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authorJustin Clarke Casey2009-02-05 19:34:23 +0000
committerJustin Clarke Casey2009-02-05 19:34:23 +0000
commit65448cd02d2b07ef04a87678dd685d443f4eb836 (patch)
tree063466977c1cdf8195ac4402f9966f31df44b25c /OpenSim/Region/Environment
parent* Remove unused region info list from OpenSimBase. (diff)
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* refactor: Split out module Command class into a separate file
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Command.cs204
-rw-r--r--OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs171
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs2
3 files changed, 205 insertions, 172 deletions
diff --git a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Command.cs b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Command.cs
new file mode 100644
index 0000000..6642bdc
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Command.cs
@@ -0,0 +1,204 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Region.Environment.Interfaces;
31
32namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
33{
34 /// <summary>
35 /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
36 /// Used for console commands and script API generation
37 /// </summary>
38 public class Command : ICommand
39 {
40 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 private List<CommandArgument> m_args = new List<CommandArgument>();
42
43 private Action<object[]> m_command;
44 private string m_help;
45 private string m_name;
46 private CommandIntentions m_intentions; //A permission type system could implement this and know what a command intends on doing.
47
48 public Command(string name, CommandIntentions intention, Action<Object[]> command, string help)
49 {
50 m_name = name;
51 m_command = command;
52 m_help = help;
53 m_intentions = intention;
54 }
55
56 #region ICommand Members
57
58 public void AddArgument(string name, string helptext, string type)
59 {
60 m_args.Add(new CommandArgument(name, helptext, type));
61 }
62
63 public string Name
64 {
65 get { return m_name; }
66 }
67
68 public CommandIntentions Intentions
69 {
70 get { return m_intentions; }
71 }
72
73 public string Help
74 {
75 get { return m_help; }
76 }
77
78 public Dictionary<string, string> Arguments
79 {
80 get
81 {
82 Dictionary<string, string> tmp = new Dictionary<string, string>();
83 foreach (CommandArgument arg in m_args)
84 {
85 tmp.Add(arg.Name, arg.ArgumentType);
86 }
87 return tmp;
88 }
89 }
90
91 public void ShowConsoleHelp()
92 {
93 Console.WriteLine("== " + Name + " ==");
94 Console.WriteLine(m_help);
95 Console.WriteLine("= Parameters =");
96 foreach (CommandArgument arg in m_args)
97 {
98 Console.WriteLine("* " + arg.Name + " (" + arg.ArgumentType + ")");
99 Console.WriteLine("\t" + arg.HelpText);
100 }
101 }
102
103 public void Run(Object[] args)
104 {
105 Object[] cleanArgs = new Object[m_args.Count];
106
107 if (args.Length < cleanArgs.Length)
108 {
109 Console.WriteLine("ERROR: Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
110 ShowConsoleHelp();
111 return;
112 }
113 if (args.Length > cleanArgs.Length)
114 {
115 Console.WriteLine("ERROR: Too many arguments for this command. Type '<module> <command> help' for help.");
116 return;
117 }
118
119 int i = 0;
120 foreach (Object arg in args)
121 {
122 if (string.IsNullOrEmpty(arg.ToString()))
123 {
124 Console.WriteLine("ERROR: Empty arguments are not allowed");
125 return;
126 }
127 try
128 {
129 switch (m_args[i].ArgumentType)
130 {
131 case "String":
132 m_args[i].ArgumentValue = arg.ToString();
133 break;
134 case "Integer":
135 m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
136 break;
137 case "Double":
138 m_args[i].ArgumentValue = Double.Parse(arg.ToString());
139 break;
140 case "Boolean":
141 m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
142 break;
143 default:
144 Console.WriteLine("ERROR: Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
145 break;
146 }
147 }
148 catch (FormatException)
149 {
150 Console.WriteLine("ERROR: Argument number " + (i + 1) +
151 " (" + m_args[i].Name + ") must be a valid " +
152 m_args[i].ArgumentType.ToLower() + ".");
153 return;
154 }
155 cleanArgs[i] = m_args[i].ArgumentValue;
156
157 i++;
158 }
159
160 m_command.Invoke(cleanArgs);
161 }
162
163 #endregion
164 }
165
166 /// <summary>
167 /// A single command argument, contains name, type and at runtime, value.
168 /// </summary>
169 public class CommandArgument
170 {
171 private string m_help;
172 private string m_name;
173 private string m_type;
174 private Object m_val;
175
176 public CommandArgument(string name, string help, string type)
177 {
178 m_name = name;
179 m_help = help;
180 m_type = type;
181 }
182
183 public string Name
184 {
185 get { return m_name; }
186 }
187
188 public string HelpText
189 {
190 get { return m_help; }
191 }
192
193 public string ArgumentType
194 {
195 get { return m_type; }
196 }
197
198 public Object ArgumentValue
199 {
200 get { return m_val; }
201 set { m_val = value; }
202 }
203 }
204}
diff --git a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs
index ae34d37..8b19043 100644
--- a/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/InterfaceCommander/Commander.cs
@@ -36,177 +36,6 @@ using OpenSim.Region.Environment.Interfaces;
36namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander 36namespace OpenSim.Region.Environment.Modules.Framework.InterfaceCommander
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
40 /// Used for console commands and script API generation
41 /// </summary>
42 public class Command : ICommand
43 {
44 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private List<CommandArgument> m_args = new List<CommandArgument>();
46
47 private Action<object[]> m_command;
48 private string m_help;
49 private string m_name;
50 private CommandIntentions m_intentions; //A permission type system could implement this and know what a command intends on doing.
