diff options
Added a SendChildAgentDataUpdate call on Teleports, so that the agent at the destination will have all the necessary information.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
3 files changed, 110 insertions, 42 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index 363a93f..bcd378f 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | |||
@@ -180,40 +180,40 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
180 | // once we reach here... | 180 | // once we reach here... |
181 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | 181 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); |
182 | 182 | ||
183 | // Let's close some agents | ||
184 | if (isHyperLink) // close them all except this one | ||
185 | { | ||
186 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
187 | regions.Remove(avatar.Scene.RegionInfo.RegionHandle); | ||
188 | SendCloseChildAgentConnections(avatar.UUID, regions); | ||
189 | } | ||
190 | else // close just a few | ||
191 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
192 | |||
193 | string capsPath = String.Empty; | 183 | string capsPath = String.Empty; |
194 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 184 | AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); |
195 | agent.BaseFolder = UUID.Zero; | 185 | agentCircuit.BaseFolder = UUID.Zero; |
196 | agent.InventoryFolder = UUID.Zero; | 186 | agentCircuit.InventoryFolder = UUID.Zero; |
197 | agent.startpos = position; | 187 | agentCircuit.startpos = position; |
198 | agent.child = true; | 188 | agentCircuit.child = true; |
199 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 189 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
200 | { | 190 | { |
201 | // brand new agent, let's create a new caps seed | 191 | // brand new agent, let's create a new caps seed |
202 | agent.CapsPath = Util.GetRandomCapsPath(); | 192 | agentCircuit.CapsPath = Util.GetRandomCapsPath(); |
203 | } | 193 | } |
204 | 194 | ||
205 | if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent)) | 195 | if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) |
206 | { | 196 | { |
207 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); | 197 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); |
208 | return; | 198 | return; |
209 | } | 199 | } |
210 | 200 | ||
201 | // Let's close some agents | ||
202 | if (isHyperLink) // close them all except this one | ||
203 | { | ||
204 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
205 | regions.Remove(avatar.Scene.RegionInfo.RegionHandle); | ||
206 | SendCloseChildAgentConnections(avatar.UUID, regions); | ||
207 | } | ||
208 | else // close just a few | ||
209 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
210 | |||
211 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | 211 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) |
212 | { | 212 | { |
213 | // TODO Should construct this behind a method | 213 | // TODO Should construct this behind a method |
214 | capsPath = | 214 | capsPath = |
215 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 215 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
216 | + "/CAPS/" + agent.CapsPath + "0000/"; | 216 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; |
217 | 217 | ||
218 | if (eq != null) | 218 | if (eq != null) |
219 | { | 219 | { |
@@ -237,9 +237,9 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
237 | else | 237 | else |
238 | { | 238 | { |
239 | // child agent already there | 239 | // child agent already there |
240 | agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); | 240 | agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); |
241 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 241 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
242 | + "/CAPS/" + agent.CapsPath + "0000/"; | 242 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; |
243 | } | 243 | } |
244 | 244 | ||
245 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | 245 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, |
@@ -256,10 +256,17 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
256 | // return; | 256 | // return; |
257 | //} | 257 | //} |
258 | 258 | ||
259 | // Let's send a full update of the agent. This is a synchronous call. | ||
260 | AgentData agent = new AgentData(); | ||
261 | avatar.CopyTo(agent); | ||
262 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! | ||
263 | |||
264 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | ||
265 | |||
259 | avatar.MakeChildAgent(); | 266 | avatar.MakeChildAgent(); |
260 | 267 | ||
261 | m_log.DebugFormat( | 268 | m_log.DebugFormat( |
262 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); | 269 | "[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID); |
263 | 270 | ||
264 | 271 | ||
265 | /// | 272 | /// |
@@ -291,7 +298,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
291 | // we send the attachments and close things here. | 298 | // we send the attachments and close things here. |
292 | // It would be nice if the client would tell us when that whole thing is done, so we wouldn't have | 299 | // It would be nice if the client would tell us when that whole thing is done, so we wouldn't have |
293 | // to use this Thread.Sleep voodoo | 300 | // to use this Thread.Sleep voodoo |
294 | Thread.Sleep(3000); | 301 | Thread.Sleep(4000); |
295 | 302 | ||
296 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 303 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
297 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | 304 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); |
@@ -303,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid | |||
303 | /// | 310 | /// |
304 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) | 311 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) |
305 | { | 312 | { |
306 | Thread.Sleep(5000); | 313 | Thread.Sleep(8000); |
307 | avatar.Close(); | 314 | avatar.Close(); |
308 | CloseConnection(avatar.UUID); | 315 | CloseConnection(avatar.UUID); |
309 | } | 316 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 7385725..2bf81d8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -791,33 +791,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
791 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | 791 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); |
792 | 792 | ||
793 | 793 | ||
794 | // Let's close some agents | ||
795 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
796 | |||
797 | string capsPath = String.Empty; | 794 | string capsPath = String.Empty; |
798 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 795 | AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo(); |
799 | agent.BaseFolder = UUID.Zero; | 796 | agentCircuit.BaseFolder = UUID.Zero; |
800 | agent.InventoryFolder = UUID.Zero; | 797 | agentCircuit.InventoryFolder = UUID.Zero; |
801 | agent.startpos = position; | 798 | agentCircuit.startpos = position; |
802 | agent.child = true; | 799 | agentCircuit.child = true; |
803 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 800 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
804 | { | 801 | { |
805 | // brand new agent, let's create a new caps seed | 802 | // brand new agent, let's create a new caps seed |
806 | agent.CapsPath = Util.GetRandomCapsPath(); | 803 | agentCircuit.CapsPath = Util.GetRandomCapsPath(); |
807 | } | 804 | } |
808 | 805 | ||
809 | if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent)) | 806 | // Let's create an agent there if one doesn't exist yet. |
807 | if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit)) | ||
810 | { | 808 | { |
811 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); | 809 | avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports."); |
812 | return; | 810 | return; |
813 | } | 811 | } |
814 | 812 | ||
813 | // OK, it got this agent. Let's close some child agents | ||
814 | avatar.CloseChildAgents(newRegionX, newRegionY); | ||
815 | |||
815 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 816 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
816 | { | 817 | { |
817 | // TODO Should construct this behind a method | 818 | // TODO Should construct this behind a method |
818 | capsPath = | 819 | capsPath = |
819 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 820 | "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
820 | + "/CAPS/" + agent.CapsPath + "0000/"; | 821 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; |
821 | 822 | ||
822 | if (eq != null) | 823 | if (eq != null) |
823 | { | 824 | { |
@@ -839,9 +840,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
839 | } | 840 | } |
840 | else | 841 | else |
841 | { | 842 | { |
842 | agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); | 843 | agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle); |
843 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | 844 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort |
844 | + "/CAPS/" + agent.CapsPath + "0000/"; | 845 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; |
845 | } | 846 | } |
846 | 847 | ||
847 | // Expect avatar crossing is a heavy-duty function at the destination. | 848 | // Expect avatar crossing is a heavy-duty function at the destination. |
@@ -859,6 +860,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
859 | // return; | 860 | // return; |
860 | //} | 861 | //} |
861 | 862 | ||
863 | // Let's send a full update of the agent. This is a synchronous call. | ||
864 | AgentData agent = new AgentData(); | ||
865 | avatar.CopyTo(agent); | ||
866 | agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!! | ||
867 | |||
868 | m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent); | ||
869 | |||
862 | avatar.MakeChildAgent(); | 870 | avatar.MakeChildAgent(); |
863 | 871 | ||
864 | m_log.DebugFormat( | 872 | m_log.DebugFormat( |
@@ -885,7 +893,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
885 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | 893 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which |
886 | // trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before | 894 | // trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before |
887 | // we send the attachments and close things here. | 895 | // we send the attachments and close things here. |
888 | Thread.Sleep(3000); | 896 | // We need to change this part of the protocol. The receiving region should tell this region |
897 | // when it's ok to continue. | ||
898 | Thread.Sleep(4000); | ||
889 | 899 | ||
890 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 900 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
891 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); | 901 | avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true); |
