diff options
author | Jeff Ames | 2008-06-13 00:21:53 +0000 |
---|---|---|
committer | Jeff Ames | 2008-06-13 00:21:53 +0000 |
commit | 64f01ade04863dbe7b392ea8f0fc4dcc8e32bd94 (patch) | |
tree | 74c4e8fdc25dc28da7c63cbc9d97141c0f344938 /OpenSim/Region/Environment/Scenes | |
parent | look mom, migrations in action. This adds a couple of indexes (diff) | |
download | opensim-SC_OLD-64f01ade04863dbe7b392ea8f0fc4dcc8e32bd94.zip opensim-SC_OLD-64f01ade04863dbe7b392ea8f0fc4dcc8e32bd94.tar.gz opensim-SC_OLD-64f01ade04863dbe7b392ea8f0fc4dcc8e32bd94.tar.bz2 opensim-SC_OLD-64f01ade04863dbe7b392ea8f0fc4dcc8e32bd94.tar.xz |
Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 46 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 25 |
3 files changed, 25 insertions, 54 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index d09efd8..9bbfc3d 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -193,7 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
193 | { | 193 | { |
194 | sceneObject.RegionHandle = m_regInfo.RegionHandle; | 194 | sceneObject.RegionHandle = m_regInfo.RegionHandle; |
195 | sceneObject.SetScene(m_parentScene); | 195 | sceneObject.SetScene(m_parentScene); |
196 | 196 | ||
197 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 197 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
198 | { | 198 | { |
199 | part.LocalId = m_parentScene.PrimIDAllocate(); | 199 | part.LocalId = m_parentScene.PrimIDAllocate(); |
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
209 | /// </summary> | 209 | /// </summary> |
210 | /// <param name="sceneObject"></param> | 210 | /// <param name="sceneObject"></param> |
211 | /// <param name="attachToBackup"> | 211 | /// <param name="attachToBackup"> |
212 | /// If true, the object is made persistent into the scene. | 212 | /// If true, the object is made persistent into the scene. |
213 | /// If false, the object will not persist over server restarts | 213 | /// If false, the object will not persist over server restarts |
214 | /// </param> | 214 | /// </param> |
215 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 215 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene |
@@ -223,9 +223,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | // QuadTree.AddSceneObject(sceneObject); | 223 | // QuadTree.AddSceneObject(sceneObject); |
224 | Entities.Add(sceneObject.UUID, sceneObject); | 224 | Entities.Add(sceneObject.UUID, sceneObject); |
225 | m_numPrim += sceneObject.Children.Count; | 225 | m_numPrim += sceneObject.Children.Count; |
226 | 226 | ||
227 | if (attachToBackup) | 227 | if (attachToBackup) |
228 | sceneObject.AttachToBackup(); | 228 | sceneObject.AttachToBackup(); |
229 | 229 | ||
230 | return true; | 230 | return true; |
231 | } | 231 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 95d6f1f..e70fbe2 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -998,7 +998,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
998 | // Cannot create a map for a nonexistant heightmap yet. | 998 | // Cannot create a map for a nonexistant heightmap yet. |
999 | if (Heightmap == null) | 999 | if (Heightmap == null) |
1000 | return; | 1000 | return; |
1001 | 1001 | ||
1002 | if (terrain == null) | 1002 | if (terrain == null) |
1003 | { | 1003 | { |
1004 | int tc = System.Environment.TickCount; | 1004 | int tc = System.Environment.TickCount; |
@@ -1122,12 +1122,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1122 | mapbmp.SetPixel(x, (256 - y) - 1, black); | 1122 | mapbmp.SetPixel(x, (256 - y) - 1, black); |
1123 | } | 1123 | } |
1124 | } | 1124 | } |
1125 | |||
1126 | } | 1125 | } |
1127 | //} | 1126 | //} |
1128 | 1127 | ||
1129 | |||
1130 | |||
1131 | //tc = System.Environment.TickCount - tc; | 1128 | //tc = System.Environment.TickCount - tc; |
1132 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); | 1129 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); |
1133 | } | 1130 | } |
@@ -1135,7 +1132,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1135 | 1132 | ||
1136 | bool drawPrimVolume = true; | 1133 | bool drawPrimVolume = true; |
1137 | 1134 | ||
1138 | |||
1139 | try | 1135 | try |
1140 | { | 1136 | { |
