aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes
diff options
context:
space:
mode:
authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Environment/Scenes
parent* removed superfluous constants class (diff)
downloadopensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2
opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation.cs (renamed from OpenSim/Region/Environment/Scenes/Animation.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/AnimationSet.cs (renamed from OpenSim/Region/Environment/Scenes/AnimationSet.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs (renamed from OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/AvatarAnimations.cs (renamed from OpenSim/Region/Environment/Scenes/AvatarAnimations.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs (renamed from OpenSim/Region/Environment/Scenes/EntityBase.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs (renamed from OpenSim/Region/Environment/Scenes/EntityManager.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs (renamed from OpenSim/Region/Environment/Scenes/EventManager.cs)7
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs (renamed from OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs)6
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs (renamed from OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs)6
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs (renamed from OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.cs)6
-rw-r--r--OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs (renamed from OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs)19
-rw-r--r--OpenSim/Region/Framework/Scenes/IScenePresenceBody.cs (renamed from OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/ReturnInfo.cs (renamed from OpenSim/Region/Environment/Scenes/ReturnInfo.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (renamed from OpenSim/Region/Environment/Scenes/Scene.Inventory.cs)6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs (renamed from OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs (renamed from OpenSim/Region/Environment/Scenes/Scene.Permissions.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs (renamed from OpenSim/Region/Environment/Scenes/Scene.cs)26
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs (renamed from OpenSim/Region/Environment/Scenes/SceneBase.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs (renamed from OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs)27
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs (renamed from OpenSim/Region/Environment/Scenes/SceneGraph.cs)15
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs (renamed from OpenSim/Region/Environment/Scenes/SceneManager.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs (renamed from OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (renamed from OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (renamed from OpenSim/Region/Environment/Scenes/SceneObjectPart.cs)6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (renamed from OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs)7
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs (renamed from OpenSim/Region/Environment/Scenes/ScenePresence.cs)14
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs)2
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs (renamed from OpenSim/Region/Environment/Scenes/SimStatsReporter.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs)0
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs)0
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs)6
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs (renamed from OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs)4
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs (renamed from OpenSim/Region/Environment/Scenes/UndoState.cs)2
37 files changed, 102 insertions, 109 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Animation.cs b/OpenSim/Region/Framework/Scenes/Animation.cs
index 2854e06..3504717 100644
--- a/OpenSim/Region/Environment/Scenes/Animation.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30 30
31namespace OpenSim.Region.Environment.Scenes 31namespace OpenSim.Region.Framework.Scenes
32{ 32{
33 public class Animation 33 public class Animation
34 { 34 {
diff --git a/OpenSim/Region/Environment/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/AnimationSet.cs
index df25173..f53bb78 100644
--- a/OpenSim/Region/Environment/Scenes/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/AnimationSet.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Framework.Scenes
33{ 33{
34 public class AnimationSet 34 public class AnimationSet
35 { 35 {
diff --git a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 1429452..178f1f7 100644
--- a/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -34,7 +34,7 @@ using OpenMetaverse;
34using OpenMetaverse.Packets; 34using OpenMetaverse.Packets;
35using OpenSim.Framework; 35using OpenSim.Framework;
36 36
37namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 class DeleteToInventoryHolder 39 class DeleteToInventoryHolder
40 { 40 {
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
index d4dd0db..562fcf9 100644
--- a/OpenSim/Region/Environment/Scenes/AvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/AvatarAnimations.cs
@@ -29,7 +29,7 @@ using System.Collections.Generic;
29using System.Xml; 29using System.Xml;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32namespace OpenSim.Region.Environment.Scenes 32namespace OpenSim.Region.Framework.Scenes
33{ 33{
34 public class AvatarAnimations 34 public class AvatarAnimations
35 { 35 {
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 3ae8cde..5055e44 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -30,7 +30,7 @@ using System.Runtime.Serialization;
30using System.Security.Permissions; 30using System.Security.Permissions;
31using OpenMetaverse; 31using OpenMetaverse;
32 32
33namespace OpenSim.Region.Environment.Scenes 33namespace OpenSim.Region.Framework.Scenes
34{ 34{
35 [Serializable] 35 [Serializable]
36 public abstract class EntityBase : ISerializable 36 public abstract class EntityBase : ISerializable
diff --git a/OpenSim/Region/Environment/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index f89d361..a322766 100644
--- a/OpenSim/Region/Environment/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -33,7 +33,7 @@ using log4net;
33using OpenMetaverse; 33using OpenMetaverse;
34 34
35 35
36namespace OpenSim.Region.Environment.Scenes 36namespace OpenSim.Region.Framework.Scenes
37{ 37{
38 public class EntityManager : IEnumerable<EntityBase> 38 public class EntityManager : IEnumerable<EntityBase>
39 { 39 {
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index bba7eed..23e1278 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -29,11 +29,12 @@ using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Framework.Client; 31using OpenSim.Framework.Client;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
33using Caps=OpenSim.Framework.Communications.Capabilities.Caps; 33using OpenSim.Region.Framework.Scenes;
34using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
34using System.Collections.Generic; 35using System.Collections.Generic;
35 36
36namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Framework.Scenes
37{ 38{
38 /// <summary> 39 /// <summary>
39 /// A class for triggering remote scene events. 40 /// A class for triggering remote scene events.
