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author | Adam Frisby | 2008-05-01 18:04:42 +0000 |
---|---|---|
committer | Adam Frisby | 2008-05-01 18:04:42 +0000 |
commit | 20a9bf08f51351e1e0a9de94f184ff56cd572665 (patch) | |
tree | 52da64dab26353b903c8e4befed0178fa72a188b /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |
parent | More config cleanup in LaunchSLClient. (diff) | |
download | opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.zip opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.gz opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.bz2 opensim-SC_OLD-20a9bf08f51351e1e0a9de94f184ff56cd572665.tar.xz |
* Rolled back a few changes.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SimStatsReporter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | 274 |
1 files changed, 135 insertions, 139 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs index 1f02f23..a53bfcd 100644 --- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs | |||
@@ -34,68 +34,105 @@ namespace OpenSim.Region.Environment.Scenes | |||
34 | { | 34 | { |
35 | public class SimStatsReporter | 35 | public class SimStatsReporter |
36 | { | 36 | { |
37 | #region Delegates | ||
38 | |||
39 | public delegate void SendStatResult(SimStatsPacket pack); | 37 | public delegate void SendStatResult(SimStatsPacket pack); |
40 | 38 | ||
41 | #endregion | 39 | public event SendStatResult OnSendStatsResult; |
42 | 40 | ||
43 | private readonly Timer m_report = new Timer(); | 41 | private SendStatResult handlerSendStatResult = null; |
44 | private readonly SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
45 | private readonly RegionInfo ReportingRegion; | ||
46 | private readonly SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
47 | private readonly SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats); | ||
48 | |||
49 | private SendStatResult handlerSendStatResult; | ||
50 | private int m_activePrim; | ||
51 | private int m_activeScripts; | ||
52 | private int m_agentMS; | ||
53 | |||
54 | private int m_agentUpdates; | ||
55 | private int m_childAgents; | ||
56 | private int m_fps; | ||
57 | |||
58 | private int m_frameMS; | ||
59 | private int m_imageMS; | ||
60 | private int m_inPacketsPerSecond; | ||
61 | private int m_netMS; | ||
62 | private int m_numPrim; | ||
63 | private int m_otherMS; | ||
64 | private int m_outPacketsPerSecond; | ||
65 | private int m_pendingDownloads; | ||
66 | private int m_pendingUploads; | ||
67 | private float m_pfps; | ||
68 | private int m_physicsMS; | ||
69 | private int m_rootAgents; | ||
70 | private int m_scriptLinesPerSecond; | ||
71 | private float m_timeDilation; | ||
72 | private int m_unAckedBytes; | ||
73 | 42 | ||
74 | private int objectCapacity = 45000; | 43 | private enum Stats : uint |
75 | private float statsUpdateFactor; | 44 | { |
45 | TimeDilation = 0, | ||
46 | SimFPS = 1, | ||
47 | PhysicsFPS = 2, | ||
48 | AgentUpdates = 3, | ||
49 | FrameMS = 4, | ||
50 | NetMS = 5, | ||
51 | OtherMS = 6, | ||
52 | PhysicsMS = 7, | ||
53 | AgentMS = 8, | ||
54 | ImageMS = 9, | ||
55 | ScriptMS = 10, | ||
56 | TotalPrim = 11, | ||
57 | ActivePrim = 12, | ||
58 | Agents = 13, | ||
59 | ChildAgents = 14, | ||
60 | ActiveScripts = 15, | ||
61 | ScriptLinesPerSecond = 16, | ||
62 | InPacketsPerSecond = 17, | ||
63 | OutPacketsPerSecond = 18, | ||
64 | PendingDownloads = 19, | ||
65 | PendingUploads = 20, | ||
66 | UnAckedBytes = 24, | ||
67 | |||
68 | // Havok4 related... May or may not be in upcoming LLclients | ||
69 | // (kelly added them sometime late in January 2008) | ||
70 | NumRCCSLODReduced = 25, | ||
71 | NumRCCSFixed = 26 | ||
72 | } | ||
73 | |||
74 | // Sending a stats update every 3 seconds | ||
