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author | Jeff Ames | 2008-05-12 01:23:03 +0000 |
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committer | Jeff Ames | 2008-05-12 01:23:03 +0000 |
commit | 2382342c65707907b6c8b7ae16bfa4df2af9877b (patch) | |
tree | 598cbebc681c47245045111d0a14ff3fa86d6b41 /OpenSim/Region/Environment/Scenes | |
parent | Update svn properties. (diff) | |
download | opensim-SC_OLD-2382342c65707907b6c8b7ae16bfa4df2af9877b.zip opensim-SC_OLD-2382342c65707907b6c8b7ae16bfa4df2af9877b.tar.gz opensim-SC_OLD-2382342c65707907b6c8b7ae16bfa4df2af9877b.tar.bz2 opensim-SC_OLD-2382342c65707907b6c8b7ae16bfa4df2af9877b.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index c74cac3..f391cb5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -616,7 +616,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
616 | /// </summary> | 616 | /// </summary> |
617 | public void MakeChildAgent() | 617 | public void MakeChildAgent() |
618 | { | 618 | { |
619 | if(m_animations.Count > 0) | 619 | if (m_animations.Count > 0) |
620 | { | 620 | { |
621 | LLUUID movement=m_animations[0]; | 621 | LLUUID movement=m_animations[0]; |
622 | 622 | ||
@@ -1110,11 +1110,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1110 | 1110 | ||
1111 | public void AddAnimation(LLUUID animID) | 1111 | public void AddAnimation(LLUUID animID) |
1112 | { | 1112 | { |
1113 | if(m_isChildAgent) | 1113 | if (m_isChildAgent) |
1114 | return; | 1114 | return; |
1115 | 1115 | ||
1116 | // Don't let this animation become the movement animation | 1116 | // Don't let this animation become the movement animation |
1117 | if(m_animations.Count < 1) | 1117 | if (m_animations.Count < 1) |
1118 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); | 1118 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); |
1119 | 1119 | ||
1120 | if (!m_animations.Contains(animID)) | 1120 | if (!m_animations.Contains(animID)) |
@@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1127 | 1127 | ||
1128 | public void RemoveAnimation(LLUUID animID) | 1128 | public void RemoveAnimation(LLUUID animID) |
1129 | { | 1129 | { |
1130 | if(m_isChildAgent) | 1130 | if (m_isChildAgent) |
1131 | return; | 1131 | return; |
1132 | 1132 | ||
1133 | if (m_animations.Contains(animID)) | 1133 | if (m_animations.Contains(animID)) |
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1143 | 1143 | ||
1144 | for(idx=0;idx < m_animations.Count;idx++) | 1144 | for(idx=0;idx < m_animations.Count;idx++) |
1145 | { | 1145 | { |
1146 | if(m_animations[idx] == animID) | 1146 | if (m_animations[idx] == animID) |
1147 | { | 1147 | { |
1148 | int seq=m_animationSeqs[idx]; | 1148 | int seq=m_animationSeqs[idx]; |
1149 | 1149 | ||
@@ -1158,16 +1158,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
1158 | } | 1158 | } |
1159 | public void AddAnimation(string name) | 1159 | public void AddAnimation(string name) |
1160 | { | 1160 | { |
1161 | if(m_isChildAgent) | 1161 | if (m_isChildAgent) |
1162 | return; | 1162 | return; |
1163 | 1163 | ||
1164 | // Don't let this animation become the movement animation | 1164 | // Don't let this animation become the movement animation |
1165 | if(m_animations.Count < 1) | 1165 | if (m_animations.Count < 1) |
1166 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); | 1166 | SetMovementAnimation(Animations.AnimsLLUUID["STAND"]); |
1167 | 1167 | ||
1168 | LLUUID animID=m_controllingClient.GetDefaultAnimation(name); | 1168 | LLUUID animID=m_controllingClient.GetDefaultAnimation(name); |
1169 | if(animID == LLUUID.Zero) | 1169 | if (animID == LLUUID.Zero) |
1170 | return; | 1170 | return; |
1171 | 1171 | ||
1172 | if (!m_animations.Contains(animID)) | 1172 | if (!m_animations.Contains(animID)) |
1173 | { | 1173 | { |
@@ -1179,12 +1179,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
1179 | 1179 | ||
1180 | public void RemoveAnimation(string name) | 1180 | public void RemoveAnimation(string name) |
1181 | { | 1181 | { |
1182 | if(m_isChildAgent) | 1182 | if (m_isChildAgent) |
1183 | return; | 1183 | return; |
1184 | 1184 | ||
1185 | LLUUID animID=m_controllingClient.GetDefaultAnimation(name); | 1185 | LLUUID animID=m_controllingClient.GetDefaultAnimation(name); |
1186 | if(animID == LLUUID.Zero) | 1186 | if (animID == LLUUID.Zero) |
1187 | return; | 1187 | return; |
1188 | 1188 | ||
1189 | if (m_animations.Contains(animID)) | 1189 | if (m_animations.Contains(animID)) |
1190 | { | 1190 | { |
@@ -1199,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1199 | 1199 | ||
1200 | for(idx=0;idx < m_animations.Count;idx++) | 1200 | for(idx=0;idx < m_animations.Count;idx++) |
1201 | { | 1201 | { |
1202 | if(m_animations[idx] == animID) | 1202 | if (m_animations[idx] == animID) |
1203 | { | 1203 | { |
1204 | int seq=m_animationSeqs[idx]; | 1204 | int seq=m_animationSeqs[idx]; |
1205 | 1205 | ||
@@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1231 | /// </summary> | 1231 | /// </summary> |
1232 | protected void SetMovementAnimation(LLUUID anim) | 1232 | protected void SetMovementAnimation(LLUUID anim) |
1233 | { | 1233 | { |
1234 | if(m_animations.Count < 1) | 1234 | if (m_animations.Count < 1) |
1235 | { | 1235 | { |
1236 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); | 1236 | m_animations.Add(Animations.AnimsLLUUID["STAND"]); |
1237 | m_animationSeqs.Add(1); | 1237 | m_animationSeqs.Add(1); |
@@ -1649,7 +1649,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1649 | /// <param name="seqs"></param> | 1649 | /// <param name="seqs"></param> |
1650 | public void SendAnimPack(LLUUID[] animations, int[] seqs) | 1650 | public void SendAnimPack(LLUUID[] animations, int[] seqs) |
1651 | { | 1651 | { |
1652 | if(m_isChildAgent) | 1652 | if (m_isChildAgent) |
1653 | return; | 1653 | return; |
1654 | 1654 | ||
1655 | m_scene.Broadcast( | 1655 | m_scene.Broadcast( |