51
52 public Command(string name, CommandIntentions intention, Action<Object[]> command, string help)
53 {
54 m_name = name;
55 m_command = command;
56 m_help = help;
57 m_intentions = intention;
58 }
59
60 #region ICommand Members
61
62 public void AddArgument(string name, string helptext, string type)
63 {
64 m_args.Add(new CommandArgument(name, helptext, type));
65 }
66
67 public string Name
68 {
69 get { return m_name; }
70 }
71
72 public CommandIntentions Intentions
73 {
74 get { return m_intentions; }
75 }
76
77 public string Help
78 {
79 get { return m_help; }
80 }
81
82 public Dictionary<string, string> Arguments
83 {
84 get
85 {
86 Dictionary<string, string> tmp = new Dictionary<string, string>();
87 foreach (CommandArgument arg in m_args)
88 {
89 tmp.Add(arg.Name, arg.ArgumentType);
90 }
91 return tmp;
92 }
93 }
94
95 public void ShowConsoleHelp()
96 {
97 Console.WriteLine("== " + Name + " ==");
98 Console.WriteLine(m_help);
99 Console.WriteLine("= Parameters =");
100 foreach (CommandArgument arg in m_args)
101 {
102 Console.WriteLine("* " + arg.Name + " (" + arg.ArgumentType + ")");
103 Console.WriteLine("\t" + arg.HelpText);
104 }
105 }
106
107 public void Run(Object[] args)
108 {
109 Object[] cleanArgs = new Object[m_args.Count];
110
111 if (args.Length < cleanArgs.Length)
112 {
113 Console.WriteLine("ERROR: Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
114 ShowConsoleHelp();
115 return;
116 }
117 if (args.Length > cleanArgs.Length)
118 {
119 Console.WriteLine("ERROR: Too many arguments for this command. Type '<module> <command> help' for help.");
120 return;
121 }
122
123 int i = 0;
124 foreach (Object arg in args)
125 {
126 if (string.IsNullOrEmpty(arg.ToString()))
127 {
128 Console.WriteLine("ERROR: Empty arguments are not allowed");
129 return;
130 }
131 try
132 {
133 switch (m_args[i].ArgumentType)
134 {
135 case "String":
136 m_args[i].ArgumentValue = arg.ToString();
137 break;
138 case "Integer":
139 m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
140 break;
141 case "Double":
142 m_args[i].ArgumentValue = Double.Parse(arg.ToString());
143 break;
144 case "Boolean":
145 m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
146 break;
147 default:
148 Console.WriteLine("ERROR: Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
149 break;
150 }
151 }
152 catch (FormatException)
153 {
154 Console.WriteLine("ERROR: Argument number " + (i + 1) +
155 " (" + m_args[i].Name + ") must be a valid " +
156 m_args[i].ArgumentType.ToLower() + ".");
157 return;
158 }
159 cleanArgs[i] = m_args[i].ArgumentValue;
160
161 i++;
162 }
163
164 m_command.Invoke(cleanArgs);
165 }
166
167 #endregion
168 }
169
170 /// <summary>
171 /// A single command argument, contains name, type and at runtime, value.
172 /// </summary>
173 public class CommandArgument
174 {
175 private string m_help;
176 private string m_name;
177 private string m_type;
178 private Object m_val;
179
180 public CommandArgument(string name, string help, string type)
181 {
182 m_name = name;
183 m_help = help;
184 m_type = type;
185 }
186
187 public string Name
188 {
189 get { return m_name; }
190 }
191
192 public string HelpText
193 {
194 get { return m_help; }
195 }
196
197 public string ArgumentType
198 {
199 get { return m_type; }
200 }
201
202 public Object ArgumentValue
203 {
204 get { return m_val; }
205 set { m_val = value; }
206 }
207 }
208
209 /// <summary>
210 /// A class to enable modules to register console and script commands, which enforces typing and valid input. 39 /// A class to enable modules to register console and script commands, which enforces typing and valid input.
211 /// </summary> 40 /// </summary>
212 public class Commander : ICommander 41 public class Commander : ICommander
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 3d74c6a..d56bc8e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -40,7 +40,6 @@ using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
40using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 40using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42 42
43
44namespace OpenSim.Region.Environment.Modules.World.Terrain 43namespace OpenSim.Region.Environment.Modules.World.Terrain
45{ 44{
46 public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule 45 public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
@@ -208,6 +207,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
208 return; 207 return;
209 } 208 }
210 } 209 }
210
211 m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format."); 211 m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
212 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); 212 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
213 } 213 }