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author | Justin Clarke Casey | 2008-02-08 22:39:08 +0000 |
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committer | Justin Clarke Casey | 2008-02-08 22:39:08 +0000 |
commit | f05f583613850ef480d7be6a74220da0507e8b9b (patch) | |
tree | 480e50a550ea79e096b9c821eeacdef753afd5fa /OpenSim/Region/Environment/Scenes | |
parent | * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ... (diff) | |
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Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 |
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3480530..3fafaf4 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1445,7 +1445,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | } | 1445 | } |
1446 | 1446 | ||
1447 | // Remove client agent from profile, so new logins will work | 1447 | // Remove client agent from profile, so new logins will work |
1448 | CommsManager.UserService.clearUserAgent(agentID); | 1448 | CommsManager.UserService.clearUserAgent(agentID); |
1449 | |||
1450 | //m_log.Info(String.Format("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false))); | ||
1451 | //m_log.Info(String.Format("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true))); | ||
1449 | } | 1452 | } |
1450 | 1453 | ||
1451 | public override void CloseAllAgents(uint circuitcode) | 1454 | public override void CloseAllAgents(uint circuitcode) |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 6fae71b..1b9e154 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
41 | { | 41 | { |
42 | ~ScenePresence() | 42 | ~ScenePresence() |
43 | { | 43 | { |
44 | m_log.Info("[ScenePresence] Destructor called"); | 44 | System.Console.WriteLine("[ScenePresence] Destructor called"); |
45 | } | 45 | } |
46 | 46 | ||
47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |