diff options
author | Sean Dague | 2008-12-12 18:33:16 +0000 |
---|---|---|
committer | Sean Dague | 2008-12-12 18:33:16 +0000 |
commit | 7a4f11b94da2ba2fbe24393ce2804214e199bce7 (patch) | |
tree | 106c9d1e745156a100da8bfc352a0997a04062fe /OpenSim/Region/Environment | |
parent | Made the casting of stings to floats more robust and work more like SL. (diff) | |
download | opensim-SC_OLD-7a4f11b94da2ba2fbe24393ce2804214e199bce7.zip opensim-SC_OLD-7a4f11b94da2ba2fbe24393ce2804214e199bce7.tar.gz opensim-SC_OLD-7a4f11b94da2ba2fbe24393ce2804214e199bce7.tar.bz2 opensim-SC_OLD-7a4f11b94da2ba2fbe24393ce2804214e199bce7.tar.xz |
* Deleted old EntiyList tests, added new EntityManager tests
* Edited EntityManager to treat Exceptions
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityList.cs | 161 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityManager.cs | 108 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs) | 162 |
3 files changed, 140 insertions, 291 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityList.cs b/OpenSim/Region/Environment/Scenes/EntityList.cs deleted file mode 100644 index 2488ab3..0000000 --- a/OpenSim/Region/Environment/Scenes/EntityList.cs +++ /dev/null | |||
@@ -1,161 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using OpenMetaverse; | ||
33 | using OpenMetaverse.Packets; | ||
34 | using log4net; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Environment.Types; | ||
37 | using OpenSim.Region.Physics.Manager; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Scenes | ||
40 | { | ||
41 | public class EntityList | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | // we are intentionally using non generics here as testing has | ||
46 | // shown synchronized collections are faster than manually | ||
47 | // locked generics. | ||
48 | |||
49 | private Hashtable m_obj_by_uuid; | ||
50 | private Hashtable m_obj_by_local; | ||
51 | |||
52 | private Hashtable m_pres_by_uuid; | ||
53 | |||
54 | public EntityList() | ||
55 | { | ||
56 | m_obj_by_uuid = Hashtable.Synchronized(new Hashtable()); | ||
57 | m_obj_by_local = Hashtable.Synchronized(new Hashtable()); | ||
58 | m_pres_by_uuid = Hashtable.Synchronized(new Hashtable()); | ||
59 | } | ||
60 | |||
61 | // Interface definition | ||
62 | // | ||
63 | // Add(SOG) | ||
64 | // Add(SP) | ||
65 | // RemoveObject(SOG) | ||
66 | // RemovePresence(SP) | ||
67 | // List() | ||
68 | // ListObjects() | ||
69 | // ListPresenes() | ||
70 | // RemoveAll() | ||
71 | // FindObject(UUID) | ||
72 | // FindObject(int) | ||
73 | // FindPresence(UUID) | ||
74 | |||
75 | public void Add(SceneObjectGroup obj) | ||
76 | { | ||
77 | m_obj_by_uuid[obj.UUID] = obj; | ||
78 | m_obj_by_local[obj.LocalId] = obj.UUID; | ||
79 | } | ||
80 | |||
81 | public void Add(ScenePresence pres) | ||
82 | { | ||
83 | m_pres_by_uuid[pres.UUID] = pres; | ||
84 | } | ||
85 | |||
86 | public SceneObjectGroup RemoveObject(UUID uuid) | ||
87 | { | ||
88 | SceneObjectGroup sog = null; | ||
89 | try | ||
90 | { | ||
91 | sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; | ||
92 | m_obj_by_uuid.Remove(uuid); | ||
93 | m_obj_by_local.Remove(sog.LocalId); | ||
94 | } | ||
95 | catch (Exception e) | ||
96 | { | ||
97 | m_log.ErrorFormat("RemoveObject failed for {0}", uuid, e); | ||
98 | sog = null; | ||
99 | } | ||
100 | return sog; | ||
101 | } | ||
102 | |||
103 | public ScenePresence RemovePresence(UUID uuid) | ||
104 | { | ||
105 | ScenePresence sp = null; | ||
