScriptCheckFunctions)
550 { 570 {
551 foreach (CanEditScript check in CanEditScriptCheckFunctions) 571 if (check(script, objectID, user, m_scene) == false)
552 { 572 {
553 if (check(script, objectID, user, m_scene) == false) 573 return false;
554 {
555 return false;
556 }
557 } 574 }
558 return true;
559 } 575 }
576 return true;
577 }
560 578
561 public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene); 579 public delegate bool CanEditNotecard(LLUUID notecard, LLUUID objectID, LLUUID user, Scene scene);
562 private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>(); 580 private List<CanEditNotecard> CanEditNotecardCheckFunctions = new List<CanEditNotecard>();
563 581
564 public void addCheckEditNotecard(CanEditNotecard delegateFunc) 582 public void addCheckEditNotecard(CanEditNotecard delegateFunc)
565 { 583 {
566 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc)) 584 if (!CanEditNotecardCheckFunctions.Contains(delegateFunc))
567 CanEditNotecardCheckFunctions.Add(delegateFunc); 585 CanEditNotecardCheckFunctions.Add(delegateFunc);
568 } 586 }
569 public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
570 {
571 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
572 CanEditNotecardCheckFunctions.Remove(delegateFunc);
573 }
574 587
575 public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user) 588 public void removeCheckEditNotecard(CanEditNotecard delegateFunc)
589 {
590 if (CanEditNotecardCheckFunctions.Contains(delegateFunc))
591 CanEditNotecardCheckFunctions.Remove(delegateFunc);
592 }
593
594 public bool ExternalChecksCanEditNotecard(LLUUID script, LLUUID objectID, LLUUID user)
576 { 595 {
577 foreach (CanEditNotecard check in CanEditNotecardCheckFunctions) 596 foreach (CanEditNotecard check in CanEditNotecardCheckFunctions)
578 { 597 {
@@ -584,388 +603,402 @@ namespace OpenSim.Region.Environment.Scenes
584 return true; 603 return true;
585 } 604 }
586 605
587 #endregion 606 #endregion
588 607
589 #region RUN SCRIPT (When Script Placed in Object) 608 #region RUN SCRIPT (When Script Placed in Object)
590 public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene); 609 public delegate bool CanRunScript(LLUUID script, LLUUID objectID, LLUUID user, Scene scene);
591 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); 610 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
592 611
593 public void addCheckRunScript(CanRunScript delegateFunc) 612 public void addCheckRunScript(CanRunScript delegateFunc)
594 { 613 {
595 if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) 614 if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
596 CanRunScriptCheckFunctions.Add(delegateFunc); 615 CanRunScriptCheckFunctions.Add(delegateFunc);
597 } 616 }
598 public void removeCheckRunScript(CanRunScript delegateFunc)
599 {
600 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
601 CanRunScriptCheckFunctions.Remove(delegateFunc);
602 }
603 617
604 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user) 618 public void removeCheckRunScript(CanRunScript delegateFunc)
619 {
620 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
621 CanRunScriptCheckFunctions.Remove(delegateFunc);
622 }
623
624 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID objectID, LLUUID user)
625 {
626 foreach (CanRunScript check in CanRunScriptCheckFunctions)
605 { 627 {
606 foreach (CanRunScript check in CanRunScriptCheckFunctions) 628 if (check(script, objectID, user, m_scene) == false)
607 { 629 {
608 if (check(script, objectID, user, m_scene) == false) 630 return false;
609 {
610 return false;
611 }
612 } 631 }
613 return true;
614 } 632 }
633 return true;
634 }
615 635
616 #endregion 636 #endregion
617 637
618 #region START SCRIPT (When Script run box is Checked after placed in object) 638 #region START SCRIPT (When Script run box is Checked after placed in object)
619 public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene); 639 public delegate bool CanStartScript(LLUUID script, LLUUID user, Scene scene);
620 private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>(); 640 private List<CanStartScript> CanStartScriptCheckFunctions = new List<CanStartScript>();
621 641
622 public void addCheckStartScript(CanStartScript delegateFunc) 642 public void addCheckStartScript(CanStartScript delegateFunc)
623 { 643 {
624 if (!CanStartScriptCheckFunctions.Contains(delegateFunc)) 644 if (!CanStartScriptCheckFunctions.Contains(delegateFunc))
625 CanStartScriptCheckFunctions.Add(delegateFunc); 645 CanStartScriptCheckFunctions.Add(delegateFunc);
626 } 646 }
627 public void removeCheckStartScript(CanStartScript delegateFunc)
628 {
629 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
630 CanStartScriptCheckFunctions.Remove(delegateFunc);
631 }
632 647
633 public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user) 648 public void removeCheckStartScript(CanStartScript delegateFunc)
649 {
650 if (CanStartScriptCheckFunctions.Contains(delegateFunc))
651 CanStartScriptCheckFunctions.Remove(delegateFunc);
652 }
653
654 public bool ExternalChecksCanStartScript(LLUUID script, LLUUID user)
655 {
656 foreach (CanStartScript check in CanStartScriptCheckFunctions)
634 { 657 {
635 foreach (CanStartScript check in CanStartScriptCheckFunctions) 658 if (check(script, user, m_scene) == false)
636 { 659 {
637 if (check(script, user, m_scene) == false) 660 return false;
638 {
639 return false;
640 }
641 } 661 }
642 return true;
643 } 662 }
663 return true;
664 }
644 665
645 #endregion 666 #endregion
646 667
647 #region STOP SCRIPT (When Script run box is unchecked after placed in object) 668 #region STOP SCRIPT (When Script run box is unchecked after placed in object)
648 public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene); 669 public delegate bool CanStopScript(LLUUID script, LLUUID user, Scene scene);
649 private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>(); 670 private List<CanStopScript> CanStopScriptCheckFunctions = new List<CanStopScript>();
650 671
651 public void addCheckStopScript(CanStopScript delegateFunc) 672 public void addCheckStopScript(CanStopScript delegateFunc)
652 { 673 {
653 if (!CanStopScriptCheckFunctions.Contains(delegateFunc)) 674 if (!CanStopScriptCheckFunctions.Contains(delegateFunc))
654 CanStopScriptCheckFunctions.Add(delegateFunc); 675 CanStopScriptCheckFunctions.Add(delegateFunc);
655 } 676 }
656 public void removeCheckStopScript(CanStopScript delegateFunc)
657 {
658 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
659 CanStopScriptCheckFunctions.Remove(delegateFunc);
660 }
661 677
662 public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user) 678 public void removeCheckStopScript(CanStopScript delegateFunc)
679 {
680 if (CanStopScriptCheckFunctions.Contains(delegateFunc))
681 CanStopScriptCheckFunctions.Remove(delegateFunc);
682 }
683
684 public bool ExternalChecksCanStopScript(LLUUID script, LLUUID user)
685 {
686 foreach (CanStopScript check in CanStopScriptCheckFunctions)
663 { 687 {
664 foreach (CanStopScript check in CanStopScriptCheckFunctions) 688 if (check(script, user, m_scene) == false)
665 { 689 {
666 if (check(script, user, m_scene) == false) 690 return false;
667 {
668 return false;
669 }
670 } 691 }
671 return true;
672 } 692 }
693 return true;
694 }
673 695
674 #endregion 696 #endregion
675 697
676 #region RESET SCRIPT 698 #region RESET SCRIPT
677 public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene); 699 public delegate bool CanResetScript(LLUUID script, LLUUID user, Scene scene);
678 private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>(); 700 private List<CanResetScript> CanResetScriptCheckFunctions = new List<CanResetScript>();
679 701
680 public void addCheckResetScript(CanResetScript delegateFunc) 702 public void addCheckResetScript(CanResetScript delegateFunc)
681 { 703 {
682 if (!CanResetScriptCheckFunctions.Contains(delegateFunc)) 704 if (!CanResetScriptCheckFunctions.Contains(delegateFunc))
683 CanResetScriptCheckFunctions.Add(delegateFunc); 705 CanResetScriptCheckFunctions.Add(delegateFunc);
684 } 706 }
685 public void removeCheckResetScript(CanResetScript delegateFunc) 707
686 { 708 public void removeCheckResetScript(CanResetScript delegateFunc)
687 if (CanResetScriptCheckFunctions.Contains(delegateFunc)) 709 {
688 CanResetScriptCheckFunctions.Remove(delegateFunc); 710 if (CanResetScriptCheckFunctions.Contains(delegateFunc))
689 } 711 CanResetScriptCheckFunctions.Remove(delegateFunc);
712 }
690 713
691 public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user) 714 public bool ExternalChecksCanResetScript(LLUUID script, LLUUID user)
715 {
716 foreach (CanResetScript check in CanResetScriptCheckFunctions)
692 { 717 {
693 foreach (CanResetScript check in CanResetScriptCheckFunctions) 718 if (check(script, user, m_scene) == false)
694 { 719 {
695 if (check(script, user, m_scene) == false) 720 return false;
696 {
697 return false;
698 }
699 } 721 }
700 return true;
701 } 722 }
723 return true;
724 }
702 725
703 #endregion 726 #endregion
704 727
705 #region TERRAFORM LAND 728 #region TERRAFORM LAND
706 public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene); 729 public delegate bool CanTerraformLand(LLUUID user, LLVector3 position, Scene requestFromScene);
707 private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>(); 730 private List<CanTerraformLand> CanTerraformLandCheckFunctions = new List<CanTerraformLand>();
708 731
709 public void addCheckTerraformLand(CanTerraformLand delegateFunc) 732 public void addCheckTerraformLand(CanTerraformLand delegateFunc)
710 { 733 {
