diff options
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs) | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs index 7718765..8e1d435 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs +++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs | |||
@@ -1,16 +1,16 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | namespace OpenSim.Region.Scripting.EmbeddedJVM.Types | 5 | namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types |
6 | { | 6 | { |
7 | public class ObjectReference : BaseType | 7 | public class ObjectReference : BaseType |
8 | { | 8 | { |
9 | public ushort Reference; | 9 | public ushort Reference; |
10 | 10 | ||
11 | public ObjectReference() | 11 | public ObjectReference() |
12 | { | 12 | { |
13 | 13 | ||
14 | } | 14 | } |
15 | } | 15 | } |
16 | } | 16 | } |