106 | try | ||
107 | { | ||
108 | sp = (ScenePresence)m_pres_by_uuid[uuid]; | ||
109 | m_pres_by_uuid.Remove(uuid); | ||
110 | } | ||
111 | catch (Exception e) | ||
112 | { | ||
113 | m_log.ErrorFormat("RemovePresence failed for {0}", uuid, e); | ||
114 | sp = null; | ||
115 | } | ||
116 | return sp; | ||
117 | } | ||
118 | |||
119 | public SceneObjectGroup FindObject(UUID uuid) | ||
120 | { | ||
121 | try | ||
122 | { | ||
123 | SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; | ||
124 | return sog; | ||
125 | } | ||
126 | catch (Exception e) | ||
127 | { | ||
128 | m_log.ErrorFormat("FindObject failed for {0}", uuid, e); | ||
129 | return null; | ||
130 | } | ||
131 | } | ||
132 | |||
133 | public SceneObjectGroup FindObject(uint local) | ||
134 | { | ||
135 | try | ||
136 | { | ||
137 | UUID uuid = (UUID)m_obj_by_local[local]; | ||
138 | SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid]; | ||
139 | return sog; | ||
140 | } | ||
141 | catch (Exception e) | ||
142 | { | ||
143 | m_log.ErrorFormat("FindObject failed for {0}", local, e); | ||
144 | return null; | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public ScenePresence FindPresense(UUID uuid) | ||
149 | { | ||
150 | try | ||
151 | { | ||
152 | ScenePresence sp = (ScenePresence)m_pres_by_uuid[uuid]; | ||
153 | return sp; | ||
154 | } | ||
155 | catch (Exception) | ||
156 | { | ||
157 | return null; | ||
158 | } | ||
159 | } | ||
160 | } | ||
161 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/EntityManager.cs b/OpenSim/Region/Environment/Scenes/EntityManager.cs index 25f73b4..e7592fe 100644 --- a/OpenSim/Region/Environment/Scenes/EntityManager.cs +++ b/OpenSim/Region/Environment/Scenes/EntityManager.cs | |||
@@ -28,14 +28,19 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using log4net; | ||
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | 34 | ||
35 | |||
33 | namespace OpenSim.Region.Environment.Scenes | 36 | namespace OpenSim.Region.Environment.Scenes |
34 | { | 37 | { |
35 | public class EntityManager : IEnumerable<EntityBase> | 38 | public class EntityManager : IEnumerable<EntityBase> |
36 | { | 39 | { |
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
37 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); | 41 | private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); |
38 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); | 42 | private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); |
43 | private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>(); | ||
39 | private readonly Object m_lock = new Object(); | 44 | private readonly Object m_lock = new Object(); |
40 | 45 | ||
41 | [Obsolete("Use Add() instead.")] | 46 | [Obsolete("Use Add() instead.")] |
@@ -48,8 +53,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | { | 53 | { |
49 | lock (m_lock) | 54 | lock (m_lock) |
50 | { | 55 | { |
51 | m_eb_uuid.Add(entity.UUID, entity); | 56 | try |
52 | m_eb_localID.Add(entity.LocalId, entity); | 57 | { |
58 | m_eb_uuid.Add(entity.UUID, entity); | ||
59 | m_eb_localID.Add(entity.LocalId, entity); | ||
60 | } | ||
61 | catch(Exception e) | ||
62 | { | ||
63 | m_log.ErrorFormat("Add Entity failed: ", e); | ||
64 | } | ||
53 | } | 65 | } |
54 | } | 66 | } |
55 | 67 | ||
@@ -57,8 +69,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | { | 69 | { |
58 | lock (m_lock) | 70 | lock (m_lock) |
59 | { | 71 | { |
60 | m_eb_uuid[entity.UUID] = entity; | 72 | try |