711 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc)) 734 if (!CanTerraformLandCheckFunctions.Contains(delegateFunc))
712 CanTerraformLandCheckFunctions.Add(delegateFunc); 735 CanTerraformLandCheckFunctions.Add(delegateFunc);
713 } 736 }
714 public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
715 {
716 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
717 CanTerraformLandCheckFunctions.Remove(delegateFunc);
718 }
719 737
720 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) 738 public void removeCheckTerraformLand(CanTerraformLand delegateFunc)
739 {
740 if (CanTerraformLandCheckFunctions.Contains(delegateFunc))
741 CanTerraformLandCheckFunctions.Remove(delegateFunc);
742 }
743
744 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos)
745 {
746 foreach (CanTerraformLand check in CanTerraformLandCheckFunctions)
721 { 747 {
722 foreach (CanTerraformLand check in CanTerraformLandCheckFunctions) 748 if (check(user, pos, m_scene) == false)
723 { 749 {
724 if (check(user, pos, m_scene) == false) 750 return false;
725 {
726 return false;
727 }
728 } 751 }
729 return true;
730 } 752 }
753 return true;
754 }
731 755
732 #endregion 756 #endregion
733 757
734 #region RUN CONSOLE COMMAND 758 #region RUN CONSOLE COMMAND
735 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); 759 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene);
736 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); 760 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>();
737 761
738 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) 762 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
739 { 763 {
740 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) 764 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
741 CanRunConsoleCommandCheckFunctions.Add(delegateFunc); 765 CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
742 } 766 }
743 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
744 {
745 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
746 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
747 }
748 767
749 public bool ExternalChecksCanRunConsoleCommand(LLUUID user) 768 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
769 {
770 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
771 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
772 }
773
774 public bool ExternalChecksCanRunConsoleCommand(LLUUID user)
775 {
776 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions)
750 { 777 {
751 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) 778 if (check(user, m_scene) == false)
752 { 779 {
753 if (check(user, m_scene) == false) 780 return false;
754 {
755 return false;
756 }
757 } 781 }
758 return true;
759 } 782 }
783 return true;
784 }
760 785
761 #endregion 786 #endregion
762 787
763 #region CAN ISSUE ESTATE COMMAND 788 #region CAN ISSUE ESTATE COMMAND
764 public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand); 789 public delegate bool CanIssueEstateCommand(LLUUID user, Scene requestFromScene, bool ownerCommand);
765 private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>(); 790 private List<CanIssueEstateCommand> CanIssueEstateCommandCheckFunctions = new List<CanIssueEstateCommand>();
766 791
767 public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc) 792 public void addCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
768 { 793 {
769 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc)) 794 if (!CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
770 CanIssueEstateCommandCheckFunctions.Add(delegateFunc); 795 CanIssueEstateCommandCheckFunctions.Add(delegateFunc);
771 } 796 }
772 public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
773 {
774 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
775 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
776 }
777 797
778 public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand) 798 public void removeCheckIssueEstateCommand(CanIssueEstateCommand delegateFunc)
799 {
800 if (CanIssueEstateCommandCheckFunctions.Contains(delegateFunc))
801 CanIssueEstateCommandCheckFunctions.Remove(delegateFunc);
802 }
803
804 public bool ExternalChecksCanIssueEstateCommand(LLUUID user, bool ownerCommand)
805 {
806 foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions)
779 { 807 {
780 foreach (CanIssueEstateCommand check in CanIssueEstateCommandCheckFunctions) 808 if (check(user, m_scene, ownerCommand) == false)
781 { 809 {
782 if (check(user, m_scene, ownerCommand) == false) 810 return false;
783 {
784 return false;
785 }
786 } 811 }
787 return true;
788 } 812 }
789 #endregion 813 return true;
814 }
815 #endregion
790 816
791 #region CAN BE GODLIKE 817 #region CAN BE GODLIKE
792 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); 818 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene);
793 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); 819 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>();
794 820
795 public void addCheckBeGodLike(CanBeGodLike delegateFunc) 821 public void addCheckBeGodLike(CanBeGodLike delegateFunc)
796 { 822 {
797 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 823 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc))
798 CanBeGodLikeCheckFunctions.Add(delegateFunc); 824 CanBeGodLikeCheckFunctions.Add(delegateFunc);
799 } 825 }
800 public void removeCheckBeGodLike(CanBeGodLike delegateFunc) 826
801 { 827 public void removeCheckBeGodLike(CanBeGodLike delegateFunc)
802 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 828 {
803 CanBeGodLikeCheckFunctions.Remove(delegateFunc); 829 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc))
804 } 830 CanBeGodLikeCheckFunctions.Remove(delegateFunc);
831 }
805 832
806 public bool ExternalChecksCanBeGodLike(LLUUID user) 833 public bool ExternalChecksCanBeGodLike(LLUUID user)
834 {
835 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions)
807 { 836 {
808 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) 837 if (check(user, m_scene) == false)
809 { 838 {
810 if (check(user, m_scene) == false) 839 return false;
811 {
812 return false;
813 }
814 } 840 }
815 return true;
816 } 841 }
817 #endregion 842 return true;
843 }
844 #endregion
818 845
819 #region EDIT PARCEL 846 #region EDIT PARCEL
820 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); 847 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene);
821 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); 848 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>();
822 849
823 public void addCheckEditParcel(CanEditParcel delegateFunc) 850 public void addCheckEditParcel(CanEditParcel delegateFunc)
824 { 851 {
825 if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) 852 if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
826 CanEditParcelCheckFunctions.Add(delegateFunc); 853 CanEditParcelCheckFunctions.Add(delegateFunc);
827 } 854 }
828 public void removeCheckEditParcel(CanEditParcel delegateFunc) 855
829 { 856 public void removeCheckEditParcel(CanEditParcel delegateFunc)
830 if (CanEditParcelCheckFunctions.Contains(delegateFunc)) 857 {
831 CanEditParcelCheckFunctions.Remove(delegateFunc); 858 if (CanEditParcelCheckFunctions.Contains(delegateFunc))
832 } 859 CanEditParcelCheckFunctions.Remove(delegateFunc);
860 }
833 861
834 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) 862 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel)
863 {
864 foreach (CanEditParcel check in CanEditParcelCheckFunctions)
835 { 865 {
836 foreach (CanEditParcel check in CanEditParcelCheckFunctions) 866 if (check(user, parcel, m_scene) == false)
837 { 867 {
838 if (check(user, parcel, m_scene) == false) 868 return false;
839 {
840 return false;
841 }
842 } 869 }
843 return true;
844 } 870 }
845 #endregion 871 return true;
872 }
873 #endregion
846 874
847 #region SELL PARCEL 875 #region SELL PARCEL
848 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); 876 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene);
849 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); 877 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>();
850 878
851 public void addCheckSellParcel(CanSellParcel delegateFunc) 879 public void addCheckSellParcel(CanSellParcel delegateFunc)
852 { 880 {
853 if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) 881 if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
854 CanSellParcelCheckFunctions.Add(delegateFunc); 882 CanSellParcelCheckFunctions.Add(delegateFunc);
855 } 883 }
856 public void removeCheckSellParcel(CanSellParcel delegateFunc) 884
857 { 885 public void removeCheckSellParcel(CanSellParcel delegateFunc)
858 if (CanSellParcelCheckFunctions.Contains(delegateFunc)) 886 {
859 CanSellParcelCheckFunctions.Remove(delegateFunc); 887 if (CanSellParcelCheckFunctions.Contains(delegateFunc))
860 } 888 CanSellParcelCheckFunctions.Remove(delegateFunc);
889 }
861 890
862 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) 891 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel)
892 {
893 foreach (CanSellParcel check in CanSellParcelCheckFunctions)
863 { 894 {
864 foreach (CanSellParcel check in CanSellParcelCheckFunctions) 895 if (check(user, parcel, m_scene) == false)
865 { 896 {
866 if (check(user, parcel, m_scene) == false) 897 return false;
867 {
868 return false;
869 }
870 } 898 }
871 return true;
872 } 899 }
873 #endregion 900 return true;
901 }
902 #endregion
874 903
875 #region ABANDON PARCEL 904 #region ABANDON PARCEL
876 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); 905 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene);
877 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); 906 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>();
