diff options
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
A few other minor changes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 92f26ef..46fc86b 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
170 | m_permissionManager = new PermissionManager(this); | 170 | m_permissionManager = new PermissionManager(this); |
171 | 171 | ||
172 | MainLog.Instance.Verbose("Loading Region Modules"); | 172 | MainLog.Instance.Verbose("Loading Region Modules"); |
173 | m_moduleLoader.LoadInternalModules(this); | 173 | m_moduleLoader.CreateDefaultModules(this); |
174 | 174 | ||
175 | m_eventManager.OnParcelPrimCountAdd += | 175 | m_eventManager.OnParcelPrimCountAdd += |
176 | m_LandManager.addPrimToLandPrimCounts; | 176 | m_LandManager.addPrimToLandPrimCounts; |