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
index 73a5a3a..bd9c260 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs
@@ -40,13 +40,13 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Cache; 41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Framework.Servers; 42using OpenSim.Framework.Servers;
43using OpenSim.Region.Environment; 43// using OpenSim.Region.Environment;
44using OpenSim.Region.Environment.Scenes; 44using OpenSim.Region.Framework.Scenes;
45 45
46//using HyperGrid.Framework; 46//using HyperGrid.Framework;
47//using OpenSim.Region.Communications.Hypergrid; 47//using OpenSim.Region.Communications.Hypergrid;
48 48
49namespace OpenSim.Region.Environment.Scenes.Hypergrid 49namespace OpenSim.Region.Framework.Scenes.Hypergrid
50{ 50{
51 public class HGAssetMapper 51 public class HGAssetMapper
52 { 52 {
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
index bdb90d8..f36075e 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.Inventory.cs
@@ -40,10 +40,10 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Cache; 41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Framework.Servers; 42using OpenSim.Framework.Servers;
43using OpenSim.Region.Environment; 43// using OpenSim.Region.Environment;
44using OpenSim.Region.Environment.Scenes; 44using OpenSim.Region.Framework.Scenes;
45 45
46namespace OpenSim.Region.Environment.Scenes.Hypergrid 46namespace OpenSim.Region.Framework.Scenes.Hypergrid
47{ 47{
48 public partial class HGScene : Scene 48 public partial class HGScene : Scene
49 { 49 {
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
index ca644a6..a52fdc6 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGScene.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGScene.cs
@@ -34,11 +34,11 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35 35
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Environment; 37// using OpenSim.Region.Environment;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using TPFlags = OpenSim.Framework.Constants.TeleportFlags; 39using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
40 40
41namespace OpenSim.Region.Environment.Scenes.Hypergrid 41namespace OpenSim.Region.Framework.Scenes.Hypergrid
42{ 42{
43 public partial class HGScene : Scene 43 public partial class HGScene : Scene
44 { 44 {
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 5e3e03f..d0dc4f7 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -38,11 +38,11 @@ using OpenSim.Framework;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache; 39using OpenSim.Framework.Communications.Cache;
40using OpenSim.Framework.Communications.Capabilities; 40using OpenSim.Framework.Communications.Capabilities;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Environment; 42// using OpenSim.Region.Environment;
43using OpenSim.Region.Interfaces; 43using OpenSim.Region.Framework.Interfaces;
44 44
45namespace OpenSim.Region.Environment.Scenes.Hypergrid 45namespace OpenSim.Region.Framework.Scenes.Hypergrid
46{ 46{
47 public class HGSceneCommunicationService : SceneCommunicationService 47 public class HGSceneCommunicationService : SceneCommunicationService
48 { 48 {
@@ -208,16 +208,14 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
208 208
209 if (eq != null) 209 if (eq != null)
210 { 210 {
211 OSD Item = EventQueueHelper.EnableSimulator(realHandle, endPoint); 211 eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
212 eq.Enqueue(Item, avatar.UUID);
213 212
214 // ES makes the client send a UseCircuitCode message to the destination, 213 // ES makes the client send a UseCircuitCode message to the destination,
215 // which triggers a bunch of things there. 214 // which triggers a bunch of things there.
