diff options
author | Justin Clarke Casey | 2008-11-21 18:33:09 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-21 18:33:09 +0000 |
commit | 7dce4641138484c40586cdeb8d3f7bbf2e9da625 (patch) | |
tree | 956156a5dcce2615889cc8b8724c0a1b2b7157ca /OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |
parent | * On delete to inventory, actually remove the group from the scene before the... (diff) | |
download | opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.zip opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.tar.gz opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.tar.bz2 opensim-SC_OLD-7dce4641138484c40586cdeb8d3f7bbf2e9da625.tar.xz |
* Largely revert the last revision and improve on the previous way of doing things
* Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost
* Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition
* This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index e0d6a99..1cc95fc 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |||
@@ -97,8 +97,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
97 | IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); | 97 | IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId); |
98 | scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero); | 98 | scene.DeRezObject(client, part.LocalId, UUID.Zero, 9, UUID.Zero); |
99 | 99 | ||
100 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 100 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
101 | Assert.That(retrievedPart, Is.Null); | 101 | Assert.That(retrievedPart, Is.Not.Null); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | } \ No newline at end of file | 104 | } \ No newline at end of file |