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author | Jeff Ames | 2008-05-17 00:06:35 +0000 |
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committer | Jeff Ames | 2008-05-17 00:06:35 +0000 |
commit | a5f08b430d644c7a4274db9fff3db0c63a6a7857 (patch) | |
tree | 4216400d14b587763167839344d61c0a6f6d8c85 /OpenSim/Region/Environment/Scenes | |
parent | * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim in... (diff) | |
download | opensim-SC_OLD-a5f08b430d644c7a4274db9fff3db0c63a6a7857.zip opensim-SC_OLD-a5f08b430d644c7a4274db9fff3db0c63a6a7857.tar.gz opensim-SC_OLD-a5f08b430d644c7a4274db9fff3db0c63a6a7857.tar.bz2 opensim-SC_OLD-a5f08b430d644c7a4274db9fff3db0c63a6a7857.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
5 files changed, 49 insertions, 49 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 0447631..88f0cb4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -951,7 +951,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
951 | /// <param name="localID"></param> | 951 | /// <param name="localID"></param> |
952 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID) | 952 | public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID) |
953 | { | 953 | { |
954 | LLUUID itemID=itemBase.ID; | 954 | LLUUID itemID=itemBase.ID; |
955 | LLUUID copyID = LLUUID.Random(); | 955 | LLUUID copyID = LLUUID.Random(); |
956 | 956 | ||
957 | if (itemID != LLUUID.Zero) | 957 | if (itemID != LLUUID.Zero) |
@@ -1001,38 +1001,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
1001 | } | 1001 | } |
1002 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory | 1002 | else // If the itemID is zero then the script has been rezzed directly in an object's inventory |
1003 | { | 1003 | { |
1004 | SceneObjectPart part=GetSceneObjectPart(itemBase.Folder); | 1004 | SceneObjectPart part=GetSceneObjectPart(itemBase.Folder); |
1005 | if(part == null) | 1005 | if (part == null) |
1006 | return; | 1006 | return; |
1007 | 1007 | ||
1008 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.InvType, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); | 1008 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.InvType, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); |
1009 | AssetCache.AddAsset(asset); | 1009 | AssetCache.AddAsset(asset); |
1010 | 1010 | ||
1011 | TaskInventoryItem taskItem=new TaskInventoryItem(); | 1011 | TaskInventoryItem taskItem=new TaskInventoryItem(); |
1012 | 1012 | ||
1013 | taskItem.ResetIDs(itemBase.Folder); | 1013 | taskItem.ResetIDs(itemBase.Folder); |
1014 | taskItem.ParentID = itemBase.Folder; | 1014 | taskItem.ParentID = itemBase.Folder; |
1015 | taskItem.CreationDate = (uint)itemBase.CreationDate; | 1015 | taskItem.CreationDate = (uint)itemBase.CreationDate; |
1016 | taskItem.Name = itemBase.Name; | 1016 | taskItem.Name = itemBase.Name; |
1017 | taskItem.Description = itemBase.Description; | 1017 | taskItem.Description = itemBase.Description; |
1018 | taskItem.Type = itemBase.AssetType; | 1018 | taskItem.Type = itemBase.AssetType; |
1019 | taskItem.InvType = itemBase.InvType; | 1019 | taskItem.InvType = itemBase.InvType; |
1020 | taskItem.OwnerID = itemBase.Owner; | 1020 | taskItem.OwnerID = itemBase.Owner; |
1021 | taskItem.CreatorID = itemBase.Creator; | 1021 | taskItem.CreatorID = itemBase.Creator; |
1022 | taskItem.BaseMask = itemBase.BasePermissions; | 1022 | taskItem.BaseMask = itemBase.BasePermissions; |
1023 | taskItem.OwnerMask = itemBase.CurrentPermissions; | 1023 | taskItem.OwnerMask = itemBase.CurrentPermissions; |
1024 | taskItem.EveryoneMask = itemBase.EveryOnePermissions; | 1024 | taskItem.EveryoneMask = itemBase.EveryOnePermissions; |
1025 | taskItem.NextOwnerMask = itemBase.NextPermissions; | 1025 | taskItem.NextOwnerMask = itemBase.NextPermissions; |
1026 | taskItem.GroupID = itemBase.GroupID; | 1026 | taskItem.GroupID = itemBase.GroupID; |
1027 | taskItem.GroupMask = 0; | 1027 | taskItem.GroupMask = 0; |
1028 | taskItem.Flags = itemBase.Flags; | 1028 | taskItem.Flags = itemBase.Flags; |
1029 | taskItem.PermsGranter = LLUUID.Zero; | 1029 | taskItem.PermsGranter = LLUUID.Zero; |
1030 | taskItem.PermsMask = 0; | 1030 | taskItem.PermsMask = 0; |
1031 | taskItem.AssetID = asset.ID; | 1031 | taskItem.AssetID = asset.ID; |
1032 | 1032 | ||
1033 | part.AddInventoryItem(taskItem); | 1033 | part.AddInventoryItem(taskItem); |
1034 | part.GetProperties(remoteClient); | 1034 | part.GetProperties(remoteClient); |
1035 | part.StartScript(taskItem); | 1035 | part.StartScript(taskItem); |
1036 | } | 1036 | } |
1037 | } | 1037 | } |