216 // So let's wait 215 // So let's wait
217 Thread.Sleep(2000); 216 Thread.Sleep(2000);
218 217
219 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath); 218 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
220 eq.Enqueue(Item, avatar.UUID);
221 } 219 }
222 else 220 else
223 { 221 {
@@ -267,9 +265,8 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
267 /// 265 ///
268 if (eq != null) 266 if (eq != null)
269 { 267 {
270 OSD Item = EventQueueHelper.TeleportFinishEvent(realHandle, 13, endPoint, 268 eq.TeleportFinishEvent(realHandle, 13, endPoint,
271 4, teleportFlags, capsPath, avatar.UUID); 269 4, teleportFlags, capsPath, avatar.UUID);
272 eq.Enqueue(Item, avatar.UUID);
273 } 270 }
274 else 271 else
275 { 272 {
diff --git a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Framework/Scenes/IScenePresenceBody.cs
index 9a4c72f..bd5ad33 100644
--- a/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Framework/Scenes/IScenePresenceBody.cs
@@ -28,7 +28,7 @@
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Environment.Scenes 31namespace OpenSim.Region.Framework.Scenes
32{ 32{
33 public interface IScenePresenceBody 33 public interface IScenePresenceBody
34 { 34 {
diff --git a/OpenSim/Region/Environment/Scenes/ReturnInfo.cs b/OpenSim/Region/Framework/Scenes/ReturnInfo.cs
index 898baab..43d07f5 100644
--- a/OpenSim/Region/Environment/Scenes/ReturnInfo.cs
+++ b/OpenSim/Region/Framework/Scenes/ReturnInfo.cs
@@ -27,7 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29 29
30namespace OpenSim.Region.Environment.Scenes 30namespace OpenSim.Region.Framework.Scenes
31{ 31{
32 public struct ReturnInfo 32 public struct ReturnInfo
33 { 33 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index bc80d56..e366c79 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -34,10 +34,10 @@ using OpenMetaverse;
34using log4net; 34using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.Interfaces; 37using OpenSim.Region.Framework;
38using OpenSim.Region.Environment.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39 39
40namespace OpenSim.Region.Environment.Scenes 40namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public partial class Scene 42 public partial class Scene
43 { 43 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 3334e81..039b81b 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -33,7 +33,7 @@ using OpenSim.Framework;
33using OpenSim.Framework.Communications; 33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35 35
36namespace OpenSim.Region.Environment.Scenes 36namespace OpenSim.Region.Framework.Scenes
37{ 37{
38 public partial class Scene 38 public partial class Scene
39 { 39 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 0872128..6aa617f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -30,9 +30,9 @@ using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34 34
35namespace OpenSim.Region.Environment.Scenes 35namespace OpenSim.Region.Framework.Scenes
36{ 36{
37 public class ScenePermissions 37 public class ScenePermissions
38 { 38 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f798a0e..f07391d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -40,10 +40,8 @@ using OpenSim.Framework;
40using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
41using OpenSim.Framework.Communications.Cache; 41using OpenSim.Framework.Communications.Cache;
42using OpenSim.Framework.Servers; 42using OpenSim.Framework.Servers;
43using OpenSim.Region.Environment.Interfaces; 43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.Interfaces; 44using OpenSim.Region.Framework.Scenes.Scripting;
45using OpenSim.Region.Environment.Modules.World.Terrain;
46using OpenSim.Region.Environment.Scenes.Scripting;
47using OpenSim.Region.Physics.Manager; 45using OpenSim.Region.Physics.Manager;
48using Nini.Config; 46using Nini.Config;
49using Caps = OpenSim.Framework.Communications.Capabilities.Caps; 47using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
@@ -52,7 +50,7 @@ using TPFlags = OpenSim.Framework.Constants.TeleportFlags;
52using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
53using OSD = OpenMetaverse.StructuredData.OSD; 51using OSD = OpenMetaverse.StructuredData.OSD;