61 | m_eb_localID[entity.LocalId] = entity; | 73 | { |
74 | m_eb_uuid[entity.UUID] = entity; | ||
75 | m_eb_localID[entity.LocalId] = entity; | ||
76 | } | ||
77 | catch(Exception e) | ||
78 | { | ||
79 | m_log.ErrorFormat("Insert or Replace Entity failed: ", e); | ||
80 | } | ||
62 | } | 81 | } |
63 | } | 82 | } |
64 | 83 | ||
@@ -86,7 +105,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
86 | { | 105 | { |
87 | lock (m_lock) | 106 | lock (m_lock) |
88 | { | 107 | { |
89 | return m_eb_uuid.ContainsKey(id); | 108 | try |
109 | { | ||
110 | return m_eb_uuid.ContainsKey(id); | ||
111 | } | ||
112 | catch | ||
113 | { | ||
114 | return false; | ||
115 | } | ||
90 | } | 116 | } |
91 | } | 117 | } |
92 | 118 | ||
@@ -94,7 +120,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
94 | { | 120 | { |
95 | lock (m_lock) | 121 | lock (m_lock) |
96 | { | 122 | { |
97 | return m_eb_localID.ContainsKey(localID); | 123 | try |
124 | { | ||
125 | return m_eb_localID.ContainsKey(localID); | ||
126 | } | ||
127 | catch | ||
128 | { | ||
129 | return false; | ||
130 | } | ||
98 | } | 131 | } |
99 | } | 132 | } |
100 | 133 | ||
@@ -102,10 +135,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | { | 135 | { |
103 | lock (m_lock) | 136 | lock (m_lock) |
104 | { | 137 | { |
105 | bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); | 138 | try |
106 | bool b = m_eb_localID.Remove(localID); | 139 | { |
107 | 140 | bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); | |
108 | return a && b; | 141 | bool b = m_eb_localID.Remove(localID); |
142 | return a && b; | ||
143 | } | ||
144 | catch (Exception e) | ||
145 | { | ||
146 | m_log.ErrorFormat("Remove Entity failed for {0}", localID, e); | ||
147 | return false; | ||
148 | } | ||
109 | } | 149 | } |
110 | } | 150 | } |
111 | 151 | ||
@@ -113,10 +153,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
113 | { | 153 | { |
114 | lock (m_lock) | 154 | lock (m_lock) |
115 | { | 155 | { |
116 | bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); | 156 | try |
117 | bool b = m_eb_uuid.Remove(id); | 157 | { |
118 | 158 | bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); | |
119 | return a && b; | 159 | bool b = m_eb_uuid.Remove(id); |
160 | return a && b; | ||
161 | } | ||
162 | catch (Exception e) | ||
163 | { | ||
164 | m_log.ErrorFormat("Remove Entity failed for {0}", id, e); | ||
165 | return false; | ||
166 | } | ||
120 | } | 167 | } |
121 | } | 168 | } |
122 | 169 | ||
@@ -126,13 +173,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
126 | 173 | ||
127 | lock (m_lock) | 174 | lock (m_lock) |
128 | { | 175 | { |
129 | foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid) | 176 | try |
130 | { | 177 | { |
131 | if (pair.Value is T) | 178 | foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid) |
132 | { | 179 | { |
133 | tmp.Add(pair.Value); | 180 | if (pair.Value is T) |
181 | { | ||
182 | tmp.Add(pair.Value); | ||
183 | } | ||
134 | } | 184 | } |
135 | } | 185 | } |
186 | catch (Exception e) | ||
187 | { | ||
188 | m_log.ErrorFormat("GetAllByType failed for {0}", e); | ||
189 | tmp = null; | ||
190 | } | ||
136 | } | 191 | } |
137 | 192 | ||
138 | return tmp; | 193 | return tmp; |
@@ -152,7 +207,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
152 | { | 207 | { |
153 | lock (m_lock) | 208 | lock (m_lock) |
154 | { | 209 | { |
155 | return m_eb_uuid[id]; | 210 | try |
211 | { | ||
212 | return m_eb_uuid[id]; | ||
213 | } | ||
214 | catch | ||
215 | { | ||
