diff options
author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
---|---|---|
committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs deleted file mode 100644 index efda140..0000000 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ /dev/null | |||
@@ -1,450 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | //using System.Collections.Generic; | ||
30 | using System.Timers; | ||
31 | using OpenMetaverse.Packets; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Statistics; | ||
34 | using OpenSim.Region.Environment.Interfaces; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.Scenes | ||
37 | { | ||
38 | public class SimStatsReporter | ||
39 | { | ||
40 | public delegate void SendStatResult(SimStats stats); | ||
41 | |||
42 | public delegate void YourStatsAreWrong(); | ||
43 | |||
44 | public event SendStatResult OnSendStatsResult; | ||
45 | |||
46 | public event YourStatsAreWrong OnStatsIncorrect; | ||
47 | |||
48 | private SendStatResult handlerSendStatResult = null; | ||
49 | |||
50 | private YourStatsAreWrong handlerStatsIncorrect = null; | ||
51 | |||
52 | private enum Stats : uint | ||
53 | { | ||
54 | TimeDilation = 0, | ||
55 | SimFPS = 1, | ||
56 | PhysicsFPS = 2, | ||
57 | AgentUpdates = 3, | ||
58 | FrameMS = 4, | ||
59 | NetMS = 5, | ||
60 | OtherMS = 6, | ||
61 | PhysicsMS = 7, | ||
62 | AgentMS = 8, | ||
63 | ImageMS = 9, | ||
64 | ScriptMS = 10, | ||
65 | TotalPrim = 11, | ||
66 | ActivePrim = 12, | ||
67 | Agents = 13, | ||
68 | ChildAgents = 14, | ||
69 | ActiveScripts = 15, | ||
70 | ScriptLinesPerSecond = 16, | ||
71 | InPacketsPerSecond = 17, | ||
72 | OutPacketsPerSecond = 18, | ||
73 | PendingDownloads = 19, | ||
74 | PendingUploads = 20, | ||
75 | UnAckedBytes = 24, | ||
76 | } | ||
77 | |||
78 | // Sending a stats update every 3 seconds | ||
79 | private int statsUpdatesEveryMS = 3000; | ||
80 | private float statsUpdateFactor = 0; | ||
81 | private float m_timeDilation = 0; | ||
82 | private int m_fps = 0; | ||
83 | // saved last reported value so there is something available for llGetRegionFPS | ||
84 | private float lastReportedSimFPS = 0; | ||
85 | private float m_pfps = 0; | ||
86 | private int m_agentUpdates = 0; | ||
87 | |||
88 | private int m_frameMS = 0; | ||
89 | private int m_netMS = 0; | ||
90 | private int m_agentMS = 0; | ||
91 | private int m_physicsMS = 0; | ||
92 | private int m_imageMS = 0; | ||
93 | private int m_otherMS = 0; | ||
94 | |||
95 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | ||
96 | //Ckrinke private int m_scriptMS = 0; | ||
97 | |||
98 | private int m_rootAgents = 0; | ||
99 | private int m_childAgents = 0; | ||
100 | private int m_numPrim = 0; | ||
101 | private int m_inPacketsPerSecond = 0; | ||
102 | private int m_outPacketsPerSecond = 0; | ||
103 | private int m_activePrim = 0; | ||
104 | private int m_unAckedBytes = 0; | ||
105 | private int m_pendingDownloads = 0; | ||
106 | private int m_pendingUploads = 0; | ||
107 | private int m_activeScripts = 0; | ||
108 | private int m_scriptLinesPerSecond = 0; | ||
109 | |||
110 | private int objectCapacity = 45000; | ||
111 | |||
112 | private Scene m_scene; | ||
113 | |||
114 | private RegionInfo ReportingRegion; | ||
115 | |||
116 | private Timer m_report = new Timer(); | ||
117 | |||
118 | |||
119 | public SimStatsReporter(Scene scene) | ||
120 | { | ||
121 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
122 | m_scene = scene; | ||