76 | private int statsUpdatesEveryMS = 3000; | 75 | private int statsUpdatesEveryMS = 3000; |
76 | private float statsUpdateFactor = 0; | ||
77 | private float m_timeDilation = 0; | ||
78 | private int m_fps = 0; | ||
79 | private float m_pfps = 0; | ||
80 | private int m_agentUpdates = 0; | ||
81 | |||
82 | private int m_frameMS = 0; | ||
83 | private int m_netMS = 0; | ||
84 | private int m_agentMS = 0; | ||
85 | private int m_physicsMS = 0; | ||
86 | private int m_imageMS = 0; | ||
87 | private int m_otherMS = 0; | ||
88 | |||
89 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | ||
90 | //Ckrinke private int m_scriptMS = 0; | ||
91 | |||
92 | private int m_rootAgents = 0; | ||
93 | private int m_childAgents = 0; | ||
94 | private int m_numPrim = 0; | ||
95 | private int m_inPacketsPerSecond = 0; | ||
96 | private int m_outPacketsPerSecond = 0; | ||
97 | private int m_activePrim = 0; | ||
98 | private int m_unAckedBytes = 0; | ||
99 | private int m_pendingDownloads = 0; | ||
100 | private int m_pendingUploads = 0; | ||
101 | private int m_activeScripts = 0; | ||
102 | private int m_scriptLinesPerSecond = 0; | ||
103 | |||
104 | private int objectCapacity = 45000; | ||
105 | |||
106 | |||
107 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; | ||
108 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | ||
109 | SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); | ||
110 | |||
111 | |||
112 | private RegionInfo ReportingRegion; | ||
113 | |||
114 | private Timer m_report = new Timer(); | ||
77 | 115 | ||
78 | 116 | ||
79 | public SimStatsReporter(RegionInfo regionData) | 117 | public SimStatsReporter(RegionInfo regionData) |
80 | { | 118 | { |
81 | statsUpdateFactor = (statsUpdatesEveryMS / 1000); | 119 | |
120 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | ||
82 | ReportingRegion = regionData; | 121 | ReportingRegion = regionData; |
83 | for (int i = 0; i < 21; i++) | 122 | for (int i = 0; i<21;i++) |
84 | { | 123 | { |
85 | sb[i] = new SimStatsPacket.StatBlock(); | 124 | sb[i] = new SimStatsPacket.StatBlock(); |
86 | } | 125 | } |
87 | m_report.AutoReset = true; | 126 | m_report.AutoReset = true; |
88 | m_report.Interval = statsUpdatesEveryMS; | 127 | m_report.Interval = statsUpdatesEveryMS; |
89 | m_report.Elapsed += statsHeartBeat; | 128 | m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); |
90 | m_report.Enabled = true; | 129 | m_report.Enabled = true; |
91 | } | 130 | } |
92 | 131 | ||
93 | public event SendStatResult OnSendStatsResult; | ||
94 | |||
95 | public void SetUpdateMS(int ms) | 132 | public void SetUpdateMS(int ms) |
96 | { | 133 | { |
97 | statsUpdatesEveryMS = ms; | 134 | statsUpdatesEveryMS = ms; |
98 | statsUpdateFactor = (statsUpdatesEveryMS / 1000); | 135 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); |
99 | m_report.Interval = statsUpdatesEveryMS; | 136 | m_report.Interval = statsUpdatesEveryMS; |
100 | } | 137 | } |
101 | 138 | ||
@@ -106,8 +143,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
106 | lock (m_report) | 143 | lock (m_report) |
107 | { | 144 | { |
108 | // Packet is already initialized and ready for data insert | 145 | // Packet is already initialized and ready for data insert |
109 | 146 | ||
110 | 147 | ||
111 | statpack.Region = rb; | 148 | statpack.Region = rb; |
112 | statpack.Region.RegionX = ReportingRegion.RegionLocX; | 149 | statpack.Region.RegionX = ReportingRegion.RegionLocX; |
113 | statpack.Region.RegionY = ReportingRegion.RegionLocY; | 150 | statpack.Region.RegionY = ReportingRegion.RegionLocY; |
@@ -117,102 +154,102 @@ namespace OpenSim.Region.Environment.Scenes | |||
117 | } | 154 | } |
118 | catch (Exception) | 155 | catch (Exception) |
