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author | Adam Frisby | 2008-05-11 04:32:43 +0000 |
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committer | Adam Frisby | 2008-05-11 04:32:43 +0000 |
commit | ee352ebc7971fbb62319da53c520304bda5a15a2 (patch) | |
tree | c7f6fba9087846bb203e1f3812c4e3445c8650e1 /OpenSim/Region/Environment/Scenes | |
parent | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert... (diff) | |
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* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 |
3 files changed, 22 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index e78ad2b..29bcf0b 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -50,9 +50,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); | 51 | m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); |
52 | 52 | ||
53 | foreach (SceneObjectGroup group in Entities.Values) | 53 | foreach (EntityBase group in Entities.Values) |
54 | { | 54 | { |
55 | group.StartScripts(); | 55 | if (group is SceneObjectGroup) |
56 | { | ||
57 | ((SceneObjectGroup) group).StartScripts(); | ||
58 | } | ||
56 | } | 59 | } |
57 | } | 60 | } |
58 | 61 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 2e1116b..e8a6c45 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1524,7 +1524,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
1524 | 1524 | ||
1525 | CreateAndAddScenePresence(client, child); | 1525 | CreateAndAddScenePresence(client, child); |
1526 | 1526 | ||
1527 | LandChannel.SendParcelOverlay(client); | 1527 | try |
1528 | { | ||
1529 | LandChannel.SendParcelOverlay(client); | ||
1530 | } //BUG: Mike - please fix this. | ||
1531 | catch (KeyNotFoundException) | ||
1532 | { | ||
1533 | m_log.Warn("[LAND]: Bug #2 triggered with NPC. LandModule needs a refactor to fix this."); | ||
1534 | } | ||
1535 | |||
1528 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); | 1536 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); |
1529 | } | 1537 | } |
1530 | } | 1538 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 043d337..466b20a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -410,7 +410,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
410 | RegisterToEvents(); | 410 | RegisterToEvents(); |
411 | SetDirectionVectors(); | 411 | SetDirectionVectors(); |
412 | 412 | ||
413 | m_scene.LandChannel.SendLandUpdate(this, true); | 413 | try |
414 | { | ||
415 | m_scene.LandChannel.SendLandUpdate(this, true); | ||
416 | } //BUG: Mike - please fix this. | ||
417 | catch (KeyNotFoundException) | ||
418 | { | ||
419 | m_log.Warn("[LAND]: Bug triggered with NPC. LandModule needs a refactor to fix this."); | ||
420 | } | ||
414 | } | 421 | } |
415 | 422 | ||
416 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, | 423 | public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, |