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author | Justin Clarke Casey | 2008-07-12 22:14:38 +0000 |
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committer | Justin Clarke Casey | 2008-07-12 22:14:38 +0000 |
commit | a89385818d35dd991aa29f835fdb742e0923c26e (patch) | |
tree | 56cd5b650bcc8aceafcbd4a1cb7f3026e8d9c30f /OpenSim/Region/Environment | |
parent | minor: method documentation (diff) | |
download | opensim-SC_OLD-a89385818d35dd991aa29f835fdb742e0923c26e.zip opensim-SC_OLD-a89385818d35dd991aa29f835fdb742e0923c26e.tar.gz opensim-SC_OLD-a89385818d35dd991aa29f835fdb742e0923c26e.tar.bz2 opensim-SC_OLD-a89385818d35dd991aa29f835fdb742e0923c26e.tar.xz |
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
Diffstat (limited to '')
5 files changed, 32 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 0e37197..c9f8fce 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -103,11 +103,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
103 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count); | 103 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects", serialisedSceneObjects.Count); |
104 | 104 | ||
105 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 105 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
106 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 106 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
107 | 107 | ||
108 | foreach (string serialisedSceneObject in serialisedSceneObjects) | 108 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
109 | { | 109 | { |
110 | sceneObjects.Add(serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject)); | 110 | SceneObjectGroup sceneObject = serialiser.LoadGroupFromXml2(m_scene, serialisedSceneObject); |
111 | |||
112 | if (null != sceneObject) | ||
113 | sceneObjects.Add(sceneObject); | ||
111 | } | 114 | } |
112 | 115 | ||
113 | m_log.Debug("[ARCHIVER]: Starting scripts"); | 116 | m_log.Debug("[ARCHIVER]: Starting scripts"); |
@@ -117,6 +120,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
117 | sceneObject.CreateScriptInstances(0, true); | 120 | sceneObject.CreateScriptInstances(0, true); |
118 | } | 121 | } |
119 | 122 | ||
123 | m_log.InfoFormat("[ARCHIVER]: Restored {0} objects to the scene", sceneObjects.Count); | ||
124 | |||
125 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; | ||
126 | |||
127 | if (ignoredObjects > 0) | ||
128 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} objects that already existed in the scene", ignoredObjects); | ||
129 | |||
120 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 130 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
121 | } | 131 | } |
122 | 132 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs index 0fc8ac3..6e48f8e 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
85 | /// </summary> | 85 | /// </summary> |
86 | /// <param name="scene"></param> | 86 | /// <param name="scene"></param> |
87 | /// <param name="xmlString"></param> | 87 | /// <param name="xmlString"></param> |
88 | /// <returns>The scene object created</returns> | 88 | /// <returns>The scene object created. null if the scene object already existed</returns> |
89 | SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString); | 89 | SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString); |
90 | 90 | ||
91 | /// <summary> | 91 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index f283ecb..bd19a7e 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -180,14 +180,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
180 | /// </summary> | 180 | /// </summary> |
181 | /// <param name="scene"></param> | 181 | /// <param name="scene"></param> |
182 | /// <param name="xmlData"></param> | 182 | /// <param name="xmlData"></param> |
183 | /// <returns>The scene object created</returns> | 183 | /// <returns>The scene object created. null if the scene object already existed</returns> |
184 | protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) | 184 | protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData) |
185 | { | 185 | { |
186 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 186 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
187 | 187 | ||
188 | scene.AddRestoredSceneObject(obj, true); | 188 | if (scene.AddRestoredSceneObject(obj, true)) |
189 | 189 | return obj; | |
190 | return obj; | 190 | else |
191 | return null; | ||
191 | } | 192 | } |
192 | 193 | ||
193 | public static void SavePrimsToXml2(Scene scene, string fileName) | 194 | public static void SavePrimsToXml2(Scene scene, string fileName) |
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6a2b2d9..abd3387 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -196,7 +196,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
196 | /// If true, changes to the object will be reflected in its persisted data | 196 | /// If true, changes to the object will be reflected in its persisted data |
197 | /// If false, the persisted data will not be changed even if the object in the scene is changed | 197 | /// If false, the persisted data will not be changed even if the object in the scene is changed |
198 | /// </param> | 198 | /// </param> |
199 | protected internal void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 199 | /// <returns> |
200 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
201 | /// </returns> | ||
202 | protected internal bool AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | ||
200 | { | 203 | { |
201 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 204 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
202 | sceneObject.SetScene(m_parentScene); | 205 | sceneObject.SetScene(m_parentScene); |
@@ -208,7 +211,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
208 | 211 | ||
209 | sceneObject.UpdateParentIDs(); | 212 | sceneObject.UpdateParentIDs(); |
210 | 213 | ||
211 | AddSceneObject(sceneObject, attachToBackup); | 214 | return AddSceneObject(sceneObject, attachToBackup); |
212 | } | 215 | } |
213 | 216 | ||
214 | /// <summary> | 217 | /// <summary> |
@@ -220,14 +223,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | /// If true, the object is made persistent into the scene. | 223 | /// If true, the object is made persistent into the scene. |
221 | /// If false, the object will not persist over server restarts | 224 | /// If false, the object will not persist over server restarts |
222 | /// </param> | 225 | /// </param> |
223 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 226 | /// <returns> |
227 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
224 | /// </returns> | 228 | /// </returns> |
225 | protected internal void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 229 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
226 | { | 230 | { |
227 | // Ensure that we persist this new scene object | 231 | // Ensure that we persist this new scene object |
228 | sceneObject.HasGroupChanged = true; | 232 | sceneObject.HasGroupChanged = true; |
229 | 233 | ||
230 | AddSceneObject(sceneObject, attachToBackup); | 234 | return AddSceneObject(sceneObject, attachToBackup); |
231 | } | 235 | } |
232 | 236 | ||
233 | /// <summary> | 237 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 05026c3..1564556 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1665,9 +1665,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1665 | /// Add an object into the scene that has come from storage | 1665 | /// Add an object into the scene that has come from storage |
1666 | /// </summary> | 1666 | /// </summary> |
1667 | /// <param name="sceneObject"></param> | 1667 | /// <param name="sceneObject"></param> |
1668 | public void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1668 | public bool AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1669 | { | 1669 | { |
1670 | m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup); | 1670 | return m_innerScene.AddRestoredSceneObject(sceneObject, attachToBackup); |
1671 | } | 1671 | } |
1672 | 1672 | ||
1673 | /// <summary> | 1673 | /// <summary> |
@@ -1678,9 +1678,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1678 | /// If true, the object is made persistent into the scene. | 1678 | /// If true, the object is made persistent into the scene. |
1679 | /// If false, the object will not persist over server restarts | 1679 | /// If false, the object will not persist over server restarts |
1680 | /// </param> | 1680 | /// </param> |
1681 | public void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1681 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1682 | { | 1682 | { |
1683 | m_innerScene.AddNewSceneObject(sceneObject, attachToBackup); | 1683 | return m_innerScene.AddNewSceneObject(sceneObject, attachToBackup); |
1684 | } | 1684 | } |
1685 | 1685 | ||
1686 | /// <summary> | 1686 | /// <summary> |