54 52
55namespace OpenSim.Region.Environment.Scenes 53namespace OpenSim.Region.Framework.Scenes
56{ 54{
57 public delegate bool FilterAvatarList(ScenePresence avatar); 55 public delegate bool FilterAvatarList(ScenePresence avatar);
58 56
@@ -123,7 +121,12 @@ namespace OpenSim.Region.Environment.Scenes
123 protected IInterregionCommsOut m_interregionCommsOut; 121 protected IInterregionCommsOut m_interregionCommsOut;
124 protected IInterregionCommsIn m_interregionCommsIn; 122 protected IInterregionCommsIn m_interregionCommsIn;
125 protected IDialogModule m_dialogModule; 123 protected IDialogModule m_dialogModule;
126 protected internal ICapabilitiesModule CapsModule; 124
125 protected ICapabilitiesModule m_capsModule;
126 public ICapabilitiesModule CapsModule
127 {
128 get { return m_capsModule; }
129 }
127 130
128 // Central Update Loop 131 // Central Update Loop
129 132
@@ -747,7 +750,7 @@ namespace OpenSim.Region.Environment.Scenes
747 m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>(); 750 m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>();
748 m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>(); 751 m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>();
749 m_dialogModule = RequestModuleInterface<IDialogModule>(); 752 m_dialogModule = RequestModuleInterface<IDialogModule>();
750 CapsModule = RequestModuleInterface<ICapabilitiesModule>(); 753 m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
751 } 754 }
752 755
753 #endregion 756 #endregion
@@ -972,7 +975,7 @@ namespace OpenSim.Region.Environment.Scenes
972 /// Perform delegate action on all clients subscribing to updates from this region. 975 /// Perform delegate action on all clients subscribing to updates from this region.
973 /// </summary> 976 /// </summary>
974 /// <returns></returns> 977 /// <returns></returns>
975 internal void Broadcast(Action<IClientAPI> whatToDo) 978 public void Broadcast(Action<IClientAPI> whatToDo)
976 { 979 {
977 ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); 980 ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
978 } 981 }
@@ -2965,8 +2968,7 @@ namespace OpenSim.Region.Environment.Scenes
2965 IEventQueue eq = RequestModuleInterface<IEventQueue>(); 2968 IEventQueue eq = RequestModuleInterface<IEventQueue>();
2966 if (eq != null) 2969 if (eq != null)
2967 { 2970 {
2968 OSD Item = EventQueueHelper.DisableSimulator(RegionInfo.RegionHandle); 2971 eq.DisableSimulator(RegionInfo.RegionHandle, agentID);
2969 eq.Enqueue(Item, agentID);
2970 } 2972 }
2971 else 2973 else
2972 presence.ControllingClient.SendShutdownConnectionNotice(); 2974 presence.ControllingClient.SendShutdownConnectionNotice();
@@ -3792,12 +3794,12 @@ namespace OpenSim.Region.Environment.Scenes
3792 return m_sceneGraph.GetSceneObjectPart(fullID); 3794 return m_sceneGraph.GetSceneObjectPart(fullID);
3793 } 3795 }
3794 3796
3795 internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 3797 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
3796 { 3798 {
3797 return m_sceneGraph.TryGetAvatar(avatarId, out avatar); 3799 return m_sceneGraph.TryGetAvatar(avatarId, out avatar);
3798 } 3800 }
3799 3801
3800 internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 3802 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
3801 { 3803 {
3802 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); 3804 return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
3803 } 3805 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 5b78617..6d61e9f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -33,9 +33,9 @@ using OpenMetaverse;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37 37
38namespace OpenSim.Region.Environment.Scenes 38namespace OpenSim.Region.Framework.Scenes
39{ 39{
40 public abstract class SceneBase : IScene 40 public abstract class SceneBase : IScene
41 { 41 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 9935512..a2b2537 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -33,14 +33,13 @@ using System.Threading;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenMetaverse.StructuredData; 34using OpenMetaverse.StructuredData;
