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authorlbsa712007-11-30 08:08:14 +0000
committerlbsa712007-11-30 08:08:14 +0000
commitd2b1b54f497b9d401958806b433559dbbb9fa4fa (patch)
tree870e65ce7c0067ddda0c1c6a7011fdefa4c5bc68 /OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
parent* Extended our semi-stupid implementation of in world object permissions to s... (diff)
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* Removed permissions flag appliance from Xml deserialization
* Various code convention compliance
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
index e9c0124..40f8b96 100644
--- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
55 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 55 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
56 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 56 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
57 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 57 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
58 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 58 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
59 59
60 } 60 }
61 primCount++; 61 primCount++;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
125 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 125 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
126 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 126 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
127 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics); 127 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
128 rootPart.doPhysicsPropertyUpdate(UsePhysics, true); 128 rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
129 } 129 }
130 } 130 }
131 131