216 | return null; | ||
217 | } | ||
156 | } | 218 | } |
157 | } | 219 | } |
158 | set | 220 | set |
@@ -167,7 +229,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
167 | { | 229 | { |
168 | lock (m_lock) | 230 | lock (m_lock) |
169 | { | 231 | { |
170 | return m_eb_localID[localID]; | 232 | try |
233 | { | ||
234 | return m_eb_localID[localID]; | ||
235 | } | ||
236 | catch | ||
237 | { | ||
238 | return null; | ||
239 | } | ||
171 | } | 240 | } |
172 | } | 241 | } |
173 | set | 242 | set |
@@ -205,5 +274,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | { | 274 | { |
206 | return GetEnumerator(); | 275 | return GetEnumerator(); |
207 | } | 276 | } |
277 | |||
208 | } | 278 | } |
209 | } | 279 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs index 405eddd..5923a2c 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs | |||
@@ -32,11 +32,10 @@ using System.Text; | |||
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Communications; | 36 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Region.Environment.Scenes; | 37 | using OpenSim.Region.Environment.Scenes; |
39 | using OpenSim.Tests.Common.Mock; | 38 | using OpenMetaverse; |
40 | 39 | ||
41 | namespace OpenSim.Region.Environment.Scenes.Tests | 40 | namespace OpenSim.Region.Environment.Scenes.Tests |
42 | { | 41 | { |
@@ -44,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
44 | /// Scene oriented tests | 43 | /// Scene oriented tests |
45 | /// </summary> | 44 | /// </summary> |
46 | [TestFixture] | 45 | [TestFixture] |
47 | public class EntityListTests | 46 | public class EntityManagerTests |
48 | { | 47 | { |
49 | static public Random random; | 48 | static public Random random; |
50 | SceneObjectGroup found; | 49 | SceneObjectGroup found; |
@@ -55,116 +54,72 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
55 | { | 54 | { |
56 | random = new Random(); | 55 | random = new Random(); |
57 | SceneObjectGroup found; | 56 | SceneObjectGroup found; |
58 | EntityList entlist = new EntityList(); | 57 | EntityManager entman = new EntityManager(); |
59 | SceneObjectGroup sog = NewSOG(); | 58 | SceneObjectGroup sog = NewSOG(); |
60 | UUID obj1 = sog.UUID; | 59 | UUID obj1 = sog.UUID; |
61 | uint li1 = sog.LocalId; | 60 | uint li1 = sog.LocalId; |
62 | entlist.Add(sog); | 61 | entman.Add(sog); |
63 | sog = NewSOG(); | 62 | sog = NewSOG(); |
64 | UUID obj2 = sog.UUID; | 63 | UUID obj2 = sog.UUID; |
65 | uint li2 = sog.LocalId; | 64 | uint li2 = sog.LocalId; |
66 | entlist.Add(sog); | 65 | entman.Add(sog); |
67 | 66 | ||
68 | found = entlist.FindObject(obj1); | 67 | found = (SceneObjectGroup)entman[obj1]; |
69 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | 68 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); |
70 | found = entlist.FindObject(li1); | 69 | found = (SceneObjectGroup)entman[li1]; |
71 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | 70 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); |
72 | found = entlist.FindObject(obj2); | 71 | found = (SceneObjectGroup)entman[obj2]; |
73 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | 72 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); |
74 | found = entlist.FindObject(li2); | 73 | found = (SceneObjectGroup)entman[li2]; |
75 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | 74 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); |
76 | 75 | ||
77 | entlist.RemoveObject(obj1); | 76 | entman.Remove(obj1); |
78 | entlist.RemoveObject(obj2); | 77 | entman.Remove(li2); |
