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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/Environment/Types/UpdateQueue.cs
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
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-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Scenes;
5using libsecondlife;
6
7namespace OpenSim.Region.Environment.Types
8{
9 public class UpdateQueue
10 {
11 private Queue<SceneObjectPart> m_queue;
12
13 private List<LLUUID> m_ids;
14
15 public UpdateQueue()
16 {
17 m_queue = new Queue<SceneObjectPart>();
18 m_ids = new List<LLUUID>();
19 }
20 }
21}