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authorJustin Clarke Casey2008-06-16 21:59:39 +0000
committerJustin Clarke Casey2008-06-16 21:59:39 +0000
commit4c2171ec827aa426375ccecf4bd2d7e009719d74 (patch)
treeb26d9a8b2ab90a01b3118c1d0cfd9493ba331242 /OpenSim/Region/Environment/Scenes
parentI really didn't expect that one to work out of the box, but just managed (diff)
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* Allow archiver to save and load objects within other objects to arbitrary levels
* This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index f6dc8a2..b6c59e3 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1596,7 +1596,7 @@ namespace OpenSim.Region.Environment.Scenes
1596 } 1596 }
1597 1597
1598 /// <summary> 1598 /// <summary>
1599 /// 1599 /// Do everything required once a client completes its movement into a region
1600 /// </summary> 1600 /// </summary>
1601 public void SendInitialData() 1601 public void SendInitialData()
1602 { 1602 {