123 | ReportingRegion = scene.RegionInfo; | ||
124 | |||
125 | m_report.AutoReset = true; | ||
126 | m_report.Interval = statsUpdatesEveryMS; | ||
127 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); | ||
128 | m_report.Enabled = true; | ||
129 | |||
130 | if (StatsManager.SimExtraStats != null) | ||
131 | OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; | ||
132 | } | ||
133 | |||
134 | public void SetUpdateMS(int ms) | ||
135 | { | ||
136 | statsUpdatesEveryMS = ms; | ||
137 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
138 | m_report.Interval = statsUpdatesEveryMS; | ||
139 | } | ||
140 | |||
141 | private void statsHeartBeat(object sender, EventArgs e) | ||
142 | { | ||
143 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
144 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
145 | |||
146 | // Know what's not thread safe in Mono... modifying timers. | ||
147 | // System.Console.WriteLine("Firing Stats Heart Beat"); | ||
148 | lock (m_report) | ||
149 | { | ||
150 | uint regionFlags = 0; | ||
151 | |||
152 | try | ||
153 | { | ||
154 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | ||
155 | regionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0; | ||
156 | } | ||
157 | catch (Exception) | ||
158 | { | ||
159 | // leave region flags at 0 | ||
160 | } | ||
161 | |||
162 | #region various statistic googly moogly | ||
163 | |||
164 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there | ||
165 | // 0-50 is pretty close to 0-45 | ||
166 | float simfps = (int) ((m_fps * 5)); | ||
167 | // save the reported value so there is something available for llGetRegionFPS | ||
168 | lastReportedSimFPS = (float)simfps / statsUpdateFactor; | ||
169 | |||
170 | //if (simfps > 45) | ||
171 | //simfps = simfps - (simfps - 45); | ||
172 | //if (simfps < 0) | ||
173 | //simfps = 0; | ||
174 | |||
175 | // | ||
176 | float physfps = ((m_pfps / 1000)); | ||
177 | |||
178 | //if (physfps > 600) | ||
179 | //physfps = physfps - (physfps - 600); | ||
180 | |||
181 | if (physfps < 0) | ||
182 | physfps = 0; | ||
183 | |||
184 | #endregion | ||
185 | |||
186 | //Our time dilation is 0.91 when we're running a full speed, | ||
187 | // therefore to make sure we get an appropriate range, | ||
188 | // we have to factor in our error. (0.10f * statsUpdateFactor) | ||
189 | // multiplies the fix for the error times the amount of times it'll occur a second | ||
190 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | ||
191 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | ||
192 | |||
193 | for (int i = 0; i<21;i++) | ||
194 | { | ||
195 | sb[i] = new SimStatsPacket.StatBlock(); | ||
196 | } | ||
197 | |||
198 | sb[0].StatID = (uint) Stats.TimeDilation; | ||
199 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | ||
200 | |||
201 | sb[1].StatID = (uint) Stats.SimFPS; | ||
202 | sb[1].StatValue = simfps/statsUpdateFactor; | ||
203 | |||
204 | sb[2].StatID = (uint) Stats.PhysicsFPS; | ||
205 | sb[2].StatValue = physfps / statsUpdateFactor; | ||
206 | |||
207 | sb[3].StatID = (uint) Stats.AgentUpdates; | ||
208 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); | ||
209 | |||
210 | sb[4].StatID = (uint) Stats.Agents; | ||
211 | sb[4].StatValue = m_rootAgents; | ||
212 | |||
213 | sb[5].StatID = (uint) Stats.ChildAgents; | ||
214 | sb[5].StatValue = m_childAgents; | ||
215 | |||
216 | sb[6].StatID = (uint) Stats.TotalPrim; | ||
217 | sb[6].StatValue = m_numPrim; | ||
218 | |||
