diff options
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 7 |
3 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 1445edf..6431bc7 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -139,8 +139,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
139 | /// <param name="fromAgentID"></param> | 139 | /// <param name="fromAgentID"></param> |
140 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | 140 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) |
141 | { | 141 | { |
142 | // Console.WriteLine("Chat message"); | 142 | ScenePresence avatar = null; |
143 | ScenePresence avatar = null; | ||
144 | if (this.Avatars.ContainsKey(fromAgentID)) | 143 | if (this.Avatars.ContainsKey(fromAgentID)) |
145 | { | 144 | { |
146 | avatar = this.Avatars[fromAgentID]; | 145 | avatar = this.Avatars[fromAgentID]; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index a06679a..bb9fa61 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
55 | protected Timer m_heartbeatTimer = new Timer(); | 55 | protected Timer m_heartbeatTimer = new Timer(); |
56 | protected Dictionary<LLUUID, ScenePresence> Avatars; | 56 | protected Dictionary<LLUUID, ScenePresence> Avatars; |
57 | protected Dictionary<LLUUID, SceneObject> Prims; | 57 | protected Dictionary<LLUUID, SceneObject> Prims; |
58 | private PhysicsScene phyScene; | 58 | protected PhysicsScene phyScene; |
59 | private float timeStep = 0.1f; | 59 | protected float timeStep = 0.1f; |
60 | private Random Rand = new Random(); | 60 | private Random Rand = new Random(); |
61 | private uint _primCount = 702000; | 61 | private uint _primCount = 702000; |
62 | private System.Threading.Mutex _primAllocateMutex = new Mutex(false); | 62 | private System.Threading.Mutex _primAllocateMutex = new Mutex(false); |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 6966989..3558ca3 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -57,7 +57,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | private byte[] visualParams; | 57 | private byte[] visualParams; |
58 | private AvatarWearable[] Wearables; | 58 | private AvatarWearable[] Wearables; |
59 | private ulong m_regionHandle; | 59 | private ulong m_regionHandle; |
60 | private bool childAgent = false; | 60 | |
61 | public bool childAgent = false; | ||
62 | public bool IsRestrictedToRegion = false; | ||
63 | |||
61 | private bool newForce = false; | 64 | private bool newForce = false; |
62 | private bool newAvatar = false; | 65 | private bool newAvatar = false; |
63 | private IScenePresenceBody m_body; | 66 | private IScenePresenceBody m_body; |
@@ -72,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
72 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, | 75 | DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS, |
73 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 76 | DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
74 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, | 77 | DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS, |
75 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG | 78 | DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG |
76 | } | 79 | } |
77 | /// <summary> | 80 | /// <summary> |
78 | /// Position at which a significant movement was made | 81 | /// Position at which a significant movement was made |