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author | Teravus Ovares | 2008-12-21 20:09:47 +0000 |
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committer | Teravus Ovares | 2008-12-21 20:09:47 +0000 |
commit | 2ee8f81e15e717adae952969c5561c48c3eb6ace (patch) | |
tree | d273ced9c10c250b0daa0339e682baa816377625 /OpenSim/Region/Environment/Scenes/Tests | |
parent | An initial implementation of llMinEventDelay in XEngine. (diff) | |
download | opensim-SC_OLD-2ee8f81e15e717adae952969c5561c48c3eb6ace.zip opensim-SC_OLD-2ee8f81e15e717adae952969c5561c48c3eb6ace.tar.gz opensim-SC_OLD-2ee8f81e15e717adae952969c5561c48c3eb6ace.tar.bz2 opensim-SC_OLD-2ee8f81e15e717adae952969c5561c48c3eb6ace.tar.xz |
* Commit linkset Group (multiprim) linked/delinked to another linkset group (multiprim) test.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index c084943..9fad6e6 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |||
@@ -172,6 +172,132 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
172 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | 172 | Assert.That(part2.AbsolutePosition == Vector3.Zero); |
173 | 173 | ||
174 | } | 174 | } |
175 | |||
176 | [Test] | ||
177 | public void TestLinkDelink2groups4SceneObjects() | ||
178 | { | ||
179 | bool debugtest = false; | ||
180 | |||
181 | Scene scene = SceneTestUtils.SetupScene(); | ||
182 | SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene); | ||
183 | SceneObjectGroup grp1 = part1.ParentGroup; | ||
184 | SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene); | ||
185 | SceneObjectGroup grp2 = part2.ParentGroup; | ||
186 | SceneObjectPart part3 = SceneTestUtils.AddSceneObject(scene); | ||
187 | SceneObjectGroup grp3 = part3.ParentGroup; | ||
188 | SceneObjectPart part4 = SceneTestUtils.AddSceneObject(scene); | ||
189 | SceneObjectGroup grp4 = part4.ParentGroup; | ||
190 | |||
191 | |||
192 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||
193 | grp2.AbsolutePosition = Vector3.Zero; | ||
194 | grp3.AbsolutePosition = new Vector3(20, 20, 20); | ||
195 | grp4.AbsolutePosition = new Vector3(40, 40, 40); | ||
196 | |||
197 | // <90,0,0> | ||
198 | grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); | ||
199 | |||
200 | // <180,0,0> | ||
201 | grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); | ||
202 | |||
203 | // <270,0,0> | ||
204 | grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); | ||
205 | |||
206 | // <0,90,0> | ||
207 | grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); | ||
208 | |||
209 | // Required for linking | ||
210 | grp1.RootPart.UpdateFlag = 0; | ||
211 | grp2.RootPart.UpdateFlag = 0; | ||
212 | grp3.RootPart.UpdateFlag = 0; | ||
213 | grp4.RootPart.UpdateFlag = 0; | ||
214 | |||
215 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. | ||
216 | grp1.LinkToGroup(grp2); | ||
217 | |||
218 | // Link grp4 to grp3. | ||
219 | grp3.LinkToGroup(grp4); | ||
220 | |||
221 | // Required for linking | ||
222 | grp1.RootPart.UpdateFlag = 0; | ||
223 | grp3.RootPart.UpdateFlag = 0; | ||
224 | |||
225 | // At this point we should have 4 parts total in two groups. | ||
226 | |||
227 | Assert.That(grp1.Children.Count == 2); | ||
228 | Assert.That(grp3.Children.Count == 2); | ||
229 | |||
230 | |||
231 | if (debugtest) | ||
232 | { | ||
233 | System.Console.WriteLine("--------After Link-------"); | ||
234 | System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); | ||
235 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | ||
236 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | ||
237 | System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset); | ||
238 | |||
239 | System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); | ||
240 | System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); | ||
241 | System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); | ||
242 | System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); | ||
243 | } | ||
244 | |||
245 | // root part should have no offset position or rotation | ||
246 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity); | ||
247 | |||
248 | // offset position should be root part position - part2.absolute position. | ||
249 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10)); | ||
250 | |||
251 | float roll = 0; | ||
252 | float pitch = 0; | ||
253 | float yaw = 0; | ||
254 | |||
255 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. | ||
256 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
257 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
258 | |||
259 | if (debugtest) | ||
260 | System.Console.WriteLine(rotEuler1); | ||
261 | |||
262 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); | ||
263 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); | ||
264 | |||
265 | if (debugtest) | ||
266 | System.Console.WriteLine(rotEuler2); | ||
267 | |||
268 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f)); | ||
269 | |||
270 | // Now we're linking the first group to the second group. This will make the second group child parts of the first one. | ||
271 | grp3.LinkToGroup(grp1); | ||
272 | |||
273 | // Delink part 2 | ||
274 | grp1.DelinkFromGroup(part2.LocalId); | ||
275 | |||
276 | grp1.DelinkFromGroup(part3.LocalId); | ||
277 | |||
278 | if (debugtest) | ||
279 | { | ||
280 | System.Console.WriteLine("--------After De-Link-------"); | ||
281 | System.Console.WriteLine("Group1: parts: {0}", grp1.Children.Count); | ||
282 | System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation); | ||
283 | System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset); | ||
284 | System.Console.WriteLine("NoGroup: Prim2: AbsolutePosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset); | ||
285 | |||
286 | System.Console.WriteLine("Group3: parts: {0}", grp3.Children.Count); | ||
287 | System.Console.WriteLine("Group3: Pos:{0}, Rot:{1}", grp3.AbsolutePosition, grp3.Rotation); | ||
288 | System.Console.WriteLine("Group3: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part3.OffsetPosition, part3.RotationOffset); | ||
289 | System.Console.WriteLine("Group3: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part4.OffsetPosition, part4.RotationOffset); | ||
290 | } | ||
291 | |||
292 | Assert.That(part2.AbsolutePosition == Vector3.Zero); | ||
293 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20)); | ||
294 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); | ||
295 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) | ||
296 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) | ||
297 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) | ||
298 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003)); | ||
299 | |||
300 | } | ||
175 | 301 | ||
176 | /// <summary> | 302 | /// <summary> |
177 | /// Test deleting an object asynchronously to user inventory. | 303 | /// Test deleting an object asynchronously to user inventory. |