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author | Sean Dague | 2008-05-07 18:10:18 +0000 |
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committer | Sean Dague | 2008-05-07 18:10:18 +0000 |
commit | edd6577f84cb4714c8d1c0b156ffbddfe3b1f87e (patch) | |
tree | f60c038e6df6b67e38e73dbacff2090286446e40 /OpenSim/Region/Environment/Scenes | |
parent | *Fixed Missing SceneExternalChecks.cs (diff) | |
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while I'm not convinced this is causing my current run away
loop, this queue manipulation is dead wrong as Queue is not
a synchronized data structure. Hopefully this helps.
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