1141 | IConfig startupConfig = m_config.Configs["Startup"]; | 1137 | IConfig startupConfig = m_config.Configs["Startup"]; |
@@ -1145,7 +1141,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1145 | { | 1141 | { |
1146 | m_log.Warn("Failed to load StarupConfg"); | 1142 | m_log.Warn("Failed to load StarupConfg"); |
1147 | } | 1143 | } |
1148 | |||
1149 | 1144 | ||
1150 | if (drawPrimVolume) | 1145 | if (drawPrimVolume) |
1151 | { | 1146 | { |
@@ -1168,8 +1163,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1168 | // Draw if the object is at least 1 meter wide in any direction | 1163 | // Draw if the object is at least 1 meter wide in any direction |
1169 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | 1164 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) |
1170 | { | 1165 | { |
1171 | // Try to get the RGBA of the default texture entry.. | 1166 | // Try to get the RGBA of the default texture entry.. |
1172 | // | 1167 | // |
1173 | try | 1168 | try |
1174 | { | 1169 | { |
1175 | LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; | 1170 | LLColor texcolor = part.Shape.Textures.DefaultTexture.RGBA; |
@@ -1177,9 +1172,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1177 | int colorg = 255 - (int)(texcolor.G * 255f); | 1172 | int colorg = 255 - (int)(texcolor.G * 255f); |
1178 | int colorb = 255 - (int)(texcolor.B * 255f); | 1173 | int colorb = 255 - (int)(texcolor.B * 255f); |
1179 | 1174 | ||
1180 | if (colorr == 255 && colorg == 255 && colorb == 255) | 1175 | if (!(colorr == 255 && colorg == 255 && colorb == 255)) |
1181 | { } | ||
1182 | else | ||
1183 | { | 1176 | { |
1184 | //Try to set the map spot color | 1177 | //Try to set the map spot color |
1185 | try | 1178 | try |
@@ -1248,10 +1241,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1248 | || mapdrawendY > 255) | 1241 | || mapdrawendY > 255) |
1249 | continue; | 1242 | continue; |
1250 | 1243 | ||
1251 | |||
1252 | int wy = 0; | 1244 | int wy = 0; |
1253 | 1245 | ||
1254 | bool breakYN = false; // If we run into an error drawing, break out of the | 1246 | bool breakYN = false; // If we run into an error drawing, break out of the |
1255 | // loop so we don't lag to death on error handling | 1247 | // loop so we don't lag to death on error handling |
1256 | for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | 1248 | for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) |
1257 | { | 1249 | { |
@@ -1274,7 +1266,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1274 | 1266 | ||
1275 | if (breakYN) | 1267 | if (breakYN) |
1276 | break; | 1268 | break; |
1277 | } | 1269 | } |
1278 | } // Object is within 256m Z of terrain | 1270 | } // Object is within 256m Z of terrain |
1279 | } // object is at least a meter wide | 1271 | } // object is at least a meter wide |
1280 | } // loop over group children | 1272 | } // loop over group children |
@@ -1304,7 +1296,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1304 | asset.Type = 0; | 1296 | asset.Type = 0; |
1305 | asset.Temporary = temporary; | 1297 | asset.Temporary = temporary; |
1306 | AssetCache.AddAsset(asset); | 1298 | AssetCache.AddAsset(asset); |
1307 | |||
1308 | } | 1299 | } |
1309 | else | 1300 | else |
1310 | { | 1301 | { |
@@ -1322,7 +1313,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1322 | AssetCache.AddAsset(asset); | 1313 | AssetCache.AddAsset(asset); |
1323 | } | 1314 | } |
1324 | } | 1315 | } |
1325 | |||
1326 | } | 1316 | } |
1327 | 1317 | ||
1328 | #endregion | 1318 | #endregion |
@@ -1442,10 +1432,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1442 | 1432 | ||
1443 | // Un-offset the prim (it gets offset later by the consumer method) | 1433 | // Un-offset the prim (it gets offset later by the consumer method) |
1444 | pos.Z -= 0.25F; | 1434 | pos.Z -= 0.25F; |
1445 | |||
1446 | } | 1435 | } |
1447 | 1436 | ||
1448 | |||
1449 | return pos; | 1437 | return pos; |
1450 | } | 1438 | } |
1451 | else | 1439 | else |
@@ -1523,7 +1511,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1523 | // case... other tree types | 1511 | // case... other tree types |
1524 | // tree.Scale = new LLVector3(?, ?, ?); | 1512 | // tree.Scale = new LLVector3(?, ?, ?); |
