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authorTeravus Ovares2008-01-16 05:48:40 +0000
committerTeravus Ovares2008-01-16 05:48:40 +0000
commit5dd741267eae5c7dfcd20372ba1b43904dd4503a (patch)
tree15bc97bf2552a6fb45aec9eea401aa9a80190efc /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
parent* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt... (diff)
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* Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually accurate.
* We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs41
1 files changed, 33 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index 36c2868..38e3218 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -57,6 +57,8 @@ namespace OpenSim.Region.Environment.Scenes
57 ChildAgents = 14, 57 ChildAgents = 14,
58 InPacketsPerSecond = 17, 58 InPacketsPerSecond = 17,
59 OutPacketsPerSecond = 18, 59 OutPacketsPerSecond = 18,
60 PendingDownloads = 19,
61 PendingUploads = 20,
60 UnAckedBytes = 24 62 UnAckedBytes = 24
61 } 63 }
62 64
@@ -64,9 +66,10 @@ namespace OpenSim.Region.Environment.Scenes
64 private float m_timeDilation = 0; 66 private float m_timeDilation = 0;
65 private int m_fps = 0; 67 private int m_fps = 0;
66 private float m_pfps = 0; 68 private float m_pfps = 0;
67 private float m_agentUpdates = 0; 69 private int m_agentUpdates = 0;
68 private int m_frameMS = 0; 70 private int m_frameMS = 0;
69 private int m_netMS = 0; 71 private int m_netMS = 0;
72 private int m_agentMS = 0;
70 private int m_physicsMS = 0; 73 private int m_physicsMS = 0;
71 private int m_imageMS = 0; 74 private int m_imageMS = 0;
72 private int m_otherMS = 0; 75 private int m_otherMS = 0;
@@ -77,8 +80,11 @@ namespace OpenSim.Region.Environment.Scenes
77 private int m_outPacketsPerSecond = 0; 80 private int m_outPacketsPerSecond = 0;
78 private int m_activePrim = 0; 81 private int m_activePrim = 0;
79 private int m_unAckedBytes = 0; 82 private int m_unAckedBytes = 0;
83 private int m_pendingDownloads = 0;
84 private int m_pendingUploads = 0;
85
80 86
81 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[16]; 87 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[19];
82 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 88 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
83 SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats); 89 SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
84 90
@@ -91,7 +97,7 @@ namespace OpenSim.Region.Environment.Scenes
91 public SimStatsReporter(RegionInfo regionData) 97 public SimStatsReporter(RegionInfo regionData)
92 { 98 {
93 ReportingRegion = regionData; 99 ReportingRegion = regionData;
94 for (int i = 0; i<16;i++) 100 for (int i = 0; i<19;i++)
95 { 101 {
96 sb[i] = new SimStatsPacket.StatBlock(); 102 sb[i] = new SimStatsPacket.StatBlock();
97 } 103 }
@@ -157,7 +163,7 @@ namespace OpenSim.Region.Environment.Scenes
157 sb[3].StatValue = (m_agentUpdates); 163 sb[3].StatValue = (m_agentUpdates);
158 164
159 //sb[4] = sbb; 165 //sb[4] = sbb;
160 //sb[4].StatID = (uint) Stats.Agents; 166 sb[4].StatID = (uint) Stats.Agents;
161 sb[4].StatValue = m_rootAgents; 167 sb[4].StatValue = m_rootAgents;
162 168
163 //sb[5] = sbb; 169 //sb[5] = sbb;
@@ -188,17 +194,26 @@ namespace OpenSim.Region.Environment.Scenes
188 sb[12].StatValue = m_otherMS; 194 sb[12].StatValue = m_otherMS;
189 195
190 //sb[8] = sbb; 196 //sb[8] = sbb;
191 sb[13].StatID = (uint) Stats.InPacketsPerSecond; 197 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
192 sb[13].StatValue = (m_inPacketsPerSecond); 198 sb[13].StatValue = (m_inPacketsPerSecond);
193 199
194 //sb[9] = sbb; 200 //sb[9] = sbb;
195 sb[14].StatID = (uint) Stats.OutPacketsPerSecond; 201 sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
196 sb[14].StatValue = (m_outPacketsPerSecond); 202 sb[14].StatValue = (m_outPacketsPerSecond);
197 203
198 //sb[10] = sbb; 204 //sb[10] = sbb;
199 sb[15].StatID = (uint) Stats.UnAckedBytes; 205 sb[15].StatID = (uint)Stats.UnAckedBytes;
200 sb[15].StatValue = m_unAckedBytes; 206 sb[15].StatValue = m_unAckedBytes;
201 207
208 sb[16].StatID = (uint)Stats.AgentMS;
209 sb[16].StatValue = m_agentMS;
210
211 sb[17].StatID = (uint)Stats.PendingDownloads;
212 sb[17].StatValue = m_pendingDownloads;
213
214 sb[18].StatID = (uint)Stats.PendingUploads;
215 sb[18].StatValue = m_pendingUploads;
216
202 statpack.Stat = sb; 217 statpack.Stat = sb;
203 218
204 if (OnSendStatsResult != null) 219 if (OnSendStatsResult != null)
@@ -218,6 +233,7 @@ namespace OpenSim.Region.Environment.Scenes
218 m_outPacketsPerSecond = 0; 233 m_outPacketsPerSecond = 0;
219 m_unAckedBytes = 0; 234 m_unAckedBytes = 0;
220 m_frameMS = 0; 235 m_frameMS = 0;
236 m_agentMS = 0;
221 m_netMS = 0; 237 m_netMS = 0;
222 m_physicsMS = 0; 238 m_physicsMS = 0;
223 m_imageMS = 0; 239 m_imageMS = 0;
@@ -266,7 +282,7 @@ namespace OpenSim.Region.Environment.Scenes
266 m_pfps += frames; 282 m_pfps += frames;
267 } 283 }
268 284
269 public void AddAgentUpdates(float numUpdates) 285 public void AddAgentUpdates(int numUpdates)
270 { 286 {
271 m_agentUpdates += numUpdates; 287 m_agentUpdates += numUpdates;
272 } 288 }
@@ -294,6 +310,10 @@ namespace OpenSim.Region.Environment.Scenes
294 { 310 {
295 m_netMS += ms; 311 m_netMS += ms;
296 } 312 }
313 public void addAgentMS(int ms)
314 {
315 m_agentMS += ms;
316 }
297 public void addPhysicsMS(int ms) 317 public void addPhysicsMS(int ms)
298 { 318 {
299 m_physicsMS += ms; 319 m_physicsMS += ms;
@@ -306,5 +326,10 @@ namespace OpenSim.Region.Environment.Scenes
306 { 326 {
307 m_otherMS += ms; 327 m_otherMS += ms;
308 } 328 }
329 public void addPendingDownload(int count)
330 {
331 m_pendingDownloads += count;
332 }
333
309 } 334 }
310} 335}