119 | { | 156 | { |
120 | statpack.Region.RegionFlags = 0; | 157 | statpack.Region.RegionFlags = (uint) 0; |
121 | } | 158 | } |
122 | statpack.Region.ObjectCapacity = (uint) objectCapacity; | 159 | statpack.Region.ObjectCapacity = (uint) objectCapacity; |
123 | 160 | ||
124 | #region various statistic googly moogly | 161 | #region various statistic googly moogly |
125 | 162 | ||
126 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there | 163 | // Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there |
127 | // 0-50 is pretty close to 0-45 | 164 | // 0-50 is pretty close to 0-45 |
128 | float simfps = ((m_fps * 5)); | 165 | float simfps = (int) ((m_fps * 5)); |
129 | 166 | ||
130 | //if (simfps > 45) | 167 | //if (simfps > 45) |
131 | //simfps = simfps - (simfps - 45); | 168 | //simfps = simfps - (simfps - 45); |
132 | //if (simfps < 0) | 169 | //if (simfps < 0) |
133 | //simfps = 0; | 170 | //simfps = 0; |
134 | 171 | ||
135 | // | 172 | // |
136 | float physfps = ((m_pfps / 1000)); | 173 | float physfps = ((m_pfps / 1000)); |
137 | 174 | ||
138 | //if (physfps > 600) | 175 | //if (physfps > 600) |
139 | //physfps = physfps - (physfps - 600); | 176 | //physfps = physfps - (physfps - 600); |
140 | 177 | ||
141 | if (physfps < 0) | 178 | if (physfps < 0) |
142 | physfps = 0; | 179 | physfps = 0; |
143 | 180 | ||
144 | #endregion | 181 | #endregion |
145 | 182 | ||
146 | //Our time dilation is 0.91 when we're running a full speed, | 183 | //Our time dilation is 0.91 when we're running a full speed, |
147 | // therefore to make sure we get an appropriate range, | 184 | // therefore to make sure we get an appropriate range, |
148 | // we have to factor in our error. (0.10f * statsUpdateFactor) | 185 | // we have to factor in our error. (0.10f * statsUpdateFactor) |
149 | // multiplies the fix for the error times the amount of times it'll occur a second | 186 | // multiplies the fix for the error times the amount of times it'll occur a second |
150 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) | 187 | // / 10 divides the value by the number of times the sim heartbeat runs (10fps) |
151 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. | 188 | // Then we divide the whole amount by the amount of seconds pass in between stats updates. |
152 | 189 | ||
153 | sb[0].StatID = (uint) Stats.TimeDilation; | 190 | sb[0].StatID = (uint) Stats.TimeDilation; |
154 | sb[0].StatValue = m_timeDilation; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 191 | sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
155 | 192 | ||
156 | sb[1].StatID = (uint) Stats.SimFPS; | 193 | sb[1].StatID = (uint) Stats.SimFPS; |
157 | sb[1].StatValue = simfps / statsUpdateFactor; | 194 | sb[1].StatValue = simfps/statsUpdateFactor; |
158 | 195 | ||
159 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 196 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
160 | sb[2].StatValue = physfps / statsUpdateFactor; | 197 | sb[2].StatValue = physfps / statsUpdateFactor; |
161 | 198 | ||
162 | sb[3].StatID = (uint) Stats.AgentUpdates; | 199 | sb[3].StatID = (uint) Stats.AgentUpdates; |
163 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); | 200 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); |
164 | 201 | ||
165 | sb[4].StatID = (uint) Stats.Agents; | 202 | sb[4].StatID = (uint) Stats.Agents; |
166 | sb[4].StatValue = m_rootAgents; | 203 | sb[4].StatValue = m_rootAgents; |
167 | 204 | ||
168 | sb[5].StatID = (uint) Stats.ChildAgents; | 205 | sb[5].StatID = (uint) Stats.ChildAgents; |
169 | sb[5].StatValue = m_childAgents; | 206 | sb[5].StatValue = m_childAgents; |
170 | 207 | ||
171 | sb[6].StatID = (uint) Stats.TotalPrim; | 208 | sb[6].StatID = (uint) Stats.TotalPrim; |