1525 | // break; | 1513 | // break; |
1526 | 1514 | ||
1527 | default: | 1515 | default: |
1528 | tree.Scale = new LLVector3(4, 4, 4); | 1516 | tree.Scale = new LLVector3(4, 4, 4); |
1529 | break; | 1517 | break; |
@@ -1557,7 +1545,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1557 | /// </summary> | 1545 | /// </summary> |
1558 | /// <param name="sceneObject"></param> | 1546 | /// <param name="sceneObject"></param> |
1559 | /// <param name="attachToBackup"> | 1547 | /// <param name="attachToBackup"> |
1560 | /// If true, the object is made persistent into the scene. | 1548 | /// If true, the object is made persistent into the scene. |
1561 | /// If false, the object will not persist over server restarts | 1549 | /// If false, the object will not persist over server restarts |
1562 | /// </param> | 1550 | /// </param> |
1563 | public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1551 | public void AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
@@ -1889,11 +1877,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1889 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | 1877 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; |
1890 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; | 1878 | client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; |
1891 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; | 1879 | client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; |
1892 | |||
1893 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | 1880 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; |
1894 | client.OnGodKickUser += HandleGodlikeKickUser; | 1881 | client.OnGodKickUser += HandleGodlikeKickUser; |
1895 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | 1882 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; |
1896 | |||
1897 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | 1883 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; |
1898 | client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; | 1884 | client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; |
1899 | client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; | 1885 | client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; |
@@ -1907,29 +1893,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
1907 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 1893 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
1908 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 1894 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
1909 | client.OnRezScript += RezScript; | 1895 | client.OnRezScript += RezScript; |
1910 | |||
1911 | client.OnRequestTaskInventory += RequestTaskInventory; | 1896 | client.OnRequestTaskInventory += RequestTaskInventory; |
1912 | client.OnRemoveTaskItem += RemoveTaskInventory; | 1897 | client.OnRemoveTaskItem += RemoveTaskInventory; |
1913 | client.OnUpdateTaskInventory += UpdateTaskInventory; | 1898 | client.OnUpdateTaskInventory += UpdateTaskInventory; |
1914 | client.OnMoveTaskItem += MoveTaskInventoryItem; | 1899 | client.OnMoveTaskItem += MoveTaskInventoryItem; |
1915 | |||
1916 | client.OnGrabObject += ProcessObjectGrab; | 1900 | client.OnGrabObject += ProcessObjectGrab; |
1917 | client.OnDeGrabObject += ProcessObjectDeGrab; | 1901 | client.OnDeGrabObject += ProcessObjectDeGrab; |
1918 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | 1902 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; |
1919 | client.OnParcelBuy += ProcessParcelBuy; | 1903 | client.OnParcelBuy += ProcessParcelBuy; |
1920 | client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; | 1904 | client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; |
1921 | client.OnPacketStats += AddPacketStats; | 1905 | client.OnPacketStats += AddPacketStats; |
1922 | |||
1923 | client.OnObjectIncludeInSearch += m_innerScene.MakeObjectSearchable; | 1906 | client.OnObjectIncludeInSearch += m_innerScene.MakeObjectSearchable; |
1924 | |||
1925 | client.OnTeleportHomeRequest += TeleportClientHome; | 1907 | client.OnTeleportHomeRequest += TeleportClientHome; |
1926 | |||
1927 | client.OnSetStartLocationRequest += SetHomeRezPoint; | 1908 | client.OnSetStartLocationRequest += SetHomeRezPoint; |
