aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-06-03 08:34:38 +0000
committerJustin Clarke Casey2008-06-03 08:34:38 +0000
commit1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e (patch)
treeb43cd99624dddc5355180306f9b0190bfd26efa4 /OpenSim/Region/Environment/Scenes
parent* Remove what should be unnecessary locking in InnerScene.GetEntitites() (diff)
downloadopensim-SC_OLD-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.zip
opensim-SC_OLD-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.tar.gz
opensim-SC_OLD-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.tar.bz2
opensim-SC_OLD-1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e.tar.xz
* minor: Attempted method documentation clarifications related to last two commits
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index f96eafb..3ed4eb2 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -627,7 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
627 #region Get Methods 627 #region Get Methods
628 628
629 /// <summary> 629 /// <summary>
630 /// Request a List of all scene presences in this scene. This returns a copy of the original list, so no 630 /// Request a List of all scene presences in this scene. This is a new list, so no
631 /// locking is required to iterate over it. 631 /// locking is required to iterate over it.
632 /// </summary> 632 /// </summary>
633 /// <returns></returns> 633 /// <returns></returns>
@@ -819,8 +819,8 @@ namespace OpenSim.Region.Environment.Scenes
819 } 819 }
820 820
821 /// <summary> 821 /// <summary>
822 /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself 822 /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over
823 /// will not affect the original list of objects in the scene. 823 /// it
824 /// </summary> 824 /// </summary>
825 /// <returns></returns> 825 /// <returns></returns>
826 protected internal List<EntityBase> GetEntities() 826 protected internal List<EntityBase> GetEntities()