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author | Sean Dague | 2007-10-19 20:28:18 +0000 |
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committer | Sean Dague | 2007-10-19 20:28:18 +0000 |
commit | d4bb430f78d9a70137957c8fe42de8fa620597ef (patch) | |
tree | 49612ce0a47acaedfa826d33edbe200c4c2d8b3c /OpenSim/Region/Environment/Types/UpdateQueue.cs | |
parent | changes to pass nini config object to the modules that get (diff) | |
download | opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.zip opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.gz opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.bz2 opensim-SC_OLD-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.xz |
get rid of all the ^M line endings
Diffstat (limited to 'OpenSim/Region/Environment/Types/UpdateQueue.cs')
-rw-r--r-- | OpenSim/Region/Environment/Types/UpdateQueue.cs | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs index b21bcb6..442e9d5 100644 --- a/OpenSim/Region/Environment/Types/UpdateQueue.cs +++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs | |||
@@ -1,79 +1,79 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
33 | namespace OpenSim.Region.Environment.Types | 33 | namespace OpenSim.Region.Environment.Types |
34 | { | 34 | { |
35 | public class UpdateQueue | 35 | public class UpdateQueue |
36 | { | 36 | { |
37 | private Queue<SceneObjectPart> m_queue; | 37 | private Queue<SceneObjectPart> m_queue; |
38 | 38 | ||
39 | private List<LLUUID> m_ids; | 39 | private List<LLUUID> m_ids; |
40 | 40 | ||
41 | public int Count | 41 | public int Count |
42 | { | 42 | { |
43 | get { return m_queue.Count; } | 43 | get { return m_queue.Count; } |
44 | } | 44 | } |
45 | 45 | ||
46 | public UpdateQueue() | 46 | public UpdateQueue() |
47 | { | 47 | { |
48 | m_queue = new Queue<SceneObjectPart>(); | 48 | m_queue = new Queue<SceneObjectPart>(); |
49 | m_ids = new List<LLUUID>(); | 49 | m_ids = new List<LLUUID>(); |
50 | } | 50 | } |
51 | 51 | ||
52 | public void Enqueue(SceneObjectPart part) | 52 | public void Enqueue(SceneObjectPart part) |
53 | { | 53 | { |
54 | lock (m_ids) | 54 | lock (m_ids) |
55 | { | 55 | { |
56 | if (!m_ids.Contains(part.UUID)) | 56 | if (!m_ids.Contains(part.UUID)) |
57 | { | 57 | { |
58 | m_ids.Add(part.UUID); | 58 | m_ids.Add(part.UUID); |
59 | m_queue.Enqueue(part); | 59 | m_queue.Enqueue(part); |
60 | } | 60 | } |
61 | } | 61 | } |
62 | } | 62 | } |
63 | 63 | ||
64 | public SceneObjectPart Dequeue() | 64 | public SceneObjectPart Dequeue() |
65 | { | 65 | { |
66 | SceneObjectPart part = null; | 66 | SceneObjectPart part = null; |
67 | if (m_queue.Count > 0) | 67 | if (m_queue.Count > 0) |
68 | { | 68 | { |
69 | part = m_queue.Dequeue(); | 69 | part = m_queue.Dequeue(); |
70 | lock (m_ids) | 70 | lock (m_ids) |
71 | { | 71 | { |
72 | m_ids.Remove(part.UUID); | 72 | m_ids.Remove(part.UUID); |
73 | } | 73 | } |
74 | } | 74 | } |
75 | 75 | ||
76 | return part; | 76 | return part; |
77 | } | 77 | } |
78 | } | 78 | } |
79 | } | 79 | } |