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authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Environment/Scenes/Scripting
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scripting')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs6
2 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
index d5566b7..97b1ada 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
@@ -26,7 +26,7 @@ namespace OpenSim.Region.Scripting.Examples
26 26
27 void ProcessConsoleMsg(string[] args) 27 void ProcessConsoleMsg(string[] args)
28 { 28 {
29 if (args[0].ToLower() == "lslexport") 29 /*if (args[0].ToLower() == "lslexport")
30 { 30 {
31 string sequence = ""; 31 string sequence = "";
32 32
@@ -48,12 +48,12 @@ namespace OpenSim.Region.Scripting.Examples
48 } 48 }
49 49
50 System.Console.WriteLine(sequence); 50 System.Console.WriteLine(sequence);
51 } 51 }*/
52 } 52 }
53 53
54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim) 54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim)
55 { 55 {
56 string desc = prim.Description; 56 /*string desc = prim.Description;
57 string name = prim.Name; 57 string name = prim.Name;
58 LLVector3 pos = prim.Pos; 58 LLVector3 pos = prim.Pos;
59 LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); 59 LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
@@ -65,6 +65,8 @@ namespace OpenSim.Region.Scripting.Examples
65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; 65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
66 66
67 return setPrimParams; 67 return setPrimParams;
68 */
69 return "";
68 } 70 }
69 } 71 }
70} \ No newline at end of file 72} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
index af8a29f..a5898b7 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Scripting
40 /// <summary> 40 /// <summary>
41 /// The object our script is supposed to be in 41 /// The object our script is supposed to be in
42 /// </summary> 42 /// </summary>
43 public SceneObject Task 43 public SceneObjectGroup Task
44 { 44 {
45 get { return Scene.Objects[ObjectID]; } 45 get { return Scene.Objects[ObjectID]; }
46 } 46 }
@@ -229,8 +229,8 @@ namespace OpenSim.Region.Scripting
229 229
230 public void osCreateLink(Key target, int parent) 230 public void osCreateLink(Key target, int parent)
231 { 231 {
232 if(Scene.Entities[target] is SceneObject) 232 if(Scene.Entities[target] is SceneObjectGroup)
233 Task.AddNewChildPrims((SceneObject)Scene.Entities[target]); 233 Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]);
234 234
235 return; 235 return;
236 } 236 }