diff options
author | Teravus Ovares | 2008-02-03 04:13:46 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-02-03 04:13:46 +0000 |
commit | b0c6baaeb05c5f15c951d3128419fac82b399911 (patch) | |
tree | 2ca4b26583e5371e2b3fa177574f0ffe76364cbd /OpenSim/Region/Environment/Scenes | |
parent | Implements LSL function llDialog(). (diff) | |
download | opensim-SC_OLD-b0c6baaeb05c5f15c951d3128419fac82b399911.zip opensim-SC_OLD-b0c6baaeb05c5f15c951d3128419fac82b399911.tar.gz opensim-SC_OLD-b0c6baaeb05c5f15c951d3128419fac82b399911.tar.bz2 opensim-SC_OLD-b0c6baaeb05c5f15c951d3128419fac82b399911.tar.xz |
* Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
* Be smart, Don't use this on a public grid, lest you get banned permanently.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 39 |
1 files changed, 33 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 75ccf1a..659a1f5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1088,17 +1088,33 @@ namespace OpenSim.Region.Environment.Scenes | |||
1088 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) | 1088 | (m_movementflag & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0) |
1089 | { | 1089 | { |
1090 | // Client is moving, and colliding and pressing the page up button but isn't flying | 1090 | // Client is moving, and colliding and pressing the page up button but isn't flying |
1091 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | 1091 | try |
1092 | { | ||
1093 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | ||
1094 | } | ||
1095 | catch (KeyNotFoundException) | ||
1096 | { } | ||
1092 | } | 1097 | } |
1093 | else if (m_setAlwaysRun) | 1098 | else if (m_setAlwaysRun) |
1094 | { | 1099 | { |
1095 | // We are running | 1100 | // We are running |
1096 | SetMovementAnimation(Animations.AnimsLLUUID["RUN"], 1); | 1101 | try |
1102 | { | ||
1103 | SetMovementAnimation(Animations.AnimsLLUUID["RUN"], 1); | ||
1104 | } | ||
1105 | catch (KeyNotFoundException) | ||
1106 | { } | ||
1097 | } | 1107 | } |
1098 | else | 1108 | else |
1099 | { | 1109 | { |
1100 | // We're moving, but we're not doing anything else.. so play the stand animation | 1110 | // We're moving, but we're not doing anything else.. so play the stand animation |
1101 | SetMovementAnimation(Animations.AnimsLLUUID["WALK"], 1); | 1111 | try |
1112 | { | ||
1113 | SetMovementAnimation(Animations.AnimsLLUUID["WALK"], 1); | ||
1114 | } | ||
1115 | catch (KeyNotFoundException) | ||
1116 | { } | ||
1117 | |||
1102 | } | 1118 | } |
1103 | } | 1119 | } |
1104 | else | 1120 | else |
@@ -1130,7 +1146,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1130 | else | 1146 | else |
1131 | { | 1147 | { |
1132 | // We're not moving.. and we're not doing anything.. so play the stand animation | 1148 | // We're not moving.. and we're not doing anything.. so play the stand animation |
1133 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1); | 1149 | try |
1150 | { | ||
1151 | |||
1152 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"], 1); | ||
1153 | } | ||
1154 | catch (KeyNotFoundException) | ||
1155 | { } | ||
1134 | } | 1156 | } |
1135 | } | 1157 | } |
1136 | } | 1158 | } |
@@ -1181,8 +1203,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1181 | direc.z *= 3; | 1203 | direc.z *= 3; |
1182 | //System.Console.WriteLine("Jump"); | 1204 | //System.Console.WriteLine("Jump"); |
1183 | // PreJump and jump happen too quickly. Many times prejump gets ignored. | 1205 | // PreJump and jump happen too quickly. Many times prejump gets ignored. |
1184 | SetMovementAnimation(Animations.AnimsLLUUID["PREJUMP"], 1); | 1206 | try |
1185 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | 1207 | { |
1208 | SetMovementAnimation(Animations.AnimsLLUUID["PREJUMP"], 1); | ||
1209 | SetMovementAnimation(Animations.AnimsLLUUID["JUMP"], 1); | ||
1210 | } | ||
1211 | catch (KeyNotFoundException) | ||
1212 | { } | ||
1186 | } | 1213 | } |
1187 | } | 1214 | } |
1188 | } | 1215 | } |