878 907
879 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) 908 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc)
880 { 909 {
881 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) 910 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
882 CanAbandonParcelCheckFunctions.Add(delegateFunc); 911 CanAbandonParcelCheckFunctions.Add(delegateFunc);
883 } 912 }
884 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
885 {
886 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
887 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
888 }
889 913
890 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) 914 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
915 {
916 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
917 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
918 }
919
920 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel)
921 {
922 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions)
891 { 923 {
892 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) 924 if (check(user, parcel, m_scene) == false)
893 { 925 {
894 if (check(user, parcel, m_scene) == false) 926 return false;
895 {
896 return false;
897 }
898 } 927 }
899 return true;
900 } 928 }
901 #endregion 929 return true;
930 }
931 #endregion
902 932
903 public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene); 933 public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene);
904 private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>(); 934 private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>();
905 935
906 public void addCheckReclaimParcel(CanReclaimParcel delegateFunc) 936 public void addCheckReclaimParcel(CanReclaimParcel delegateFunc)
907 { 937 {
908 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc)) 938 if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc))
909 CanReclaimParcelCheckFunctions.Add(delegateFunc); 939 CanReclaimParcelCheckFunctions.Add(delegateFunc);
910 } 940 }
911 public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
912 {
913 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
914 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
915 }
916 941
917 public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel) 942 public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
943 {
944 if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
945 CanReclaimParcelCheckFunctions.Remove(delegateFunc);
946 }
947
948 public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel)
949 {
950 foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions)
918 { 951 {
919 foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions) 952 if (check(user, parcel, m_scene) == false)
920 { 953 {
921 if (check(user, parcel, m_scene) == false) 954 return false;
922 {
923 return false;
924 }
925 } 955 }
926 return true;
927 } 956 }
928 public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene); 957 return true;
929 private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>(); 958 }
959 public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene);
960 private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>();
930 961
931 public void addCheckCanBuyLand(CanBuyLand delegateFunc) 962 public void addCheckCanBuyLand(CanBuyLand delegateFunc)
932 { 963 {
933 if (!CanBuyLandCheckFunctions.Contains(delegateFunc)) 964 if (!CanBuyLandCheckFunctions.Contains(delegateFunc))
934 CanBuyLandCheckFunctions.Add(delegateFunc); 965 CanBuyLandCheckFunctions.Add(delegateFunc);
935 } 966 }
936 public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
937 {
938 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
939 CanBuyLandCheckFunctions.Remove(delegateFunc);
940 }
941 967
942 public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel) 968 public void removeCheckCanBuyLand(CanBuyLand delegateFunc)
969 {
970 if (CanBuyLandCheckFunctions.Contains(delegateFunc))
971 CanBuyLandCheckFunctions.Remove(delegateFunc);
972 }
973
974 public bool ExternalChecksCanBuyLand(LLUUID user, ILandObject parcel)
975 {
976 foreach (CanBuyLand check in CanBuyLandCheckFunctions)
943 { 977 {
944 foreach (CanBuyLand check in CanBuyLandCheckFunctions) 978 if (check(user, parcel, m_scene) == false)
945 { 979 {
946 if (check(user, parcel, m_scene) == false) 980 return false;
947 {
948 return false;
949 }
950 } 981 }
951 return true;
952 } 982 }
983 return true;
984 }
953 985
954 public delegate bool CanLinkObject(LLUUID user, LLUUID objectID); 986 public delegate bool CanLinkObject(LLUUID user, LLUUID objectID);
955 private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>(); 987 private List<CanLinkObject> CanLinkObjectCheckFunctions = new List<CanLinkObject>();
956 988
957 public void addCheckCanLinkObject(CanLinkObject delegateFunc) 989 public void addCheckCanLinkObject(CanLinkObject delegateFunc)
958 { 990 {
959 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc)) 991 if (!CanLinkObjectCheckFunctions.Contains(delegateFunc))
960 CanLinkObjectCheckFunctions.Add(delegateFunc); 992 CanLinkObjectCheckFunctions.Add(delegateFunc);
961 } 993 }
962 public void removeCheckCanLinkObject(CanLinkObject delegateFunc) 994
963 { 995 public void removeCheckCanLinkObject(CanLinkObject delegateFunc)
964 if (CanLinkObjectCheckFunctions.Contains(delegateFunc)) 996 {
965 CanLinkObjectCheckFunctions.Remove(delegateFunc); 997 if (CanLinkObjectCheckFunctions.Contains(delegateFunc))
966 } 998 CanLinkObjectCheckFunctions.Remove(delegateFunc);
999 }
967 1000
968 public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID) 1001 public bool ExternalChecksCanLinkObject(LLUUID user, LLUUID objectID)
969 { 1002 {
970 foreach (CanLinkObject check in CanLinkObjectCheckFunctions) 1003 foreach (CanLinkObject check in CanLinkObjectCheckFunctions)
971 { 1004 {
@@ -977,137 +1010,141 @@ namespace OpenSim.Region.Environment.Scenes
977 return true; 1010 return true;
978 } 1011 }
979 1012
980 public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID); 1013 public delegate bool CanDelinkObject(LLUUID user, LLUUID objectID);
981 private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>(); 1014 private List<CanDelinkObject> CanDelinkObjectCheckFunctions = new List<CanDelinkObject>();
982 1015
983 public void addCheckCanDelinkObject(CanDelinkObject delegateFunc) 1016 public void addCheckCanDelinkObject(CanDelinkObject delegateFunc)
984 { 1017 {
985 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc)) 1018 if (!CanDelinkObjectCheckFunctions.Contains(delegateFunc))
986 CanDelinkObjectCheckFunctions.Add(delegateFunc); 1019 CanDelinkObjectCheckFunctions.Add(delegateFunc);
987 } 1020 }
988 public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc) 1021
989 { 1022 public void removeCheckCanDelinkObject(CanDelinkObject delegateFunc)
990 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc)) 1023 {
991 CanDelinkObjectCheckFunctions.Remove(delegateFunc); 1024 if (CanDelinkObjectCheckFunctions.Contains(delegateFunc))
992 } 1025 CanDelinkObjectCheckFunctions.Remove(delegateFunc);
1026 }
993 1027
994 public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID) 1028 public bool ExternalChecksCanDelinkObject(LLUUID user, LLUUID objectID)
1029 {
1030 foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions)
995 { 1031 {
996 foreach (CanDelinkObject check in CanDelinkObjectCheckFunctions) 1032 if (check(user, objectID) == false)
997 { 1033 {
998 if (check(user, objectID) == false) 1034 return false;
999 {
1000 return false;
1001 }
1002 } 1035 }
1003 return true;
1004 } 1036 }
1037 return true;
1038 }
1005 1039
1006 #endregion 1040 #endregion
1007 1041
1008 public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID); 1042 public delegate bool CanCreateInventory(uint invType, LLUUID objectID, LLUUID userID);
1009 private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>(); 1043 private List<CanCreateInventory> CanCreateInventoryCheckFunctions = new List<CanCreateInventory>();
1010 1044
1011 public void addCheckCanCreateInventory(CanCreateInventory delegateFunc) 1045 public void addCheckCanCreateInventory(CanCreateInventory delegateFunc)
1012 { 1046 {
1013 if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc)) 1047 if (!CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1014 CanCreateInventoryCheckFunctions.Add(delegateFunc); 1048 CanCreateInventoryCheckFunctions.Add(delegateFunc);
1015 } 1049 }
1016 public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
1017 {
1018 if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1019 CanCreateInventoryCheckFunctions.Remove(delegateFunc);
1020 }
1021 1050
1022 public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID) 1051 public void removeCheckCanCreateInventory(CanCreateInventory delegateFunc)
1052 {
1053 if (CanCreateInventoryCheckFunctions.Contains(delegateFunc))
1054 CanCreateInventoryCheckFunctions.Remove(delegateFunc);
1055 }
1056
1057 public bool ExternalChecksCanCreateInventory(uint invType, LLUUID objectID, LLUUID userID)
1058 {
1059 foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions)
1023 { 1060 {
1024 foreach (CanCreateInventory check in CanCreateInventoryCheckFunctions) 1061 if (check(invType, objectID, userID) == false)
1025 { 1062 {
1026 if (check(invType, objectID, userID) == false) 1063 return false;
1027 {
1028 return false;
1029 }
1030 } 1064 }
1031 return true;
1032 } 1065 }
1066 return true;
1067 }
1033 1068
1034 public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); 1069 public delegate bool CanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