219 | sb[7].StatID = (uint) Stats.ActivePrim; | ||
220 | sb[7].StatValue = m_activePrim; | ||
221 | |||
222 | sb[8].StatID = (uint)Stats.FrameMS; | ||
223 | sb[8].StatValue = m_frameMS / statsUpdateFactor; | ||
224 | |||
225 | sb[9].StatID = (uint)Stats.NetMS; | ||
226 | sb[9].StatValue = m_netMS / statsUpdateFactor; | ||
227 | |||
228 | sb[10].StatID = (uint)Stats.PhysicsMS; | ||
229 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; | ||
230 | |||
231 | sb[11].StatID = (uint)Stats.ImageMS ; | ||
232 | sb[11].StatValue = m_imageMS / statsUpdateFactor; | ||
233 | |||
234 | sb[12].StatID = (uint)Stats.OtherMS; | ||
235 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | ||
236 | |||
237 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | ||
238 | sb[13].StatValue = (m_inPacketsPerSecond); | ||
239 | |||
240 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | ||
241 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | ||
242 | |||
243 | sb[15].StatID = (uint)Stats.UnAckedBytes; | ||
244 | sb[15].StatValue = m_unAckedBytes; | ||
245 | |||
246 | sb[16].StatID = (uint)Stats.AgentMS; | ||
247 | sb[16].StatValue = m_agentMS / statsUpdateFactor; | ||
248 | |||
249 | sb[17].StatID = (uint)Stats.PendingDownloads; | ||
250 | sb[17].StatValue = m_pendingDownloads; | ||
251 | |||
252 | sb[18].StatID = (uint)Stats.PendingUploads; | ||
253 | sb[18].StatValue = m_pendingUploads; | ||
254 | |||
255 | sb[19].StatID = (uint)Stats.ActiveScripts; | ||
256 | sb[19].StatValue = m_activeScripts; | ||
257 | |||
258 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | ||
259 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | ||
260 | |||
261 | SimStats simStats | ||
262 | = new SimStats( | ||
263 | ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID); | ||
264 | |||
265 | handlerSendStatResult = OnSendStatsResult; | ||
266 | if (handlerSendStatResult != null) | ||
267 | { | ||
268 | handlerSendStatResult(simStats); | ||
269 | } | ||
270 | resetvalues(); | ||
271 | } | ||
272 | } | ||
273 | |||
274 | private void resetvalues() | ||
275 | { | ||
276 | m_timeDilation = 0; | ||
277 | m_fps = 0; | ||
278 | m_pfps = 0; | ||
279 | m_agentUpdates = 0; | ||
280 | m_inPacketsPerSecond = 0; | ||
281 | m_outPacketsPerSecond = 0; | ||
282 | m_unAckedBytes = 0; | ||
283 | m_scriptLinesPerSecond = 0; | ||
284 | |||
285 | m_frameMS = 0; | ||
286 | m_agentMS = 0; | ||
287 | m_netMS = 0; | ||
288 | m_physicsMS = 0; | ||
289 | m_imageMS = 0; | ||
290 | m_otherMS = 0; | ||
291 | |||
292 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | ||
293 | //Ckrinke m_scriptMS = 0; | ||
294 | } | ||
295 | |||
296 | # region methods called from Scene | ||
297 | // The majority of these functions are additive | ||
298 | // so that you can easily change the amount of | ||
299 | // seconds in between sim stats updates | ||
300 | |||
301 | public void AddTimeDilation(float td) | ||
302 | { | ||
303 | //float tdsetting = td; | ||
304 | //if (tdsetting > 1.0f) | ||
305 | //tdsetting = (tdsetting - (tdsetting - 0.91f)); | ||
306 | |||
307 | //if (tdsetting < 0) | ||
308 | //tdsetting = 0.0f; | ||
309 | m_timeDilation = td; | ||
310 | } | ||
311 | |||
312 | public void SetRootAgents(int rootAgents) | ||
313 | { | ||
314 | m_rootAgents = rootAgents; | ||
315 | CheckStatSanity(); | ||
316 | |||
317 | } | ||
318 | |||
319 | internal void CheckStatSanity() | ||
320 | { | ||
321 | if (m_rootAgents < 0 || m_childAgents < 0) | ||