35using log4net; 35using log4net;
36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Framework; 36using OpenSim.Framework;
38using OpenSim.Framework.Communications; 37using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Capabilities; 38using OpenSim.Framework.Communications.Capabilities;
40using OpenSim.Region.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
41using OSD = OpenMetaverse.StructuredData.OSD; 40using OSD = OpenMetaverse.StructuredData.OSD;
42 41
43namespace OpenSim.Region.Environment.Scenes 42namespace OpenSim.Region.Framework.Scenes
44{ 43{
45 public delegate void KiPrimitiveDelegate(uint localID); 44 public delegate void KiPrimitiveDelegate(uint localID);
46 45
@@ -305,13 +304,10 @@ namespace OpenSim.Region.Environment.Scenes
305 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>(); 304 IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
306 if (eq != null) 305 if (eq != null)
307 { 306 {
308 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, endPoint); 307 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
309 eq.Enqueue(Item, avatar.UUID); 308 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
310 309 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}",
311 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath); 310 capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
312 eq.Enqueue(Item, avatar.UUID);
313
314 m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}", capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
315 } 311 }
316 else 312 else
317 { 313 {
@@ -806,16 +802,14 @@ namespace OpenSim.Region.Environment.Scenes
806 802
807 if (eq != null) 803 if (eq != null)
808 { 804 {
809 OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, endPoint); 805 eq.EnableSimulator(reg.RegionHandle, endPoint, avatar.UUID);
810 eq.Enqueue(Item, avatar.UUID);
811 806
812 // ES makes the client send a UseCircuitCode message to the destination, 807 // ES makes the client send a UseCircuitCode message to the destination,
813 // which triggers a bunch of things there. 808 // which triggers a bunch of things there.
814 // So let's wait 809 // So let's wait
815 Thread.Sleep(2000); 810 Thread.Sleep(2000);
816 811
817 Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath); 812 eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
818 eq.Enqueue(Item, avatar.UUID);
819 } 813 }
820 else 814 else
821 { 815 {
@@ -860,9 +854,8 @@ namespace OpenSim.Region.Environment.Scenes
860 854
861 if (eq != null) 855 if (eq != null)
862 { 856 {
863 OSD Item = EventQueueHelper.TeleportFinishEvent(reg.RegionHandle, 13, endPoint, 857 eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
864 4, teleportFlags, capsPath, avatar.UUID); 858 4, teleportFlags, capsPath, avatar.UUID);
865 eq.Enqueue(Item, avatar.UUID);
866 } 859 }
867 else 860 else
868 { 861 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 24eaad1..2877dcd 100644
--- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -32,10 +32,10 @@ using OpenMetaverse;
32using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Types; 35using OpenSim.Region.Framework.Scenes.Types;
36using OpenSim.Region.Physics.Manager; 36using OpenSim.Region.Physics.Manager;
37 37
38namespace OpenSim.Region.Environment.Scenes 38namespace OpenSim.Region.Framework.Scenes
39{ 39{
40 public delegate void PhysicsCrash(); 40 public delegate void PhysicsCrash();
41 41
@@ -312,7 +312,7 @@ namespace OpenSim.Region.Environment.Scenes
312 /// Delete an object from the scene 312 /// Delete an object from the scene
313 /// </summary> 313 /// </summary>
314 /// <returns>true if the object was deleted, false if there was no object to delete</returns> 314 /// <returns>true if the object was deleted, false if there was no object to delete</returns>
315 protected internal bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) 315 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
316 { 316 {
317 if (Entities.ContainsKey(uuid)) 317 if (Entities.ContainsKey(uuid))
318 { 318 {
@@ -797,8 +797,11 @@ namespace OpenSim.Region.Environment.Scenes
797 /// suitable solution). 797 /// suitable solution).
