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author | Charles Krinke | 2008-08-01 02:33:28 +0000 |
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committer | Charles Krinke | 2008-08-01 02:33:28 +0000 |
commit | ab778c4114d694e284ac711b7500e9ced7d01bad (patch) | |
tree | 2e458da86aba97bc2d37e957e2edcf5e8ad81b8c /OpenSim/Region/Environment/Scenes | |
parent | Patch #8 in the estate series. Introduces the concept of an estate (diff) | |
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Mantis#1859. Thank you kindly, Lmmz for a patch that:
Implements llForceMouselook().
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 9 |
2 files changed, 38 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 1d719b2..675322a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -195,6 +195,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | protected LLUUID m_uuid; | 195 | protected LLUUID m_uuid; |
196 | protected LLVector3 m_velocity; | 196 | protected LLVector3 m_velocity; |
197 | 197 | ||
198 | // TODO: Those have to be changed into persistent properties at some later point, | ||
199 | // or sit-camera on vehicles will break on sim-crossing. | ||
200 | private LLVector3 m_cameraEyeOffset = new LLVector3(0.0f, 0.0f, 0.0f); | ||
201 | private LLVector3 m_cameraAtOffset = new LLVector3(0.0f, 0.0f, 0.0f); | ||
202 | private bool m_forceMouselook = false; | ||
203 | |||
198 | #endregion Fields | 204 | #endregion Fields |
199 | 205 | ||
200 | #region Constructors | 206 | #region Constructors |
@@ -3313,6 +3319,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
3313 | } | 3319 | } |
3314 | } | 3320 | } |
3315 | 3321 | ||
3322 | public void SetCameraAtOffset(LLVector3 v) { | ||
3323 | m_cameraAtOffset = v; | ||
3324 | } | ||
3325 | |||
3326 | public void SetCameraEyeOffset(LLVector3 v) { | ||
3327 | m_cameraEyeOffset = v; | ||
3328 | } | ||
3329 | |||
3330 | public void SetForceMouselook(bool force) { | ||
3331 | m_forceMouselook = force; | ||
3332 | } | ||
3333 | |||
3334 | public LLVector3 GetCameraAtOffset() { | ||
3335 | return m_cameraAtOffset; | ||
3336 | } | ||
3337 | |||
3338 | public LLVector3 GetCameraEyeOffset() { | ||
3339 | return m_cameraEyeOffset; | ||
3340 | } | ||
3341 | |||
3342 | public bool GetForceMouselook() { | ||
3343 | return m_forceMouselook; | ||
3344 | } | ||
3345 | |||
3316 | #endregion Public Methods | 3346 | #endregion Public Methods |
3317 | } | 3347 | } |
3318 | } | 3348 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b24ee8a..221da0e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1129,6 +1129,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1129 | bool autopilot = true; | 1129 | bool autopilot = true; |
1130 | LLVector3 pos = new LLVector3(); | 1130 | LLVector3 pos = new LLVector3(); |
1131 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); | 1131 | LLQuaternion sitOrientation = new LLQuaternion(0, 0, 0, 1); |
1132 | LLVector3 cameraEyeOffset = LLVector3.Zero; | ||
1133 | LLVector3 cameraAtOffset = LLVector3.Zero; | ||
1134 | bool forceMouselook = false; | ||
1132 | 1135 | ||
1133 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | 1136 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); |
1134 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1137 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
@@ -1183,9 +1186,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1183 | RemoveFromPhysicalScene(); | 1186 | RemoveFromPhysicalScene(); |
1184 | } | 1187 | } |
1185 | } | 1188 | } |
1189 | |||
1190 | cameraAtOffset = part.GetCameraAtOffset(); | ||
1191 | cameraEyeOffset = part.GetCameraEyeOffset(); | ||
1192 | forceMouselook = part.GetForceMouselook(); | ||
1186 | } | 1193 | } |
1187 | 1194 | ||
1188 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, LLVector3.Zero, LLVector3.Zero, false); | 1195 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1189 | m_requestedSitTargetUUID = targetID; | 1196 | m_requestedSitTargetUUID = targetID; |
1190 | // This calls HandleAgentSit twice, once from here, and the client calls | 1197 | // This calls HandleAgentSit twice, once from here, and the client calls |
1191 | // HandleAgentSit itself after it gets to the location | 1198 | // HandleAgentSit itself after it gets to the location |