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author | Justin Clarke Casey | 2008-11-28 20:58:12 +0000 |
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committer | Justin Clarke Casey | 2008-11-28 20:58:12 +0000 |
commit | 5f9ccd486f9f8317cce3badcb62d646766c5642c (patch) | |
tree | 6c6b9e227834c249fdf793b7a5488fe38ed0ebec /OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |
parent | * Fixes Location == Location, and Location != Location (diff) | |
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* test: Extend take object test to finally check that the object made it into user inventory and that it was removed from the scene
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs index 500512e..ba231ca 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs | |||
@@ -105,17 +105,18 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
105 | } | 105 | } |
106 | 106 | ||
107 | /// <summary> | 107 | /// <summary> |
108 | /// Test deleting an object asynchronously to user inventory. Doesn't yet do what it says on the tin. | 108 | /// Test deleting an object asynchronously to user inventory. |
109 | /// </summary> | 109 | /// </summary> |
110 | [Test] | 110 | [Test] |
111 | public void TestDeleteSceneObjectAsyncToUserInventory() | 111 | public void TestDeleteSceneObjectAsyncToUserInventory() |
112 | { | 112 | { |
113 | log4net.Config.XmlConfigurator.Configure(); | 113 | //log4net.Config.XmlConfigurator.Configure(); |
114 | 114 | ||
115 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 115 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
116 | string myObjectName = "Fred"; | ||
116 | 117 | ||
117 | TestScene scene = SceneTestUtils.SetupScene(); | 118 | TestScene scene = SceneTestUtils.SetupScene(); |
118 | SceneObjectPart part = SceneTestUtils.AddSceneObject(scene); | 119 | SceneObjectPart part = SceneTestUtils.AddSceneObject(scene, myObjectName); |
119 | 120 | ||
120 | ((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin()); | 121 | ((LocalUserServices)scene.CommsManager.UserService).AddPlugin(new TestUserDataPlugin()); |
121 | ((LocalInventoryService)scene.CommsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin()); | 122 | ((LocalInventoryService)scene.CommsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin()); |
@@ -131,11 +132,16 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
131 | Assert.That(userInfo, Is.Not.Null); | 132 | Assert.That(userInfo, Is.Not.Null); |
132 | Assert.That(userInfo.RootFolder, Is.Not.Null); | 133 | Assert.That(userInfo.RootFolder, Is.Not.Null); |
133 | 134 | ||
134 | SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.TakeCopy, userInfo.RootFolder.ID, client); | 135 | SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); |
136 | |||
137 | // Check that we now have the taken part in our inventory | ||
138 | Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name)); | ||
135 | 139 | ||
136 | // TODO: test that the object actually made it successfully into inventory | 140 | // Check that the taken part has actually disappeared |
141 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
142 | Assert.That(retrievedPart, Is.Null); | ||
137 | 143 | ||
138 | log4net.LogManager.Shutdown(); | 144 | //log4net.LogManager.Shutdown(); |
139 | } | 145 | } |
140 | } | 146 | } |
141 | } \ No newline at end of file | 147 | } \ No newline at end of file |