1038 | 1038 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index b24e0de..c26ff51 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -205,11 +205,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
205 | // FIXME: ignoring group permissions for now as they aren't stored in item | 205 | // FIXME: ignoring group permissions for now as they aren't stored in item |
206 | taskItem.EveryoneMask = item.EveryOnePermissions; | 206 | taskItem.EveryoneMask = item.EveryOnePermissions; |
207 | taskItem.NextOwnerMask = item.NextPermissions; | 207 | taskItem.NextOwnerMask = item.NextPermissions; |
208 | taskItem.Flags = item.Flags; | 208 | taskItem.Flags = item.Flags; |
209 | // TODO: These are pending addition of those fields to TaskInventoryItem | 209 | // TODO: These are pending addition of those fields to TaskInventoryItem |
210 | // taskItem.SalePrice = item.SalePrice; | 210 | // taskItem.SalePrice = item.SalePrice; |
211 | // taskItem.SaleType = item.SaleType; | 211 | // taskItem.SaleType = item.SaleType; |
212 | taskItem.CreationDate = (uint)item.CreationDate; | 212 | taskItem.CreationDate = (uint)item.CreationDate; |
213 | 213 | ||
214 | part.AddInventoryItem(taskItem); | 214 | part.AddInventoryItem(taskItem); |
215 | 215 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7f26f35..635a989 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1927,7 +1927,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1927 | /// <param name="client"></param> | 1927 | /// <param name="client"></param> |
1928 | public void GetProperties(IClientAPI client) | 1928 | public void GetProperties(IClientAPI client) |
1929 | { | 1929 | { |
1930 | m_rootPart.GetProperties(client); | 1930 | m_rootPart.GetProperties(client); |
1931 | } | 1931 | } |
1932 | 1932 | ||
1933 | /// <summary> | 1933 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0444685..a9dc9cf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | 43 | ||
44 | private string m_inventoryFileName = String.Empty; | 44 | private string m_inventoryFileName = String.Empty; |
45 | private int m_inventoryFileNameSerial = 0; | 45 | private int m_inventoryFileNameSerial = 0; |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 48 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
@@ -445,16 +445,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
445 | return -1; | 445 | return -1; |
446 | } | 446 | } |
447 | 447 | ||
448 | public string GetInventoryFileName() | 448 | public string GetInventoryFileName() |
449 | { | 449 | { |
450 | if(m_inventoryFileName == String.Empty) | 450 | if (m_inventoryFileName == String.Empty) |
451 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 451 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; |
452 | if(m_inventoryFileNameSerial < m_inventorySerial) | 452 | if (m_inventoryFileNameSerial < m_inventorySerial) |
453 | { | 453 | { |
454 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; | 454 | m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; |
455 | } | 455 | } |
456 | return m_inventoryFileName; | 456 | return m_inventoryFileName; |
457 | } | 457 | } |
458 | 458 | ||
459 | /// <summary> | 459 | /// <summary> |
460 | /// Return the name with which a client can request a xfer of this prim's inventory metadata | 460 | /// Return the name with which a client can request a xfer of this prim's inventory metadata |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 7eaab40..6977083 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1451,15 +1451,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1451 | /// | 1451 | /// |
1452 | /// </summary> | 1452 | /// </summary> |
1453 | public void SendInitialData() | 1453 | public void SendInitialData() |
1454 | { | 1454 | { |
1455 | // justincc - very temporary fix for the fact that m_apperance appears to be null at this point in grid mode | 1455 | // justincc - very temporary fix for the fact that m_apperance appears to be null at this point in grid mode |
1456 | LLObject.TextureEntry texture = AvatarAppearance.GetDefaultTexture(); | 1456 | LLObject.TextureEntry texture = AvatarAppearance.GetDefaultTexture(); |
1457 | if (null != m_appearance) | 1457 | if (null != m_appearance) |
1458 | texture = m_appearance.Texture; | 1458 | texture = m_appearance.Texture; |
1459 | 1459 | ||
1460 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, | 1460 | m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, |
1461 | m_pos, texture.ToBytes(), m_parentID); | 1461 | m_pos, texture.ToBytes(), m_parentID); |
1462 | 1462 | ||
1463 | if (!m_isChildAgent) | 1463 | if (!m_isChildAgent) |
1464 | { | 1464 | { |
1465 | m_scene.InformClientOfNeighbours(this); | 1465 | m_scene.InformClientOfNeighbours(this); |