1035 private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>(); 1070 private List<CanCopyInventory> CanCopyInventoryCheckFunctions = new List<CanCopyInventory>();
1036 1071
1037 public void addCheckCanCopyInventory(CanCopyInventory delegateFunc) 1072 public void addCheckCanCopyInventory(CanCopyInventory delegateFunc)
1038 { 1073 {
1039 if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc)) 1074 if (!CanCopyInventoryCheckFunctions.Contains(delegateFunc))
1040 CanCopyInventoryCheckFunctions.Add(delegateFunc); 1075 CanCopyInventoryCheckFunctions.Add(delegateFunc);
1041 } 1076 }
1042 public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc) 1077
1043 { 1078 public void removeCheckCanCopyInventory(CanCopyInventory delegateFunc)
1044 if (CanCopyInventoryCheckFunctions.Contains(delegateFunc)) 1079 {
1045 CanCopyInventoryCheckFunctions.Remove(delegateFunc); 1080 if (CanCopyInventoryCheckFunctions.Contains(delegateFunc))
1046 } 1081 CanCopyInventoryCheckFunctions.Remove(delegateFunc);
1082 }
1047 1083
1048 public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 1084 public bool ExternalChecksCanCopyInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
1085 {
1086 foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions)
1049 { 1087 {
1050 foreach (CanCopyInventory check in CanCopyInventoryCheckFunctions) 1088 if (check(itemID, objectID, userID) == false)
1051 { 1089 {
1052 if (check(itemID, objectID, userID) == false) 1090 return false;
1053 {
1054 return false;
1055 }
1056 } 1091 }
1057 return true;
1058 } 1092 }
1093 return true;
1094 }
1059 1095
1060 public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID); 1096 public delegate bool CanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID);
1061 private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>(); 1097 private List<CanDeleteInventory> CanDeleteInventoryCheckFunctions = new List<CanDeleteInventory>();
1062 1098
1063 public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc) 1099 public void addCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1064 { 1100 {
1065 if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc)) 1101 if (!CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1066 CanDeleteInventoryCheckFunctions.Add(delegateFunc); 1102 CanDeleteInventoryCheckFunctions.Add(delegateFunc);
1067 } 1103 }
1068 public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1069 {
1070 if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1071 CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
1072 }
1073 1104
1074 public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID) 1105 public void removeCheckCanDeleteInventory(CanDeleteInventory delegateFunc)
1106 {
1107 if (CanDeleteInventoryCheckFunctions.Contains(delegateFunc))
1108 CanDeleteInventoryCheckFunctions.Remove(delegateFunc);
1109 }
1110
1111 public bool ExternalChecksCanDeleteInventory(LLUUID itemID, LLUUID objectID, LLUUID userID)
1112 {
1113 foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions)
1075 { 1114 {
1076 foreach (CanDeleteInventory check in CanDeleteInventoryCheckFunctions) 1115 if (check(itemID, objectID, userID) == false)
1077 { 1116 {
1078 if (check(itemID, objectID, userID) == false) 1117 return false;
1079 {
1080 return false;
1081 }
1082 } 1118 }
1083 return true;
1084 } 1119 }
1120 return true;
1121 }
1085 1122
1086 public delegate bool CanTeleport(LLUUID userID); 1123 public delegate bool CanTeleport(LLUUID userID);
1087 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>(); 1124 private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>();
1088 1125
1089 public void addCheckCanTeleport(CanTeleport delegateFunc) 1126 public void addCheckCanTeleport(CanTeleport delegateFunc)
1090 { 1127 {
1091 if (!CanTeleportCheckFunctions.Contains(delegateFunc)) 1128 if (!CanTeleportCheckFunctions.Contains(delegateFunc))
1092 CanTeleportCheckFunctions.Add(delegateFunc); 1129 CanTeleportCheckFunctions.Add(delegateFunc);
1093 } 1130 }
1094 public void removeCheckCanTeleport(CanTeleport delegateFunc)
1095 {
1096 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1097 CanTeleportCheckFunctions.Remove(delegateFunc);
1098 }
1099 1131
1100 public bool ExternalChecksCanTeleport(LLUUID userID) 1132 public void removeCheckCanTeleport(CanTeleport delegateFunc)
1133 {
1134 if (CanTeleportCheckFunctions.Contains(delegateFunc))
1135 CanTeleportCheckFunctions.Remove(delegateFunc);
1136 }
1137
1138 public bool ExternalChecksCanTeleport(LLUUID userID)
1139 {
1140 foreach (CanTeleport check in CanTeleportCheckFunctions)
1101 { 1141 {
1102 foreach (CanTeleport check in CanTeleportCheckFunctions) 1142 if (check(userID) == false)
1103 { 1143 {
1104 if (check(userID) == false) 1144 return false;
1105 {
1106 return false;
1107 }
1108 } 1145 }
1109 return true;
1110 } 1146 }
1147 return true;
1148 }
1111 } 1149 }
1112} 1150}
1113
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index cc4891f..032d673 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Environment.Scenes
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 40
41 /// <summary> 41 /// <summary>
42 /// Force all task inventories of prims in the scene object to persist 42 /// Force all task inventories of prims in the scene object to persist
43 /// </summary> 43 /// </summary>
44 public void ForceInventoryPersistence() 44 public void ForceInventoryPersistence()
45 { 45 {
@@ -49,9 +49,9 @@ namespace OpenSim.Region.Environment.Scenes
49 { 49 {
50 part.ForceInventoryPersistence(); 50 part.ForceInventoryPersistence();
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 /// <summary> 55 /// <summary>
56 /// Start the scripts contained in all the prims in this group. 56 /// Start the scripts contained in all the prims in this group.
57 /// </summary> 57 /// </summary>
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment.Scenes
161// taskItem.SalePrice = item.SalePrice; 161// taskItem.SalePrice = item.SalePrice;
162// taskItem.SaleType = item.SaleType; 162// taskItem.SaleType = item.SaleType;
163 taskItem.CreationDate = (uint)item.CreationDate; 163 taskItem.CreationDate = (uint)item.CreationDate;
164 164
165 part.AddInventoryItem(taskItem); 165 part.AddInventoryItem(taskItem);
166 166
167 return true; 167 return true;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 2a1b8c5..9c3d6a7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
94 /// since the group's last persistent backup 94 /// since the group's last persistent backup
95 /// </summary> 95 /// </summary>
96 public bool HasGroupChanged = false; 96 public bool HasGroupChanged = false;
97 97
98 public float scriptScore = 0f; 98 public float scriptScore = 0f;
99 99
100 private LLVector3 lastPhysGroupPos; 100 private LLVector3 lastPhysGroupPos;
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
115 private bool m_scriptListens_notAtTarget = false; 115 private bool m_scriptListens_notAtTarget = false;
116 116
117 #region Properties 117 #region Properties
118 118
119 /// <summary> 119 /// <summary>
120 /// The name of an object grouping is always the same as its root part 120 /// The name of an object grouping is always the same as its root part
121 /// </summary> 121 /// </summary>
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
123 { 123 {
124 get { return RootPart.Name; } 124 get { return RootPart.Name; }
125 set { RootPart.Name = value; } 125 set { RootPart.Name = value; }
126 } 126 }
127 127
128 /// <summary> 128 /// <summary>
129 /// Added because the Parcel code seems to use it 129 /// Added because the Parcel code seems to use it
@@ -445,13 +445,13 @@ namespace OpenSim.Region.Environment.Scenes
445 } 445 }
446 more = !reader.EOF; 446 more = !reader.EOF;
447 } 447 }
448 448
449 reader.Close(); 449 reader.Close();
450 sr.Close(); 450 sr.Close();
451 451
452 UpdateParentIDs(); 452 UpdateParentIDs();
453 } 453 }
454 454
455 /// <summary> 455 /// <summary>
456 /// 456 ///
457 /// </summary> 457 /// </summary>
@@ -468,14 +468,14 @@ namespace OpenSim.Region.Environment.Scenes
468 newPart.LinkNum = 0; 468 newPart.LinkNum = 0;
469 m_parts.Add(newPart.UUID, newPart); 469 m_parts.Add(newPart.UUID, newPart);
470 SetPartAsRoot(newPart); 470 SetPartAsRoot(newPart);
471 471
472 // one of these is a proxy. 472 // one of these is a proxy.
473 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem) 473 if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
474 AttachToBackup(); 474 AttachToBackup();
475 475
476 //ApplyPhysics(scene.m_physicalPrim); 476 //ApplyPhysics(scene.m_physicalPrim);
477 } 477 }
478 478
479 /// <summary> 479 /// <summary>
480 /// 480 ///
481 /// </summary> 481 /// </summary>
@@ -754,7 +754,7 @@ namespace OpenSim.Region.Environment.Scenes
754 m_rootPart.ScheduleFullUpdate(); 754 m_rootPart.ScheduleFullUpdate();
755 m_rootPart.ClearUndoState(); 755 m_rootPart.ClearUndoState();
756 } 756 }
757 757
758 public void DetachToInventoryPrep() 758 public void DetachToInventoryPrep()
759 { 759 {
760 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar); 760 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
@@ -873,11 +873,11 @@ namespace OpenSim.Region.Environment.Scenes
873 return m_scene.MaxUndoCount; 873 return m_scene.MaxUndoCount;
874 return 5; 874 return 5;
875 } 875 }
876 876
877 // justincc: I don't believe this hack is needed any longer, especially since the physics 877 // justincc: I don't believe this hack is needed any longer, especially since the physics
878 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 878 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
879 // this method was preventing proper reload of scene objects. 879 // this method was preventing proper reload of scene objects.
