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authorJeff Ames2008-10-05 14:15:39 +0000
committerJeff Ames2008-10-05 14:15:39 +0000
commitaab6cdd8b05a97c8906a67eb8d3233580fbebb2f (patch)
tree1020456338cb7cc0b5ce5769fc4c0d85bd47bfe8 /OpenSim/Region/Environment/Scenes
parent* An update to the UDP Packet handler which might make the giant sized crater... (diff)
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Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
4 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 6b3e796..fdde801 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -857,7 +857,7 @@ namespace OpenSim.Region.Environment.Scenes
857 else 857 else
858 return null; 858 return null;
859 } 859 }
860 860
861 /// <summary> 861 /// <summary>
862 /// Get a named prim contained in this scene (will return the first 862 /// Get a named prim contained in this scene (will return the first
863 /// found, if there are more than one prim with the same name) 863 /// found, if there are more than one prim with the same name)
@@ -872,13 +872,13 @@ namespace OpenSim.Region.Environment.Scenes
872 { 872 {
873 if (ent is SceneObjectGroup) 873 if (ent is SceneObjectGroup)
874 { 874 {
875 foreach(SceneObjectPart p in ((SceneObjectGroup) ent).GetParts()) 875 foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts())
876 { 876 {
877 if (p.Name==name) 877 if (p.Name==name)
878 { 878 {
879 return p; 879 return p;
880 } 880 }
881 } 881 }
882 } 882 }
883 } 883 }
884 return null; 884 return null;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 2285b04..729572a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -2292,7 +2292,7 @@ namespace OpenSim.Region.Environment.Scenes
2292 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 2292 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
2293 { 2293 {
2294 SceneObjectPart part = GetSceneObjectPart(itemID); 2294 SceneObjectPart part = GetSceneObjectPart(itemID);
2295 if(part == null || part.ParentGroup == null) 2295 if (part == null || part.ParentGroup == null)
2296 return; 2296 return;
2297 2297
2298 UUID inventoryID = part.ParentGroup.GetFromAssetID(); 2298 UUID inventoryID = part.ParentGroup.GetFromAssetID();
@@ -2300,7 +2300,7 @@ namespace OpenSim.Region.Environment.Scenes
2300 ScenePresence presence; 2300 ScenePresence presence;
2301 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2301 if (TryGetAvatar(remoteClient.AgentId, out presence))
2302 { 2302 {
2303 if(!ExternalChecks.ExternalChecksCanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) 2303 if (!ExternalChecks.ExternalChecksCanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
2304 return; 2304 return;
2305 2305
2306 presence.Appearance.DetachAttachment(itemID); 2306 presence.Appearance.DetachAttachment(itemID);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 7b9183a..342742d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3896,7 +3896,7 @@ namespace OpenSim.Region.Environment.Scenes
3896 // } 3896 // }
3897 // } 3897 // }
3898 3898
3899 /// <summary> 3899 /// <summary>
3900 /// Get a named prim contained in this scene (will return the first 3900 /// Get a named prim contained in this scene (will return the first
3901 /// found, if there are more than one prim with the same name) 3901 /// found, if there are more than one prim with the same name)
3902 /// </summary> 3902 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 9e605c1..08623aa 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -2759,7 +2759,7 @@ namespace OpenSim.Region.Environment.Scenes
2759 2759
2760 public void SetAttachmentPoint(byte point) 2760 public void SetAttachmentPoint(byte point)
2761 { 2761 {
2762 lock(m_parts) 2762 lock (m_parts)
2763 { 2763 {
2764 foreach (SceneObjectPart part in m_parts.Values) 2764 foreach (SceneObjectPart part in m_parts.Values)
2765 part.SetAttachmentPoint(point); 2765 part.SetAttachmentPoint(point);