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authorlbsa712007-09-14 13:46:05 +0000
committerlbsa712007-09-14 13:46:05 +0000
commitf8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch)
tree91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Region/Environment/Scenes
parent* fixed script compilation (diff)
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* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index ab65e36..881b4a1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -102,11 +102,11 @@ namespace OpenSim.Region.Environment.Scenes
102 /// <param name="fromPos"></param> 102 /// <param name="fromPos"></param>
103 /// <param name="fromName"></param> 103 /// <param name="fromName"></param>
104 /// <param name="fromAgentID"></param> 104 /// <param name="fromAgentID"></param>
105 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) 105 public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
106 { 106 {
107 if (m_simChatModule != null) 107 if (m_simChatModule != null)
108 { 108 {
109 m_simChatModule.SimChat(message, type, fromPos, fromName, fromAgentID); 109 m_simChatModule.SimChat(message, type, channel, fromPos, fromName, fromAgentID);
110 } 110 }
111 } 111 }
112 112