@@ -894,7 +904,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
894 | 904 | ||
895 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 905 | if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) |
896 | { | 906 | { |
897 | Thread.Sleep(5000); | 907 | Thread.Sleep(8000); |
898 | avatar.Close(); | 908 | avatar.Close(); |
899 | CloseConnection(avatar.UUID); | 909 | CloseConnection(avatar.UUID); |
900 | } | 910 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 41971fc..23dc9be 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2571,6 +2571,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2571 | ControllingClient.SendAdminResponse(token, (uint)m_godlevel); | 2571 | ControllingClient.SendAdminResponse(token, (uint)m_godlevel); |
2572 | } | 2572 | } |
2573 | 2573 | ||
2574 | #region Child Agent Updates | ||
2574 | /// <summary> | 2575 | /// <summary> |
2575 | /// This updates important decision making data about a child agent | 2576 | /// This updates important decision making data about a child agent |
2576 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region | 2577 | /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region |
@@ -2581,22 +2582,34 @@ namespace OpenSim.Region.Environment.Scenes | |||
2581 | if (!IsChildAgent) | 2582 | if (!IsChildAgent) |
2582 | return; | 2583 | return; |
2583 | 2584 | ||
2585 | //Console.WriteLine(" >>> ChildAgentDataUpdate <<<"); | ||
2584 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; | 2586 | int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; |
2585 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; | 2587 | int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; |
2586 | 2588 | ||
2587 | m_DrawDistance = cAgentData.Far; | 2589 | m_DrawDistance = cAgentData.Far; |
2588 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); | 2590 | if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! |
2591 | m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); | ||
2589 | 2592 | ||
2590 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region | 2593 | // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region |
2591 | m_CameraCenter = cAgentData.Center; | 2594 | if (cAgentData.Center!= new Vector3(-1, -1, -1)) // UGH! |
2595 | m_CameraCenter = cAgentData.Center; | ||
2592 | // new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); | 2596 | // new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z); |
2593 | 2597 | ||
2594 | 2598 | ||
2595 | m_godlevel = cAgentData.GodLevel; | 2599 | m_godlevel = cAgentData.GodLevel; |
2596 | m_avHeight = cAgentData.Size.Z; | 2600 | if (cAgentData.Center != new Vector3(-1, -1, -1)) |
2601 | m_avHeight = cAgentData.Size.Z; | ||
2597 | //SetHeight(cAgentData.AVHeight); | 2602 | //SetHeight(cAgentData.AVHeight); |
2598 | 2603 | ||
2599 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); | 2604 | if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0) |
2605 | ControllingClient.SetChildAgentThrottle(cAgentData.Throttles); | ||
2606 | |||
2607 | // ugh!!! | ||
2608 | m_AgentControlFlags = cAgentData.ControlFlags; | ||
2609 | if (m_physicsActor != null) | ||
2610 | { | ||
2611 | m_physicsActor.Flying = ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | ||
2612 | } | ||
2600 | 2613 | ||
2601 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. | 2614 | // Sends out the objects in the user's draw distance if m_sendTasksToChild is true. |
2602 | if (m_scene.m_seeIntoRegionFromNeighbor) | 2615 | if (m_scene.m_seeIntoRegionFromNeighbor) |
@@ -2607,6 +2620,44 @@ namespace OpenSim.Region.Environment.Scenes | |||
2607 | //m_velocity = cAgentData.Velocity; | 2620 | //m_velocity = cAgentData.Velocity; |
2608 | } | 2621 | } |
2609 | 2622 | ||
2623 | public void CopyTo(AgentData cAgent) | ||
2624 | { | ||
2625 | cAgent.AgentID = UUID; | ||
2626 | cAgent.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
2627 | cAgent.AlwaysRun = m_setAlwaysRun; | ||
2628 | cAgent.Size = new Vector3(0, 0, m_avHeight); | ||
2629 | cAgent.Center = m_CameraCenter; | ||
2630 | cAgent.Far = m_DrawDistance; | ||
2631 | cAgent.GodLevel = (byte)m_godlevel; | ||
2632 | cAgent.Position = AbsolutePosition; | ||
2633 | cAgent.Velocity = Velocity; | ||
2634 | // Throttles | ||
2635 | float multiplier = 1; | ||
2636 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | ||
2637 | if (innacurateNeighbors != 0) | ||
2638 | { | ||
2639 | multiplier = 1f / (float)innacurateNeighbors; | ||
2640 | } | ||
2641 | if (multiplier <= 0f) | ||
2642 | { | ||
2643 | multiplier = 0.25f; | ||
2644 | } | ||
2645 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | ||
2646 | cAgent.Throttles = ControllingClient.GetThrottlesPacked(multiplier); | ||
2647 | |||
2648 | if ((m_physicsActor != null) && (m_physicsActor.Flying)) | ||
2649 | { | ||
2650 | m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
2651 | } | ||
2652 | cAgent.ControlFlags = m_AgentControlFlags; | ||
2653 | |||
2654 | // Groups??? | ||
2655 | // Visual Params??? | ||
2656 | // Animations??? | ||
2657 | } | ||
2658 | |||
2659 | #endregion Child Agent Updates | ||
2660 | |||
2610 | /// <summary> | 2661 | /// <summary> |
2611 | /// Handles part of the PID controller function for moving an avatar. | 2662 | /// Handles part of the PID controller function for moving an avatar. |
2612 | /// </summary> | 2663 | /// </summary> |