798 /// </summary> 798 /// </summary>
799 /// <param name="agentId"></param> 799 /// <param name="agentId"></param>
800 /// <returns>null if either the avatar wasn't in the scene, or they do not have a controlling client</returns> 800 /// <returns>null if either the avatar wasn't in the scene, or
801 protected internal IClientAPI GetControllingClient(UUID agentId) 801 /// they do not have a controlling client</returns>
802 /// <remarks>this used to be protected internal, but that
803 /// prevents CapabilitiesModule from accessing it</remarks>
804 public IClientAPI GetControllingClient(UUID agentId)
802 { 805 {
803 ScenePresence presence = GetScenePresence(agentId); 806 ScenePresence presence = GetScenePresence(agentId);
804 807
@@ -1034,7 +1037,7 @@ namespace OpenSim.Region.Environment.Scenes
1034 return Entities.GetEntities(); 1037 return Entities.GetEntities();
1035 } 1038 }
1036 1039
1037 protected internal Dictionary<uint, float> GetTopScripts() 1040 public Dictionary<uint, float> GetTopScripts()
1038 { 1041 {
1039 Dictionary<uint, float> topScripts = new Dictionary<uint, float>(); 1042 Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
1040 1043
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index b28eef2..180f8a1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -32,9 +32,9 @@ using System.Reflection;
32using OpenMetaverse; 32using OpenMetaverse;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36 36
37namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public delegate void RestartSim(RegionInfo thisregion); 39 public delegate void RestartSim(RegionInfo thisregion);
40 40
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 053e0da..5fa6609 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -31,11 +31,11 @@ using System.Reflection;
31using OpenMetaverse; 31using OpenMetaverse;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Xml; 36using System.Xml;
37 37
38namespace OpenSim.Region.Environment.Scenes 38namespace OpenSim.Region.Framework.Scenes
39{ 39{
40 public partial class SceneObjectGroup : EntityBase 40 public partial class SceneObjectGroup : EntityBase
41 { 41 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5ae95ee..57d9ce4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -34,10 +34,10 @@ using System.Xml.Serialization;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenMetaverse.Packets; 35using OpenMetaverse.Packets;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Physics.Manager; 38using OpenSim.Region.Physics.Manager;
39 39
40namespace OpenSim.Region.Environment.Scenes 40namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 [Flags] 42 [Flags]
43 public enum scriptEvents 43 public enum scriptEvents
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 256d6f8..dfa9318 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -37,11 +37,11 @@ using log4net;
37using OpenMetaverse; 37using OpenMetaverse;
38using OpenMetaverse.Packets; 38using OpenMetaverse.Packets;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.Environment.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Environment.Scenes.Scripting; 41using OpenSim.Region.Framework.Scenes.Scripting;
42using OpenSim.Region.Physics.Manager; 42using OpenSim.Region.Physics.Manager;
43 43
44namespace OpenSim.Region.Environment.Scenes 44namespace OpenSim.Region.Framework.Scenes
45{ 45{
46 #region Enumerations 46 #region Enumerations
47 47
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 8137a53..efd486d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -32,11 +32,10 @@ using OpenMetaverse;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Framework.Scenes.Scripting;
37using OpenSim.Region.Environment.Scenes.Scripting;
38 37
39namespace OpenSim.Region.Environment.Scenes 38namespace OpenSim.Region.Framework.Scenes
40{ 39{
41 public class SceneObjectPartInventory : IEntityInventory 40 public class SceneObjectPartInventory : IEntityInventory
42 { 41 {
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ed455f4..36cd862 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -36,13 +36,12 @@ using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Client; 37using OpenSim.Framework.Client;
38using OpenSim.Framework.Communications.Cache; 38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Region.Environment.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Environment.Types; 40using OpenSim.Region.Framework.Scenes.Types;
41using OpenSim.Region.Interfaces;
42using OpenSim.Region.Physics.Manager; 41using OpenSim.Region.Physics.Manager;
43using OSD = OpenMetaverse.StructuredData.OSD; 42using OSD = OpenMetaverse.StructuredData.OSD;
44 43
45namespace OpenSim.Region.Environment.Scenes 44namespace OpenSim.Region.Framework.Scenes
46{ 45{
47 enum ScriptControlled : uint 46 enum ScriptControlled : uint
48 { 47 {
@@ -2474,10 +2473,9 @@ namespace OpenSim.Region.Environment.Scenes
2474 2473
2475 IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>(); 2474 IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>();
2476 if (eq != null) 2475 if (eq != null)
2477 { 2476 {
2478 OSD Item = EventQueueHelper.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, 2477 eq.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
2479 capsPath, UUID, ControllingClient.SessionId); 2478 capsPath, UUID, ControllingClient.SessionId);
2480 eq.Enqueue(Item, UUID);
2481 } 2479 }
2482 else 2480 else
2483 { 2481 {
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
index 152825f..440820b 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
@@ -27,7 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29 29
30namespace OpenSim.Region.Environment.Scenes.Scripting 30namespace OpenSim.Region.Framework.Scenes.Scripting
31{ 31{
32 public interface IScriptHost 32 public interface IScriptHost
33 { 33 {
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
index 37f5d43..fd7ff96 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30 30
31namespace OpenSim.Region.Environment.Scenes.Scripting 31namespace OpenSim.Region.Framework.Scenes.Scripting
32{ 32{
33 public class NullScriptHost : IScriptHost 33 public class NullScriptHost : IScriptHost
34 { 34 {
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs
index b1ee519..d358187 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs
@@ -27,7 +27,7 @@
27 27
28//TODO: WHERE TO PLACE THIS? 28//TODO: WHERE TO PLACE THIS?