1928 | client.OnUndo += m_innerScene.HandleUndo; | 1909 | client.OnUndo += m_innerScene.HandleUndo; |
1929 | client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; | 1910 | client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate; |
1930 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; | 1911 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; |
1931 | client.OnScriptReset += ProcessScriptReset; | 1912 | client.OnScriptReset += ProcessScriptReset; |
1932 | |||
1933 | 1913 | ||
1934 | // EventManager.TriggerOnNewClient(client); | 1914 | // EventManager.TriggerOnNewClient(client); |
1935 | } | 1915 | } |
@@ -1947,8 +1927,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1947 | } | 1927 | } |
1948 | 1928 | ||
1949 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, | 1929 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, LLUUID AgentID, LLUUID GroupID, |
1950 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, | 1930 | LLUUID RayTargetObj, LLVector3 RayEnd, LLVector3 RayStart, |
1951 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | 1931 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) |
1952 | { | 1932 | { |
1953 | LLVector3 pos; | 1933 | LLVector3 pos; |
1954 | const bool frontFacesOnly = true; | 1934 | const bool frontFacesOnly = true; |
@@ -1958,7 +1938,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1958 | 1938 | ||
1959 | if (target != null && target2 != null) | 1939 | if (target != null && target2 != null) |
1960 | { | 1940 | { |
1961 | |||
1962 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); | 1941 | LLVector3 direction = LLVector3.Norm(RayEnd - RayStart); |
1963 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | 1942 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); |
1964 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | 1943 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); |
@@ -1991,10 +1970,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1991 | ScaleOffset = Math.Abs(ScaleOffset); | 1970 | ScaleOffset = Math.Abs(ScaleOffset); |
1992 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); | 1971 | LLVector3 intersectionpoint = new LLVector3(ei.ipoint.x, ei.ipoint.y, ei.ipoint.z); |
1993 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); | 1972 | LLVector3 normal = new LLVector3(ei.normal.x, ei.normal.y, ei.normal.z); |
1994 | LLVector3 offset = (normal * (ScaleOffset / 2f)); | 1973 | LLVector3 offset = normal * (ScaleOffset / 2f); |
1995 | pos = (intersectionpoint + offset); | 1974 | pos = intersectionpoint + offset; |
1996 | 1975 | ||
1997 | |||
1998 | // stick in offset format from the original prim | 1976 | // stick in offset format from the original prim |
1999 | pos = pos - target.ParentGroup.AbsolutePosition; | 1977 | pos = pos - target.ParentGroup.AbsolutePosition; |
2000 | if (CopyRotates) | 1978 | if (CopyRotates) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2774a45..f6dc8a2 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -418,7 +418,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
418 | RegisterToEvents(); | 418 | RegisterToEvents(); |
419 | SetDirectionVectors(); | 419 | SetDirectionVectors(); |
420 | 420 | ||
421 | 421 | ||
422 | } | 422 | } |
423 | 423 | ||
424 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | 424 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, |
@@ -481,8 +481,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
481 | // } | 481 | // } |
482 | } | 482 | } |
483 | 483 | ||
484 | |||
485 | |||
486 | public uint GenerateClientFlags(LLUUID ObjectID) | 484 | public uint GenerateClientFlags(LLUUID ObjectID) |
487 | { | 485 | { |
488 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); | 486 | return m_scene.ExternalChecks.ExternalChecksGenerateClientFlags(m_uuid, ObjectID); |
@@ -590,27 +588,27 @@ namespace OpenSim.Region.Environment.Scenes | |||
590 | // m_log.DebugFormat( | 588 | // m_log.DebugFormat( |
591 | // "[SCENE PRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2} at pos {3}", | 589 | // "[SCENE PRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2} at pos {3}", |
