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author | Teravus Ovares | 2008-04-10 18:30:34 +0000 |
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committer | Teravus Ovares | 2008-04-10 18:30:34 +0000 |
commit | 50c5e6af1086df7c0f17c4f75091dbcadb776846 (patch) | |
tree | cb2d95a5409f6af3643733122aed1b3494128af4 /OpenSim/Region/Environment/Scenes | |
parent | * Minor: really just comment and subsequent indentation adjustment. Preparat... (diff) | |
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* With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this.
* This should also work in Standalone as it uses the IUserData interface.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 6816ad6..20cdb46 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -2145,8 +2145,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
2145 | m_statsReporter.SetObjectCapacity(objects); | 2145 | m_statsReporter.SetObjectCapacity(objects); |
2146 | } | 2146 | } |
2147 | objectCapacity = objects; | 2147 | objectCapacity = objects; |
2148 | |||
2148 | } | 2149 | } |
2149 | 2150 | ||
2151 | public List<FriendListItem> GetFriendList(LLUUID avatarID) | ||
2152 | { | ||
2153 | return CommsManager.GetUserFriendList(avatarID); | ||
2154 | } | ||
2155 | |||
2156 | |||
2150 | #endregion | 2157 | #endregion |
2151 | 2158 | ||
2152 | #region Other Methods | 2159 | #region Other Methods |