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authorTeravus Ovares2008-04-10 09:36:55 +0000
committerTeravus Ovares2008-04-10 09:36:55 +0000
commit06967e230f50fbeee24176f3df8cda8a067544e4 (patch)
treed824f1a8834700d12a77159159094a6524a856bb /OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
parent* Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer (diff)
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* Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SimStatsReporter.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
index ef741d4..d72bee0 100644
--- a/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Environment/Scenes/SimStatsReporter.cs
@@ -100,6 +100,8 @@ namespace OpenSim.Region.Environment.Scenes
100 private int m_pendingUploads = 0; 100 private int m_pendingUploads = 0;
101 private int m_activeScripts = 0; 101 private int m_activeScripts = 0;
102 private int m_scriptLinesPerSecond = 0; 102 private int m_scriptLinesPerSecond = 0;
103
104 private int objectCapacity = 45000;
103 105
104 106
105 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21]; 107 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
@@ -152,7 +154,7 @@ namespace OpenSim.Region.Environment.Scenes
152 { 154 {
153 statpack.Region.RegionFlags = (uint) 0; 155 statpack.Region.RegionFlags = (uint) 0;
154 } 156 }
155 statpack.Region.ObjectCapacity = (uint) 45000; 157 statpack.Region.ObjectCapacity = (uint) objectCapacity;
156 158
157 #region various statistic googly moogly 159 #region various statistic googly moogly
158 160
@@ -389,6 +391,11 @@ namespace OpenSim.Region.Environment.Scenes
389 m_activeScripts = count; 391 m_activeScripts = count;
390 } 392 }
391 393
394 public void SetObjectCapacity(int objects)
395 {
396 objectCapacity = objects;
397 }
398
392 #endregion 399 #endregion
393 } 400 }
394} 401}