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author | lbsa71 | 2007-09-24 12:19:33 +0000 |
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committer | lbsa71 | 2007-09-24 12:19:33 +0000 |
commit | c8157da17bbd21b41e3fd975585ee7a9e5f89a91 (patch) | |
tree | 2310d1d0c2094d843e9753b1f00e4b98583b14be /OpenSim/Region/Environment/Scenes | |
parent | * Now login swallows WebException.Timeout; (thanks cfk!) (diff) | |
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* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 20 |
2 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index dc1f7f1..ea50955 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
40 | set { m_pos = value; } | 40 | set { m_pos = value; } |
41 | } | 41 | } |
42 | 42 | ||
43 | public LLVector3 m_velocity; | 43 | protected LLVector3 m_velocity; |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// | 46 | /// |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 83626b8..eaf15a1 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -419,16 +419,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
419 | 419 | ||
420 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | 420 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) |
421 | { | 421 | { |
422 | if (m_isChildAgent) | 422 | //if (m_isChildAgent) |
423 | { | 423 | //{ |
424 | // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); | 424 | // // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); |
425 | return; | 425 | // return; |
426 | } | 426 | //} |
427 | 427 | ||
428 | if(PhysicsActor==null) { | 428 | //if(PhysicsActor==null) { |
429 | // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); | 429 | // // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); |
430 | return; | 430 | // return; |
431 | } | 431 | //} |
432 | 432 | ||
433 | int i = 0; | 433 | int i = 0; |
434 | bool update_movementflag = false; | 434 | bool update_movementflag = false; |