172 | sb[6].StatValue = m_numPrim; | 209 | sb[6].StatValue = m_numPrim; |
173 | 210 | ||
174 | sb[7].StatID = (uint) Stats.ActivePrim; | 211 | sb[7].StatID = (uint) Stats.ActivePrim; |
175 | sb[7].StatValue = m_activePrim; | 212 | sb[7].StatValue = m_activePrim; |
176 | 213 | ||
177 | sb[8].StatID = (uint) Stats.FrameMS; | 214 | sb[8].StatID = (uint)Stats.FrameMS; |
178 | sb[8].StatValue = m_frameMS / statsUpdateFactor; | 215 | sb[8].StatValue = m_frameMS / statsUpdateFactor; |
179 | 216 | ||
180 | sb[9].StatID = (uint) Stats.NetMS; | 217 | sb[9].StatID = (uint)Stats.NetMS; |
181 | sb[9].StatValue = m_netMS / statsUpdateFactor; | 218 | sb[9].StatValue = m_netMS / statsUpdateFactor; |
182 | 219 | ||
183 | sb[10].StatID = (uint) Stats.PhysicsMS; | 220 | sb[10].StatID = (uint)Stats.PhysicsMS; |
184 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 221 | sb[10].StatValue = m_physicsMS / statsUpdateFactor; |
185 | 222 | ||
186 | sb[11].StatID = (uint) Stats.ImageMS; | 223 | sb[11].StatID = (uint)Stats.ImageMS ; |
187 | sb[11].StatValue = m_imageMS / statsUpdateFactor; | 224 | sb[11].StatValue = m_imageMS / statsUpdateFactor; |
188 | 225 | ||
189 | sb[12].StatID = (uint) Stats.OtherMS; | 226 | sb[12].StatID = (uint)Stats.OtherMS; |
190 | sb[12].StatValue = m_otherMS / statsUpdateFactor; | 227 | sb[12].StatValue = m_otherMS / statsUpdateFactor; |
191 | 228 | ||
192 | sb[13].StatID = (uint) Stats.InPacketsPerSecond; | 229 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
193 | sb[13].StatValue = (m_inPacketsPerSecond); | 230 | sb[13].StatValue = (m_inPacketsPerSecond); |
194 | 231 | ||
195 | sb[14].StatID = (uint) Stats.OutPacketsPerSecond; | 232 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |
196 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | 233 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); |
197 | 234 | ||
198 | sb[15].StatID = (uint) Stats.UnAckedBytes; | 235 | sb[15].StatID = (uint)Stats.UnAckedBytes; |
199 | sb[15].StatValue = m_unAckedBytes; | 236 | sb[15].StatValue = m_unAckedBytes; |
200 | 237 | ||
201 | sb[16].StatID = (uint) Stats.AgentMS; | 238 | sb[16].StatID = (uint)Stats.AgentMS; |
202 | sb[16].StatValue = m_agentMS / statsUpdateFactor; | 239 | sb[16].StatValue = m_agentMS / statsUpdateFactor; |
203 | 240 | ||
204 | sb[17].StatID = (uint) Stats.PendingDownloads; | 241 | sb[17].StatID = (uint)Stats.PendingDownloads; |
205 | sb[17].StatValue = m_pendingDownloads; | 242 | sb[17].StatValue = m_pendingDownloads; |
206 | 243 | ||
207 | sb[18].StatID = (uint) Stats.PendingUploads; | 244 | sb[18].StatID = (uint)Stats.PendingUploads; |
208 | sb[18].StatValue = m_pendingUploads; | 245 | sb[18].StatValue = m_pendingUploads; |
209 | 246 | ||
210 | sb[19].StatID = (uint) Stats.ActiveScripts; | 247 | sb[19].StatID = (uint)Stats.ActiveScripts; |
211 | sb[19].StatValue = m_activeScripts; | 248 | sb[19].StatValue = m_activeScripts; |
212 | 249 | ||
213 | sb[20].StatID = (uint) Stats.ScriptLinesPerSecond; | 250 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
214 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 251 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; |
215 | 252 | ||
216 | statpack.Stat = sb; | 253 | statpack.Stat = sb; |
217 | 254 | ||
218 | handlerSendStatResult = OnSendStatsResult; | 255 | handlerSendStatResult = OnSendStatsResult; |
@@ -223,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | resetvalues(); | 260 | resetvalues(); |
224 | } | 261 | } |
225 | } | 262 | } |
226 | 263 | ||
227 | private void resetvalues() | 264 | private void resetvalues() |
228 | { | 265 | { |
229 | m_timeDilation = 0; | 266 | m_timeDilation = 0; |
@@ -247,7 +284,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
