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authorTeravus Ovares2008-01-12 04:29:36 +0000
committerTeravus Ovares2008-01-12 04:29:36 +0000
commita3972257c82117b93eeabfa4e73ebe02273fe31c (patch)
tree5e0378723722a24075a478eb57c5561753a4b09d /OpenSim/Region/Environment/Scenes
parent*ech one thing didn't save from the last commit (diff)
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* Added some of the finer control points to POS such as
** jumping ** crouching ** landing on prim
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index a8042d4..fd2b268 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -746,6 +746,11 @@ namespace OpenSim.Region.Environment.Scenes
746 // Are the collision requirements fulfilled? 746 // Are the collision requirements fulfilled?
747 bool colliding = (m_physicsActor.IsColliding == true); 747 bool colliding = (m_physicsActor.IsColliding == true);
748 748
749 if (colliding)
750 {
751 float tree = 192932923f;
752 }
753
749 if (m_physicsActor.Flying && colliding && controlland) 754 if (m_physicsActor.Flying && colliding && controlland)
750 { 755 {
751 StopFlying(); 756 StopFlying();