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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/UndoState.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/UndoState.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/UndoState.cs b/OpenSim/Region/Environment/Scenes/UndoState.cs
index fdbfa8c..d828d8d 100644
--- a/OpenSim/Region/Environment/Scenes/UndoState.cs
+++ b/OpenSim/Region/Environment/Scenes/UndoState.cs
@@ -25,17 +25,17 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using libsecondlife; 28using OpenMetaverse;
29 29
30namespace OpenSim.Region.Environment.Scenes 30namespace OpenSim.Region.Environment.Scenes
31{ 31{
32 public class UndoState 32 public class UndoState
33 { 33 {
34 public LLVector3 Position = LLVector3.Zero; 34 public Vector3 Position = Vector3.Zero;
35 public LLVector3 Scale = LLVector3.Zero; 35 public Vector3 Scale = Vector3.Zero;
36 public LLQuaternion Rotation = LLQuaternion.Identity; 36 public Quaternion Rotation = Quaternion.Identity;
37 37
38 public UndoState(LLVector3 pos, LLQuaternion rot, LLVector3 scale) 38 public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
39 { 39 {
40 Position = pos; 40 Position = pos;
41 Rotation = rot; 41 Rotation = rot;