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authorJustin Clarke Casey2009-01-06 18:26:27 +0000
committerJustin Clarke Casey2009-01-06 18:26:27 +0000
commit31b0f07085eafd63039681b6c57aca289b9fe532 (patch)
tree5b0c08992715c98efdfd9bfe6cf54ea43aaa3321 /OpenSim/Region/Environment/Scenes
parent* Fix build break - forgot that I had renamed an argument (diff)
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* Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with terminology used elsewhere
* Last build break was probably a Bamboo failure - hopefully this should succeed
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs7
2 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 14e0a15..bb7406f 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
188 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 188 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
189 { 189 {
190 // brand new agent, let's create a new caps seed 190 // brand new agent, let's create a new caps seed
191 agentCircuit.CapsPath = CapsUtil.GetRandomCapsPath(); 191 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
192 } 192 }
193 193
194 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) 194 //if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 7f56e71..ba8080c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
394 394
395 if (newRegions.Contains(neighbour.RegionHandle)) 395 if (newRegions.Contains(neighbour.RegionHandle))
396 { 396 {
397 agent.CapsPath = CapsUtil.GetRandomCapsPath(); 397 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
398 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath); 398 avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
399 seeds.Add(neighbour.RegionHandle, agent.CapsPath); 399 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
400 } 400 }
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Environment.Scenes
682 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position, 682 public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
683 Vector3 lookAt, uint teleportFlags) 683 Vector3 lookAt, uint teleportFlags)
684 { 684 {
685 m_log.DebugFormat("[SCENE COMMUNICATION SERVICE] RequestTeleportToLocation {0} ", position.ToString()); 685 m_log.DebugFormat("[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} ", position.ToString());
686 686
687 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID)) 687 if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
688 return; 688 return;
@@ -732,7 +732,6 @@ namespace OpenSim.Region.Environment.Scenes
732 { 732 {
733 // region is remote. see if it is up 733 // region is remote. see if it is up
734 destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort); 734 destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
735
736 } 735 }
737 else 736 else
738 { 737 {
@@ -785,7 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
785 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 784 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
786 { 785 {
787 // brand new agent, let's create a new caps seed 786 // brand new agent, let's create a new caps seed
788 agentCircuit.CapsPath = CapsUtil.GetRandomCapsPath(); 787 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
789 } 788 }
790 789
791 // Let's create an agent there if one doesn't exist yet. 790 // Let's create an agent there if one doesn't exist yet.