880 // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects 880 // dahlia: I had to uncomment it, without it meshing was failing on some prims and objects
881 // at region startup 881 // at region startup
882 public void ResetChildPrimPhysicsPositions() 882 public void ResetChildPrimPhysicsPositions()
883 { 883 {
@@ -926,20 +926,20 @@ namespace OpenSim.Region.Environment.Scenes
926 /// </summary> 926 /// </summary>
927 public void DeleteGroup() 927 public void DeleteGroup()
928 { 928 {
929 // We need to keep track of this state in case this group is still queued for backup. 929 // We need to keep track of this state in case this group is still queued for backup.
930 // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race 930 // FIXME: This is a poor temporary solution, since it still leaves plenty of scope for race
931 // conditions where a user deletes an entity while it is being stored. Really, the update 931 // conditions where a user deletes an entity while it is being stored. Really, the update
932 // code needs a redesign. 932 // code needs a redesign.
933 m_isDeleted = true; 933 m_isDeleted = true;
934 934
935 DetachFromBackup(this); 935 DetachFromBackup(this);
936 936
937 lock (m_parts) 937 lock (m_parts)
938 { 938 {
939 foreach (SceneObjectPart part in m_parts.Values) 939 foreach (SceneObjectPart part in m_parts.Values)
940 { 940 {
941 part.RemoveScriptInstances(); 941 part.RemoveScriptInstances();
942 942
943 List<ScenePresence> avatars = Scene.GetScenePresences(); 943 List<ScenePresence> avatars = Scene.GetScenePresences();
944 for (int i = 0; i < avatars.Count; i++) 944 for (int i = 0; i < avatars.Count; i++)
945 { 945 {
@@ -951,12 +951,12 @@ namespace OpenSim.Region.Environment.Scenes
951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 951 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
952 } 952 }
953 } 953 }
954 954
955 m_rootPart = null; 955 m_rootPart = null;
956 m_parts.Clear(); 956 m_parts.Clear();
957 } 957 }
958 } 958 }
959 959
960 public void FakeDeleteGroup() 960 public void FakeDeleteGroup()
961 { 961 {
962 foreach (SceneObjectPart part in m_parts.Values) 962 foreach (SceneObjectPart part in m_parts.Values)
@@ -1034,7 +1034,7 @@ namespace OpenSim.Region.Environment.Scenes
1034 lock (m_targets) 1034 lock (m_targets)
1035 m_targets.Clear(); 1035 m_targets.Clear();
1036 } 1036 }
1037 1037
1038 ScheduleGroupForFullUpdate(); 1038 ScheduleGroupForFullUpdate();
1039 } 1039 }
1040 1040
@@ -1067,7 +1067,7 @@ namespace OpenSim.Region.Environment.Scenes
1067 { 1067 {
1068 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); 1068 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
1069 } 1069 }
1070 1070
1071 // Hack to get the physics scene geometries in the right spot 1071 // Hack to get the physics scene geometries in the right spot
1072 ResetChildPrimPhysicsPositions(); 1072 ResetChildPrimPhysicsPositions();
1073 } 1073 }
@@ -1102,14 +1102,14 @@ namespace OpenSim.Region.Environment.Scenes
1102 /// </summary> 1102 /// </summary>
1103 /// <param name="datastore"></param> 1103 /// <param name="datastore"></param>
1104 public void ProcessBackup(IRegionDataStore datastore) 1104 public void ProcessBackup(IRegionDataStore datastore)
1105 { 1105 {
1106 if (HasGroupChanged) 1106 if (HasGroupChanged)
1107 { 1107 {
1108 // don't backup while it's selected or you're asking for changes mid stream. 1108 // don't backup while it's selected or you're asking for changes mid stream.
1109 if ((!IsSelected) && (RootPart != null)) 1109 if ((!IsSelected) && (RootPart != null))
1110 { 1110 {
1111 m_log.InfoFormat( 1111 m_log.InfoFormat(
1112 "[SCENE]: Storing object {0}, {1} in {2}", 1112 "[SCENE]: Storing object {0}, {1} in {2}",
1113 Name, UUID, m_scene.RegionInfo.RegionName); 1113 Name, UUID, m_scene.RegionInfo.RegionName);
1114 1114
1115 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); 1115 SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
@@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
1236 1236
1237 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); 1237 dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
1238 } 1238 }
1239 1239
1240 // Now we've made a copy that replaces this one, we need to 1240 // Now we've made a copy that replaces this one, we need to
1241 // switch the owner to the person who did the copying 1241 // switch the owner to the person who did the copying
1242 // Second Life copies an object and duplicates the first one in it's place 1242 // Second Life copies an object and duplicates the first one in it's place
@@ -1267,7 +1267,7 @@ namespace OpenSim.Region.Environment.Scenes
1267 dupe.UpdateParentIDs(); 1267 dupe.UpdateParentIDs();
1268 dupe.HasGroupChanged = true; 1268 dupe.HasGroupChanged = true;
1269 dupe.AttachToBackup(); 1269 dupe.AttachToBackup();
1270 1270
1271 ScheduleGroupForFullUpdate(); 1271 ScheduleGroupForFullUpdate();
1272 } 1272 }
1273 1273
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Environment.Scenes
1673 { 1673 {
1674 return true; 1674 return true;
1675 } 1675 }
1676 1676
1677 return false; 1677 return false;
1678 } 1678 }
1679 1679
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Environment.Scenes
1695 } 1695 }
1696 } 1696 }
1697 } 1697 }
1698 1698
1699 return false; 1699 return false;
1700 } 1700 }
1701 1701
@@ -2042,7 +2042,7 @@ namespace OpenSim.Region.Environment.Scenes
2042 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data) 2042 public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
2043 { 2043 {
2044 SceneObjectPart selectionPart = GetChildPart(localID); 2044 SceneObjectPart selectionPart = GetChildPart(localID);
2045 2045
2046 if (selectionPart != null) 2046 if (selectionPart != null)
2047 { 2047 {
2048 lock (m_parts) 2048 lock (m_parts)
@@ -2164,7 +2164,7 @@ namespace OpenSim.Region.Environment.Scenes
2164 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); 2164 m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
2165 } 2165 }
2166 //if (part.UUID != m_rootPart.UUID) 2166 //if (part.UUID != m_rootPart.UUID)
2167 2167
2168 HasGroupChanged = true; 2168 HasGroupChanged = true;
2169 ScheduleGroupForFullUpdate(); 2169 ScheduleGroupForFullUpdate();
2170 2170
@@ -2332,10 +2332,10 @@ namespace OpenSim.Region.Environment.Scenes
2332 } 2332 }
2333 2333
2334 AbsolutePosition = pos; 2334 AbsolutePosition = pos;
2335 2335
2336 HasGroupChanged = true; 2336 HasGroupChanged = true;
2337 } 2337 }
2338 2338
2339 //we need to do a terse update even if the move wasn't allowed 2339 //we need to do a terse update even if the move wasn't allowed
2340 // so that the position is reset in the client (the object snaps back) 2340 // so that the position is reset in the client (the object snaps back)
2341 ScheduleGroupForTerseUpdate(); 2341 ScheduleGroupForTerseUpdate();
@@ -2349,7 +2349,7 @@ namespace OpenSim.Region.Environment.Scenes
2349 public void UpdateSinglePosition(LLVector3 pos, uint localID) 2349 public void UpdateSinglePosition(LLVector3 pos, uint localID)
2350 { 2350 {
2351 SceneObjectPart part = GetChildPart(localID); 2351 SceneObjectPart part = GetChildPart(localID);
2352 2352
2353 if (part != null) 2353 if (part != null)
2354 { 2354 {
2355 if (part.UUID == m_rootPart.UUID) 2355 if (part.UUID == m_rootPart.UUID)
@@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Environment.Scenes
2360 { 2360 {
2361 part.UpdateOffSet(pos); 2361 part.UpdateOffSet(pos);
2362 } 2362 }
2363 2363
2364 HasGroupChanged = true; 2364 HasGroupChanged = true;
2365 } 2365 }
2366 } 2366 }
@@ -2398,7 +2398,7 @@ namespace OpenSim.Region.Environment.Scenes
2398 } 2398 }
2399 2399
2400 AbsolutePosition = newPos; 2400 AbsolutePosition = newPos;
2401 2401
2402 HasGroupChanged = true; 2402 HasGroupChanged = true;
2403 ScheduleGroupForTerseUpdate(); 2403 ScheduleGroupForTerseUpdate();
2404 } 2404 }
@@ -2426,7 +2426,7 @@ namespace OpenSim.Region.Environment.Scenes
2426 m_rootPart.RotationOffset.Z); 2426 m_rootPart.RotationOffset.Z);
2427 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2427 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2428 } 2428 }
2429 2429
2430 HasGroupChanged = true; 2430 HasGroupChanged = true;
2431 ScheduleGroupForTerseUpdate(); 2431 ScheduleGroupForTerseUpdate();
2432 } 2432 }
@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.Environment.Scenes
2447 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 2447 m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
2448 } 2448 }
2449 AbsolutePosition = pos; 2449 AbsolutePosition = pos;
2450 2450
2451 HasGroupChanged = true; 2451 HasGroupChanged = true;
2452 ScheduleGroupForTerseUpdate(); 2452 ScheduleGroupForTerseUpdate();
2453 } 2453 }
@@ -2684,7 +2684,7 @@ namespace OpenSim.Region.Environment.Scenes
2684 } 2684 }
2685 } 2685 }
2686 } 2686 }
2687 2687
2688 /// <summary> 2688 /// <summary>
2689 /// Set the user group to which this scene object belongs. 2689 /// Set the user group to which this scene object belongs.