79 | 78 | ||
80 | found = entlist.FindObject(obj1); | 79 | Assert.That(entman.ContainsKey(obj1), Is.False); |
81 | Assert.That(found, Is.Null); | 80 | Assert.That(entman.ContainsKey(li1), Is.False); |
82 | found = entlist.FindObject(obj2); | 81 | Assert.That(entman.ContainsKey(obj2), Is.False); |
83 | Assert.That(found, Is.Null); | 82 | Assert.That(entman.ContainsKey(li2), Is.False); |
84 | } | 83 | } |
85 | 84 | ||
86 | [Test] | 85 | [Test] |
87 | public void T011_ThreadAddRemoveTest() | 86 | public void T011_ThreadAddRemoveTest() |
88 | { | 87 | { |
89 | EntityList entlist = new EntityList(); | 88 | // This test adds and removes with mutiple threads, attempting to break the |
90 | Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>(); | 89 | // uuid and localid dictionary coherence. |
91 | List<Thread> trdlist = new List<Thread>(); | 90 | EntityManager entman = new EntityManager(); |
92 | for (int i=0; i<80; i++) | 91 | SceneObjectGroup sog = NewSOG(); |
93 | { | 92 | for (int j=0; j<20; j++) |
94 | SceneObjectGroup sog = NewSOG(); | ||
95 | TestThreads test = new TestThreads(entlist,sog); | ||
96 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); | ||
97 | start.Start(); | ||
98 | trdlist.Add(start); | ||
99 | dict.Add(sog.UUID, sog.LocalId); | ||
100 | } | ||
101 | foreach (Thread thread in trdlist) | ||
102 | { | ||
103 | thread.Join(); | ||
104 | } | ||
105 | foreach (KeyValuePair<UUID, uint> item in dict) | ||
106 | { | 93 | { |
107 | found = entlist.FindObject(item.Key); | 94 | List<Thread> trdlist = new List<Thread>(); |
108 | Assert.That(found.UUID,Is.EqualTo(item.Key)); | ||
109 | found = entlist.FindObject(item.Value); | ||
110 | Assert.That(found.UUID,Is.EqualTo(item.Key)); | ||
111 | 95 | ||
112 | // Start Removing | 96 | for (int i=0; i<4; i++) |
113 | TestThreads test = new TestThreads(entlist,found); | ||
114 | Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); | ||
115 | start.Start(); | ||
116 | trdlist.Add(start); | ||
117 | } | ||
118 | foreach (Thread thread in trdlist) | ||
119 | { | ||
120 | thread.Join(); | ||
121 | } | ||
122 | foreach (KeyValuePair<UUID, uint> item in dict) | ||
123 | { | ||
124 | found = entlist.FindObject(item.Key); | ||
125 | Assert.That(found,Is.Null); | ||
126 | found = entlist.FindObject(item.Value); | ||
127 | Assert.That(found,Is.Null); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | [Test] | ||
132 | public void T012_MultipleUUIDEntry() | ||
133 | { | ||
134 | EntityList entlist = new EntityList(); | ||
135 | UUID id = UUID.Random(); | ||
136 | //int exceptions = 0; | ||
137 | //Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>(); | ||
138 | List<Thread> trdlist = new List<Thread>(); | ||
139 | SceneObjectGroup sog = NewSOG(id); | ||
140 | uint lid = sog.LocalId; | ||
141 | for (int i=0; i<30; i++) | ||
142 | { | ||
143 | try | ||
144 | { | 97 | { |
145 | TestThreads test = new TestThreads(entlist,sog); | 98 | // Adds scene object |
99 | NewTestThreads test = new NewTestThreads(entman,sog); | ||
146 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); | 100 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); |
147 | start.Start(); | 101 | start.Start(); |
148 | trdlist.Add(start); | 102 | trdlist.Add(start); |
103 | |||
104 | // Removes it | ||
105 | test = new NewTestThreads(entman,sog); | ||
106 | start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); | ||
107 | start.Start(); | ||
