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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/UndoState.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/UndoState.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/UndoState.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs index fdbfa8c..d828d8d 100644 --- a/OpenSim/Region/Environment/Scenes/UndoState.cs +++ b/OpenSim/Region/Environment/Scenes/UndoState.cs | |||
@@ -25,17 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Region.Environment.Scenes | 30 | namespace OpenSim.Region.Environment.Scenes |
31 | { | 31 | { |
32 | public class UndoState | 32 | public class UndoState |
33 | { | 33 | { |
34 | public LLVector3 Position = LLVector3.Zero; | 34 | public Vector3 Position = Vector3.Zero; |
35 | public LLVector3 Scale = LLVector3.Zero; | 35 | public Vector3 Scale = Vector3.Zero; |
36 | public LLQuaternion Rotation = LLQuaternion.Identity; | 36 | public Quaternion Rotation = Quaternion.Identity; |
37 | 37 | ||
38 | public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale) | 38 | public UndoState(Vector3 pos, Quaternion rot, Vector3 scale) |
39 | { | 39 | { |
40 | Position = pos; | 40 | Position = pos; |
41 | Rotation = rot; | 41 | Rotation = rot; |