2690 /// </summary> 2690 /// </summary>
@@ -2698,10 +2698,10 @@ namespace OpenSim.Region.Environment.Scenes
2698 { 2698 {
2699 part.SetGroup(GroupID, client); 2699 part.SetGroup(GroupID, client);
2700 } 2700 }
2701 2701
2702 HasGroupChanged = true; 2702 HasGroupChanged = true;
2703 } 2703 }
2704 2704
2705 ScheduleGroupForFullUpdate(); 2705 ScheduleGroupForFullUpdate();
2706 } 2706 }
2707 2707
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 480c030..0ac20e2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
43 43
44 private string m_inventoryFileName = String.Empty; 44 private string m_inventoryFileName = String.Empty;
45 private int m_inventoryFileNameSerial = 0; 45 private int m_inventoryFileNameSerial = 0;
46 46
47 /// <summary> 47 /// <summary>
48 /// Serial count for inventory file , used to tell if inventory has changed 48 /// Serial count for inventory file , used to tell if inventory has changed
49 /// no need for this to be part of Database backup 49 /// no need for this to be part of Database backup
@@ -53,13 +53,13 @@ namespace OpenSim.Region.Environment.Scenes
53 /// <summary> 53 /// <summary>
54 /// Holds in memory prim inventory 54 /// Holds in memory prim inventory
55 /// </summary> 55 /// </summary>
56 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); 56 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
57 57
58 /// <summary> 58 /// <summary>
59 /// Tracks whether inventory has changed since the last persistent backup 59 /// Tracks whether inventory has changed since the last persistent backup
60 /// </summary> 60 /// </summary>
61 protected bool HasInventoryChanged; 61 protected bool HasInventoryChanged;
62 62
63 /// <summary> 63 /// <summary>
64 /// Force the task inventory of this prim to persist at the next update sweep 64 /// Force the task inventory of this prim to persist at the next update sweep
65 /// </summary> 65 /// </summary>
@@ -308,7 +308,7 @@ namespace OpenSim.Region.Environment.Scenes
308 { 308 {
309 if (i.InvType == (int)InventoryType.LSL) 309 if (i.InvType == (int)InventoryType.LSL)
310 RemoveScriptInstance(i.ItemID); 310 RemoveScriptInstance(i.ItemID);
311 311
312 RemoveInventoryItem(i.ItemID); 312 RemoveInventoryItem(i.ItemID);
313 break; 313 break;
314 } 314 }
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes
316 316
317 AddInventoryItem(item.Name, item); 317 AddInventoryItem(item.Name, item);
318 } 318 }
319 319
320 /// <summary> 320 /// <summary>
321 /// Add an item to this prim's inventory. 321 /// Add an item to this prim's inventory.
322 /// </summary> 322 /// </summary>
@@ -329,7 +329,7 @@ namespace OpenSim.Region.Environment.Scenes
329 { 329 {
330 item.ParentID = UUID; 330 item.ParentID = UUID;
331 item.ParentPartID = UUID; 331 item.ParentPartID = UUID;
332 332
333 lock (m_taskInventory) 333 lock (m_taskInventory)
334 { 334 {
335 m_taskInventory.Add(item.ItemID, item); 335 m_taskInventory.Add(item.ItemID, item);
@@ -339,7 +339,7 @@ namespace OpenSim.Region.Environment.Scenes
339 m_inventorySerial++; 339 m_inventorySerial++;
340 //m_inventorySerial += 2; 340 //m_inventorySerial += 2;
341 HasInventoryChanged = true; 341 HasInventoryChanged = true;
342 ParentGroup.HasGroupChanged = true; 342 ParentGroup.HasGroupChanged = true;
343 } 343 }
344 344
345 /// <summary> 345 /// <summary>
@@ -369,10 +369,10 @@ namespace OpenSim.Region.Environment.Scenes
369 /// <param name="itemID"></param> 369 /// <param name="itemID"></param>
370 /// <returns>null if the item does not exist</returns> 370 /// <returns>null if the item does not exist</returns>
371 public TaskInventoryItem GetInventoryItem(LLUUID itemId) 371 public TaskInventoryItem GetInventoryItem(LLUUID itemId)
372 { 372 {
373 TaskInventoryItem item; 373 TaskInventoryItem item;
374 m_taskInventory.TryGetValue(itemId, out item); 374 m_taskInventory.TryGetValue(itemId, out item);
375 375
376 return item; 376 return item;
377 } 377 }
378 378
@@ -450,12 +450,12 @@ namespace OpenSim.Region.Environment.Scenes
450 } 450 }
451 451
452 } 452 }
453 453
454 if (scriptcount <= 0) 454 if (scriptcount <= 0)
455 { 455 {
456 RemFlag(LLObject.ObjectFlags.Scripted); 456 RemFlag(LLObject.ObjectFlags.Scripted);
457 } 457 }
458 458
459 ScheduleFullUpdate(); 459 ScheduleFullUpdate();
460 460
461 return type; 461 return type;
@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
603 public void ProcessInventoryBackup(IRegionDataStore datastore) 603 public void ProcessInventoryBackup(IRegionDataStore datastore)
604 { 604 {
605 if (HasInventoryChanged) 605 if (HasInventoryChanged)
606 { 606 {
607 lock (TaskInventory) 607 lock (TaskInventory)
608 { 608 {
609 datastore.StorePrimInventory(UUID, TaskInventory.Values); 609 datastore.StorePrimInventory(UUID, TaskInventory.Values);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1432912..517114f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
141 public uint AttachmentPoint = (byte)0; 141 public uint AttachmentPoint = (byte)0;
142 [XmlIgnore] 142 [XmlIgnore]
143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f); 143 public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f);
144 144
145 [XmlIgnore] 145 [XmlIgnore]
146 public bool Undoing = false; 146 public bool Undoing = false;
147 147
@@ -196,11 +196,11 @@ namespace OpenSim.Region.Environment.Scenes
196 protected LLVector3 m_velocity; 196 protected LLVector3 m_velocity;
197 197
198 // TODO: Those have to be changed into persistent properties at some later point, 198 // TODO: Those have to be changed into persistent properties at some later point,
199 // or sit-camera on vehicles will break on sim-crossing. 199 // or sit-camera on vehicles will break on sim-crossing.