29 29
30namespace OpenSim.Region.Environment.Scenes.Scripting 30namespace OpenSim.Region.Framework.Scenes.Scripting
31{ 31{
32 public interface ScriptEngineInterface 32 public interface ScriptEngineInterface
33 { 33 {
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs
index 6216e2c..58228cc 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs
@@ -31,7 +31,7 @@ using System.IO;
31using System.Reflection; 31using System.Reflection;
32using log4net; 32using log4net;
33 33
34namespace OpenSim.Region.Environment.Scenes.Scripting 34namespace OpenSim.Region.Framework.Scenes.Scripting
35{ 35{
36 public class ScriptEngineLoader 36 public class ScriptEngineLoader
37 { 37 {
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index efda140..b2cea5d 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -31,9 +31,9 @@ using System.Timers;
31using OpenMetaverse.Packets; 31using OpenMetaverse.Packets;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Statistics; 33using OpenSim.Framework.Statistics;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35 35
36namespace OpenSim.Region.Environment.Scenes 36namespace OpenSim.Region.Framework.Scenes
37{ 37{
38 public class SimStatsReporter 38 public class SimStatsReporter
39 { 39 {
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index 0155966..2c6ccc8 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -35,10 +35,10 @@ using NUnit.Framework.SyntaxHelpers;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications; 37using OpenSim.Framework.Communications;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common.Setup; 39using OpenSim.Tests.Common.Setup;
40 40
41namespace OpenSim.Region.Environment.Scenes.Tests 41namespace OpenSim.Region.Framework.Scenes.Tests
42{ 42{
43 [TestFixture] 43 [TestFixture]
44 public class EntityManagerTests 44 public class EntityManagerTests
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index d063eae..d063eae 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 30b0987..30b0987 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
diff --git a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
index d66c365..dc8df32 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs
@@ -34,14 +34,14 @@ using NUnit.Framework.SyntaxHelpers;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications; 36using OpenSim.Framework.Communications;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Environment.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Environment.Modules.Communications.Local; 39using OpenSim.Region.Environment.Modules.Communications.Local;
40using OpenSim.Region.Environment.Modules.World.Serialiser; 40using OpenSim.Region.Environment.Modules.World.Serialiser;
41using OpenSim.Tests.Common.Mock; 41using OpenSim.Tests.Common.Mock;
42using OpenSim.Tests.Common.Setup; 42using OpenSim.Tests.Common.Setup;
43 43
44namespace OpenSim.Region.Environment.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 /// <summary> 46 /// <summary>
47 /// Scene presence tests 47 /// Scene presence tests
diff --git a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
index 221d97f..a78faa6 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/StandaloneTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs
@@ -32,12 +32,12 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications; 33using OpenSim.Framework.Communications;
34using OpenSim.Region.Environment; 34using OpenSim.Region.Environment;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Environment.Modules.Communications.REST; 36using OpenSim.Region.Environment.Modules.Communications.REST;
37using OpenSim.Tests.Common.Mock; 37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup; 38using OpenSim.Tests.Common.Setup;
39 39
40namespace OpenSim.Region.Environment.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Teleport tests in a standalone OpenSim 43 /// Teleport tests in a standalone OpenSim
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index d828d8d..3d48229 100644
--- a/OpenSim/Region/Environment/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,7 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29 29
30namespace OpenSim.Region.Environment.Scenes 30namespace OpenSim.Region.Framework.Scenes
31{ 31{
32 public class UndoState 32 public class UndoState
33 { 33 {