592 | // Name, UUID, m_scene.RegionInfo.RegionName, pos); | 590 | // Name, UUID, m_scene.RegionInfo.RegionName, pos); |
593 | 591 | ||
594 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) | 592 | if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0) |
595 | { | 593 | { |
596 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); | 594 | LLVector3 emergencyPos = new LLVector3(128, 128, 128); |
597 | 595 | ||
598 | m_log.WarnFormat( | 596 | m_log.WarnFormat( |
599 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 597 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", |
600 | pos, Name, UUID, emergencyPos); | 598 | pos, Name, UUID, emergencyPos); |
601 | 599 | ||
602 | pos = emergencyPos; | 600 | pos = emergencyPos; |
603 | } | 601 | } |
604 | 602 | ||
605 | m_isChildAgent = false; | 603 | m_isChildAgent = false; |
606 | 604 | ||
607 | float localAVHeight = 1.56f; | 605 | float localAVHeight = 1.56f; |
608 | if (m_avHeight != 127.0f) | 606 | if (m_avHeight != 127.0f) |
609 | { | 607 | { |
610 | localAVHeight = m_avHeight; | 608 | localAVHeight = m_avHeight; |
611 | } | 609 | } |
612 | 610 | ||
613 | float posZLimit = (float)m_scene.GetLandHeight((int)pos.X, (int)pos.Y); | 611 | float posZLimit = (float)m_scene.GetLandHeight((int)pos.X, (int)pos.Y); |
614 | float newPosZ = posZLimit + localAVHeight; | 612 | float newPosZ = posZLimit + localAVHeight; |
615 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 613 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
616 | { | 614 | { |
@@ -789,7 +787,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
789 | // Must check for standing up even when PhysicsActor is null, | 787 | // Must check for standing up even when PhysicsActor is null, |
790 | // since sitting currently removes avatar from physical scene | 788 | // since sitting currently removes avatar from physical scene |
791 | //m_log.Debug("agentPos:" + AbsolutePosition.ToString()); | 789 | //m_log.Debug("agentPos:" + AbsolutePosition.ToString()); |
792 | 790 | ||
793 | // This is irritating. Really. | 791 | // This is irritating. Really. |
794 | if (!AbsolutePosition.IsFinite()) | 792 | if (!AbsolutePosition.IsFinite()) |
795 | { | 793 | { |
@@ -969,8 +967,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
969 | } | 967 | } |
970 | } | 968 | } |
971 | 969 | ||
972 | |||
973 | |||
974 | m_scene.EventManager.TriggerOnClientMovement(this); | 970 | m_scene.EventManager.TriggerOnClientMovement(this); |
975 | 971 | ||
976 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); | 972 | m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); |
@@ -1006,7 +1002,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1006 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); | 1002 | //m_log.Debug("[AUTOPILOT]: " + Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget).ToString()); |
1007 | if (Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget) <= 1.5) | 1003 | if (Util.GetDistanceTo(AbsolutePosition, m_autoPilotTarget) <= 1.5) |
1008 | { | 1004 | { |
1009 | |||
1010 | if (m_sitAtAutoTarget) | 1005 | if (m_sitAtAutoTarget) |
1011 | { | 1006 | { |
1012 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetUUID); | 1007 | SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetUUID); |
@@ -2140,7 +2135,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2140 | m_log.Info("[CLIENT]: Couldn't save attachments. :("); | 2135 | m_log.Info("[CLIENT]: Couldn't save attachments. :("); |
2141 | } | 2136 | } |
2142 | m_attachments.Clear(); | 2137 | m_attachments.Clear(); |
2143 | |||
2144 | } | 2138 | } |
2145 | } | 2139 | } |
2146 | lock (m_knownPrimUUID) | 2140 | lock (m_knownPrimUUID) |
@@ -2204,7 +2198,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
2204 | m_attachmentsTransported = true; | 2198 | m_attachmentsTransported = true; |
2205 | lock (m_attachments) | 2199 | lock (m_attachments) |
2206 | { | 2200 | { |
2207 | |||
2208 | foreach (SceneObjectGroup gobj in m_attachments) | 2201 | foreach (SceneObjectGroup gobj in m_attachments) |
2209 | { | 2202 | { |
2210 | // If the prim group is null then something must have happened to it! | 2203 | // If the prim group is null then something must have happened to it! |