200 private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); 200 private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f);
201 private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); 201 private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f);
202 private bool m_forceMouselook = false; 202 private bool m_forceMouselook = false;
203 203
204 #endregion Fields 204 #endregion Fields
205 205
206 #region Constructors 206 #region Constructors
@@ -352,13 +352,13 @@ namespace OpenSim.Region.Environment.Scenes
352 private uint _everyoneMask = (uint)PermissionMask.None; 352 private uint _everyoneMask = (uint)PermissionMask.None;
353 private uint _nextOwnerMask = (uint)PermissionMask.All; 353 private uint _nextOwnerMask = (uint)PermissionMask.All;
354 private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None; 354 private LLObject.ObjectFlags _flags = LLObject.ObjectFlags.None;
355 355
356 public LLUUID CreatorID { 356 public LLUUID CreatorID {
357 get 357 get
358 { 358 {
359 return _creatorID; 359 return _creatorID;
360 } 360 }
361 set 361 set
362 { 362 {
363 _creatorID = value; 363 _creatorID = value;
364 } 364 }
@@ -390,26 +390,26 @@ namespace OpenSim.Region.Environment.Scenes
390 { 390 {
391 get { return (uint)_flags; } 391 get { return (uint)_flags; }
392 set { _flags = (LLObject.ObjectFlags)value; } 392 set { _flags = (LLObject.ObjectFlags)value; }
393 } 393 }
394 394
395 public LLUUID UUID 395 public LLUUID UUID
396 { 396 {
397 get { return m_uuid; } 397 get { return m_uuid; }
398 set { m_uuid = value; } 398 set { m_uuid = value; }
399 } 399 }
400 400
401 public uint LocalId 401 public uint LocalId
402 { 402 {
403 get { return m_localId; } 403 get { return m_localId; }
404 set { m_localId = value; } 404 set { m_localId = value; }
405 } 405 }
406 406
407 public virtual string Name 407 public virtual string Name
408 { 408 {
409 get { return m_name; } 409 get { return m_name; }
410 set { m_name = value; } 410 set { m_name = value; }
411 } 411 }
412 412
413 public byte Material 413 public byte Material
414 { 414 {
415 get { return (byte) m_material; } 415 get { return (byte) m_material; }
@@ -607,13 +607,13 @@ namespace OpenSim.Region.Environment.Scenes
607 /// <summary></summary> 607 /// <summary></summary>
608 public LLVector3 AngularVelocity 608 public LLVector3 AngularVelocity
609 { 609 {
610 get 610 get
611 { 611 {
612 if ((PhysActor != null) && PhysActor.IsPhysical) 612 if ((PhysActor != null) && PhysActor.IsPhysical)
613 { 613 {
614 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0); 614 m_angularVelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(), 0);
615 } 615 }
616 return m_angularVelocity; 616 return m_angularVelocity;
617 } 617 }
618 set { m_angularVelocity = value; } 618 set { m_angularVelocity = value; }
619 } 619 }
@@ -631,7 +631,7 @@ namespace OpenSim.Region.Environment.Scenes
631 get { return m_description; } 631 get { return m_description; }
632 set { m_description = value; } 632 set { m_description = value; }
633 } 633 }
634 634
635 public Color Color 635 public Color Color
636 { 636 {
637 get { return m_color; } 637 get { return m_color; }
@@ -702,7 +702,7 @@ namespace OpenSim.Region.Environment.Scenes
702 // set of attributes on shape change. For instance, 702 // set of attributes on shape change. For instance,
703 // changing the lighting on a shape shouldn't cause 703 // changing the lighting on a shape shouldn't cause
704 // this. 704 // this.
705 if (m_shape != null) 705 if (m_shape != null)
706 shape_changed = true; 706 shape_changed = true;
707 707
708 m_shape = value; 708 m_shape = value;
@@ -740,7 +740,7 @@ namespace OpenSim.Region.Environment.Scenes
740 } 740 }
741 741
742 #endregion 742 #endregion
743 743
744//--------------- 744//---------------
745 745
746 746
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Scenes
771 get { return m_parentGroup; } 771 get { return m_parentGroup; }
772 } 772 }
773 773
774 774
775 775
776 public scriptEvents ScriptEvents 776 public scriptEvents ScriptEvents
777 { 777 {
@@ -802,8 +802,8 @@ namespace OpenSim.Region.Environment.Scenes
802 802
803 public LLQuaternion SitTargetOrientationLL 803 public LLQuaternion SitTargetOrientationLL
804 { 804 {
805 get 805 get
806 { 806 {
807 return new LLQuaternion( 807 return new LLQuaternion(
808 m_sitTargetOrientation.x, 808 m_sitTargetOrientation.x,
809 m_sitTargetOrientation.y, 809 m_sitTargetOrientation.y,
@@ -830,97 +830,97 @@ namespace OpenSim.Region.Environment.Scenes
830 } 830 }
831 } 831 }
832 832
833 public uint ParentID 833 public uint ParentID
834 { 834 {
835 get { return _parentID; } 835 get { return _parentID; }
836 set { _parentID = value; } 836 set { _parentID = value; }
837 } 837 }
838 838
839 public int CreationDate 839 public int CreationDate
840 { 840 {
841 get { return _creationDate; } 841 get { return _creationDate; }
842 set { _creationDate = value; } 842 set { _creationDate = value; }
843 } 843 }
844 844
845 public uint Category 845 public uint Category
846 { 846 {
847 get { return _category; } 847 get { return _category; }
848 set { _category = value; } 848 set { _category = value; }
849 } 849 }
850 850
851 public int SalePrice 851 public int SalePrice
852 { 852 {
853 get { return _salePrice; } 853 get { return _salePrice; }
854 set { _salePrice = value; } 854 set { _salePrice = value; }
855 } 855 }
856 856
857 public byte ObjectSaleType 857 public byte ObjectSaleType
858 { 858 {
859 get { return _objectSaleType; } 859 get { return _objectSaleType; }
860 set { _objectSaleType = value; } 860 set { _objectSaleType = value; }
861 } 861 }
862 862
863 public int OwnershipCost 863 public int OwnershipCost
864 { 864 {
865 get { return _ownershipCost; } 865 get { return _ownershipCost; }
866 set { _ownershipCost = value; } 866 set { _ownershipCost = value; }
867 } 867 }
868 868
869 public LLUUID GroupID 869 public LLUUID GroupID
870 { 870 {
871 get { return _groupID; } 871 get { return _groupID; }
872 set { _groupID = value; } 872 set { _groupID = value; }
873 } 873 }
874 874
875 public LLUUID OwnerID 875 public LLUUID OwnerID
876 { 876 {
877 get { return _ownerID; } 877 get { return _ownerID; }
878 set { _ownerID = value; } 878 set { _ownerID = value; }
879 } 879 }
880 880
881 public LLUUID LastOwnerID 881 public LLUUID LastOwnerID
882 { 882 {
883 get { return _lastOwnerID; } 883 get { return _lastOwnerID; }
884 set { _lastOwnerID = value; } 884 set { _lastOwnerID = value; }
885 } 885 }
886 886
887 public uint BaseMask 887 public uint BaseMask
888 { 888 {
889 get { return _baseMask; } 889 get { return _baseMask; }
890 set { _baseMask = value; } 890 set { _baseMask = value; }
891 } 891 }
892 892
893 public uint OwnerMask 893 public uint OwnerMask
894 { 894 {
895 get { return _ownerMask; } 895 get { return _ownerMask; }
896 set { _ownerMask = value; } 896 set { _ownerMask = value; }
897 } 897 }
898 898
899 public uint GroupMask 899 public uint GroupMask
900 { 900 {
901 get { return _groupMask; } 901 get { return _groupMask; }
902 set { _groupMask = value; } 902 set { _groupMask = value; }
903 } 903 }
904 904
905 public uint EveryoneMask 905 public uint EveryoneMask
906 { 906 {
907 get { return _everyoneMask; } 907 get { return _everyoneMask; }
908 set { _everyoneMask = value; } 908 set { _everyoneMask = value; }
909 } 909 }
910 910
911 public uint NextOwnerMask 911 public uint NextOwnerMask
912 { 912 {
913 get { return _nextOwnerMask; } 913 get { return _nextOwnerMask; }
914 set { _nextOwnerMask = value; } 914 set { _nextOwnerMask = value; }
915 } 915 }
916 916
917 public libsecondlife.LLObject.ObjectFlags Flags 917 public libsecondlife.LLObject.ObjectFlags Flags
918 { 918 {
919 get { return _flags; } 919 get { return _flags; }
920 set { _flags = value; } 920 set { _flags = value; }
921 } 921 }
922 922
923 public LLUUID SitTargetAvatar 923 public LLUUID SitTargetAvatar
924 { 924 {
925 get { return m_sitTargetAvatar; } 925 get { return m_sitTargetAvatar; }
926 set { m_sitTargetAvatar = value; } 926 set { m_sitTargetAvatar = value; }
@@ -929,8 +929,8 @@ namespace OpenSim.Region.Environment.Scenes
929 [XmlIgnore] 929 [XmlIgnore]
930 public virtual LLUUID RegionID 930 public virtual LLUUID RegionID
931 { 931 {
932 get 932 get
933 { 933 {
934 if (ParentGroup != null && ParentGroup.Scene != null) 934 if (ParentGroup != null && ParentGroup.Scene != null)
935 return ParentGroup.Scene.RegionInfo.RegionID; 935 return ParentGroup.Scene.RegionInfo.RegionID;
936 else 936 else
@@ -943,9 +943,9 @@ namespace OpenSim.Region.Environment.Scenes
943 [XmlIgnore] 943 [XmlIgnore]
944 public LLUUID ParentUUID 944 public LLUUID ParentUUID
945 { 945 {
946 get 946 get
947 { 947 {
948 if (ParentGroup != null) 948 if (ParentGroup != null)