322 | { | ||
323 | handlerStatsIncorrect = OnStatsIncorrect; | ||
324 | if (handlerStatsIncorrect != null) | ||
325 | { | ||
326 | handlerStatsIncorrect(); | ||
327 | } | ||
328 | } | ||
329 | if (m_rootAgents == 0 && m_childAgents == 0) | ||
330 | { | ||
331 | m_unAckedBytes = 0; | ||
332 | } | ||
333 | } | ||
334 | |||
335 | public void SetChildAgents(int childAgents) | ||
336 | { | ||
337 | m_childAgents = childAgents; | ||
338 | CheckStatSanity(); | ||
339 | } | ||
340 | |||
341 | public void SetObjects(int objects) | ||
342 | { | ||
343 | m_numPrim = objects; | ||
344 | } | ||
345 | |||
346 | public void SetActiveObjects(int objects) | ||
347 | { | ||
348 | m_activePrim = objects; | ||
349 | } | ||
350 | |||
351 | public void AddFPS(int frames) | ||
352 | { | ||
353 | m_fps += frames; | ||
354 | } | ||
355 | |||
356 | public void AddPhysicsFPS(float frames) | ||
357 | { | ||
358 | m_pfps += frames; | ||
359 | } | ||
360 | |||
361 | public void AddAgentUpdates(int numUpdates) | ||
362 | { | ||
363 | m_agentUpdates += numUpdates; | ||
364 | } | ||
365 | |||
366 | public void AddInPackets(int numPackets) | ||
367 | { | ||
368 | m_inPacketsPerSecond += numPackets; | ||
369 | } | ||
370 | |||
371 | public void AddOutPackets(int numPackets) | ||
372 | { | ||
373 | m_outPacketsPerSecond += numPackets; | ||
374 | } | ||
375 | |||
376 | public void AddunAckedBytes(int numBytes) | ||
377 | { | ||
378 | m_unAckedBytes += numBytes; | ||
379 | if (m_unAckedBytes < 0) m_unAckedBytes = 0; | ||
380 | } | ||
381 | |||
382 | public void addFrameMS(int ms) | ||
383 | { | ||
384 | m_frameMS += ms; | ||
385 | } | ||
386 | public void addNetMS(int ms) | ||
387 | { | ||
388 | m_netMS += ms; | ||
389 | } | ||
390 | public void addAgentMS(int ms) | ||
391 | { | ||
392 | m_agentMS += ms; | ||
393 | } | ||
394 | public void addPhysicsMS(int ms) | ||
395 | { | ||
396 | m_physicsMS += ms; | ||
397 | } | ||
398 | public void addImageMS(int ms) | ||
399 | { | ||
400 | m_imageMS += ms; | ||
401 | } | ||
402 | public void addOtherMS(int ms) | ||
403 | { | ||
404 | m_otherMS += ms; | ||
405 | } | ||
406 | |||
407 | // private static readonly log4net.ILog m_log | ||
408 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
409 | |||
410 | public void addPendingDownload(int count) | ||
411 | { | ||
412 | m_pendingDownloads += count; | ||
413 | if (m_pendingDownloads < 0) m_pendingDownloads = 0; | ||
414 | //m_log.InfoFormat("[stats]: Adding {0} to pending downloads to make {1}", count, m_pendingDownloads); | ||
415 | } | ||
416 | |||
417 | public void addScriptLines(int count) | ||
418 | { | ||
419 | m_scriptLinesPerSecond += count; | ||
420 | } | ||
421 | |||
422 | public void SetActiveScripts(int count) | ||
423 | { | ||
424 | m_activeScripts = count; | ||
425 | } | ||
426 | |||
427 | public void SetObjectCapacity(int objects) | ||
428 | { | ||
429 | objectCapacity = objects; | ||
430 | } | ||
431 | |||
432 | /// <summary> | ||
433 | /// This is for llGetRegionFPS | ||
434 | /// </summary> | ||
435 | public float getLastReportedSimFPS() | ||
436 | { | ||
437 | return lastReportedSimFPS; | ||
438 | } | ||
439 | |||
440 | public void AddPacketsFromClientStats(int inPackets, int outPackets, int unAckedBytes) | ||
441 | { | ||
442 | AddInPackets(inPackets); | ||
443 | AddOutPackets(outPackets); | ||
444 | AddunAckedBytes(unAckedBytes); | ||
445 | |||
446 | } | ||
447 | |||
448 | #endregion | ||
449 | } | ||
450 | } | ||