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author | Teravus Ovares | 2008-08-16 19:58:25 +0000 |
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committer | Teravus Ovares | 2008-08-16 19:58:25 +0000 |
commit | a6fdcffa3b7188a92691a1bc5bdf4afbb0dbf085 (patch) | |
tree | f92bb603edaa65725d3b4e39956cadd9770af7da /OpenSim/Region/Environment/Scenes | |
parent | Mantis#1970. Thank you kindly, HomerHorwitz for a patch that: (diff) | |
download | opensim-SC_OLD-a6fdcffa3b7188a92691a1bc5bdf4afbb0dbf085.zip opensim-SC_OLD-a6fdcffa3b7188a92691a1bc5bdf4afbb0dbf085.tar.gz opensim-SC_OLD-a6fdcffa3b7188a92691a1bc5bdf4afbb0dbf085.tar.bz2 opensim-SC_OLD-a6fdcffa3b7188a92691a1bc5bdf4afbb0dbf085.tar.xz |
* One more terrain shadow debug helper.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index cb32680..568416c 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1027,7 +1027,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1027 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 1027 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
1028 | Bitmap mapbmp = new Bitmap(256, 256); | 1028 | Bitmap mapbmp = new Bitmap(256, 256); |
1029 | double[,] hm = Heightmap.GetDoubles(); | 1029 | double[,] hm = Heightmap.GetDoubles(); |
1030 | 1030 | bool ShadowDebugContinue = true; | |
1031 | //Color prim = Color.FromArgb(120, 120, 120); | 1031 | //Color prim = Color.FromArgb(120, 120, 120); |
1032 | //LLVector3 RayEnd = new LLVector3(0, 0, 0); | 1032 | //LLVector3 RayEnd = new LLVector3(0, 0, 0); |
1033 | //LLVector3 RayStart = new LLVector3(0, 0, 0); | 1033 | //LLVector3 RayStart = new LLVector3(0, 0, 0); |
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1059 | float hfvaluecompare = hfvalue; | 1059 | float hfvaluecompare = hfvalue; |
1060 | float hfdiff = hfvalue; | 1060 | float hfdiff = hfvalue; |
1061 | int hfdiffi = 0; | 1061 | int hfdiffi = 0; |
1062 | int hfdiffi2 = 0; | 1062 | |
1063 | 1063 | ||
1064 | for (int x = 0; x < 256; x++) | 1064 | for (int x = 0; x < 256; x++) |
1065 | { | 1065 | { |
@@ -1133,24 +1133,38 @@ namespace OpenSim.Region.Environment.Scenes | |||
1133 | // We have to desaturate and blacken the land at the same time | 1133 | // We have to desaturate and blacken the land at the same time |
1134 | // we use floats, colors use bytes, so shrink are space down to | 1134 | // we use floats, colors use bytes, so shrink are space down to |
1135 | // 0-255 | 1135 | // 0-255 |
1136 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; | 1136 | |
1137 | if (hfdiff % 1 != 0) | 1137 | |
1138 | try | ||
1138 | { | 1139 | { |
1139 | hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) + 1); | 1140 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; |
1141 | if (hfdiff % 1 != 0) | ||
1142 | { | ||
1143 | hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); | ||
1144 | } | ||
1140 | } | 1145 | } |
1141 | //hfdiffi2 = (int)(hfdiff * 0.5f) + 1; | 1146 | catch (System.OverflowException) |
1142 | if ((256 - y) - 1 > 0) | ||
1143 | { | 1147 | { |
1144 | Color Shade = mapbmp.GetPixel(x - 1, (256 - y) - 1); | 1148 | m_log.Debug("[MAPTILE]: Shadow failed at value: " + hfdiff.ToString()); |
1145 | 1149 | ShadowDebugContinue = false; | |
1146 | int r = Shade.R; | 1150 | } |
1147 | 1151 | ||
1148 | int g = Shade.G; | 1152 | if (ShadowDebugContinue) |
1149 | int b = Shade.B; | 1153 | { |
1150 | Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0); | 1154 | if ((256 - y) - 1 > 0) |
1151 | //Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString()); | 1155 | { |
1152 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | 1156 | Color Shade = mapbmp.GetPixel(x - 1, (256 - y) - 1); |
1157 | |||
1158 | int r = Shade.R; | ||
1159 | |||
1160 | int g = Shade.G; | ||
1161 | int b = Shade.B; | ||
1162 | Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0); | ||
1163 | //Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString()); | ||
1164 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | ||
1165 | } | ||
1153 | } | 1166 | } |
1167 | |||
1154 | 1168 | ||
1155 | } | 1169 | } |
1156 | 1170 | ||