108 | trdlist.Add(start); | ||
149 | } | 109 | } |
150 | catch | 110 | foreach (Thread thread in trdlist) |
151 | { | 111 | { |
112 | thread.Join(); | ||
113 | } | ||
114 | if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) { | ||
115 | found = (SceneObjectGroup)entman[sog.UUID]; | ||
116 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
117 | found = (SceneObjectGroup)entman[sog.LocalId]; | ||
118 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
152 | } | 119 | } |
153 | } | 120 | } |
154 | foreach (Thread thread in trdlist) | ||
155 | { | ||
156 | thread.Join(); | ||
157 | } | ||
158 | found = entlist.FindObject(sog.UUID); | ||
159 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
160 | found = entlist.FindObject(lid); | ||
161 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
162 | |||
163 | entlist.RemoveObject(id); | ||
164 | found = entlist.FindObject(id); | ||
165 | Assert.That(found,Is.Null); | ||
166 | } | 121 | } |
167 | 122 | ||
168 | private SceneObjectGroup NewSOG() | 123 | private SceneObjectGroup NewSOG() |
169 | { | 124 | { |
170 | SceneObjectGroup sog = new SceneObjectGroup(); | 125 | SceneObjectGroup sog = new SceneObjectGroup(); |
@@ -182,26 +137,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
182 | 137 | ||
183 | return sog; | 138 | return sog; |
184 | } | 139 | } |
185 | 140 | ||
186 | private SceneObjectGroup NewSOG(UUID id) | ||
187 | { | ||
188 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
189 | SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
190 | sop.UUID = id; | ||
191 | sop.Name = RandomName(); | ||
192 | sop.Description = sop.Name; | ||
193 | sop.Text = RandomName(); | ||
194 | sop.SitName = RandomName(); | ||
195 | sop.TouchName = RandomName(); | ||
196 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
197 | |||
198 | sog.SetRootPart(sop); | ||
199 | |||
200 | scene.AddNewSceneObject(sog, false); | ||
201 | |||
202 | return sog; | ||
203 | } | ||
204 | |||
205 | private static string RandomName() | 141 | private static string RandomName() |
206 | { | 142 | { |
207 | StringBuilder name = new StringBuilder(); | 143 | StringBuilder name = new StringBuilder(); |
@@ -216,23 +152,27 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
216 | } | 152 | } |
217 | } | 153 | } |
218 | 154 | ||
219 | public class TestThreads | 155 | public class NewTestThreads |
220 | { | 156 | { |
221 | private EntityList entlist; | 157 | private EntityManager entman; |
222 | private SceneObjectGroup sog; | 158 | private SceneObjectGroup sog; |
159 | private Random random; | ||
223 | 160 | ||
224 | public TestThreads(EntityList entlist, SceneObjectGroup sog) | 161 | public NewTestThreads(EntityManager entman, SceneObjectGroup sog) |
225 | { | 162 | { |
226 | this.entlist = entlist; | 163 | this.entman = entman; |
227 | this.sog = sog; | 164 | this.sog = sog; |
165 | this.random = new Random(); | ||
228 | } | 166 | } |
229 | public void TestAddSceneObject() | 167 | public void TestAddSceneObject() |
230 | { | 168 | { |
231 | entlist.Add(sog); | 169 | Thread.Sleep(random.Next(0,50)); |
170 | entman.Add(sog); | ||
232 | } | 171 | } |
233 | public void TestRemoveSceneObject() | 172 | public void TestRemoveSceneObject() |
234 | { | 173 | { |
235 | entlist.RemoveObject(sog.UUID); | 174 | Thread.Sleep(random.Next(0,50)); |
175 | entman.Remove(sog.UUID); | ||
236 | } | 176 | } |
237 | } | 177 | } |
238 | } \ No newline at end of file | 178 | } \ No newline at end of file |