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author | Jeff Ames | 2008-05-01 14:31:30 +0000 |
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committer | Jeff Ames | 2008-05-01 14:31:30 +0000 |
commit | d51ce47b2d7635b17f3dd429158e8f59b78b83aa (patch) | |
tree | d3595bd5194199184059aa398b91a51dc6c799cf /OpenSim/Region/Environment/Scenes | |
parent | * Looks like I had the bamboo build right in the first place - it was just th... (diff) | |
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Update svn properties. Minor formatting cleanup.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 203f6d3..30e3815 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -658,7 +658,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
658 | float physicsFPS = 0; | 658 | float physicsFPS = 0; |
659 | int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount(); | 659 | int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount(); |
660 | 660 | ||
661 | |||
662 | if (agentsInScene > 21) | 661 | if (agentsInScene > 21) |
663 | { | 662 | { |
664 | if (m_update_entities == 1) | 663 | if (m_update_entities == 1) |
@@ -676,7 +675,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
676 | } | 675 | } |
677 | } | 676 | } |
678 | 677 | ||
679 | |||
680 | frameMS = System.Environment.TickCount; | 678 | frameMS = System.Environment.TickCount; |
681 | try | 679 | try |
682 | { | 680 | { |
@@ -687,7 +685,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
687 | if (m_frame == Int32.MaxValue) | 685 | if (m_frame == Int32.MaxValue) |
688 | m_frame = 0; | 686 | m_frame = 0; |
689 | 687 | ||
690 | |||
691 | physicsMS2 = System.Environment.TickCount; | 688 | physicsMS2 = System.Environment.TickCount; |
692 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 689 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
693 | m_innerScene.UpdatePreparePhysics(); | 690 | m_innerScene.UpdatePreparePhysics(); |