247 | } | 284 | } |
248 | 285 | ||
249 | # region methods called from Scene | 286 | # region methods called from Scene |
250 | |||
251 | // The majority of these functions are additive | 287 | // The majority of these functions are additive |
252 | // so that you can easily change the amount of | 288 | // so that you can easily change the amount of |
253 | // seconds in between sim stats updates | 289 | // seconds in between sim stats updates |
@@ -256,10 +292,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
256 | { | 292 | { |
257 | //float tdsetting = td; | 293 | //float tdsetting = td; |
258 | //if (tdsetting > 1.0f) | 294 | //if (tdsetting > 1.0f) |
259 | //tdsetting = (tdsetting - (tdsetting - 0.91f)); | 295 | //tdsetting = (tdsetting - (tdsetting - 0.91f)); |
260 | 296 | ||
261 | //if (tdsetting < 0) | 297 | //if (tdsetting < 0) |
262 | //tdsetting = 0.0f; | 298 | //tdsetting = 0.0f; |
263 | m_timeDilation = td; | 299 | m_timeDilation = td; |
264 | } | 300 | } |
265 | 301 | ||
@@ -317,35 +353,30 @@ namespace OpenSim.Region.Environment.Scenes | |||
317 | { | 353 | { |
318 | m_frameMS += ms; | 354 | m_frameMS += ms; |
319 | } | 355 | } |
320 | |||
321 | public void addNetMS(int ms) | 356 | public void addNetMS(int ms) |
322 | { | 357 | { |
323 | m_netMS += ms; | 358 | m_netMS += ms; |
324 | } | 359 | } |
325 | |||
326 | public void addAgentMS(int ms) | 360 | public void addAgentMS(int ms) |
327 | { | 361 | { |
328 | m_agentMS += ms; | 362 | m_agentMS += ms; |
329 | } | 363 | } |
330 | |||
331 | public void addPhysicsMS(int ms) | 364 | public void addPhysicsMS(int ms) |
332 | { | 365 | { |
333 | m_physicsMS += ms; | 366 | m_physicsMS += ms; |
334 | } | 367 | } |
335 | |||
336 | public void addImageMS(int ms) | 368 | public void addImageMS(int ms) |
337 | { | 369 | { |
338 | m_imageMS += ms; | 370 | m_imageMS += ms; |
339 | } | 371 | } |
340 | |||
341 | public void addOtherMS(int ms) | 372 | public void addOtherMS(int ms) |
342 | { | 373 | { |
343 | m_otherMS += ms; | 374 | m_otherMS += ms; |
344 | } | 375 | } |
345 | 376 | ||
346 | // private static readonly log4net.ILog m_log | 377 | // private static readonly log4net.ILog m_log |
347 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 378 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
348 | 379 | ||
349 | public void addPendingDownload(int count) | 380 | public void addPendingDownload(int count) |
350 | { | 381 | { |
351 | m_pendingDownloads += count; | 382 | m_pendingDownloads += count; |
@@ -368,40 +399,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
368 | } | 399 | } |
369 | 400 | ||
370 | #endregion | 401 | #endregion |
371 | |||
372 | #region Nested type: Stats | ||
373 | |||
374 | private enum Stats : uint | ||
375 | { | ||
376 | TimeDilation = 0, | ||
377 | SimFPS = 1, | ||
378 | PhysicsFPS = 2, | ||
379 | AgentUpdates = 3, | ||
380 | FrameMS = 4, | ||
381 | NetMS = 5, | ||
382 | OtherMS = 6, | ||
383 | PhysicsMS = 7, | ||
384 | AgentMS = 8, | ||
385 | ImageMS = 9, | ||
386 | ScriptMS = 10, | ||
387 | TotalPrim = 11, | ||
388 | ActivePrim = 12, | ||
389 | Agents = 13, | ||
390 | ChildAgents = 14, | ||
391 | ActiveScripts = 15, | ||
392 | ScriptLinesPerSecond = 16, | ||
393 | InPacketsPerSecond = 17, | ||
394 | OutPacketsPerSecond = 18, | ||
395 | PendingDownloads = 19, | ||
396 | PendingUploads = 20, | ||
397 | UnAckedBytes = 24, | ||
398 | |||
399 | // Havok4 related... May or may not be in upcoming LLclients | ||
400 | // (kelly added them sometime late in January 2008) | ||
401 | NumRCCSLODReduced = 25, | ||
402 | NumRCCSFixed = 26 | ||
403 | } | ||
404 | |||
405 | #endregion | ||
406 | } | 402 | } |
407 | } \ No newline at end of file | 403 | } |