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author | Justin Clarke Casey | 2008-10-31 18:58:30 +0000 |
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committer | Justin Clarke Casey | 2008-10-31 18:58:30 +0000 |
commit | 4df3a19be658a20f86da2c7a5e01312cb63b9bc0 (patch) | |
tree | 4582238c1c0e93cf637eb1622dbda0dd5082616c /OpenSim/Region/Environment/Scenes | |
parent | * test: Add basic scene test which merely instantiates the scene right now (diff) | |
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* Reinstate sending wearables back to the client in response to set appearance
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant
* But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 5a28f2f..d75d8a9 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1896,7 +1896,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1896 | m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); | 1896 | m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); |
1897 | 1897 | ||
1898 | SendAppearanceToAllOtherAgents(); | 1898 | SendAppearanceToAllOtherAgents(); |
1899 | //SendWearables(); | 1899 | SendWearables(); |
1900 | } | 1900 | } |
1901 | 1901 | ||
1902 | public void SetWearable(int wearableId, AvatarWearable wearable) | 1902 | public void SetWearable(int wearableId, AvatarWearable wearable) |