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author | Melanie Thielker | 2008-09-18 12:50:01 +0000 |
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committer | Melanie Thielker | 2008-09-18 12:50:01 +0000 |
commit | 4cb430eb339b5a8a9e1277c5efde3bf980268ce5 (patch) | |
tree | 02816e5610c51640cbb8efb50adca4e06e403b32 /OpenSim/Region/Environment/Scenes | |
parent | Another pointless multiplication/division removed (diff) | |
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Mantis #2213
Thank you, nlin, for a patch that prevents physical prims from being
created twice when rezzed from a script.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 7836937..36f86eb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -2138,7 +2138,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2138 | group.ClearPartAttachmentData(); | 2138 | group.ClearPartAttachmentData(); |
2139 | } | 2139 | } |
2140 | group.UpdateGroupRotation(rot); | 2140 | group.UpdateGroupRotation(rot); |
2141 | group.ApplyPhysics(m_physicalPrim); | 2141 | //group.ApplyPhysics(m_physicalPrim); |
2142 | group.Velocity = vel; | 2142 | group.Velocity = vel; |
2143 | group.CreateScriptInstances(param, true); | 2143 | group.CreateScriptInstances(param, true); |
2144 | rootPart.ScheduleFullUpdate(); | 2144 | rootPart.ScheduleFullUpdate(); |