949 { 949 {
950 _parentUUID = ParentGroup.UUID; 950 _parentUUID = ParentGroup.UUID;
951 } 951 }
@@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
953 } 953 }
954 set { _parentUUID = value; } 954 set { _parentUUID = value; }
955 } 955 }
956 956
957 #endregion Public Properties with only Get 957 #endregion Public Properties with only Get
958 958
959 #region Private Methods 959 #region Private Methods
@@ -2460,7 +2460,7 @@ namespace OpenSim.Region.Environment.Scenes
2460 return; 2460 return;
2461 } 2461 }
2462 } 2462 }
2463 2463
2464 2464
2465 2465
2466 if (m_parentGroup.GetSceneMaxUndo() > 0) 2466 if (m_parentGroup.GetSceneMaxUndo() > 0)
@@ -2914,7 +2914,7 @@ namespace OpenSim.Region.Environment.Scenes
2914 ScaleOffset = Math.Abs(ScaleOffset); 2914 ScaleOffset = Math.Abs(ScaleOffset);
2915 Vector3 offset = returnresult.normal * ScaleOffset; 2915 Vector3 offset = returnresult.normal * ScaleOffset;
2916 returnresult.ipoint = AXpos + offset; 2916 returnresult.ipoint = AXpos + offset;
2917 2917
2918 ///pos = (intersectionpoint + offset); 2918 ///pos = (intersectionpoint + offset);
2919 } 2919 }
2920 else 2920 else
@@ -3354,27 +3354,27 @@ namespace OpenSim.Region.Environment.Scenes
3354 public void SetCameraAtOffset(LLVector3 v) { 3354 public void SetCameraAtOffset(LLVector3 v) {
3355 m_cameraAtOffset = v; 3355 m_cameraAtOffset = v;
3356 } 3356 }
3357 3357
3358 public void SetCameraEyeOffset(LLVector3 v) { 3358 public void SetCameraEyeOffset(LLVector3 v) {
3359 m_cameraEyeOffset = v; 3359 m_cameraEyeOffset = v;
3360 } 3360 }
3361 3361
3362 public void SetForceMouselook(bool force) { 3362 public void SetForceMouselook(bool force) {
3363 m_forceMouselook = force; 3363 m_forceMouselook = force;
3364 } 3364 }
3365 3365
3366 public LLVector3 GetCameraAtOffset() { 3366 public LLVector3 GetCameraAtOffset() {
3367 return m_cameraAtOffset; 3367 return m_cameraAtOffset;
3368 } 3368 }
3369 3369
3370 public LLVector3 GetCameraEyeOffset() { 3370 public LLVector3 GetCameraEyeOffset() {
3371 return m_cameraEyeOffset; 3371 return m_cameraEyeOffset;
3372 } 3372 }
3373 3373
3374 public bool GetForceMouselook() { 3374 public bool GetForceMouselook() {
3375 return m_forceMouselook; 3375 return m_forceMouselook;
3376 } 3376 }
3377 3377
3378 #endregion Public Methods 3378 #endregion Public Methods
3379 } 3379 }
3380} 3380}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cad2496..5669af6 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1198,7 +1198,7 @@ namespace OpenSim.Region.Environment.Scenes
1198 RemoveFromPhysicalScene(); 1198 RemoveFromPhysicalScene();
1199 } 1199 }
1200 } 1200 }
1201 1201
1202 cameraAtOffset = part.GetCameraAtOffset(); 1202 cameraAtOffset = part.GetCameraAtOffset();
1203 cameraEyeOffset = part.GetCameraEyeOffset(); 1203 cameraEyeOffset = part.GetCameraEyeOffset();
1204 forceMouselook = part.GetForceMouselook(); 1204 forceMouselook = part.GetForceMouselook();
@@ -1347,7 +1347,7 @@ namespace OpenSim.Region.Environment.Scenes
1347 1347
1348 RemoveAnimation(animID); 1348 RemoveAnimation(animID);
1349 } 1349 }
1350 1350
1351 public LLUUID[] GetAnimationArray() 1351 public LLUUID[] GetAnimationArray()
1352 { 1352 {
1353 LLUUID[] animIDs; 1353 LLUUID[] animIDs;
@@ -1696,7 +1696,7 @@ namespace OpenSim.Region.Environment.Scenes
1696 1696
1697 1697
1698 /// <summary> 1698 /// <summary>
1699 /// Do everything required once a client completes its movement into a region 1699 /// Do everything required once a client completes its movement into a region
1700 /// </summary> 1700 /// </summary>
1701 public void SendInitialData() 1701 public void SendInitialData()
1702 { 1702 {
@@ -1898,7 +1898,7 @@ namespace OpenSim.Region.Environment.Scenes
1898 { 1898 {
1899 if (IsChildAgent) 1899 if (IsChildAgent)
1900 return; 1900 return;
1901 1901
1902 LLVector3 pos2 = AbsolutePosition; 1902 LLVector3 pos2 = AbsolutePosition;
1903 LLVector3 vel = Velocity; 1903 LLVector3 vel = Velocity;
1904 1904
@@ -1968,9 +1968,9 @@ namespace OpenSim.Region.Environment.Scenes
1968 // This means we need to remove the current caps handler here and possibly compensate later, 1968 // This means we need to remove the current caps handler here and possibly compensate later,
1969 // in case both scenes are being hosted on the same region server. Messy 1969 // in case both scenes are being hosted on the same region server. Messy
1970 m_scene.RemoveCapsHandler(UUID); 1970 m_scene.RemoveCapsHandler(UUID);
1971 newpos = newpos + (vel); 1971 newpos = newpos + (vel);
1972 1972
1973 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID); 1973 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID);
1974 if (userInfo != null) 1974 if (userInfo != null)
1975 { 1975 {
1976 userInfo.DropInventory(); 1976 userInfo.DropInventory();
@@ -1978,11 +1978,11 @@ namespace OpenSim.Region.Environment.Scenes
1978 else 1978 else
1979 { 1979 {
1980 m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID); 1980 m_log.WarnFormat("[SCENE PRESENCE]: No cached user info found for {0} {1} on leaving region", Name, UUID);
1981 } 1981 }
1982 1982
1983 bool crossingSuccessful = 1983 bool crossingSuccessful =
1984 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos, 1984 m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
1985 m_physicsActor.Flying); 1985 m_physicsActor.Flying);
1986 if (crossingSuccessful) 1986 if (crossingSuccessful)
1987 { 1987 {
1988 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1988 AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
@@ -1998,8 +1998,8 @@ namespace OpenSim.Region.Environment.Scenes
1998 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, 1998 m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
1999 capsPath); 1999 capsPath);
2000 MakeChildAgent(); 2000 MakeChildAgent();
2001 CrossAttachmentsIntoNewRegion(neighbourHandle); 2001 CrossAttachmentsIntoNewRegion(neighbourHandle);
2002 2002
2003 m_scene.SendKillObject(m_localId); 2003 m_scene.SendKillObject(m_localId);
2004 m_scene.NotifyMyCoarseLocationChange(); 2004 m_scene.NotifyMyCoarseLocationChange();
2005 // the user may change thier profile information in other region, 2005 // the user may change thier profile information in other region,
@@ -2010,7 +2010,7 @@ namespace OpenSim.Region.Environment.Scenes
2010 else 2010 else
2011 { 2011 {
2012 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing 2012 // Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
2013 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID); 2013 m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID);
2014 m_scene.AddCapsHandler(UUID); 2014 m_scene.AddCapsHandler(UUID);
2015 } 2015 }
2016 } 2016 }
@@ -2825,7 +2825,7 @@ namespace OpenSim.Region.Environment.Scenes
2825 } 2825 }
2826 } 2826 }
2827 } 2827 }
2828 2828
2829 LastCommands = allflags; 2829 LastCommands = allflags;
2830 } 2830 }
2831 2831
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index f46aba4..0e551cb 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Scenes
126 m_report.Interval = statsUpdatesEveryMS; 126 m_report.Interval = statsUpdatesEveryMS;
127 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); 127 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
128 m_report.Enabled = true; 128 m_report.Enabled = true;
129 129
130 if (StatsManager.SimExtraStats != null) 130 if (StatsManager.SimExtraStats != null)
131 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; 131 OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
132 } 132 }
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs
index 5d1f6a0..fdbfa8c 100644
--- a/OpenSim/Region/Environment/Scenes/UndoState.cs
+++ b/OpenSim/Region/Environment/Scenes/UndoState.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
41 Rotation = rot; 41 Rotation = rot;
42 Scale = scale; 42 Scale = scale;
43 } 43 }
44 44
45 public UndoState(SceneObjectPart part) 45 public UndoState(SceneObjectPart part)
46 { 46 {
47 if (part != null) 47 if (part != null)
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
50 { 50 {
51 Position = part.AbsolutePosition; 51 Position = part.AbsolutePosition;
52 Rotation = part.RotationOffset; 52 Rotation = part.RotationOffset;
53 53
54 } 54 }
55 else 55 else
56 { 56 {
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Scenes
90 if (part != null) 90 if (part != null)
91 { 91 {
92 part.Undoing = true; 92 part.Undoing = true;
93 93
94 if (part.ParentID == 0) 94 if (part.ParentID == 0)
95 { 95 {
96 part.ParentGroup.AbsolutePosition = Position; 96 part.ParentGroup.AbsolutePosition = Position;
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
105 part.ScheduleTerseUpdate(); 105 part.ScheduleTerseUpdate();
106 } 106 }
107 part.Undoing = false; 107 part.Undoing = false;
108 108
109 } 109 }
110 } 110 }
111 111